llvmpipe/rast: fix tile clearing for multisample color and depth tiles
[mesa.git] / src / gallium / drivers / llvmpipe / lp_rast.c
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2 *
3 * Copyright 2009 VMware, Inc.
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27
28 #include <limits.h>
29 #include "util/u_memory.h"
30 #include "util/u_math.h"
31 #include "util/u_rect.h"
32 #include "util/u_surface.h"
33 #include "util/u_pack_color.h"
34 #include "util/u_string.h"
35 #include "util/u_thread.h"
36 #include "util/u_memset.h"
37 #include "util/os_time.h"
38
39 #include "lp_scene_queue.h"
40 #include "lp_context.h"
41 #include "lp_debug.h"
42 #include "lp_fence.h"
43 #include "lp_perf.h"
44 #include "lp_query.h"
45 #include "lp_rast.h"
46 #include "lp_rast_priv.h"
47 #include "gallivm/lp_bld_format.h"
48 #include "gallivm/lp_bld_debug.h"
49 #include "lp_scene.h"
50 #include "lp_tex_sample.h"
51
52
53 #ifdef DEBUG
54 int jit_line = 0;
55 const struct lp_rast_state *jit_state = NULL;
56 const struct lp_rasterizer_task *jit_task = NULL;
57 #endif
58
59 const float lp_sample_pos_4x[4][2] = { { 0.375, 0.125 },
60 { 0.875, 0.375 },
61 { 0.125, 0.625 },
62 { 0.625, 0.875 } };
63
64 /**
65 * Begin rasterizing a scene.
66 * Called once per scene by one thread.
67 */
68 static void
69 lp_rast_begin( struct lp_rasterizer *rast,
70 struct lp_scene *scene )
71 {
72 rast->curr_scene = scene;
73
74 LP_DBG(DEBUG_RAST, "%s\n", __FUNCTION__);
75
76 lp_scene_begin_rasterization( scene );
77 lp_scene_bin_iter_begin( scene );
78 }
79
80
81 static void
82 lp_rast_end( struct lp_rasterizer *rast )
83 {
84 lp_scene_end_rasterization( rast->curr_scene );
85
86 rast->curr_scene = NULL;
87 }
88
89
90 /**
91 * Beginning rasterization of a tile.
92 * \param x window X position of the tile, in pixels
93 * \param y window Y position of the tile, in pixels
94 */
95 static void
96 lp_rast_tile_begin(struct lp_rasterizer_task *task,
97 const struct cmd_bin *bin,
98 int x, int y)
99 {
100 unsigned i;
101 struct lp_scene *scene = task->scene;
102
103 LP_DBG(DEBUG_RAST, "%s %d,%d\n", __FUNCTION__, x, y);
104
105 task->bin = bin;
106 task->x = x * TILE_SIZE;
107 task->y = y * TILE_SIZE;
108 task->width = TILE_SIZE + x * TILE_SIZE > task->scene->fb.width ?
109 task->scene->fb.width - x * TILE_SIZE : TILE_SIZE;
110 task->height = TILE_SIZE + y * TILE_SIZE > task->scene->fb.height ?
111 task->scene->fb.height - y * TILE_SIZE : TILE_SIZE;
112
113 task->thread_data.vis_counter = 0;
114 task->thread_data.ps_invocations = 0;
115
116 for (i = 0; i < task->scene->fb.nr_cbufs; i++) {
117 if (task->scene->fb.cbufs[i]) {
118 task->color_tiles[i] = scene->cbufs[i].map +
119 scene->cbufs[i].stride * task->y +
120 scene->cbufs[i].format_bytes * task->x;
121 }
122 }
123 if (task->scene->fb.zsbuf) {
124 task->depth_tile = scene->zsbuf.map +
125 scene->zsbuf.stride * task->y +
126 scene->zsbuf.format_bytes * task->x;
127 }
128 }
129
130
131 /**
132 * Clear the rasterizer's current color tile.
133 * This is a bin command called during bin processing.
134 * Clear commands always clear all bound layers.
135 */
136 static void
137 lp_rast_clear_color(struct lp_rasterizer_task *task,
138 const union lp_rast_cmd_arg arg)
139 {
140 const struct lp_scene *scene = task->scene;
141 unsigned cbuf = arg.clear_rb->cbuf;
142 union util_color uc;
143 enum pipe_format format;
144
145 /* we never bin clear commands for non-existing buffers */
146 assert(cbuf < scene->fb.nr_cbufs);
147 assert(scene->fb.cbufs[cbuf]);
148
149 format = scene->fb.cbufs[cbuf]->format;
150 uc = arg.clear_rb->color_val;
151
152 /*
153 * this is pretty rough since we have target format (bunch of bytes...) here.
154 * dump it as raw 4 dwords.
155 */
156 LP_DBG(DEBUG_RAST, "%s clear value (target format %d) raw 0x%x,0x%x,0x%x,0x%x\n",
157 __FUNCTION__, format, uc.ui[0], uc.ui[1], uc.ui[2], uc.ui[3]);
158
159 for (unsigned s = 0; s < scene->cbufs[cbuf].nr_samples; s++) {
160 void *map = (char *)scene->cbufs[cbuf].map + scene->cbufs[cbuf].sample_stride * s;
161 util_fill_box(map,
162 format,
163 scene->cbufs[cbuf].stride,
164 scene->cbufs[cbuf].layer_stride,
165 task->x,
166 task->y,
167 0,
168 task->width,
169 task->height,
170 scene->fb_max_layer + 1,
171 &uc);
172 }
173
174 /* this will increase for each rb which probably doesn't mean much */
175 LP_COUNT(nr_color_tile_clear);
176 }
177
178
179 /**
180 * Clear the rasterizer's current z/stencil tile.
181 * This is a bin command called during bin processing.
182 * Clear commands always clear all bound layers.
183 */
184 static void
185 lp_rast_clear_zstencil(struct lp_rasterizer_task *task,
186 const union lp_rast_cmd_arg arg)
187 {
188 const struct lp_scene *scene = task->scene;
189 uint64_t clear_value64 = arg.clear_zstencil.value;
190 uint64_t clear_mask64 = arg.clear_zstencil.mask;
191 uint32_t clear_value = (uint32_t) clear_value64;
192 uint32_t clear_mask = (uint32_t) clear_mask64;
193 const unsigned height = task->height;
194 const unsigned width = task->width;
195 const unsigned dst_stride = scene->zsbuf.stride;
196 uint8_t *dst;
197 unsigned i, j;
198 unsigned block_size;
199
200 LP_DBG(DEBUG_RAST, "%s: value=0x%08x, mask=0x%08x\n",
201 __FUNCTION__, clear_value, clear_mask);
202
203 /*
204 * Clear the area of the depth/depth buffer matching this tile.
205 */
206
207 if (scene->fb.zsbuf) {
208 unsigned layer;
209
210 for (unsigned s = 0; s < scene->zsbuf.nr_samples; s++) {
211 uint8_t *dst_layer = task->depth_tile + (s * scene->zsbuf.sample_stride);
212 block_size = util_format_get_blocksize(scene->fb.zsbuf->format);
213
214 clear_value &= clear_mask;
215
216 for (layer = 0; layer <= scene->fb_max_layer; layer++) {
217 dst = dst_layer;
218
219 switch (block_size) {
220 case 1:
221 assert(clear_mask == 0xff);
222 for (i = 0; i < height; i++) {
223 uint8_t *row = (uint8_t *)dst;
224 memset(row, (uint8_t) clear_value, width);
225 dst += dst_stride;
226 }
227 break;
228 case 2:
229 if (clear_mask == 0xffff) {
230 for (i = 0; i < height; i++) {
231 uint16_t *row = (uint16_t *)dst;
232 for (j = 0; j < width; j++)
233 *row++ = (uint16_t) clear_value;
234 dst += dst_stride;
235 }
236 }
237 else {
238 for (i = 0; i < height; i++) {
239 uint16_t *row = (uint16_t *)dst;
240 for (j = 0; j < width; j++) {
241 uint16_t tmp = ~clear_mask & *row;
242 *row++ = clear_value | tmp;
243 }
244 dst += dst_stride;
245 }
246 }
247 break;
248 case 4:
249 if (clear_mask == 0xffffffff) {
250 for (i = 0; i < height; i++) {
251 util_memset32(dst, clear_value, width);
252 dst += dst_stride;
253 }
254 }
255 else {
256 for (i = 0; i < height; i++) {
257 uint32_t *row = (uint32_t *)dst;
258 for (j = 0; j < width; j++) {
259 uint32_t tmp = ~clear_mask & *row;
260 *row++ = clear_value | tmp;
261 }
262 dst += dst_stride;
263 }
264 }
265 break;
266 case 8:
267 clear_value64 &= clear_mask64;
268 if (clear_mask64 == 0xffffffffffULL) {
269 for (i = 0; i < height; i++) {
270 uint64_t *row = (uint64_t *)dst;
271 for (j = 0; j < width; j++)
272 *row++ = clear_value64;
273 dst += dst_stride;
274 }
275 }
276 else {
277 for (i = 0; i < height; i++) {
278 uint64_t *row = (uint64_t *)dst;
279 for (j = 0; j < width; j++) {
280 uint64_t tmp = ~clear_mask64 & *row;
281 *row++ = clear_value64 | tmp;
282 }
283 dst += dst_stride;
284 }
285 }
286 break;
287
288 default:
289 assert(0);
290 break;
291 }
292 dst_layer += scene->zsbuf.layer_stride;
293 }
294 }
295 }
296 }
297
298
299
300 /**
301 * Run the shader on all blocks in a tile. This is used when a tile is
302 * completely contained inside a triangle.
303 * This is a bin command called during bin processing.
304 */
305 static void
306 lp_rast_shade_tile(struct lp_rasterizer_task *task,
307 const union lp_rast_cmd_arg arg)
308 {
309 const struct lp_scene *scene = task->scene;
310 const struct lp_rast_shader_inputs *inputs = arg.shade_tile;
311 const struct lp_rast_state *state;
312 struct lp_fragment_shader_variant *variant;
313 const unsigned tile_x = task->x, tile_y = task->y;
314 unsigned x, y;
315
316 if (inputs->disable) {
317 /* This command was partially binned and has been disabled */
318 return;
319 }
320
321 LP_DBG(DEBUG_RAST, "%s\n", __FUNCTION__);
322
323 state = task->state;
324 assert(state);
325 if (!state) {
326 return;
327 }
328 variant = state->variant;
329
330 /* render the whole 64x64 tile in 4x4 chunks */
331 for (y = 0; y < task->height; y += 4){
332 for (x = 0; x < task->width; x += 4) {
333 uint8_t *color[PIPE_MAX_COLOR_BUFS];
334 unsigned stride[PIPE_MAX_COLOR_BUFS];
335 unsigned sample_stride[PIPE_MAX_COLOR_BUFS];
336 uint8_t *depth = NULL;
337 unsigned depth_stride = 0;
338 unsigned depth_sample_stride = 0;
339 unsigned i;
340
341 /* color buffer */
342 for (i = 0; i < scene->fb.nr_cbufs; i++){
343 if (scene->fb.cbufs[i]) {
344 stride[i] = scene->cbufs[i].stride;
345 sample_stride[i] = scene->cbufs[i].sample_stride;
346 color[i] = lp_rast_get_color_block_pointer(task, i, tile_x + x,
347 tile_y + y, inputs->layer);
348 }
349 else {
350 stride[i] = 0;
351 sample_stride[i] = 0;
352 color[i] = NULL;
353 }
354 }
355
356 /* depth buffer */
357 if (scene->zsbuf.map) {
358 depth = lp_rast_get_depth_block_pointer(task, tile_x + x,
359 tile_y + y, inputs->layer);
360 depth_stride = scene->zsbuf.stride;
361 depth_sample_stride = scene->zsbuf.sample_stride;
362 }
363
364 /* Propagate non-interpolated raster state. */
365 task->thread_data.raster_state.viewport_index = inputs->viewport_index;
366
367 /* run shader on 4x4 block */
368 BEGIN_JIT_CALL(state, task);
369 variant->jit_function[RAST_WHOLE]( &state->jit_context,
370 tile_x + x, tile_y + y,
371 inputs->frontfacing,
372 GET_A0(inputs),
373 GET_DADX(inputs),
374 GET_DADY(inputs),
375 color,
376 depth,
377 0xffff,
378 &task->thread_data,
379 stride,
380 depth_stride,
381 sample_stride,
382 depth_sample_stride);
383 END_JIT_CALL();
384 }
385 }
386 }
387
388
389 /**
390 * Run the shader on all blocks in a tile. This is used when a tile is
391 * completely contained inside a triangle, and the shader is opaque.
392 * This is a bin command called during bin processing.
393 */
394 static void
395 lp_rast_shade_tile_opaque(struct lp_rasterizer_task *task,
396 const union lp_rast_cmd_arg arg)
397 {
398 LP_DBG(DEBUG_RAST, "%s\n", __FUNCTION__);
399
400 assert(task->state);
401 if (!task->state) {
402 return;
403 }
404
405 lp_rast_shade_tile(task, arg);
406 }
407
408
409 /**
410 * Compute shading for a 4x4 block of pixels inside a triangle.
411 * This is a bin command called during bin processing.
412 * \param x X position of quad in window coords
413 * \param y Y position of quad in window coords
414 */
415 void
416 lp_rast_shade_quads_mask(struct lp_rasterizer_task *task,
417 const struct lp_rast_shader_inputs *inputs,
418 unsigned x, unsigned y,
419 unsigned mask)
420 {
421 const struct lp_rast_state *state = task->state;
422 struct lp_fragment_shader_variant *variant = state->variant;
423 const struct lp_scene *scene = task->scene;
424 uint8_t *color[PIPE_MAX_COLOR_BUFS];
425 unsigned stride[PIPE_MAX_COLOR_BUFS];
426 unsigned sample_stride[PIPE_MAX_COLOR_BUFS];
427 uint8_t *depth = NULL;
428 unsigned depth_stride = 0;
429 unsigned depth_sample_stride = 0;
430 unsigned i;
431
432 assert(state);
433
434 /* Sanity checks */
435 assert(x < scene->tiles_x * TILE_SIZE);
436 assert(y < scene->tiles_y * TILE_SIZE);
437 assert(x % TILE_VECTOR_WIDTH == 0);
438 assert(y % TILE_VECTOR_HEIGHT == 0);
439
440 assert((x % 4) == 0);
441 assert((y % 4) == 0);
442
443 /* color buffer */
444 for (i = 0; i < scene->fb.nr_cbufs; i++) {
445 if (scene->fb.cbufs[i]) {
446 stride[i] = scene->cbufs[i].stride;
447 sample_stride[i] = scene->cbufs[i].sample_stride;
448 color[i] = lp_rast_get_color_block_pointer(task, i, x, y,
449 inputs->layer);
450 }
451 else {
452 stride[i] = 0;
453 sample_stride[i] = 0;
454 color[i] = NULL;
455 }
456 }
457
458 /* depth buffer */
459 if (scene->zsbuf.map) {
460 depth_stride = scene->zsbuf.stride;
461 depth_sample_stride = scene->zsbuf.sample_stride;
462 depth = lp_rast_get_depth_block_pointer(task, x, y, inputs->layer);
463 }
464
465 assert(lp_check_alignment(state->jit_context.u8_blend_color, 16));
466
467 /*
468 * The rasterizer may produce fragments outside our
469 * allocated 4x4 blocks hence need to filter them out here.
470 */
471 if ((x % TILE_SIZE) < task->width && (y % TILE_SIZE) < task->height) {
472 /* Propagate non-interpolated raster state. */
473 task->thread_data.raster_state.viewport_index = inputs->viewport_index;
474
475 /* run shader on 4x4 block */
476 BEGIN_JIT_CALL(state, task);
477 variant->jit_function[RAST_EDGE_TEST](&state->jit_context,
478 x, y,
479 inputs->frontfacing,
480 GET_A0(inputs),
481 GET_DADX(inputs),
482 GET_DADY(inputs),
483 color,
484 depth,
485 mask,
486 &task->thread_data,
487 stride,
488 depth_stride,
489 sample_stride,
490 depth_sample_stride);
491 END_JIT_CALL();
492 }
493 }
494
495
496
497 /**
498 * Begin a new occlusion query.
499 * This is a bin command put in all bins.
500 * Called per thread.
501 */
502 static void
503 lp_rast_begin_query(struct lp_rasterizer_task *task,
504 const union lp_rast_cmd_arg arg)
505 {
506 struct llvmpipe_query *pq = arg.query_obj;
507
508 switch (pq->type) {
509 case PIPE_QUERY_OCCLUSION_COUNTER:
510 case PIPE_QUERY_OCCLUSION_PREDICATE:
511 case PIPE_QUERY_OCCLUSION_PREDICATE_CONSERVATIVE:
512 pq->start[task->thread_index] = task->thread_data.vis_counter;
513 break;
514 case PIPE_QUERY_PIPELINE_STATISTICS:
515 pq->start[task->thread_index] = task->thread_data.ps_invocations;
516 break;
517 default:
518 assert(0);
519 break;
520 }
521 }
522
523
524 /**
525 * End the current occlusion query.
526 * This is a bin command put in all bins.
527 * Called per thread.
528 */
529 static void
530 lp_rast_end_query(struct lp_rasterizer_task *task,
531 const union lp_rast_cmd_arg arg)
532 {
533 struct llvmpipe_query *pq = arg.query_obj;
534
535 switch (pq->type) {
536 case PIPE_QUERY_OCCLUSION_COUNTER:
537 case PIPE_QUERY_OCCLUSION_PREDICATE:
538 case PIPE_QUERY_OCCLUSION_PREDICATE_CONSERVATIVE:
539 pq->end[task->thread_index] +=
540 task->thread_data.vis_counter - pq->start[task->thread_index];
541 pq->start[task->thread_index] = 0;
542 break;
543 case PIPE_QUERY_TIMESTAMP:
544 pq->end[task->thread_index] = os_time_get_nano();
545 break;
546 case PIPE_QUERY_PIPELINE_STATISTICS:
547 pq->end[task->thread_index] +=
548 task->thread_data.ps_invocations - pq->start[task->thread_index];
549 pq->start[task->thread_index] = 0;
550 break;
551 default:
552 assert(0);
553 break;
554 }
555 }
556
557
558 void
559 lp_rast_set_state(struct lp_rasterizer_task *task,
560 const union lp_rast_cmd_arg arg)
561 {
562 task->state = arg.state;
563 }
564
565
566
567 /**
568 * Called when we're done writing to a color tile.
569 */
570 static void
571 lp_rast_tile_end(struct lp_rasterizer_task *task)
572 {
573 unsigned i;
574
575 for (i = 0; i < task->scene->num_active_queries; ++i) {
576 lp_rast_end_query(task, lp_rast_arg_query(task->scene->active_queries[i]));
577 }
578
579 /* debug */
580 memset(task->color_tiles, 0, sizeof(task->color_tiles));
581 task->depth_tile = NULL;
582
583 task->bin = NULL;
584 }
585
586 static lp_rast_cmd_func dispatch[LP_RAST_OP_MAX] =
587 {
588 lp_rast_clear_color,
589 lp_rast_clear_zstencil,
590 lp_rast_triangle_1,
591 lp_rast_triangle_2,
592 lp_rast_triangle_3,
593 lp_rast_triangle_4,
594 lp_rast_triangle_5,
595 lp_rast_triangle_6,
596 lp_rast_triangle_7,
597 lp_rast_triangle_8,
598 lp_rast_triangle_3_4,
599 lp_rast_triangle_3_16,
600 lp_rast_triangle_4_16,
601 lp_rast_shade_tile,
602 lp_rast_shade_tile_opaque,
603 lp_rast_begin_query,
604 lp_rast_end_query,
605 lp_rast_set_state,
606 lp_rast_triangle_32_1,
607 lp_rast_triangle_32_2,
608 lp_rast_triangle_32_3,
609 lp_rast_triangle_32_4,
610 lp_rast_triangle_32_5,
611 lp_rast_triangle_32_6,
612 lp_rast_triangle_32_7,
613 lp_rast_triangle_32_8,
614 lp_rast_triangle_32_3_4,
615 lp_rast_triangle_32_3_16,
616 lp_rast_triangle_32_4_16
617 };
618
619
620 static void
621 do_rasterize_bin(struct lp_rasterizer_task *task,
622 const struct cmd_bin *bin,
623 int x, int y)
624 {
625 const struct cmd_block *block;
626 unsigned k;
627
628 if (0)
629 lp_debug_bin(bin, x, y);
630
631 for (block = bin->head; block; block = block->next) {
632 for (k = 0; k < block->count; k++) {
633 dispatch[block->cmd[k]]( task, block->arg[k] );
634 }
635 }
636 }
637
638
639
640 /**
641 * Rasterize commands for a single bin.
642 * \param x, y position of the bin's tile in the framebuffer
643 * Must be called between lp_rast_begin() and lp_rast_end().
644 * Called per thread.
645 */
646 static void
647 rasterize_bin(struct lp_rasterizer_task *task,
648 const struct cmd_bin *bin, int x, int y )
649 {
650 lp_rast_tile_begin( task, bin, x, y );
651
652 do_rasterize_bin(task, bin, x, y);
653
654 lp_rast_tile_end(task);
655
656 #ifdef DEBUG
657 /* Debug/Perf flags:
658 */
659 if (bin->head->count == 1) {
660 if (bin->head->cmd[0] == LP_RAST_OP_SHADE_TILE_OPAQUE)
661 LP_COUNT(nr_pure_shade_opaque_64);
662 else if (bin->head->cmd[0] == LP_RAST_OP_SHADE_TILE)
663 LP_COUNT(nr_pure_shade_64);
664 }
665 #endif
666 }
667
668
669 /* An empty bin is one that just loads the contents of the tile and
670 * stores them again unchanged. This typically happens when bins have
671 * been flushed for some reason in the middle of a frame, or when
672 * incremental updates are being made to a render target.
673 *
674 * Try to avoid doing pointless work in this case.
675 */
676 static boolean
677 is_empty_bin( const struct cmd_bin *bin )
678 {
679 return bin->head == NULL;
680 }
681
682
683 /**
684 * Rasterize/execute all bins within a scene.
685 * Called per thread.
686 */
687 static void
688 rasterize_scene(struct lp_rasterizer_task *task,
689 struct lp_scene *scene)
690 {
691 task->scene = scene;
692
693 /* Clear the cache tags. This should not always be necessary but
694 simpler for now. */
695 #if LP_USE_TEXTURE_CACHE
696 memset(task->thread_data.cache->cache_tags, 0,
697 sizeof(task->thread_data.cache->cache_tags));
698 #if LP_BUILD_FORMAT_CACHE_DEBUG
699 task->thread_data.cache->cache_access_total = 0;
700 task->thread_data.cache->cache_access_miss = 0;
701 #endif
702 #endif
703
704 if (!task->rast->no_rast) {
705 /* loop over scene bins, rasterize each */
706 {
707 struct cmd_bin *bin;
708 int i, j;
709
710 assert(scene);
711 while ((bin = lp_scene_bin_iter_next(scene, &i, &j))) {
712 if (!is_empty_bin( bin ))
713 rasterize_bin(task, bin, i, j);
714 }
715 }
716 }
717
718
719 #if LP_BUILD_FORMAT_CACHE_DEBUG
720 {
721 uint64_t total, miss;
722 total = task->thread_data.cache->cache_access_total;
723 miss = task->thread_data.cache->cache_access_miss;
724 if (total) {
725 debug_printf("thread %d cache access %llu miss %llu hit rate %f\n",
726 task->thread_index, (long long unsigned)total,
727 (long long unsigned)miss,
728 (float)(total - miss)/(float)total);
729 }
730 }
731 #endif
732
733 if (scene->fence) {
734 lp_fence_signal(scene->fence);
735 }
736
737 task->scene = NULL;
738 }
739
740
741 /**
742 * Called by setup module when it has something for us to render.
743 */
744 void
745 lp_rast_queue_scene( struct lp_rasterizer *rast,
746 struct lp_scene *scene)
747 {
748 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
749
750 if (rast->num_threads == 0) {
751 /* no threading */
752 unsigned fpstate = util_fpstate_get();
753
754 /* Make sure that denorms are treated like zeros. This is
755 * the behavior required by D3D10. OpenGL doesn't care.
756 */
757 util_fpstate_set_denorms_to_zero(fpstate);
758
759 lp_rast_begin( rast, scene );
760
761 rasterize_scene( &rast->tasks[0], scene );
762
763 lp_rast_end( rast );
764
765 util_fpstate_set(fpstate);
766
767 rast->curr_scene = NULL;
768 }
769 else {
770 /* threaded rendering! */
771 unsigned i;
772
773 lp_scene_enqueue( rast->full_scenes, scene );
774
775 /* signal the threads that there's work to do */
776 for (i = 0; i < rast->num_threads; i++) {
777 pipe_semaphore_signal(&rast->tasks[i].work_ready);
778 }
779 }
780
781 LP_DBG(DEBUG_SETUP, "%s done \n", __FUNCTION__);
782 }
783
784
785 void
786 lp_rast_finish( struct lp_rasterizer *rast )
787 {
788 if (rast->num_threads == 0) {
789 /* nothing to do */
790 }
791 else {
792 int i;
793
794 /* wait for work to complete */
795 for (i = 0; i < rast->num_threads; i++) {
796 pipe_semaphore_wait(&rast->tasks[i].work_done);
797 }
798 }
799 }
800
801
802 /**
803 * This is the thread's main entrypoint.
804 * It's a simple loop:
805 * 1. wait for work
806 * 2. do work
807 * 3. signal that we're done
808 */
809 static int
810 thread_function(void *init_data)
811 {
812 struct lp_rasterizer_task *task = (struct lp_rasterizer_task *) init_data;
813 struct lp_rasterizer *rast = task->rast;
814 boolean debug = false;
815 char thread_name[16];
816 unsigned fpstate;
817
818 snprintf(thread_name, sizeof thread_name, "llvmpipe-%u", task->thread_index);
819 u_thread_setname(thread_name);
820
821 /* Make sure that denorms are treated like zeros. This is
822 * the behavior required by D3D10. OpenGL doesn't care.
823 */
824 fpstate = util_fpstate_get();
825 util_fpstate_set_denorms_to_zero(fpstate);
826
827 while (1) {
828 /* wait for work */
829 if (debug)
830 debug_printf("thread %d waiting for work\n", task->thread_index);
831 pipe_semaphore_wait(&task->work_ready);
832
833 if (rast->exit_flag)
834 break;
835
836 if (task->thread_index == 0) {
837 /* thread[0]:
838 * - get next scene to rasterize
839 * - map the framebuffer surfaces
840 */
841 lp_rast_begin( rast,
842 lp_scene_dequeue( rast->full_scenes, TRUE ) );
843 }
844
845 /* Wait for all threads to get here so that threads[1+] don't
846 * get a null rast->curr_scene pointer.
847 */
848 util_barrier_wait( &rast->barrier );
849
850 /* do work */
851 if (debug)
852 debug_printf("thread %d doing work\n", task->thread_index);
853
854 rasterize_scene(task,
855 rast->curr_scene);
856
857 /* wait for all threads to finish with this scene */
858 util_barrier_wait( &rast->barrier );
859
860 /* XXX: shouldn't be necessary:
861 */
862 if (task->thread_index == 0) {
863 lp_rast_end( rast );
864 }
865
866 /* signal done with work */
867 if (debug)
868 debug_printf("thread %d done working\n", task->thread_index);
869
870 pipe_semaphore_signal(&task->work_done);
871 }
872
873 #ifdef _WIN32
874 pipe_semaphore_signal(&task->work_done);
875 #endif
876
877 return 0;
878 }
879
880
881 /**
882 * Initialize semaphores and spawn the threads.
883 */
884 static void
885 create_rast_threads(struct lp_rasterizer *rast)
886 {
887 unsigned i;
888
889 /* NOTE: if num_threads is zero, we won't use any threads */
890 for (i = 0; i < rast->num_threads; i++) {
891 pipe_semaphore_init(&rast->tasks[i].work_ready, 0);
892 pipe_semaphore_init(&rast->tasks[i].work_done, 0);
893 rast->threads[i] = u_thread_create(thread_function,
894 (void *) &rast->tasks[i]);
895 if (!rast->threads[i]) {
896 rast->num_threads = i; /* previous thread is max */
897 break;
898 }
899 }
900 }
901
902
903
904 /**
905 * Create new lp_rasterizer. If num_threads is zero, don't create any
906 * new threads, do rendering synchronously.
907 * \param num_threads number of rasterizer threads to create
908 */
909 struct lp_rasterizer *
910 lp_rast_create( unsigned num_threads )
911 {
912 struct lp_rasterizer *rast;
913 unsigned i;
914
915 rast = CALLOC_STRUCT(lp_rasterizer);
916 if (!rast) {
917 goto no_rast;
918 }
919
920 rast->full_scenes = lp_scene_queue_create();
921 if (!rast->full_scenes) {
922 goto no_full_scenes;
923 }
924
925 for (i = 0; i < MAX2(1, num_threads); i++) {
926 struct lp_rasterizer_task *task = &rast->tasks[i];
927 task->rast = rast;
928 task->thread_index = i;
929 task->thread_data.cache = align_malloc(sizeof(struct lp_build_format_cache),
930 16);
931 if (!task->thread_data.cache) {
932 goto no_thread_data_cache;
933 }
934 }
935
936 rast->num_threads = num_threads;
937
938 rast->no_rast = debug_get_bool_option("LP_NO_RAST", FALSE);
939
940 create_rast_threads(rast);
941
942 /* for synchronizing rasterization threads */
943 if (rast->num_threads > 0) {
944 util_barrier_init( &rast->barrier, rast->num_threads );
945 }
946
947 memset(lp_dummy_tile, 0, sizeof lp_dummy_tile);
948
949 return rast;
950
951 no_thread_data_cache:
952 for (i = 0; i < MAX2(1, rast->num_threads); i++) {
953 if (rast->tasks[i].thread_data.cache) {
954 align_free(rast->tasks[i].thread_data.cache);
955 }
956 }
957
958 lp_scene_queue_destroy(rast->full_scenes);
959 no_full_scenes:
960 FREE(rast);
961 no_rast:
962 return NULL;
963 }
964
965
966 /* Shutdown:
967 */
968 void lp_rast_destroy( struct lp_rasterizer *rast )
969 {
970 unsigned i;
971
972 /* Set exit_flag and signal each thread's work_ready semaphore.
973 * Each thread will be woken up, notice that the exit_flag is set and
974 * break out of its main loop. The thread will then exit.
975 */
976 rast->exit_flag = TRUE;
977 for (i = 0; i < rast->num_threads; i++) {
978 pipe_semaphore_signal(&rast->tasks[i].work_ready);
979 }
980
981 /* Wait for threads to terminate before cleaning up per-thread data.
982 * We don't actually call pipe_thread_wait to avoid dead lock on Windows
983 * per https://bugs.freedesktop.org/show_bug.cgi?id=76252 */
984 for (i = 0; i < rast->num_threads; i++) {
985 #ifdef _WIN32
986 pipe_semaphore_wait(&rast->tasks[i].work_done);
987 #else
988 thrd_join(rast->threads[i], NULL);
989 #endif
990 }
991
992 /* Clean up per-thread data */
993 for (i = 0; i < rast->num_threads; i++) {
994 pipe_semaphore_destroy(&rast->tasks[i].work_ready);
995 pipe_semaphore_destroy(&rast->tasks[i].work_done);
996 }
997 for (i = 0; i < MAX2(1, rast->num_threads); i++) {
998 align_free(rast->tasks[i].thread_data.cache);
999 }
1000
1001 /* for synchronizing rasterization threads */
1002 if (rast->num_threads > 0) {
1003 util_barrier_destroy( &rast->barrier );
1004 }
1005
1006 lp_scene_queue_destroy(rast->full_scenes);
1007
1008 FREE(rast);
1009 }
1010
1011