llvmpipe: use 64bit counter for occlusion queries
[mesa.git] / src / gallium / drivers / llvmpipe / lp_jit.h
1 /**************************************************************************
2 *
3 * Copyright 2009 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /**
29 * @file
30 * C - JIT interfaces
31 *
32 * @author Jose Fonseca <jfonseca@vmware.com>
33 */
34
35 #ifndef LP_JIT_H
36 #define LP_JIT_H
37
38
39 #include "gallivm/lp_bld_struct.h"
40 #include "gallivm/lp_bld_limits.h"
41
42 #include "pipe/p_state.h"
43 #include "lp_texture.h"
44
45
46 struct lp_fragment_shader_variant;
47 struct llvmpipe_screen;
48
49
50 struct lp_jit_texture
51 {
52 uint32_t width; /* same as number of elements */
53 uint32_t height;
54 uint32_t depth; /* doubles as array size */
55 uint32_t first_level;
56 uint32_t last_level;
57 const void *base;
58 uint32_t row_stride[LP_MAX_TEXTURE_LEVELS];
59 uint32_t img_stride[LP_MAX_TEXTURE_LEVELS];
60 uint32_t mip_offsets[LP_MAX_TEXTURE_LEVELS];
61 };
62
63
64 struct lp_jit_sampler
65 {
66 float min_lod;
67 float max_lod;
68 float lod_bias;
69 float border_color[4];
70 };
71
72
73 enum {
74 LP_JIT_TEXTURE_WIDTH = 0,
75 LP_JIT_TEXTURE_HEIGHT,
76 LP_JIT_TEXTURE_DEPTH,
77 LP_JIT_TEXTURE_FIRST_LEVEL,
78 LP_JIT_TEXTURE_LAST_LEVEL,
79 LP_JIT_TEXTURE_BASE,
80 LP_JIT_TEXTURE_ROW_STRIDE,
81 LP_JIT_TEXTURE_IMG_STRIDE,
82 LP_JIT_TEXTURE_MIP_OFFSETS,
83 LP_JIT_TEXTURE_NUM_FIELDS /* number of fields above */
84 };
85
86
87 enum {
88 LP_JIT_SAMPLER_MIN_LOD,
89 LP_JIT_SAMPLER_MAX_LOD,
90 LP_JIT_SAMPLER_LOD_BIAS,
91 LP_JIT_SAMPLER_BORDER_COLOR,
92 LP_JIT_SAMPLER_NUM_FIELDS /* number of fields above */
93 };
94
95
96 /**
97 * This structure is passed directly to the generated fragment shader.
98 *
99 * It contains the derived state.
100 *
101 * Changes here must be reflected in the lp_jit_context_* macros and
102 * lp_jit_init_types function. Changes to the ordering should be avoided.
103 *
104 * Only use types with a clear size and padding here, in particular prefer the
105 * stdint.h types to the basic integer types.
106 */
107 struct lp_jit_context
108 {
109 const float *constants[LP_MAX_TGSI_CONST_BUFFERS];
110
111 float alpha_ref_value;
112
113 uint32_t stencil_ref_front, stencil_ref_back;
114
115 uint8_t *u8_blend_color;
116 float *f_blend_color;
117
118 struct lp_jit_texture textures[PIPE_MAX_SHADER_SAMPLER_VIEWS];
119 struct lp_jit_sampler samplers[PIPE_MAX_SAMPLERS];
120 };
121
122
123 /**
124 * These enum values must match the position of the fields in the
125 * lp_jit_context struct above.
126 */
127 enum {
128 LP_JIT_CTX_CONSTANTS = 0,
129 LP_JIT_CTX_ALPHA_REF,
130 LP_JIT_CTX_STENCIL_REF_FRONT,
131 LP_JIT_CTX_STENCIL_REF_BACK,
132 LP_JIT_CTX_U8_BLEND_COLOR,
133 LP_JIT_CTX_F_BLEND_COLOR,
134 LP_JIT_CTX_TEXTURES,
135 LP_JIT_CTX_SAMPLERS,
136 LP_JIT_CTX_COUNT
137 };
138
139
140 #define lp_jit_context_constants(_gallivm, _ptr) \
141 lp_build_struct_get_ptr(_gallivm, _ptr, LP_JIT_CTX_CONSTANTS, "constants")
142
143 #define lp_jit_context_alpha_ref_value(_gallivm, _ptr) \
144 lp_build_struct_get(_gallivm, _ptr, LP_JIT_CTX_ALPHA_REF, "alpha_ref_value")
145
146 #define lp_jit_context_stencil_ref_front_value(_gallivm, _ptr) \
147 lp_build_struct_get(_gallivm, _ptr, LP_JIT_CTX_STENCIL_REF_FRONT, "stencil_ref_front")
148
149 #define lp_jit_context_stencil_ref_back_value(_gallivm, _ptr) \
150 lp_build_struct_get(_gallivm, _ptr, LP_JIT_CTX_STENCIL_REF_BACK, "stencil_ref_back")
151
152 #define lp_jit_context_u8_blend_color(_gallivm, _ptr) \
153 lp_build_struct_get(_gallivm, _ptr, LP_JIT_CTX_U8_BLEND_COLOR, "u8_blend_color")
154
155 #define lp_jit_context_f_blend_color(_gallivm, _ptr) \
156 lp_build_struct_get(_gallivm, _ptr, LP_JIT_CTX_F_BLEND_COLOR, "f_blend_color")
157
158 #define lp_jit_context_textures(_gallivm, _ptr) \
159 lp_build_struct_get_ptr(_gallivm, _ptr, LP_JIT_CTX_TEXTURES, "textures")
160
161 #define lp_jit_context_samplers(_gallivm, _ptr) \
162 lp_build_struct_get_ptr(_gallivm, _ptr, LP_JIT_CTX_SAMPLERS, "samplers")
163
164
165 struct lp_jit_thread_data
166 {
167 uint64_t vis_counter;
168 };
169
170
171 enum {
172 LP_JIT_THREAD_DATA_COUNTER = 0,
173 LP_JIT_THREAD_DATA_COUNT
174 };
175
176
177 #define lp_jit_thread_data_counter(_gallivm, _ptr) \
178 lp_build_struct_get_ptr(_gallivm, _ptr, LP_JIT_THREAD_DATA_COUNTER, "counter")
179
180
181 /**
182 * typedef for fragment shader function
183 *
184 * @param context jit context
185 * @param x block start x
186 * @param y block start y
187 * @param facing is front facing
188 * @param a0 shader input a0
189 * @param dadx shader input dadx
190 * @param dady shader input dady
191 * @param color color buffer
192 * @param depth depth buffer
193 * @param mask mask of visible pixels in block
194 * @param thread_data task thread data
195 * @param stride color buffer row stride in bytes
196 * @param depth_stride depth buffer row stride in bytes
197 */
198 typedef void
199 (*lp_jit_frag_func)(const struct lp_jit_context *context,
200 uint32_t x,
201 uint32_t y,
202 uint32_t facing,
203 const void *a0,
204 const void *dadx,
205 const void *dady,
206 uint8_t **color,
207 uint8_t *depth,
208 uint32_t mask,
209 struct lp_jit_thread_data *thread_data,
210 unsigned *stride,
211 unsigned depth_stride);
212
213
214 void
215 lp_jit_screen_cleanup(struct llvmpipe_screen *screen);
216
217
218 void
219 lp_jit_screen_init(struct llvmpipe_screen *screen);
220
221
222 void
223 lp_jit_init_types(struct lp_fragment_shader_variant *lp);
224
225
226 #endif /* LP_JIT_H */