radeonsi: Fix sampler views for depth textures.
[mesa.git] / src / gallium / drivers / llvmpipe / lp_jit.h
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2 *
3 * Copyright 2009 VMware, Inc.
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27
28 /**
29 * @file
30 * C - JIT interfaces
31 *
32 * @author Jose Fonseca <jfonseca@vmware.com>
33 */
34
35 #ifndef LP_JIT_H
36 #define LP_JIT_H
37
38
39 #include "gallivm/lp_bld_struct.h"
40
41 #include "pipe/p_state.h"
42 #include "lp_texture.h"
43
44
45 struct lp_fragment_shader_variant;
46 struct llvmpipe_screen;
47
48
49 struct lp_jit_texture
50 {
51 uint32_t width;
52 uint32_t height;
53 uint32_t depth;
54 uint32_t first_level;
55 uint32_t last_level;
56 const void *base;
57 uint32_t row_stride[LP_MAX_TEXTURE_LEVELS];
58 uint32_t img_stride[LP_MAX_TEXTURE_LEVELS];
59 uint32_t mip_offsets[LP_MAX_TEXTURE_LEVELS];
60 /* sampler state, actually */
61 float min_lod;
62 float max_lod;
63 float lod_bias;
64 float border_color[4];
65 };
66
67
68 enum {
69 LP_JIT_TEXTURE_WIDTH = 0,
70 LP_JIT_TEXTURE_HEIGHT,
71 LP_JIT_TEXTURE_DEPTH,
72 LP_JIT_TEXTURE_FIRST_LEVEL,
73 LP_JIT_TEXTURE_LAST_LEVEL,
74 LP_JIT_TEXTURE_BASE,
75 LP_JIT_TEXTURE_ROW_STRIDE,
76 LP_JIT_TEXTURE_IMG_STRIDE,
77 LP_JIT_TEXTURE_MIP_OFFSETS,
78 LP_JIT_TEXTURE_MIN_LOD,
79 LP_JIT_TEXTURE_MAX_LOD,
80 LP_JIT_TEXTURE_LOD_BIAS,
81 LP_JIT_TEXTURE_BORDER_COLOR,
82 LP_JIT_TEXTURE_NUM_FIELDS /* number of fields above */
83 };
84
85
86
87 /**
88 * This structure is passed directly to the generated fragment shader.
89 *
90 * It contains the derived state.
91 *
92 * Changes here must be reflected in the lp_jit_context_* macros and
93 * lp_jit_init_types function. Changes to the ordering should be avoided.
94 *
95 * Only use types with a clear size and padding here, in particular prefer the
96 * stdint.h types to the basic integer types.
97 */
98 struct lp_jit_context
99 {
100 const float *constants;
101
102 float alpha_ref_value;
103
104 uint32_t stencil_ref_front, stencil_ref_back;
105
106 /* FIXME: store (also?) in floats */
107 uint8_t *blend_color;
108
109 struct lp_jit_texture textures[PIPE_MAX_SAMPLERS];
110 };
111
112
113 /**
114 * These enum values must match the position of the fields in the
115 * lp_jit_context struct above.
116 */
117 enum {
118 LP_JIT_CTX_CONSTANTS = 0,
119 LP_JIT_CTX_ALPHA_REF,
120 LP_JIT_CTX_STENCIL_REF_FRONT,
121 LP_JIT_CTX_STENCIL_REF_BACK,
122 LP_JIT_CTX_BLEND_COLOR,
123 LP_JIT_CTX_TEXTURES,
124 LP_JIT_CTX_COUNT
125 };
126
127
128 #define lp_jit_context_constants(_gallivm, _ptr) \
129 lp_build_struct_get(_gallivm, _ptr, LP_JIT_CTX_CONSTANTS, "constants")
130
131 #define lp_jit_context_alpha_ref_value(_gallivm, _ptr) \
132 lp_build_struct_get(_gallivm, _ptr, LP_JIT_CTX_ALPHA_REF, "alpha_ref_value")
133
134 #define lp_jit_context_stencil_ref_front_value(_gallivm, _ptr) \
135 lp_build_struct_get(_gallivm, _ptr, LP_JIT_CTX_STENCIL_REF_FRONT, "stencil_ref_front")
136
137 #define lp_jit_context_stencil_ref_back_value(_gallivm, _ptr) \
138 lp_build_struct_get(_gallivm, _ptr, LP_JIT_CTX_STENCIL_REF_BACK, "stencil_ref_back")
139
140 #define lp_jit_context_blend_color(_gallivm, _ptr) \
141 lp_build_struct_get(_gallivm, _ptr, LP_JIT_CTX_BLEND_COLOR, "blend_color")
142
143 #define lp_jit_context_textures(_gallivm, _ptr) \
144 lp_build_struct_get_ptr(_gallivm, _ptr, LP_JIT_CTX_TEXTURES, "textures")
145
146
147
148 typedef void
149 (*lp_jit_frag_func)(const struct lp_jit_context *context,
150 uint32_t x,
151 uint32_t y,
152 uint32_t facing,
153 const void *a0,
154 const void *dadx,
155 const void *dady,
156 uint8_t **color,
157 void *depth,
158 uint32_t mask,
159 uint32_t *counter);
160
161
162 void
163 lp_jit_screen_cleanup(struct llvmpipe_screen *screen);
164
165
166 void
167 lp_jit_screen_init(struct llvmpipe_screen *screen);
168
169
170 void
171 lp_jit_init_types(struct lp_fragment_shader_variant *lp);
172
173
174 #endif /* LP_JIT_H */