llvmpipe: Unswizzled rendering.
[mesa.git] / src / gallium / drivers / llvmpipe / lp_jit.h
1 /**************************************************************************
2 *
3 * Copyright 2009 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
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11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
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19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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27
28 /**
29 * @file
30 * C - JIT interfaces
31 *
32 * @author Jose Fonseca <jfonseca@vmware.com>
33 */
34
35 #ifndef LP_JIT_H
36 #define LP_JIT_H
37
38
39 #include "gallivm/lp_bld_struct.h"
40
41 #include "pipe/p_state.h"
42 #include "lp_texture.h"
43
44
45 struct lp_fragment_shader_variant;
46 struct llvmpipe_screen;
47
48
49 struct lp_jit_texture
50 {
51 uint32_t width;
52 uint32_t height;
53 uint32_t depth;
54 uint32_t first_level;
55 uint32_t last_level;
56 const void *base;
57 uint32_t row_stride[LP_MAX_TEXTURE_LEVELS];
58 uint32_t img_stride[LP_MAX_TEXTURE_LEVELS];
59 uint32_t mip_offsets[LP_MAX_TEXTURE_LEVELS];
60 /* sampler state, actually */
61 float min_lod;
62 float max_lod;
63 float lod_bias;
64 float border_color[4];
65 };
66
67
68 enum {
69 LP_JIT_TEXTURE_WIDTH = 0,
70 LP_JIT_TEXTURE_HEIGHT,
71 LP_JIT_TEXTURE_DEPTH,
72 LP_JIT_TEXTURE_FIRST_LEVEL,
73 LP_JIT_TEXTURE_LAST_LEVEL,
74 LP_JIT_TEXTURE_BASE,
75 LP_JIT_TEXTURE_ROW_STRIDE,
76 LP_JIT_TEXTURE_IMG_STRIDE,
77 LP_JIT_TEXTURE_MIP_OFFSETS,
78 LP_JIT_TEXTURE_MIN_LOD,
79 LP_JIT_TEXTURE_MAX_LOD,
80 LP_JIT_TEXTURE_LOD_BIAS,
81 LP_JIT_TEXTURE_BORDER_COLOR,
82 LP_JIT_TEXTURE_NUM_FIELDS /* number of fields above */
83 };
84
85
86
87 /**
88 * This structure is passed directly to the generated fragment shader.
89 *
90 * It contains the derived state.
91 *
92 * Changes here must be reflected in the lp_jit_context_* macros and
93 * lp_jit_init_types function. Changes to the ordering should be avoided.
94 *
95 * Only use types with a clear size and padding here, in particular prefer the
96 * stdint.h types to the basic integer types.
97 */
98 struct lp_jit_context
99 {
100 const float *constants;
101
102 float alpha_ref_value;
103
104 uint32_t stencil_ref_front, stencil_ref_back;
105
106 uint8_t *u8_blend_color;
107 float *f_blend_color;
108
109 struct lp_jit_texture textures[PIPE_MAX_SAMPLERS];
110 };
111
112
113 /**
114 * These enum values must match the position of the fields in the
115 * lp_jit_context struct above.
116 */
117 enum {
118 LP_JIT_CTX_CONSTANTS = 0,
119 LP_JIT_CTX_ALPHA_REF,
120 LP_JIT_CTX_STENCIL_REF_FRONT,
121 LP_JIT_CTX_STENCIL_REF_BACK,
122 LP_JIT_CTX_U8_BLEND_COLOR,
123 LP_JIT_CTX_F_BLEND_COLOR,
124 LP_JIT_CTX_TEXTURES,
125 LP_JIT_CTX_COUNT
126 };
127
128
129 #define lp_jit_context_constants(_gallivm, _ptr) \
130 lp_build_struct_get(_gallivm, _ptr, LP_JIT_CTX_CONSTANTS, "constants")
131
132 #define lp_jit_context_alpha_ref_value(_gallivm, _ptr) \
133 lp_build_struct_get(_gallivm, _ptr, LP_JIT_CTX_ALPHA_REF, "alpha_ref_value")
134
135 #define lp_jit_context_stencil_ref_front_value(_gallivm, _ptr) \
136 lp_build_struct_get(_gallivm, _ptr, LP_JIT_CTX_STENCIL_REF_FRONT, "stencil_ref_front")
137
138 #define lp_jit_context_stencil_ref_back_value(_gallivm, _ptr) \
139 lp_build_struct_get(_gallivm, _ptr, LP_JIT_CTX_STENCIL_REF_BACK, "stencil_ref_back")
140
141 #define lp_jit_context_u8_blend_color(_gallivm, _ptr) \
142 lp_build_struct_get(_gallivm, _ptr, LP_JIT_CTX_U8_BLEND_COLOR, "u8_blend_color")
143
144 #define lp_jit_context_f_blend_color(_gallivm, _ptr) \
145 lp_build_struct_get(_gallivm, _ptr, LP_JIT_CTX_F_BLEND_COLOR, "f_blend_color")
146
147 #define lp_jit_context_textures(_gallivm, _ptr) \
148 lp_build_struct_get_ptr(_gallivm, _ptr, LP_JIT_CTX_TEXTURES, "textures")
149
150
151
152 /**
153 * typedef for fragment shader function
154 *
155 * @param context jit context
156 * @param x block start x
157 * @param y block start y
158 * @param facing is front facing
159 * @param a0 shader input a0
160 * @param dadx shader input dadx
161 * @param dady shader input dady
162 * @param color color buffer
163 * @param depth depth buffer
164 * @param mask mask of visible pixels in block
165 * @param thread_data task thread data
166 * @param stride color buffer row stride in bytes
167 */
168 typedef void
169 (*lp_jit_frag_func)(const struct lp_jit_context *context,
170 uint32_t x,
171 uint32_t y,
172 uint32_t facing,
173 const void *a0,
174 const void *dadx,
175 const void *dady,
176 uint8_t **color,
177 void *depth,
178 uint32_t mask,
179 uint32_t *counter,
180 unsigned *stride);
181
182
183 void
184 lp_jit_screen_cleanup(struct llvmpipe_screen *screen);
185
186
187 void
188 lp_jit_screen_init(struct llvmpipe_screen *screen);
189
190
191 void
192 lp_jit_init_types(struct lp_fragment_shader_variant *lp);
193
194
195 #endif /* LP_JIT_H */