llvmpipe: Compute interpolation coeffs directly into SoA layout.
[mesa.git] / src / gallium / drivers / llvmpipe / lp_quad_fs.c
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2 *
3 * Copyright 2008-2009 VMware, Inc.
4 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
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17 * of the Software.
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28
29 /* Vertices are just an array of floats, with all the attributes
30 * packed. We currently assume a layout like:
31 *
32 * attr[0][0..3] - window position
33 * attr[1..n][0..3] - remaining attributes.
34 *
35 * Attributes are assumed to be 4 floats wide but are packed so that
36 * all the enabled attributes run contiguously.
37 */
38
39 #include "util/u_math.h"
40 #include "util/u_memory.h"
41 #include "pipe/p_defines.h"
42 #include "pipe/p_shader_tokens.h"
43
44 #include "lp_context.h"
45 #include "lp_state.h"
46 #include "lp_quad.h"
47 #include "lp_quad_pipe.h"
48 #include "lp_texture.h"
49 #include "lp_tex_sample.h"
50
51
52 struct quad_shade_stage
53 {
54 struct quad_stage stage; /**< base class */
55
56 union tgsi_exec_channel ALIGN16_ATTRIB pos[NUM_CHANNELS];
57
58 struct tgsi_exec_vector ALIGN16_ATTRIB outputs[PIPE_MAX_ATTRIBS];
59 };
60
61
62 /** cast wrapper */
63 static INLINE struct quad_shade_stage *
64 quad_shade_stage(struct quad_stage *qs)
65 {
66 return (struct quad_shade_stage *) qs;
67 }
68
69
70 static void
71 setup_pos_vector(struct quad_shade_stage *qss,
72 const struct tgsi_interp_coef *coef,
73 float x, float y)
74 {
75 uint chan;
76
77 /* do X */
78 qss->pos[0].f[0] = x;
79 qss->pos[0].f[1] = x + 1;
80 qss->pos[0].f[2] = x;
81 qss->pos[0].f[3] = x + 1;
82
83 /* do Y */
84 qss->pos[1].f[0] = y;
85 qss->pos[1].f[1] = y;
86 qss->pos[1].f[2] = y + 1;
87 qss->pos[1].f[3] = y + 1;
88
89 /* do Z and W for all fragments in the quad */
90 for (chan = 2; chan < 4; chan++) {
91 const float dadx = coef->dadx[chan];
92 const float dady = coef->dady[chan];
93 const float a0 = coef->a0[chan] + dadx * x + dady * y;
94 qss->pos[chan].f[0] = a0;
95 qss->pos[chan].f[1] = a0 + dadx;
96 qss->pos[chan].f[2] = a0 + dady;
97 qss->pos[chan].f[3] = a0 + dadx + dady;
98 }
99 }
100
101
102 /**
103 * Execute fragment shader for the four fragments in the quad.
104 */
105 static boolean
106 shade_quad(struct quad_stage *qs, struct quad_header *quad)
107 {
108 struct quad_shade_stage *qss = quad_shade_stage( qs );
109 struct llvmpipe_context *llvmpipe = qs->llvmpipe;
110 void *constants;
111 struct tgsi_sampler **samplers;
112 boolean z_written;
113
114 /* Compute X, Y, Z, W vals for this quad */
115 setup_pos_vector(qss,
116 quad->posCoef,
117 (float)quad->input.x0, (float)quad->input.y0);
118
119
120 constants = llvmpipe->mapped_constants[PIPE_SHADER_FRAGMENT];
121 samplers = (struct tgsi_sampler **)llvmpipe->tgsi.frag_samplers_list;
122
123 /* run shader */
124 llvmpipe->fs->jit_function( qss->pos,
125 quad->coef->a0,
126 quad->coef->dadx,
127 quad->coef->dady,
128 constants,
129 qss->outputs,
130 samplers);
131
132 /* FIXME */
133 #if 0
134 quad->inout.mask &= ... ;
135 if (quad->inout.mask == 0)
136 return FALSE;
137 #endif
138
139 /* store outputs */
140 z_written = FALSE;
141 {
142 const ubyte *sem_name = llvmpipe->fs->info.output_semantic_name;
143 const ubyte *sem_index = llvmpipe->fs->info.output_semantic_index;
144 const uint n = qss->stage.llvmpipe->fs->info.num_outputs;
145 uint i;
146 for (i = 0; i < n; i++) {
147 switch (sem_name[i]) {
148 case TGSI_SEMANTIC_COLOR:
149 {
150 uint cbuf = sem_index[i];
151 memcpy(quad->output.color[cbuf],
152 &qss->outputs[i].xyzw[0].f[0],
153 sizeof(quad->output.color[0]) );
154 }
155 break;
156 case TGSI_SEMANTIC_POSITION:
157 {
158 uint j;
159 for (j = 0; j < 4; j++) {
160 quad->output.depth[j] = qss->outputs[0].xyzw[2].f[j];
161 }
162 z_written = TRUE;
163 }
164 break;
165 }
166 }
167 }
168
169 return TRUE;
170 }
171
172
173
174 static void
175 coverage_quad(struct quad_stage *qs, struct quad_header *quad)
176 {
177 struct llvmpipe_context *llvmpipe = qs->llvmpipe;
178 uint cbuf;
179
180 /* loop over colorbuffer outputs */
181 for (cbuf = 0; cbuf < llvmpipe->framebuffer.nr_cbufs; cbuf++) {
182 float (*quadColor)[4] = quad->output.color[cbuf];
183 unsigned j;
184 for (j = 0; j < QUAD_SIZE; j++) {
185 assert(quad->input.coverage[j] >= 0.0);
186 assert(quad->input.coverage[j] <= 1.0);
187 quadColor[3][j] *= quad->input.coverage[j];
188 }
189 }
190 }
191
192
193
194 static void
195 shade_quads(struct quad_stage *qs,
196 struct quad_header *quads[],
197 unsigned nr)
198 {
199 struct quad_shade_stage *qss = quad_shade_stage( qs );
200 unsigned i, pass = 0;
201
202 for (i = 0; i < nr; i++) {
203 if (!shade_quad(qs, quads[i]))
204 continue;
205
206 if (/*do_coverage*/ 0)
207 coverage_quad( qs, quads[i] );
208
209 quads[pass++] = quads[i];
210 }
211
212 if (pass)
213 qs->next->run(qs->next, quads, pass);
214 }
215
216
217
218
219
220 /**
221 * Per-primitive (or per-begin?) setup
222 */
223 static void
224 shade_begin(struct quad_stage *qs)
225 {
226 qs->next->begin(qs->next);
227 }
228
229
230 static void
231 shade_destroy(struct quad_stage *qs)
232 {
233 FREE( qs );
234 }
235
236
237 struct quad_stage *
238 lp_quad_shade_stage( struct llvmpipe_context *llvmpipe )
239 {
240 struct quad_shade_stage *qss;
241
242 qss = CALLOC_STRUCT(quad_shade_stage);
243 if (!qss)
244 return NULL;
245
246 qss->stage.llvmpipe = llvmpipe;
247 qss->stage.begin = shade_begin;
248 qss->stage.run = shade_quads;
249 qss->stage.destroy = shade_destroy;
250
251 return &qss->stage;
252 }