1 /**************************************************************************
3 * Copyright 2009 VMware, Inc.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
32 * @author Jose Fonseca <jfonseca@vmware.com>
39 #include "gallivm/lp_bld_struct.h"
40 #include "gallivm/lp_bld_limits.h"
42 #include "pipe/p_state.h"
43 #include "lp_texture.h"
46 struct lp_fragment_shader_variant
;
47 struct llvmpipe_screen
;
58 uint32_t row_stride
[LP_MAX_TEXTURE_LEVELS
];
59 uint32_t img_stride
[LP_MAX_TEXTURE_LEVELS
];
60 uint32_t mip_offsets
[LP_MAX_TEXTURE_LEVELS
];
61 /* sampler state, actually */
65 float border_color
[4];
70 LP_JIT_TEXTURE_WIDTH
= 0,
71 LP_JIT_TEXTURE_HEIGHT
,
73 LP_JIT_TEXTURE_FIRST_LEVEL
,
74 LP_JIT_TEXTURE_LAST_LEVEL
,
76 LP_JIT_TEXTURE_ROW_STRIDE
,
77 LP_JIT_TEXTURE_IMG_STRIDE
,
78 LP_JIT_TEXTURE_MIP_OFFSETS
,
79 LP_JIT_TEXTURE_MIN_LOD
,
80 LP_JIT_TEXTURE_MAX_LOD
,
81 LP_JIT_TEXTURE_LOD_BIAS
,
82 LP_JIT_TEXTURE_BORDER_COLOR
,
83 LP_JIT_TEXTURE_NUM_FIELDS
/* number of fields above */
89 * This structure is passed directly to the generated fragment shader.
91 * It contains the derived state.
93 * Changes here must be reflected in the lp_jit_context_* macros and
94 * lp_jit_init_types function. Changes to the ordering should be avoided.
96 * Only use types with a clear size and padding here, in particular prefer the
97 * stdint.h types to the basic integer types.
101 const float *constants
[LP_MAX_TGSI_CONST_BUFFERS
];
103 float alpha_ref_value
;
105 uint32_t stencil_ref_front
, stencil_ref_back
;
107 uint8_t *u8_blend_color
;
108 float *f_blend_color
;
110 struct lp_jit_texture textures
[PIPE_MAX_SAMPLERS
];
115 * These enum values must match the position of the fields in the
116 * lp_jit_context struct above.
119 LP_JIT_CTX_CONSTANTS
= 0,
120 LP_JIT_CTX_ALPHA_REF
,
121 LP_JIT_CTX_STENCIL_REF_FRONT
,
122 LP_JIT_CTX_STENCIL_REF_BACK
,
123 LP_JIT_CTX_U8_BLEND_COLOR
,
124 LP_JIT_CTX_F_BLEND_COLOR
,
130 #define lp_jit_context_constants(_gallivm, _ptr) \
131 lp_build_struct_get_ptr(_gallivm, _ptr, LP_JIT_CTX_CONSTANTS, "constants")
133 #define lp_jit_context_alpha_ref_value(_gallivm, _ptr) \
134 lp_build_struct_get(_gallivm, _ptr, LP_JIT_CTX_ALPHA_REF, "alpha_ref_value")
136 #define lp_jit_context_stencil_ref_front_value(_gallivm, _ptr) \
137 lp_build_struct_get(_gallivm, _ptr, LP_JIT_CTX_STENCIL_REF_FRONT, "stencil_ref_front")
139 #define lp_jit_context_stencil_ref_back_value(_gallivm, _ptr) \
140 lp_build_struct_get(_gallivm, _ptr, LP_JIT_CTX_STENCIL_REF_BACK, "stencil_ref_back")
142 #define lp_jit_context_u8_blend_color(_gallivm, _ptr) \
143 lp_build_struct_get(_gallivm, _ptr, LP_JIT_CTX_U8_BLEND_COLOR, "u8_blend_color")
145 #define lp_jit_context_f_blend_color(_gallivm, _ptr) \
146 lp_build_struct_get(_gallivm, _ptr, LP_JIT_CTX_F_BLEND_COLOR, "f_blend_color")
148 #define lp_jit_context_textures(_gallivm, _ptr) \
149 lp_build_struct_get_ptr(_gallivm, _ptr, LP_JIT_CTX_TEXTURES, "textures")
154 * typedef for fragment shader function
156 * @param context jit context
157 * @param x block start x
158 * @param y block start y
159 * @param facing is front facing
160 * @param a0 shader input a0
161 * @param dadx shader input dadx
162 * @param dady shader input dady
163 * @param color color buffer
164 * @param depth depth buffer
165 * @param mask mask of visible pixels in block
166 * @param thread_data task thread data
167 * @param stride color buffer row stride in bytes
170 (*lp_jit_frag_func
)(const struct lp_jit_context
*context
,
185 lp_jit_screen_cleanup(struct llvmpipe_screen
*screen
);
189 lp_jit_screen_init(struct llvmpipe_screen
*screen
);
193 lp_jit_init_types(struct lp_fragment_shader_variant
*lp
);
196 #endif /* LP_JIT_H */