1 /**************************************************************************
3 * Copyright 2009 VMware, Inc.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
32 * @author Jose Fonseca <jfonseca@vmware.com>
39 #include "gallivm/lp_bld_struct.h"
40 #include "gallivm/lp_bld_limits.h"
42 #include "pipe/p_state.h"
43 #include "lp_texture.h"
46 struct lp_fragment_shader_variant
;
47 struct llvmpipe_screen
;
52 uint32_t width
; /* same as number of elements */
54 uint32_t depth
; /* doubles as array size */
58 uint32_t row_stride
[LP_MAX_TEXTURE_LEVELS
];
59 uint32_t img_stride
[LP_MAX_TEXTURE_LEVELS
];
60 uint32_t mip_offsets
[LP_MAX_TEXTURE_LEVELS
];
69 float border_color
[4];
74 LP_JIT_TEXTURE_WIDTH
= 0,
75 LP_JIT_TEXTURE_HEIGHT
,
77 LP_JIT_TEXTURE_FIRST_LEVEL
,
78 LP_JIT_TEXTURE_LAST_LEVEL
,
80 LP_JIT_TEXTURE_ROW_STRIDE
,
81 LP_JIT_TEXTURE_IMG_STRIDE
,
82 LP_JIT_TEXTURE_MIP_OFFSETS
,
83 LP_JIT_TEXTURE_NUM_FIELDS
/* number of fields above */
88 LP_JIT_SAMPLER_MIN_LOD
,
89 LP_JIT_SAMPLER_MAX_LOD
,
90 LP_JIT_SAMPLER_LOD_BIAS
,
91 LP_JIT_SAMPLER_BORDER_COLOR
,
92 LP_JIT_SAMPLER_NUM_FIELDS
/* number of fields above */
97 * This structure is passed directly to the generated fragment shader.
99 * It contains the derived state.
101 * Changes here must be reflected in the lp_jit_context_* macros and
102 * lp_jit_init_types function. Changes to the ordering should be avoided.
104 * Only use types with a clear size and padding here, in particular prefer the
105 * stdint.h types to the basic integer types.
107 struct lp_jit_context
109 const float *constants
[LP_MAX_TGSI_CONST_BUFFERS
];
111 float alpha_ref_value
;
113 uint32_t stencil_ref_front
, stencil_ref_back
;
115 uint8_t *u8_blend_color
;
116 float *f_blend_color
;
118 struct lp_jit_texture textures
[PIPE_MAX_SHADER_SAMPLER_VIEWS
];
119 struct lp_jit_sampler samplers
[PIPE_MAX_SAMPLERS
];
124 * These enum values must match the position of the fields in the
125 * lp_jit_context struct above.
128 LP_JIT_CTX_CONSTANTS
= 0,
129 LP_JIT_CTX_ALPHA_REF
,
130 LP_JIT_CTX_STENCIL_REF_FRONT
,
131 LP_JIT_CTX_STENCIL_REF_BACK
,
132 LP_JIT_CTX_U8_BLEND_COLOR
,
133 LP_JIT_CTX_F_BLEND_COLOR
,
140 #define lp_jit_context_constants(_gallivm, _ptr) \
141 lp_build_struct_get_ptr(_gallivm, _ptr, LP_JIT_CTX_CONSTANTS, "constants")
143 #define lp_jit_context_alpha_ref_value(_gallivm, _ptr) \
144 lp_build_struct_get(_gallivm, _ptr, LP_JIT_CTX_ALPHA_REF, "alpha_ref_value")
146 #define lp_jit_context_stencil_ref_front_value(_gallivm, _ptr) \
147 lp_build_struct_get(_gallivm, _ptr, LP_JIT_CTX_STENCIL_REF_FRONT, "stencil_ref_front")
149 #define lp_jit_context_stencil_ref_back_value(_gallivm, _ptr) \
150 lp_build_struct_get(_gallivm, _ptr, LP_JIT_CTX_STENCIL_REF_BACK, "stencil_ref_back")
152 #define lp_jit_context_u8_blend_color(_gallivm, _ptr) \
153 lp_build_struct_get(_gallivm, _ptr, LP_JIT_CTX_U8_BLEND_COLOR, "u8_blend_color")
155 #define lp_jit_context_f_blend_color(_gallivm, _ptr) \
156 lp_build_struct_get(_gallivm, _ptr, LP_JIT_CTX_F_BLEND_COLOR, "f_blend_color")
158 #define lp_jit_context_textures(_gallivm, _ptr) \
159 lp_build_struct_get_ptr(_gallivm, _ptr, LP_JIT_CTX_TEXTURES, "textures")
161 #define lp_jit_context_samplers(_gallivm, _ptr) \
162 lp_build_struct_get_ptr(_gallivm, _ptr, LP_JIT_CTX_SAMPLERS, "samplers")
165 struct lp_jit_thread_data
167 uint32_t vis_counter
;
172 LP_JIT_THREAD_DATA_COUNTER
= 0,
173 LP_JIT_THREAD_DATA_COUNT
177 #define lp_jit_thread_data_counter(_gallivm, _ptr) \
178 lp_build_struct_get_ptr(_gallivm, _ptr, LP_JIT_THREAD_DATA_COUNTER, "counter")
182 * typedef for fragment shader function
184 * @param context jit context
185 * @param x block start x
186 * @param y block start y
187 * @param facing is front facing
188 * @param a0 shader input a0
189 * @param dadx shader input dadx
190 * @param dady shader input dady
191 * @param color color buffer
192 * @param depth depth buffer
193 * @param mask mask of visible pixels in block
194 * @param thread_data task thread data
195 * @param stride color buffer row stride in bytes
196 * @param depth_stride depth buffer row stride in bytes
199 (*lp_jit_frag_func
)(const struct lp_jit_context
*context
,
209 struct lp_jit_thread_data
*thread_data
,
211 unsigned depth_stride
);
215 lp_jit_screen_cleanup(struct llvmpipe_screen
*screen
);
219 lp_jit_screen_init(struct llvmpipe_screen
*screen
);
223 lp_jit_init_types(struct lp_fragment_shader_variant
*lp
);
226 #endif /* LP_JIT_H */