6183f4108d60c0d685d83a17c69f5ddef340b3fe
[mesa.git] / src / gallium / drivers / llvmpipe / lp_rast.c
1 /**************************************************************************
2 *
3 * Copyright 2009 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include <limits.h>
29 #include "util/u_memory.h"
30 #include "util/u_math.h"
31 #include "util/u_rect.h"
32 #include "util/u_surface.h"
33 #include "util/u_pack_color.h"
34
35 #include "os/os_time.h"
36
37 #include "lp_scene_queue.h"
38 #include "lp_debug.h"
39 #include "lp_fence.h"
40 #include "lp_perf.h"
41 #include "lp_query.h"
42 #include "lp_rast.h"
43 #include "lp_rast_priv.h"
44 #include "gallivm/lp_bld_debug.h"
45 #include "lp_scene.h"
46 #include "lp_tex_sample.h"
47
48
49 #ifdef DEBUG
50 int jit_line = 0;
51 const struct lp_rast_state *jit_state = NULL;
52 const struct lp_rasterizer_task *jit_task = NULL;
53 #endif
54
55
56 /**
57 * Begin rasterizing a scene.
58 * Called once per scene by one thread.
59 */
60 static void
61 lp_rast_begin( struct lp_rasterizer *rast,
62 struct lp_scene *scene )
63 {
64
65 rast->curr_scene = scene;
66
67 LP_DBG(DEBUG_RAST, "%s\n", __FUNCTION__);
68
69 lp_scene_begin_rasterization( scene );
70 lp_scene_bin_iter_begin( scene );
71 }
72
73
74 static void
75 lp_rast_end( struct lp_rasterizer *rast )
76 {
77 lp_scene_end_rasterization( rast->curr_scene );
78
79 rast->curr_scene = NULL;
80 }
81
82
83 /**
84 * Begining rasterization of a tile.
85 * \param x window X position of the tile, in pixels
86 * \param y window Y position of the tile, in pixels
87 */
88 static void
89 lp_rast_tile_begin(struct lp_rasterizer_task *task,
90 const struct cmd_bin *bin)
91 {
92 const struct lp_scene *scene = task->scene;
93 enum lp_texture_usage usage;
94
95 LP_DBG(DEBUG_RAST, "%s %d,%d\n", __FUNCTION__, bin->x, bin->y);
96
97 task->bin = bin;
98 task->x = bin->x * TILE_SIZE;
99 task->y = bin->y * TILE_SIZE;
100
101 /* reset pointers to color tile(s) */
102 memset(task->color_tiles, 0, sizeof(task->color_tiles));
103
104 /* get pointer to depth/stencil tile */
105 {
106 struct pipe_surface *zsbuf = task->scene->fb.zsbuf;
107 if (zsbuf) {
108 struct llvmpipe_resource *lpt = llvmpipe_resource(zsbuf->texture);
109
110 if (scene->has_depthstencil_clear)
111 usage = LP_TEX_USAGE_WRITE_ALL;
112 else
113 usage = LP_TEX_USAGE_READ_WRITE;
114
115 /* "prime" the tile: convert data from linear to tiled if necessary
116 * and update the tile's layout info.
117 */
118 (void) llvmpipe_get_texture_tile(lpt,
119 zsbuf->u.tex.first_layer,
120 zsbuf->u.tex.level,
121 usage,
122 task->x,
123 task->y);
124 /* Get actual pointer to the tile data. Note that depth/stencil
125 * data is tiled differently than color data.
126 */
127 task->depth_tile = lp_rast_get_depth_block_pointer(task,
128 task->x,
129 task->y);
130
131 assert(task->depth_tile);
132 }
133 else {
134 task->depth_tile = NULL;
135 }
136 }
137 }
138
139
140 /**
141 * Clear the rasterizer's current color tile.
142 * This is a bin command called during bin processing.
143 */
144 static void
145 lp_rast_clear_color(struct lp_rasterizer_task *task,
146 const union lp_rast_cmd_arg arg)
147 {
148 const struct lp_scene *scene = task->scene;
149
150 if (scene->fb.nr_cbufs) {
151 unsigned i;
152 union util_color uc;
153
154 if (util_format_is_pure_integer(scene->fb.cbufs[0]->format)) {
155 /*
156 * We expect int/uint clear values here, though some APIs
157 * might disagree (but in any case util_pack_color()
158 * couldn't handle it)...
159 */
160 LP_DBG(DEBUG_RAST, "%s pure int 0x%x,0x%x,0x%x,0x%x\n", __FUNCTION__,
161 arg.clear_color.ui[0],
162 arg.clear_color.ui[1],
163 arg.clear_color.ui[2],
164 arg.clear_color.ui[3]);
165
166 for (i = 0; i < scene->fb.nr_cbufs; i++) {
167 enum pipe_format format = scene->fb.cbufs[i]->format;
168
169 if (util_format_is_pure_sint(format)) {
170 util_format_write_4i(format, arg.clear_color.i, 0, &uc, 0, 0, 0, 1, 1);
171 }
172 else {
173 assert(util_format_is_pure_uint(format));
174 util_format_write_4ui(format, arg.clear_color.ui, 0, &uc, 0, 0, 0, 1, 1);
175 }
176
177 util_fill_rect(scene->cbufs[i].map,
178 scene->fb.cbufs[i]->format,
179 scene->cbufs[i].stride,
180 task->x,
181 task->y,
182 TILE_SIZE,
183 TILE_SIZE,
184 &uc);
185 }
186 }
187 else {
188 uint8_t clear_color[4];
189
190 for (i = 0; i < 4; ++i) {
191 clear_color[i] = float_to_ubyte(arg.clear_color.f[i]);
192 }
193
194 LP_DBG(DEBUG_RAST, "%s 0x%x,0x%x,0x%x,0x%x\n", __FUNCTION__,
195 clear_color[0],
196 clear_color[1],
197 clear_color[2],
198 clear_color[3]);
199
200 for (i = 0; i < scene->fb.nr_cbufs; i++) {
201
202 util_pack_color(arg.clear_color.f,
203 scene->fb.cbufs[i]->format, &uc);
204
205 util_fill_rect(scene->cbufs[i].map,
206 scene->fb.cbufs[i]->format,
207 scene->cbufs[i].stride,
208 task->x,
209 task->y,
210 TILE_SIZE,
211 TILE_SIZE,
212 &uc);
213 }
214 }
215 }
216
217 LP_COUNT(nr_color_tile_clear);
218 }
219
220
221
222
223
224
225 /**
226 * Clear the rasterizer's current z/stencil tile.
227 * This is a bin command called during bin processing.
228 */
229 static void
230 lp_rast_clear_zstencil(struct lp_rasterizer_task *task,
231 const union lp_rast_cmd_arg arg)
232 {
233 const struct lp_scene *scene = task->scene;
234 uint32_t clear_value = arg.clear_zstencil.value;
235 uint32_t clear_mask = arg.clear_zstencil.mask;
236 const unsigned height = TILE_SIZE / TILE_VECTOR_HEIGHT;
237 const unsigned width = TILE_SIZE * TILE_VECTOR_HEIGHT;
238 const unsigned block_size = scene->zsbuf.blocksize;
239 const unsigned dst_stride = scene->zsbuf.stride * TILE_VECTOR_HEIGHT;
240 uint8_t *dst;
241 unsigned i, j;
242
243 LP_DBG(DEBUG_RAST, "%s: value=0x%08x, mask=0x%08x\n",
244 __FUNCTION__, clear_value, clear_mask);
245
246 /*
247 * Clear the area of the swizzled depth/depth buffer matching this tile, in
248 * stripes of TILE_VECTOR_HEIGHT x TILE_SIZE at a time.
249 *
250 * The swizzled depth format is such that the depths for
251 * TILE_VECTOR_HEIGHT x TILE_VECTOR_WIDTH pixels have consecutive offsets.
252 */
253
254 dst = task->depth_tile;
255
256 clear_value &= clear_mask;
257
258 switch (block_size) {
259 case 1:
260 assert(clear_mask == 0xff);
261 memset(dst, (uint8_t) clear_value, height * width);
262 break;
263 case 2:
264 if (clear_mask == 0xffff) {
265 for (i = 0; i < height; i++) {
266 uint16_t *row = (uint16_t *)dst;
267 for (j = 0; j < width; j++)
268 *row++ = (uint16_t) clear_value;
269 dst += dst_stride;
270 }
271 }
272 else {
273 for (i = 0; i < height; i++) {
274 uint16_t *row = (uint16_t *)dst;
275 for (j = 0; j < width; j++) {
276 uint16_t tmp = ~clear_mask & *row;
277 *row++ = clear_value | tmp;
278 }
279 dst += dst_stride;
280 }
281 }
282 break;
283 case 4:
284 if (clear_mask == 0xffffffff) {
285 for (i = 0; i < height; i++) {
286 uint32_t *row = (uint32_t *)dst;
287 for (j = 0; j < width; j++)
288 *row++ = clear_value;
289 dst += dst_stride;
290 }
291 }
292 else {
293 for (i = 0; i < height; i++) {
294 uint32_t *row = (uint32_t *)dst;
295 for (j = 0; j < width; j++) {
296 uint32_t tmp = ~clear_mask & *row;
297 *row++ = clear_value | tmp;
298 }
299 dst += dst_stride;
300 }
301 }
302 break;
303 default:
304 assert(0);
305 break;
306 }
307 }
308
309
310
311 /**
312 * Run the shader on all blocks in a tile. This is used when a tile is
313 * completely contained inside a triangle.
314 * This is a bin command called during bin processing.
315 */
316 static void
317 lp_rast_shade_tile(struct lp_rasterizer_task *task,
318 const union lp_rast_cmd_arg arg)
319 {
320 const struct lp_scene *scene = task->scene;
321 const struct lp_rast_shader_inputs *inputs = arg.shade_tile;
322 const struct lp_rast_state *state;
323 struct lp_fragment_shader_variant *variant;
324 const unsigned tile_x = task->x, tile_y = task->y;
325 unsigned x, y;
326
327 if (inputs->disable) {
328 /* This command was partially binned and has been disabled */
329 return;
330 }
331
332 LP_DBG(DEBUG_RAST, "%s\n", __FUNCTION__);
333
334 state = task->state;
335 assert(state);
336 if (!state) {
337 return;
338 }
339 variant = state->variant;
340
341 /* render the whole 64x64 tile in 4x4 chunks */
342 for (y = 0; y < TILE_SIZE; y += 4){
343 for (x = 0; x < TILE_SIZE; x += 4) {
344 uint8_t *color[PIPE_MAX_COLOR_BUFS];
345 unsigned stride[PIPE_MAX_COLOR_BUFS];
346 uint32_t *depth;
347 unsigned i;
348
349 /* color buffer */
350 for (i = 0; i < scene->fb.nr_cbufs; i++){
351 stride[i] = scene->cbufs[i].stride;
352
353 color[i] = lp_rast_get_unswizzled_color_block_pointer(task, i, tile_x + x, tile_y + y);
354 }
355
356 /* depth buffer */
357 depth = lp_rast_get_depth_block_pointer(task, tile_x + x, tile_y + y);
358
359 /* run shader on 4x4 block */
360 BEGIN_JIT_CALL(state, task);
361 variant->jit_function[RAST_WHOLE]( &state->jit_context,
362 tile_x + x, tile_y + y,
363 inputs->frontfacing,
364 GET_A0(inputs),
365 GET_DADX(inputs),
366 GET_DADY(inputs),
367 color,
368 depth,
369 0xffff,
370 &task->thread_data,
371 stride);
372 END_JIT_CALL();
373 }
374 }
375 }
376
377
378 /**
379 * Run the shader on all blocks in a tile. This is used when a tile is
380 * completely contained inside a triangle, and the shader is opaque.
381 * This is a bin command called during bin processing.
382 */
383 static void
384 lp_rast_shade_tile_opaque(struct lp_rasterizer_task *task,
385 const union lp_rast_cmd_arg arg)
386 {
387 LP_DBG(DEBUG_RAST, "%s\n", __FUNCTION__);
388
389 assert(task->state);
390 if (!task->state) {
391 return;
392 }
393
394 lp_rast_shade_tile(task, arg);
395 }
396
397
398 /**
399 * Compute shading for a 4x4 block of pixels inside a triangle.
400 * This is a bin command called during bin processing.
401 * \param x X position of quad in window coords
402 * \param y Y position of quad in window coords
403 */
404 void
405 lp_rast_shade_quads_mask(struct lp_rasterizer_task *task,
406 const struct lp_rast_shader_inputs *inputs,
407 unsigned x, unsigned y,
408 unsigned mask)
409 {
410 const struct lp_rast_state *state = task->state;
411 struct lp_fragment_shader_variant *variant = state->variant;
412 const struct lp_scene *scene = task->scene;
413 uint8_t *color[PIPE_MAX_COLOR_BUFS];
414 unsigned stride[PIPE_MAX_COLOR_BUFS];
415 void *depth;
416 unsigned i;
417
418 assert(state);
419
420 /* Sanity checks */
421 assert(x < scene->tiles_x * TILE_SIZE);
422 assert(y < scene->tiles_y * TILE_SIZE);
423 assert(x % TILE_VECTOR_WIDTH == 0);
424 assert(y % TILE_VECTOR_HEIGHT == 0);
425
426 assert((x % 4) == 0);
427 assert((y % 4) == 0);
428
429 /* color buffer */
430 for (i = 0; i < scene->fb.nr_cbufs; i++) {
431 stride[i] = scene->cbufs[i].stride;
432
433 color[i] = lp_rast_get_unswizzled_color_block_pointer(task, i, x, y);
434 }
435
436 /* depth buffer */
437 depth = lp_rast_get_depth_block_pointer(task, x, y);
438
439
440 assert(lp_check_alignment(state->jit_context.u8_blend_color, 16));
441
442 /* run shader on 4x4 block */
443 BEGIN_JIT_CALL(state, task);
444 variant->jit_function[RAST_EDGE_TEST](&state->jit_context,
445 x, y,
446 inputs->frontfacing,
447 GET_A0(inputs),
448 GET_DADX(inputs),
449 GET_DADY(inputs),
450 color,
451 depth,
452 mask,
453 &task->thread_data,
454 stride);
455 END_JIT_CALL();
456 }
457
458
459
460 /**
461 * Begin a new occlusion query.
462 * This is a bin command put in all bins.
463 * Called per thread.
464 */
465 static void
466 lp_rast_begin_query(struct lp_rasterizer_task *task,
467 const union lp_rast_cmd_arg arg)
468 {
469 struct llvmpipe_query *pq = arg.query_obj;
470
471 assert(task->query[pq->type] == NULL);
472
473 switch (pq->type) {
474 case PIPE_QUERY_OCCLUSION_COUNTER:
475 task->thread_data.vis_counter = 0;
476 break;
477 case PIPE_QUERY_PRIMITIVES_GENERATED:
478 case PIPE_QUERY_PRIMITIVES_EMITTED:
479 break;
480 default:
481 assert(0);
482 break;
483 }
484
485 task->query[pq->type] = pq;
486 }
487
488
489 /**
490 * End the current occlusion query.
491 * This is a bin command put in all bins.
492 * Called per thread.
493 */
494 static void
495 lp_rast_end_query(struct lp_rasterizer_task *task,
496 const union lp_rast_cmd_arg arg)
497 {
498 struct llvmpipe_query *pq = arg.query_obj;
499 assert(task->query[pq->type] == pq || pq->type == PIPE_QUERY_TIMESTAMP);
500
501 switch (pq->type) {
502 case PIPE_QUERY_OCCLUSION_COUNTER:
503 pq->count[task->thread_index] += task->thread_data.vis_counter;
504 break;
505 case PIPE_QUERY_TIMESTAMP:
506 pq->count[task->thread_index] = os_time_get_nano();
507 break;
508 case PIPE_QUERY_PRIMITIVES_GENERATED:
509 case PIPE_QUERY_PRIMITIVES_EMITTED:
510 break;
511 default:
512 assert(0);
513 break;
514 }
515
516 if (task->query[pq->type] == pq) {
517 task->query[pq->type] = NULL;
518 }
519 }
520
521
522 void
523 lp_rast_set_state(struct lp_rasterizer_task *task,
524 const union lp_rast_cmd_arg arg)
525 {
526 task->state = arg.state;
527 }
528
529
530
531 /**
532 * Called when we're done writing to a color tile.
533 */
534 static void
535 lp_rast_tile_end(struct lp_rasterizer_task *task)
536 {
537 unsigned i;
538
539 for (i = 0; i < PIPE_QUERY_TYPES; ++i) {
540 if (task->query[i]) {
541 lp_rast_end_query(task, lp_rast_arg_query(task->query[i]));
542 }
543 }
544
545 /* debug */
546 memset(task->color_tiles, 0, sizeof(task->color_tiles));
547 task->depth_tile = NULL;
548
549 task->bin = NULL;
550 }
551
552 static lp_rast_cmd_func dispatch[LP_RAST_OP_MAX] =
553 {
554 lp_rast_clear_color,
555 lp_rast_clear_zstencil,
556 lp_rast_triangle_1,
557 lp_rast_triangle_2,
558 lp_rast_triangle_3,
559 lp_rast_triangle_4,
560 lp_rast_triangle_5,
561 lp_rast_triangle_6,
562 lp_rast_triangle_7,
563 lp_rast_triangle_8,
564 lp_rast_triangle_3_4,
565 lp_rast_triangle_3_16,
566 lp_rast_triangle_4_16,
567 lp_rast_shade_tile,
568 lp_rast_shade_tile_opaque,
569 lp_rast_begin_query,
570 lp_rast_end_query,
571 lp_rast_set_state,
572 };
573
574
575 static void
576 do_rasterize_bin(struct lp_rasterizer_task *task,
577 const struct cmd_bin *bin)
578 {
579 const struct cmd_block *block;
580 unsigned k;
581
582 if (0)
583 lp_debug_bin(bin);
584
585 for (block = bin->head; block; block = block->next) {
586 for (k = 0; k < block->count; k++) {
587 dispatch[block->cmd[k]]( task, block->arg[k] );
588 }
589 }
590 }
591
592
593
594 /**
595 * Rasterize commands for a single bin.
596 * \param x, y position of the bin's tile in the framebuffer
597 * Must be called between lp_rast_begin() and lp_rast_end().
598 * Called per thread.
599 */
600 static void
601 rasterize_bin(struct lp_rasterizer_task *task,
602 const struct cmd_bin *bin )
603 {
604 lp_rast_tile_begin( task, bin );
605
606 do_rasterize_bin(task, bin);
607
608 lp_rast_tile_end(task);
609
610
611 /* Debug/Perf flags:
612 */
613 if (bin->head->count == 1) {
614 if (bin->head->cmd[0] == LP_RAST_OP_SHADE_TILE_OPAQUE)
615 LP_COUNT(nr_pure_shade_opaque_64);
616 else if (bin->head->cmd[0] == LP_RAST_OP_SHADE_TILE)
617 LP_COUNT(nr_pure_shade_64);
618 }
619 }
620
621
622 /* An empty bin is one that just loads the contents of the tile and
623 * stores them again unchanged. This typically happens when bins have
624 * been flushed for some reason in the middle of a frame, or when
625 * incremental updates are being made to a render target.
626 *
627 * Try to avoid doing pointless work in this case.
628 */
629 static boolean
630 is_empty_bin( const struct cmd_bin *bin )
631 {
632 return bin->head == NULL;
633 }
634
635
636 /**
637 * Rasterize/execute all bins within a scene.
638 * Called per thread.
639 */
640 static void
641 rasterize_scene(struct lp_rasterizer_task *task,
642 struct lp_scene *scene)
643 {
644 task->scene = scene;
645
646 if (!task->rast->no_rast && !scene->discard) {
647 /* loop over scene bins, rasterize each */
648 #if 0
649 {
650 unsigned i, j;
651 for (i = 0; i < scene->tiles_x; i++) {
652 for (j = 0; j < scene->tiles_y; j++) {
653 struct cmd_bin *bin = lp_scene_get_bin(scene, i, j);
654 rasterize_bin(task, bin, i, j);
655 }
656 }
657 }
658 #else
659 {
660 struct cmd_bin *bin;
661
662 assert(scene);
663 while ((bin = lp_scene_bin_iter_next(scene))) {
664 if (!is_empty_bin( bin ))
665 rasterize_bin(task, bin);
666 }
667 }
668 #endif
669 }
670
671
672 if (scene->fence) {
673 lp_fence_signal(scene->fence);
674 }
675
676 task->scene = NULL;
677 }
678
679
680 /**
681 * Called by setup module when it has something for us to render.
682 */
683 void
684 lp_rast_queue_scene( struct lp_rasterizer *rast,
685 struct lp_scene *scene)
686 {
687 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
688
689 if (rast->num_threads == 0) {
690 /* no threading */
691
692 lp_rast_begin( rast, scene );
693
694 rasterize_scene( &rast->tasks[0], scene );
695
696 lp_rast_end( rast );
697
698 rast->curr_scene = NULL;
699 }
700 else {
701 /* threaded rendering! */
702 unsigned i;
703
704 lp_scene_enqueue( rast->full_scenes, scene );
705
706 /* signal the threads that there's work to do */
707 for (i = 0; i < rast->num_threads; i++) {
708 pipe_semaphore_signal(&rast->tasks[i].work_ready);
709 }
710 }
711
712 LP_DBG(DEBUG_SETUP, "%s done \n", __FUNCTION__);
713 }
714
715
716 void
717 lp_rast_finish( struct lp_rasterizer *rast )
718 {
719 if (rast->num_threads == 0) {
720 /* nothing to do */
721 }
722 else {
723 int i;
724
725 /* wait for work to complete */
726 for (i = 0; i < rast->num_threads; i++) {
727 pipe_semaphore_wait(&rast->tasks[i].work_done);
728 }
729 }
730 }
731
732
733 /**
734 * This is the thread's main entrypoint.
735 * It's a simple loop:
736 * 1. wait for work
737 * 2. do work
738 * 3. signal that we're done
739 */
740 static PIPE_THREAD_ROUTINE( thread_function, init_data )
741 {
742 struct lp_rasterizer_task *task = (struct lp_rasterizer_task *) init_data;
743 struct lp_rasterizer *rast = task->rast;
744 boolean debug = false;
745
746 while (1) {
747 /* wait for work */
748 if (debug)
749 debug_printf("thread %d waiting for work\n", task->thread_index);
750 pipe_semaphore_wait(&task->work_ready);
751
752 if (rast->exit_flag)
753 break;
754
755 if (task->thread_index == 0) {
756 /* thread[0]:
757 * - get next scene to rasterize
758 * - map the framebuffer surfaces
759 */
760 lp_rast_begin( rast,
761 lp_scene_dequeue( rast->full_scenes, TRUE ) );
762 }
763
764 /* Wait for all threads to get here so that threads[1+] don't
765 * get a null rast->curr_scene pointer.
766 */
767 pipe_barrier_wait( &rast->barrier );
768
769 /* do work */
770 if (debug)
771 debug_printf("thread %d doing work\n", task->thread_index);
772
773 rasterize_scene(task,
774 rast->curr_scene);
775
776 /* wait for all threads to finish with this scene */
777 pipe_barrier_wait( &rast->barrier );
778
779 /* XXX: shouldn't be necessary:
780 */
781 if (task->thread_index == 0) {
782 lp_rast_end( rast );
783 }
784
785 /* signal done with work */
786 if (debug)
787 debug_printf("thread %d done working\n", task->thread_index);
788
789 pipe_semaphore_signal(&task->work_done);
790 }
791
792 return NULL;
793 }
794
795
796 /**
797 * Initialize semaphores and spawn the threads.
798 */
799 static void
800 create_rast_threads(struct lp_rasterizer *rast)
801 {
802 unsigned i;
803
804 /* NOTE: if num_threads is zero, we won't use any threads */
805 for (i = 0; i < rast->num_threads; i++) {
806 pipe_semaphore_init(&rast->tasks[i].work_ready, 0);
807 pipe_semaphore_init(&rast->tasks[i].work_done, 0);
808 rast->threads[i] = pipe_thread_create(thread_function,
809 (void *) &rast->tasks[i]);
810 }
811 }
812
813
814
815 /**
816 * Create new lp_rasterizer. If num_threads is zero, don't create any
817 * new threads, do rendering synchronously.
818 * \param num_threads number of rasterizer threads to create
819 */
820 struct lp_rasterizer *
821 lp_rast_create( unsigned num_threads )
822 {
823 struct lp_rasterizer *rast;
824 unsigned i;
825
826 rast = CALLOC_STRUCT(lp_rasterizer);
827 if (!rast) {
828 goto no_rast;
829 }
830
831 rast->full_scenes = lp_scene_queue_create();
832 if (!rast->full_scenes) {
833 goto no_full_scenes;
834 }
835
836 for (i = 0; i < Elements(rast->tasks); i++) {
837 struct lp_rasterizer_task *task = &rast->tasks[i];
838 task->rast = rast;
839 task->thread_index = i;
840 }
841
842 rast->num_threads = num_threads;
843
844 rast->no_rast = debug_get_bool_option("LP_NO_RAST", FALSE);
845
846 create_rast_threads(rast);
847
848 /* for synchronizing rasterization threads */
849 pipe_barrier_init( &rast->barrier, rast->num_threads );
850
851 memset(lp_dummy_tile, 0, sizeof lp_dummy_tile);
852
853 return rast;
854
855 no_full_scenes:
856 FREE(rast);
857 no_rast:
858 return NULL;
859 }
860
861
862 /* Shutdown:
863 */
864 void lp_rast_destroy( struct lp_rasterizer *rast )
865 {
866 unsigned i;
867
868 /* Set exit_flag and signal each thread's work_ready semaphore.
869 * Each thread will be woken up, notice that the exit_flag is set and
870 * break out of its main loop. The thread will then exit.
871 */
872 rast->exit_flag = TRUE;
873 for (i = 0; i < rast->num_threads; i++) {
874 pipe_semaphore_signal(&rast->tasks[i].work_ready);
875 }
876
877 /* Wait for threads to terminate before cleaning up per-thread data */
878 for (i = 0; i < rast->num_threads; i++) {
879 pipe_thread_wait(rast->threads[i]);
880 }
881
882 /* Clean up per-thread data */
883 for (i = 0; i < rast->num_threads; i++) {
884 pipe_semaphore_destroy(&rast->tasks[i].work_ready);
885 pipe_semaphore_destroy(&rast->tasks[i].work_done);
886 }
887
888 /* for synchronizing rasterization threads */
889 pipe_barrier_destroy( &rast->barrier );
890
891 lp_scene_queue_destroy(rast->full_scenes);
892
893 FREE(rast);
894 }
895
896
897 /** Return number of rasterization threads */
898 unsigned
899 lp_rast_get_num_threads( struct lp_rasterizer *rast )
900 {
901 return rast->num_threads;
902 }
903
904