ilo: support and prefer compact array spacing
[mesa.git] / src / gallium / drivers / llvmpipe / lp_draw_arrays.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
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11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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27
28 /* Author:
29 * Brian Paul
30 * Keith Whitwell
31 */
32
33
34 #include "pipe/p_defines.h"
35 #include "pipe/p_context.h"
36 #include "util/u_prim.h"
37
38 #include "lp_context.h"
39 #include "lp_state.h"
40 #include "lp_query.h"
41
42 #include "draw/draw_context.h"
43
44
45
46 /**
47 * Draw vertex arrays, with optional indexing, optional instancing.
48 * All the other drawing functions are implemented in terms of this function.
49 * Basically, map the vertex buffers (and drawing surfaces), then hand off
50 * the drawing to the 'draw' module.
51 */
52 static void
53 llvmpipe_draw_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info)
54 {
55 struct llvmpipe_context *lp = llvmpipe_context(pipe);
56 struct draw_context *draw = lp->draw;
57 const void *mapped_indices = NULL;
58 unsigned i;
59
60 if (!llvmpipe_check_render_cond(lp))
61 return;
62
63 if (lp->dirty)
64 llvmpipe_update_derived( lp );
65
66 /*
67 * Map vertex buffers
68 */
69 for (i = 0; i < lp->num_vertex_buffers; i++) {
70 const void *buf = lp->vertex_buffer[i].user_buffer;
71 if (!buf) {
72 if (!lp->vertex_buffer[i].buffer) {
73 continue;
74 }
75 buf = llvmpipe_resource_data(lp->vertex_buffer[i].buffer);
76 }
77 draw_set_mapped_vertex_buffer(draw, i, buf);
78 }
79
80 /* Map index buffer, if present */
81 if (info->indexed) {
82 mapped_indices = lp->index_buffer.user_buffer;
83 if (!mapped_indices)
84 mapped_indices = llvmpipe_resource_data(lp->index_buffer.buffer);
85
86 draw_set_indexes(draw,
87 (ubyte *) mapped_indices + lp->index_buffer.offset,
88 lp->index_buffer.index_size);
89 }
90
91 for (i = 0; i < lp->num_so_targets; i++) {
92 void *buf = 0;
93 if (lp->so_targets[i]) {
94 buf = llvmpipe_resource(lp->so_targets[i]->target.buffer)->data;
95 lp->so_targets[i]->mapping = buf;
96 }
97 }
98 draw_set_mapped_so_targets(draw, lp->num_so_targets,
99 lp->so_targets);
100
101 llvmpipe_prepare_vertex_sampling(lp,
102 lp->num_sampler_views[PIPE_SHADER_VERTEX],
103 lp->sampler_views[PIPE_SHADER_VERTEX]);
104 llvmpipe_prepare_geometry_sampling(lp,
105 lp->num_sampler_views[PIPE_SHADER_GEOMETRY],
106 lp->sampler_views[PIPE_SHADER_GEOMETRY]);
107 if (lp->gs && !lp->gs->shader.tokens) {
108 /* we have an empty geometry shader with stream output, so
109 attach the stream output info to the current vertex shader */
110 if (lp->vs) {
111 draw_vs_attach_so(lp->vs->draw_data, &lp->gs->shader.stream_output);
112 }
113 }
114 draw_collect_pipeline_statistics(draw,
115 lp->active_statistics_queries > 0);
116
117 /* draw! */
118 draw_vbo(draw, info);
119
120 /*
121 * unmap vertex/index buffers
122 */
123 for (i = 0; i < lp->num_vertex_buffers; i++) {
124 draw_set_mapped_vertex_buffer(draw, i, NULL);
125 }
126 if (mapped_indices) {
127 draw_set_indexes(draw, NULL, 0);
128 }
129 draw_set_mapped_so_targets(draw, 0, NULL);
130
131 if (lp->gs && !lp->gs->shader.tokens) {
132 /* we have attached stream output to the vs for rendering,
133 now lets reset it */
134 if (lp->vs) {
135 draw_vs_reset_so(lp->vs->draw_data);
136 }
137 }
138
139 llvmpipe_cleanup_vertex_sampling(lp);
140 llvmpipe_cleanup_geometry_sampling(lp);
141
142 /*
143 * TODO: Flush only when a user vertex/index buffer is present
144 * (or even better, modify draw module to do this
145 * internally when this condition is seen?)
146 */
147 draw_flush(draw);
148 }
149
150
151 void
152 llvmpipe_init_draw_funcs(struct llvmpipe_context *llvmpipe)
153 {
154 llvmpipe->pipe.draw_vbo = llvmpipe_draw_vbo;
155 }