llvmpipe: Cleanup depth-stencil clears.
[mesa.git] / src / gallium / drivers / llvmpipe / lp_rast.c
1 /**************************************************************************
2 *
3 * Copyright 2009 VMware, Inc.
4 * All Rights Reserved.
5 *
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11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
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19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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26 **************************************************************************/
27
28 #include <limits.h>
29 #include "util/u_memory.h"
30 #include "util/u_math.h"
31 #include "util/u_rect.h"
32 #include "util/u_surface.h"
33 #include "util/u_pack_color.h"
34
35 #include "lp_scene_queue.h"
36 #include "lp_debug.h"
37 #include "lp_fence.h"
38 #include "lp_perf.h"
39 #include "lp_query.h"
40 #include "lp_rast.h"
41 #include "lp_rast_priv.h"
42 #include "lp_tile_soa.h"
43 #include "gallivm/lp_bld_debug.h"
44 #include "lp_scene.h"
45
46
47 #ifdef DEBUG
48 int jit_line = 0;
49 const struct lp_rast_state *jit_state = NULL;
50 #endif
51
52
53 /**
54 * Begin rasterizing a scene.
55 * Called once per scene by one thread.
56 */
57 static void
58 lp_rast_begin( struct lp_rasterizer *rast,
59 struct lp_scene *scene )
60 {
61
62 rast->curr_scene = scene;
63
64 LP_DBG(DEBUG_RAST, "%s\n", __FUNCTION__);
65
66 lp_scene_begin_rasterization( scene );
67 lp_scene_bin_iter_begin( scene );
68 }
69
70
71 static void
72 lp_rast_end( struct lp_rasterizer *rast )
73 {
74 lp_scene_end_rasterization( rast->curr_scene );
75
76 rast->curr_scene = NULL;
77
78 #ifdef DEBUG
79 if (0)
80 debug_printf("Post render scene: tile unswizzle: %u tile swizzle: %u\n",
81 lp_tile_unswizzle_count, lp_tile_swizzle_count);
82 #endif
83 }
84
85
86 /**
87 * Begining rasterization of a tile.
88 * \param x window X position of the tile, in pixels
89 * \param y window Y position of the tile, in pixels
90 */
91 static void
92 lp_rast_tile_begin(struct lp_rasterizer_task *task,
93 const struct cmd_bin *bin)
94 {
95 const struct lp_scene *scene = task->scene;
96 enum lp_texture_usage usage;
97
98 LP_DBG(DEBUG_RAST, "%s %d,%d\n", __FUNCTION__, bin->x, bin->y);
99
100 task->bin = bin;
101 task->x = bin->x * TILE_SIZE;
102 task->y = bin->y * TILE_SIZE;
103
104 /* reset pointers to color tile(s) */
105 memset(task->color_tiles, 0, sizeof(task->color_tiles));
106
107 /* get pointer to depth/stencil tile */
108 {
109 struct pipe_surface *zsbuf = task->scene->fb.zsbuf;
110 if (zsbuf) {
111 struct llvmpipe_resource *lpt = llvmpipe_resource(zsbuf->texture);
112
113 if (scene->has_depthstencil_clear)
114 usage = LP_TEX_USAGE_WRITE_ALL;
115 else
116 usage = LP_TEX_USAGE_READ_WRITE;
117
118 /* "prime" the tile: convert data from linear to tiled if necessary
119 * and update the tile's layout info.
120 */
121 (void) llvmpipe_get_texture_tile(lpt,
122 zsbuf->face + zsbuf->zslice,
123 zsbuf->level,
124 usage,
125 task->x,
126 task->y);
127 /* Get actual pointer to the tile data. Note that depth/stencil
128 * data is tiled differently than color data.
129 */
130 task->depth_tile = lp_rast_get_depth_block_pointer(task,
131 task->x,
132 task->y);
133
134 assert(task->depth_tile);
135 }
136 else {
137 task->depth_tile = NULL;
138 }
139 }
140 }
141
142
143 /**
144 * Clear the rasterizer's current color tile.
145 * This is a bin command called during bin processing.
146 */
147 static void
148 lp_rast_clear_color(struct lp_rasterizer_task *task,
149 const union lp_rast_cmd_arg arg)
150 {
151 const struct lp_scene *scene = task->scene;
152 const uint8_t *clear_color = arg.clear_color;
153
154 unsigned i;
155
156 LP_DBG(DEBUG_RAST, "%s 0x%x,0x%x,0x%x,0x%x\n", __FUNCTION__,
157 clear_color[0],
158 clear_color[1],
159 clear_color[2],
160 clear_color[3]);
161
162 if (clear_color[0] == clear_color[1] &&
163 clear_color[1] == clear_color[2] &&
164 clear_color[2] == clear_color[3]) {
165 /* clear to grayscale value {x, x, x, x} */
166 for (i = 0; i < scene->fb.nr_cbufs; i++) {
167 uint8_t *ptr =
168 lp_rast_get_color_tile_pointer(task, i, LP_TEX_USAGE_WRITE_ALL);
169 memset(ptr, clear_color[0], TILE_SIZE * TILE_SIZE * 4);
170 }
171 }
172 else {
173 /* Non-gray color.
174 * Note: if the swizzled tile layout changes (see TILE_PIXEL) this code
175 * will need to change. It'll be pretty obvious when clearing no longer
176 * works.
177 */
178 const unsigned chunk = TILE_SIZE / 4;
179 for (i = 0; i < scene->fb.nr_cbufs; i++) {
180 uint8_t *c =
181 lp_rast_get_color_tile_pointer(task, i, LP_TEX_USAGE_WRITE_ALL);
182 unsigned j;
183
184 for (j = 0; j < 4 * TILE_SIZE; j++) {
185 memset(c, clear_color[0], chunk);
186 c += chunk;
187 memset(c, clear_color[1], chunk);
188 c += chunk;
189 memset(c, clear_color[2], chunk);
190 c += chunk;
191 memset(c, clear_color[3], chunk);
192 c += chunk;
193 }
194 }
195 }
196
197 LP_COUNT(nr_color_tile_clear);
198 }
199
200
201
202
203
204
205 /**
206 * Clear the rasterizer's current z/stencil tile.
207 * This is a bin command called during bin processing.
208 */
209 static void
210 lp_rast_clear_zstencil(struct lp_rasterizer_task *task,
211 const union lp_rast_cmd_arg arg)
212 {
213 const struct lp_scene *scene = task->scene;
214 uint32_t clear_value = arg.clear_zstencil.value;
215 uint32_t clear_mask = arg.clear_zstencil.mask;
216 const unsigned height = TILE_SIZE / TILE_VECTOR_HEIGHT;
217 const unsigned width = TILE_SIZE * TILE_VECTOR_HEIGHT;
218 const unsigned block_size = scene->zsbuf.blocksize;
219 const unsigned dst_stride = scene->zsbuf.stride * TILE_VECTOR_HEIGHT;
220 uint8_t *dst;
221 unsigned i, j;
222
223 LP_DBG(DEBUG_RAST, "%s: value=0x%08x, mask=0x%08x\n",
224 __FUNCTION__, clear_value, clear_mask);
225
226 /*
227 * Clear the aera of the swizzled depth/depth buffer matching this tile, in
228 * stripes of TILE_VECTOR_HEIGHT x TILE_SIZE at a time.
229 *
230 * The swizzled depth format is such that the depths for
231 * TILE_VECTOR_HEIGHT x TILE_VECTOR_WIDTH pixels have consecutive offsets.
232 */
233
234 dst = task->depth_tile;
235
236 clear_value &= clear_mask;
237
238 switch (block_size) {
239 case 1:
240 assert(clear_mask == 0xff);
241 memset(dst, (uint8_t) clear_value, height * width);
242 break;
243 case 2:
244 if (clear_mask == 0xffff) {
245 for (i = 0; i < height; i++) {
246 uint16_t *row = (uint16_t *)dst;
247 for (j = 0; j < width; j++)
248 *row++ = (uint16_t) clear_value;
249 dst += dst_stride;
250 }
251 }
252 else {
253 for (i = 0; i < height; i++) {
254 uint16_t *row = (uint16_t *)dst;
255 for (j = 0; j < width; j++) {
256 uint16_t tmp = ~clear_mask & *row;
257 *row++ = clear_value | tmp;
258 }
259 dst += dst_stride;
260 }
261 }
262 break;
263 case 4:
264 if (clear_mask == 0xffffffff) {
265 for (i = 0; i < height; i++) {
266 uint32_t *row = (uint32_t *)dst;
267 for (j = 0; j < width; j++)
268 *row++ = clear_value;
269 dst += dst_stride;
270 }
271 }
272 else {
273 for (i = 0; i < height; i++) {
274 uint32_t *row = (uint32_t *)dst;
275 for (j = 0; j < width; j++) {
276 uint32_t tmp = ~clear_mask & *row;
277 *row++ = clear_value | tmp;
278 }
279 dst += dst_stride;
280 }
281 }
282 break;
283 default:
284 assert(0);
285 break;
286 }
287 }
288
289
290
291
292 /**
293 * Convert the color tile from tiled to linear layout.
294 * This is generally only done when we're flushing the scene just prior to
295 * SwapBuffers. If we didn't do this here, we'd have to convert the entire
296 * tiled color buffer to linear layout in the llvmpipe_texture_unmap()
297 * function. It's better to do it here to take advantage of
298 * threading/parallelism.
299 * This is a bin command which is stored in all bins.
300 */
301 static void
302 lp_rast_store_linear_color( struct lp_rasterizer_task *task )
303 {
304 const struct lp_scene *scene = task->scene;
305 unsigned buf;
306
307 for (buf = 0; buf < scene->fb.nr_cbufs; buf++) {
308 struct pipe_surface *cbuf = scene->fb.cbufs[buf];
309 const unsigned face_slice = cbuf->face + cbuf->zslice;
310 const unsigned level = cbuf->level;
311 struct llvmpipe_resource *lpt = llvmpipe_resource(cbuf->texture);
312
313 if (!task->color_tiles[buf])
314 continue;
315
316 llvmpipe_unswizzle_cbuf_tile(lpt,
317 face_slice,
318 level,
319 task->x, task->y,
320 task->color_tiles[buf]);
321 }
322 }
323
324
325
326 /**
327 * Run the shader on all blocks in a tile. This is used when a tile is
328 * completely contained inside a triangle.
329 * This is a bin command called during bin processing.
330 */
331 static void
332 lp_rast_shade_tile(struct lp_rasterizer_task *task,
333 const union lp_rast_cmd_arg arg)
334 {
335 const struct lp_scene *scene = task->scene;
336 const struct lp_rast_shader_inputs *inputs = arg.shade_tile;
337 const struct lp_rast_state *state = inputs->state;
338 struct lp_fragment_shader_variant *variant = state->variant;
339 const unsigned tile_x = task->x, tile_y = task->y;
340 unsigned x, y;
341
342 if (inputs->disable) {
343 /* This command was partially binned and has been disabled */
344 return;
345 }
346
347 LP_DBG(DEBUG_RAST, "%s\n", __FUNCTION__);
348
349 /* render the whole 64x64 tile in 4x4 chunks */
350 for (y = 0; y < TILE_SIZE; y += 4){
351 for (x = 0; x < TILE_SIZE; x += 4) {
352 uint8_t *color[PIPE_MAX_COLOR_BUFS];
353 uint32_t *depth;
354 unsigned i;
355
356 /* color buffer */
357 for (i = 0; i < scene->fb.nr_cbufs; i++)
358 color[i] = lp_rast_get_color_block_pointer(task, i,
359 tile_x + x, tile_y + y);
360
361 /* depth buffer */
362 depth = lp_rast_get_depth_block_pointer(task, tile_x + x, tile_y + y);
363
364 /* run shader on 4x4 block */
365 BEGIN_JIT_CALL(state);
366 variant->jit_function[RAST_WHOLE]( &state->jit_context,
367 tile_x + x, tile_y + y,
368 inputs->facing,
369 inputs->a0,
370 inputs->dadx,
371 inputs->dady,
372 color,
373 depth,
374 0xffff,
375 &task->vis_counter);
376 END_JIT_CALL();
377 }
378 }
379 }
380
381
382 /**
383 * Run the shader on all blocks in a tile. This is used when a tile is
384 * completely contained inside a triangle, and the shader is opaque.
385 * This is a bin command called during bin processing.
386 */
387 static void
388 lp_rast_shade_tile_opaque(struct lp_rasterizer_task *task,
389 const union lp_rast_cmd_arg arg)
390 {
391 const struct lp_scene *scene = task->scene;
392 unsigned i;
393
394 LP_DBG(DEBUG_RAST, "%s\n", __FUNCTION__);
395
396 /* this will prevent converting the layout from tiled to linear */
397 for (i = 0; i < scene->fb.nr_cbufs; i++) {
398 (void)lp_rast_get_color_tile_pointer(task, i, LP_TEX_USAGE_WRITE_ALL);
399 }
400
401 lp_rast_shade_tile(task, arg);
402 }
403
404
405 /**
406 * Compute shading for a 4x4 block of pixels inside a triangle.
407 * This is a bin command called during bin processing.
408 * \param x X position of quad in window coords
409 * \param y Y position of quad in window coords
410 */
411 void
412 lp_rast_shade_quads_mask(struct lp_rasterizer_task *task,
413 const struct lp_rast_shader_inputs *inputs,
414 unsigned x, unsigned y,
415 unsigned mask)
416 {
417 const struct lp_rast_state *state = inputs->state;
418 struct lp_fragment_shader_variant *variant = state->variant;
419 const struct lp_scene *scene = task->scene;
420 uint8_t *color[PIPE_MAX_COLOR_BUFS];
421 void *depth;
422 unsigned i;
423
424 assert(state);
425
426 /* Sanity checks */
427 assert(x % TILE_VECTOR_WIDTH == 0);
428 assert(y % TILE_VECTOR_HEIGHT == 0);
429
430 assert((x % 4) == 0);
431 assert((y % 4) == 0);
432
433 /* color buffer */
434 for (i = 0; i < scene->fb.nr_cbufs; i++) {
435 color[i] = lp_rast_get_color_block_pointer(task, i, x, y);
436 assert(lp_check_alignment(color[i], 16));
437 }
438
439 /* depth buffer */
440 depth = lp_rast_get_depth_block_pointer(task, x, y);
441
442
443 assert(lp_check_alignment(state->jit_context.blend_color, 16));
444
445 /* run shader on 4x4 block */
446 BEGIN_JIT_CALL(state);
447 variant->jit_function[RAST_EDGE_TEST](&state->jit_context,
448 x, y,
449 inputs->facing,
450 inputs->a0,
451 inputs->dadx,
452 inputs->dady,
453 color,
454 depth,
455 mask,
456 &task->vis_counter);
457 END_JIT_CALL();
458 }
459
460
461
462 /**
463 * Begin a new occlusion query.
464 * This is a bin command put in all bins.
465 * Called per thread.
466 */
467 static void
468 lp_rast_begin_query(struct lp_rasterizer_task *task,
469 const union lp_rast_cmd_arg arg)
470 {
471 struct llvmpipe_query *pq = arg.query_obj;
472
473 assert(task->query == NULL);
474 task->vis_counter = 0;
475 task->query = pq;
476 }
477
478
479 /**
480 * End the current occlusion query.
481 * This is a bin command put in all bins.
482 * Called per thread.
483 */
484 static void
485 lp_rast_end_query(struct lp_rasterizer_task *task,
486 const union lp_rast_cmd_arg arg)
487 {
488 task->query->count[task->thread_index] += task->vis_counter;
489 task->query = NULL;
490 }
491
492
493
494 /**
495 * Set top row and left column of the tile's pixels to white. For debugging.
496 */
497 static void
498 outline_tile(uint8_t *tile)
499 {
500 const uint8_t val = 0xff;
501 unsigned i;
502
503 for (i = 0; i < TILE_SIZE; i++) {
504 TILE_PIXEL(tile, i, 0, 0) = val;
505 TILE_PIXEL(tile, i, 0, 1) = val;
506 TILE_PIXEL(tile, i, 0, 2) = val;
507 TILE_PIXEL(tile, i, 0, 3) = val;
508
509 TILE_PIXEL(tile, 0, i, 0) = val;
510 TILE_PIXEL(tile, 0, i, 1) = val;
511 TILE_PIXEL(tile, 0, i, 2) = val;
512 TILE_PIXEL(tile, 0, i, 3) = val;
513 }
514 }
515
516
517 /**
518 * Draw grid of gray lines at 16-pixel intervals across the tile to
519 * show the sub-tile boundaries. For debugging.
520 */
521 static void
522 outline_subtiles(uint8_t *tile)
523 {
524 const uint8_t val = 0x80;
525 const unsigned step = 16;
526 unsigned i, j;
527
528 for (i = 0; i < TILE_SIZE; i += step) {
529 for (j = 0; j < TILE_SIZE; j++) {
530 TILE_PIXEL(tile, i, j, 0) = val;
531 TILE_PIXEL(tile, i, j, 1) = val;
532 TILE_PIXEL(tile, i, j, 2) = val;
533 TILE_PIXEL(tile, i, j, 3) = val;
534
535 TILE_PIXEL(tile, j, i, 0) = val;
536 TILE_PIXEL(tile, j, i, 1) = val;
537 TILE_PIXEL(tile, j, i, 2) = val;
538 TILE_PIXEL(tile, j, i, 3) = val;
539 }
540 }
541
542 outline_tile(tile);
543 }
544
545
546
547 /**
548 * Called when we're done writing to a color tile.
549 */
550 static void
551 lp_rast_tile_end(struct lp_rasterizer_task *task)
552 {
553 #ifdef DEBUG
554 if (LP_DEBUG & (DEBUG_SHOW_SUBTILES | DEBUG_SHOW_TILES)) {
555 const struct lp_scene *scene = task->scene;
556 unsigned buf;
557
558 for (buf = 0; buf < scene->fb.nr_cbufs; buf++) {
559 uint8_t *color = lp_rast_get_color_block_pointer(task, buf,
560 task->x, task->y);
561
562 if (LP_DEBUG & DEBUG_SHOW_SUBTILES)
563 outline_subtiles(color);
564 else if (LP_DEBUG & DEBUG_SHOW_TILES)
565 outline_tile(color);
566 }
567 }
568 #else
569 (void) outline_subtiles;
570 #endif
571
572 lp_rast_store_linear_color(task);
573
574 if (task->query) {
575 union lp_rast_cmd_arg dummy = {0};
576 lp_rast_end_query(task, dummy);
577 }
578
579 /* debug */
580 memset(task->color_tiles, 0, sizeof(task->color_tiles));
581 task->depth_tile = NULL;
582
583 task->bin = NULL;
584 }
585
586 static lp_rast_cmd_func dispatch[LP_RAST_OP_MAX] =
587 {
588 lp_rast_clear_color,
589 lp_rast_clear_zstencil,
590 lp_rast_triangle_1,
591 lp_rast_triangle_2,
592 lp_rast_triangle_3,
593 lp_rast_triangle_4,
594 lp_rast_triangle_5,
595 lp_rast_triangle_6,
596 lp_rast_triangle_7,
597 lp_rast_triangle_8,
598 lp_rast_triangle_3_4,
599 lp_rast_triangle_3_16,
600 lp_rast_shade_tile,
601 lp_rast_shade_tile_opaque,
602 lp_rast_begin_query,
603 lp_rast_end_query,
604 };
605
606
607 static void
608 do_rasterize_bin(struct lp_rasterizer_task *task,
609 const struct cmd_bin *bin)
610 {
611 const struct cmd_block *block;
612 unsigned k;
613
614 if (0)
615 lp_debug_bin(bin);
616
617 for (block = bin->head; block; block = block->next) {
618 for (k = 0; k < block->count; k++) {
619 dispatch[block->cmd[k]]( task, block->arg[k] );
620 }
621 }
622 }
623
624
625
626 /**
627 * Rasterize commands for a single bin.
628 * \param x, y position of the bin's tile in the framebuffer
629 * Must be called between lp_rast_begin() and lp_rast_end().
630 * Called per thread.
631 */
632 static void
633 rasterize_bin(struct lp_rasterizer_task *task,
634 const struct cmd_bin *bin )
635 {
636 lp_rast_tile_begin( task, bin );
637
638 do_rasterize_bin(task, bin);
639
640 lp_rast_tile_end(task);
641
642
643 /* Debug/Perf flags:
644 */
645 if (bin->head->count == 1) {
646 if (bin->head->cmd[0] == LP_RAST_OP_SHADE_TILE_OPAQUE)
647 LP_COUNT(nr_pure_shade_opaque_64);
648 else if (bin->head->cmd[0] == LP_RAST_OP_SHADE_TILE)
649 LP_COUNT(nr_pure_shade_64);
650 }
651 }
652
653
654 /* An empty bin is one that just loads the contents of the tile and
655 * stores them again unchanged. This typically happens when bins have
656 * been flushed for some reason in the middle of a frame, or when
657 * incremental updates are being made to a render target.
658 *
659 * Try to avoid doing pointless work in this case.
660 */
661 static boolean
662 is_empty_bin( const struct cmd_bin *bin )
663 {
664 return bin->head == NULL;
665 }
666
667
668 /**
669 * Rasterize/execute all bins within a scene.
670 * Called per thread.
671 */
672 static void
673 rasterize_scene(struct lp_rasterizer_task *task,
674 struct lp_scene *scene)
675 {
676 task->scene = scene;
677 /* loop over scene bins, rasterize each */
678 #if 0
679 {
680 unsigned i, j;
681 for (i = 0; i < scene->tiles_x; i++) {
682 for (j = 0; j < scene->tiles_y; j++) {
683 struct cmd_bin *bin = lp_scene_get_bin(scene, i, j);
684 rasterize_bin(task, bin, i, j);
685 }
686 }
687 }
688 #else
689 {
690 struct cmd_bin *bin;
691
692 assert(scene);
693 while ((bin = lp_scene_bin_iter_next(scene))) {
694 if (!is_empty_bin( bin ))
695 rasterize_bin(task, bin);
696 }
697 }
698 #endif
699
700 if (scene->fence) {
701 lp_fence_signal(scene->fence);
702 }
703
704 task->scene = NULL;
705 }
706
707
708 /**
709 * Called by setup module when it has something for us to render.
710 */
711 void
712 lp_rast_queue_scene( struct lp_rasterizer *rast,
713 struct lp_scene *scene)
714 {
715 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
716
717 if (rast->num_threads == 0) {
718 /* no threading */
719
720 lp_rast_begin( rast, scene );
721
722 rasterize_scene( &rast->tasks[0], scene );
723
724 lp_rast_end( rast );
725
726 rast->curr_scene = NULL;
727 }
728 else {
729 /* threaded rendering! */
730 unsigned i;
731
732 lp_scene_enqueue( rast->full_scenes, scene );
733
734 /* signal the threads that there's work to do */
735 for (i = 0; i < rast->num_threads; i++) {
736 pipe_semaphore_signal(&rast->tasks[i].work_ready);
737 }
738 }
739
740 LP_DBG(DEBUG_SETUP, "%s done \n", __FUNCTION__);
741 }
742
743
744 void
745 lp_rast_finish( struct lp_rasterizer *rast )
746 {
747 if (rast->num_threads == 0) {
748 /* nothing to do */
749 }
750 else {
751 int i;
752
753 /* wait for work to complete */
754 for (i = 0; i < rast->num_threads; i++) {
755 pipe_semaphore_wait(&rast->tasks[i].work_done);
756 }
757 }
758 }
759
760
761 /**
762 * This is the thread's main entrypoint.
763 * It's a simple loop:
764 * 1. wait for work
765 * 2. do work
766 * 3. signal that we're done
767 */
768 static PIPE_THREAD_ROUTINE( thread_func, init_data )
769 {
770 struct lp_rasterizer_task *task = (struct lp_rasterizer_task *) init_data;
771 struct lp_rasterizer *rast = task->rast;
772 boolean debug = false;
773
774 while (1) {
775 /* wait for work */
776 if (debug)
777 debug_printf("thread %d waiting for work\n", task->thread_index);
778 pipe_semaphore_wait(&task->work_ready);
779
780 if (rast->exit_flag)
781 break;
782
783 if (task->thread_index == 0) {
784 /* thread[0]:
785 * - get next scene to rasterize
786 * - map the framebuffer surfaces
787 */
788 lp_rast_begin( rast,
789 lp_scene_dequeue( rast->full_scenes, TRUE ) );
790 }
791
792 /* Wait for all threads to get here so that threads[1+] don't
793 * get a null rast->curr_scene pointer.
794 */
795 pipe_barrier_wait( &rast->barrier );
796
797 /* do work */
798 if (debug)
799 debug_printf("thread %d doing work\n", task->thread_index);
800
801 rasterize_scene(task,
802 rast->curr_scene);
803
804 /* wait for all threads to finish with this scene */
805 pipe_barrier_wait( &rast->barrier );
806
807 /* XXX: shouldn't be necessary:
808 */
809 if (task->thread_index == 0) {
810 lp_rast_end( rast );
811 }
812
813 /* signal done with work */
814 if (debug)
815 debug_printf("thread %d done working\n", task->thread_index);
816
817 pipe_semaphore_signal(&task->work_done);
818 }
819
820 return NULL;
821 }
822
823
824 /**
825 * Initialize semaphores and spawn the threads.
826 */
827 static void
828 create_rast_threads(struct lp_rasterizer *rast)
829 {
830 unsigned i;
831
832 /* NOTE: if num_threads is zero, we won't use any threads */
833 for (i = 0; i < rast->num_threads; i++) {
834 pipe_semaphore_init(&rast->tasks[i].work_ready, 0);
835 pipe_semaphore_init(&rast->tasks[i].work_done, 0);
836 rast->threads[i] = pipe_thread_create(thread_func,
837 (void *) &rast->tasks[i]);
838 }
839 }
840
841
842
843 /**
844 * Create new lp_rasterizer. If num_threads is zero, don't create any
845 * new threads, do rendering synchronously.
846 * \param num_threads number of rasterizer threads to create
847 */
848 struct lp_rasterizer *
849 lp_rast_create( unsigned num_threads )
850 {
851 struct lp_rasterizer *rast;
852 unsigned i;
853
854 rast = CALLOC_STRUCT(lp_rasterizer);
855 if(!rast)
856 return NULL;
857
858 rast->full_scenes = lp_scene_queue_create();
859
860 for (i = 0; i < Elements(rast->tasks); i++) {
861 struct lp_rasterizer_task *task = &rast->tasks[i];
862 task->rast = rast;
863 task->thread_index = i;
864 }
865
866 rast->num_threads = num_threads;
867
868 create_rast_threads(rast);
869
870 /* for synchronizing rasterization threads */
871 pipe_barrier_init( &rast->barrier, rast->num_threads );
872
873 memset(lp_swizzled_cbuf, 0, sizeof lp_swizzled_cbuf);
874
875 memset(lp_dummy_tile, 0, sizeof lp_dummy_tile);
876
877 return rast;
878 }
879
880
881 /* Shutdown:
882 */
883 void lp_rast_destroy( struct lp_rasterizer *rast )
884 {
885 unsigned i;
886
887 /* Set exit_flag and signal each thread's work_ready semaphore.
888 * Each thread will be woken up, notice that the exit_flag is set and
889 * break out of its main loop. The thread will then exit.
890 */
891 rast->exit_flag = TRUE;
892 for (i = 0; i < rast->num_threads; i++) {
893 pipe_semaphore_signal(&rast->tasks[i].work_ready);
894 }
895
896 /* Wait for threads to terminate before cleaning up per-thread data */
897 for (i = 0; i < rast->num_threads; i++) {
898 pipe_thread_wait(rast->threads[i]);
899 }
900
901 /* Clean up per-thread data */
902 for (i = 0; i < rast->num_threads; i++) {
903 pipe_semaphore_destroy(&rast->tasks[i].work_ready);
904 pipe_semaphore_destroy(&rast->tasks[i].work_done);
905 }
906
907 /* for synchronizing rasterization threads */
908 pipe_barrier_destroy( &rast->barrier );
909
910 lp_scene_queue_destroy(rast->full_scenes);
911
912 FREE(rast);
913 }
914
915
916 /** Return number of rasterization threads */
917 unsigned
918 lp_rast_get_num_threads( struct lp_rasterizer *rast )
919 {
920 return rast->num_threads;
921 }
922
923