nvc0/ir: fill offset in properly for TXD
[mesa.git] / src / gallium / drivers / llvmpipe / lp_rast.c
1 /**************************************************************************
2 *
3 * Copyright 2009 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include <limits.h>
29 #include "util/u_memory.h"
30 #include "util/u_math.h"
31 #include "util/u_rect.h"
32 #include "util/u_surface.h"
33 #include "util/u_pack_color.h"
34
35 #include "os/os_time.h"
36
37 #include "lp_scene_queue.h"
38 #include "lp_context.h"
39 #include "lp_debug.h"
40 #include "lp_fence.h"
41 #include "lp_perf.h"
42 #include "lp_query.h"
43 #include "lp_rast.h"
44 #include "lp_rast_priv.h"
45 #include "gallivm/lp_bld_debug.h"
46 #include "lp_scene.h"
47 #include "lp_tex_sample.h"
48
49
50 #ifdef DEBUG
51 int jit_line = 0;
52 const struct lp_rast_state *jit_state = NULL;
53 const struct lp_rasterizer_task *jit_task = NULL;
54 #endif
55
56
57 /**
58 * Begin rasterizing a scene.
59 * Called once per scene by one thread.
60 */
61 static void
62 lp_rast_begin( struct lp_rasterizer *rast,
63 struct lp_scene *scene )
64 {
65 rast->curr_scene = scene;
66
67 LP_DBG(DEBUG_RAST, "%s\n", __FUNCTION__);
68
69 lp_scene_begin_rasterization( scene );
70 lp_scene_bin_iter_begin( scene );
71 }
72
73
74 static void
75 lp_rast_end( struct lp_rasterizer *rast )
76 {
77 lp_scene_end_rasterization( rast->curr_scene );
78
79 rast->curr_scene = NULL;
80 }
81
82
83 /**
84 * Begining rasterization of a tile.
85 * \param x window X position of the tile, in pixels
86 * \param y window Y position of the tile, in pixels
87 */
88 static void
89 lp_rast_tile_begin(struct lp_rasterizer_task *task,
90 const struct cmd_bin *bin,
91 int x, int y)
92 {
93 LP_DBG(DEBUG_RAST, "%s %d,%d\n", __FUNCTION__, x, y);
94
95 task->bin = bin;
96 task->x = x * TILE_SIZE;
97 task->y = y * TILE_SIZE;
98 task->width = TILE_SIZE + x * TILE_SIZE > task->scene->fb.width ?
99 task->scene->fb.width - x * TILE_SIZE : TILE_SIZE;
100 task->height = TILE_SIZE + y * TILE_SIZE > task->scene->fb.height ?
101 task->scene->fb.height - y * TILE_SIZE : TILE_SIZE;
102
103 task->thread_data.vis_counter = 0;
104 task->ps_invocations = 0;
105
106 /* reset pointers to color and depth tile(s) */
107 memset(task->color_tiles, 0, sizeof(task->color_tiles));
108 task->depth_tile = NULL;
109 }
110
111
112 /**
113 * Clear the rasterizer's current color tile.
114 * This is a bin command called during bin processing.
115 * Clear commands always clear all bound layers.
116 */
117 static void
118 lp_rast_clear_color(struct lp_rasterizer_task *task,
119 const union lp_rast_cmd_arg arg)
120 {
121 const struct lp_scene *scene = task->scene;
122 unsigned cbuf = arg.clear_rb->cbuf;
123 union util_color uc;
124 enum pipe_format format;
125
126 /* we never bin clear commands for non-existing buffers */
127 assert(cbuf < scene->fb.nr_cbufs);
128 assert(scene->fb.cbufs[cbuf]);
129
130 format = scene->fb.cbufs[cbuf]->format;
131 uc = arg.clear_rb->color_val;
132
133 /*
134 * this is pretty rough since we have target format (bunch of bytes...) here.
135 * dump it as raw 4 dwords.
136 */
137 LP_DBG(DEBUG_RAST, "%s clear value (target format %d) raw 0x%x,0x%x,0x%x,0x%x\n",
138 __FUNCTION__, format, uc.ui[0], uc.ui[1], uc.ui[2], uc.ui[3]);
139
140
141 util_fill_box(scene->cbufs[cbuf].map,
142 format,
143 scene->cbufs[cbuf].stride,
144 scene->cbufs[cbuf].layer_stride,
145 task->x,
146 task->y,
147 0,
148 task->width,
149 task->height,
150 scene->fb_max_layer + 1,
151 &uc);
152
153 /* this will increase for each rb which probably doesn't mean much */
154 LP_COUNT(nr_color_tile_clear);
155 }
156
157
158 /**
159 * Clear the rasterizer's current z/stencil tile.
160 * This is a bin command called during bin processing.
161 * Clear commands always clear all bound layers.
162 */
163 static void
164 lp_rast_clear_zstencil(struct lp_rasterizer_task *task,
165 const union lp_rast_cmd_arg arg)
166 {
167 const struct lp_scene *scene = task->scene;
168 uint64_t clear_value64 = arg.clear_zstencil.value;
169 uint64_t clear_mask64 = arg.clear_zstencil.mask;
170 uint32_t clear_value = (uint32_t) clear_value64;
171 uint32_t clear_mask = (uint32_t) clear_mask64;
172 const unsigned height = task->height;
173 const unsigned width = task->width;
174 const unsigned dst_stride = scene->zsbuf.stride;
175 uint8_t *dst;
176 unsigned i, j;
177 unsigned block_size;
178
179 LP_DBG(DEBUG_RAST, "%s: value=0x%08x, mask=0x%08x\n",
180 __FUNCTION__, clear_value, clear_mask);
181
182 /*
183 * Clear the area of the depth/depth buffer matching this tile.
184 */
185
186 if (scene->fb.zsbuf) {
187 unsigned layer;
188 uint8_t *dst_layer = lp_rast_get_depth_tile_pointer(task, LP_TEX_USAGE_READ_WRITE);
189 block_size = util_format_get_blocksize(scene->fb.zsbuf->format);
190
191 clear_value &= clear_mask;
192
193 for (layer = 0; layer <= scene->fb_max_layer; layer++) {
194 dst = dst_layer;
195
196 switch (block_size) {
197 case 1:
198 assert(clear_mask == 0xff);
199 memset(dst, (uint8_t) clear_value, height * width);
200 break;
201 case 2:
202 if (clear_mask == 0xffff) {
203 for (i = 0; i < height; i++) {
204 uint16_t *row = (uint16_t *)dst;
205 for (j = 0; j < width; j++)
206 *row++ = (uint16_t) clear_value;
207 dst += dst_stride;
208 }
209 }
210 else {
211 for (i = 0; i < height; i++) {
212 uint16_t *row = (uint16_t *)dst;
213 for (j = 0; j < width; j++) {
214 uint16_t tmp = ~clear_mask & *row;
215 *row++ = clear_value | tmp;
216 }
217 dst += dst_stride;
218 }
219 }
220 break;
221 case 4:
222 if (clear_mask == 0xffffffff) {
223 for (i = 0; i < height; i++) {
224 uint32_t *row = (uint32_t *)dst;
225 for (j = 0; j < width; j++)
226 *row++ = clear_value;
227 dst += dst_stride;
228 }
229 }
230 else {
231 for (i = 0; i < height; i++) {
232 uint32_t *row = (uint32_t *)dst;
233 for (j = 0; j < width; j++) {
234 uint32_t tmp = ~clear_mask & *row;
235 *row++ = clear_value | tmp;
236 }
237 dst += dst_stride;
238 }
239 }
240 break;
241 case 8:
242 clear_value64 &= clear_mask64;
243 if (clear_mask64 == 0xffffffffffULL) {
244 for (i = 0; i < height; i++) {
245 uint64_t *row = (uint64_t *)dst;
246 for (j = 0; j < width; j++)
247 *row++ = clear_value64;
248 dst += dst_stride;
249 }
250 }
251 else {
252 for (i = 0; i < height; i++) {
253 uint64_t *row = (uint64_t *)dst;
254 for (j = 0; j < width; j++) {
255 uint64_t tmp = ~clear_mask64 & *row;
256 *row++ = clear_value64 | tmp;
257 }
258 dst += dst_stride;
259 }
260 }
261 break;
262
263 default:
264 assert(0);
265 break;
266 }
267 dst_layer += scene->zsbuf.layer_stride;
268 }
269 }
270 }
271
272
273
274 /**
275 * Run the shader on all blocks in a tile. This is used when a tile is
276 * completely contained inside a triangle.
277 * This is a bin command called during bin processing.
278 */
279 static void
280 lp_rast_shade_tile(struct lp_rasterizer_task *task,
281 const union lp_rast_cmd_arg arg)
282 {
283 const struct lp_scene *scene = task->scene;
284 const struct lp_rast_shader_inputs *inputs = arg.shade_tile;
285 const struct lp_rast_state *state;
286 struct lp_fragment_shader_variant *variant;
287 const unsigned tile_x = task->x, tile_y = task->y;
288 unsigned x, y;
289
290 if (inputs->disable) {
291 /* This command was partially binned and has been disabled */
292 return;
293 }
294
295 LP_DBG(DEBUG_RAST, "%s\n", __FUNCTION__);
296
297 state = task->state;
298 assert(state);
299 if (!state) {
300 return;
301 }
302 variant = state->variant;
303
304 /* render the whole 64x64 tile in 4x4 chunks */
305 for (y = 0; y < task->height; y += 4){
306 for (x = 0; x < task->width; x += 4) {
307 uint8_t *color[PIPE_MAX_COLOR_BUFS];
308 unsigned stride[PIPE_MAX_COLOR_BUFS];
309 uint8_t *depth = NULL;
310 unsigned depth_stride = 0;
311 unsigned i;
312
313 /* color buffer */
314 for (i = 0; i < scene->fb.nr_cbufs; i++){
315 if (scene->fb.cbufs[i]) {
316 stride[i] = scene->cbufs[i].stride;
317 color[i] = lp_rast_get_color_block_pointer(task, i, tile_x + x,
318 tile_y + y, inputs->layer);
319 }
320 else {
321 stride[i] = 0;
322 color[i] = NULL;
323 }
324 }
325
326 /* depth buffer */
327 if (scene->zsbuf.map) {
328 depth = lp_rast_get_depth_block_pointer(task, tile_x + x,
329 tile_y + y, inputs->layer);
330 depth_stride = scene->zsbuf.stride;
331 }
332
333 /* Propagate non-interpolated raster state. */
334 task->thread_data.raster_state.viewport_index = inputs->viewport_index;
335
336 /* run shader on 4x4 block */
337 BEGIN_JIT_CALL(state, task);
338 variant->jit_function[RAST_WHOLE]( &state->jit_context,
339 tile_x + x, tile_y + y,
340 inputs->frontfacing,
341 GET_A0(inputs),
342 GET_DADX(inputs),
343 GET_DADY(inputs),
344 color,
345 depth,
346 0xffff,
347 &task->thread_data,
348 stride,
349 depth_stride);
350 END_JIT_CALL();
351 }
352 }
353 }
354
355
356 /**
357 * Run the shader on all blocks in a tile. This is used when a tile is
358 * completely contained inside a triangle, and the shader is opaque.
359 * This is a bin command called during bin processing.
360 */
361 static void
362 lp_rast_shade_tile_opaque(struct lp_rasterizer_task *task,
363 const union lp_rast_cmd_arg arg)
364 {
365 LP_DBG(DEBUG_RAST, "%s\n", __FUNCTION__);
366
367 assert(task->state);
368 if (!task->state) {
369 return;
370 }
371
372 lp_rast_shade_tile(task, arg);
373 }
374
375
376 /**
377 * Compute shading for a 4x4 block of pixels inside a triangle.
378 * This is a bin command called during bin processing.
379 * \param x X position of quad in window coords
380 * \param y Y position of quad in window coords
381 */
382 void
383 lp_rast_shade_quads_mask(struct lp_rasterizer_task *task,
384 const struct lp_rast_shader_inputs *inputs,
385 unsigned x, unsigned y,
386 unsigned mask)
387 {
388 const struct lp_rast_state *state = task->state;
389 struct lp_fragment_shader_variant *variant = state->variant;
390 const struct lp_scene *scene = task->scene;
391 uint8_t *color[PIPE_MAX_COLOR_BUFS];
392 unsigned stride[PIPE_MAX_COLOR_BUFS];
393 uint8_t *depth = NULL;
394 unsigned depth_stride = 0;
395 unsigned i;
396
397 assert(state);
398
399 /* Sanity checks */
400 assert(x < scene->tiles_x * TILE_SIZE);
401 assert(y < scene->tiles_y * TILE_SIZE);
402 assert(x % TILE_VECTOR_WIDTH == 0);
403 assert(y % TILE_VECTOR_HEIGHT == 0);
404
405 assert((x % 4) == 0);
406 assert((y % 4) == 0);
407
408 /* color buffer */
409 for (i = 0; i < scene->fb.nr_cbufs; i++) {
410 if (scene->fb.cbufs[i]) {
411 stride[i] = scene->cbufs[i].stride;
412 color[i] = lp_rast_get_color_block_pointer(task, i, x, y,
413 inputs->layer);
414 }
415 else {
416 stride[i] = 0;
417 color[i] = NULL;
418 }
419 }
420
421 /* depth buffer */
422 if (scene->zsbuf.map) {
423 depth_stride = scene->zsbuf.stride;
424 depth = lp_rast_get_depth_block_pointer(task, x, y, inputs->layer);
425 }
426
427 assert(lp_check_alignment(state->jit_context.u8_blend_color, 16));
428
429 /*
430 * The rasterizer may produce fragments outside our
431 * allocated 4x4 blocks hence need to filter them out here.
432 */
433 if ((x % TILE_SIZE) < task->width && (y % TILE_SIZE) < task->height) {
434 /* not very accurate would need a popcount on the mask */
435 /* always count this not worth bothering? */
436 task->ps_invocations += 1 * variant->ps_inv_multiplier;
437
438 /* Propagate non-interpolated raster state. */
439 task->thread_data.raster_state.viewport_index = inputs->viewport_index;
440
441 /* run shader on 4x4 block */
442 BEGIN_JIT_CALL(state, task);
443 variant->jit_function[RAST_EDGE_TEST](&state->jit_context,
444 x, y,
445 inputs->frontfacing,
446 GET_A0(inputs),
447 GET_DADX(inputs),
448 GET_DADY(inputs),
449 color,
450 depth,
451 mask,
452 &task->thread_data,
453 stride,
454 depth_stride);
455 END_JIT_CALL();
456 }
457 }
458
459
460
461 /**
462 * Begin a new occlusion query.
463 * This is a bin command put in all bins.
464 * Called per thread.
465 */
466 static void
467 lp_rast_begin_query(struct lp_rasterizer_task *task,
468 const union lp_rast_cmd_arg arg)
469 {
470 struct llvmpipe_query *pq = arg.query_obj;
471
472 switch (pq->type) {
473 case PIPE_QUERY_OCCLUSION_COUNTER:
474 case PIPE_QUERY_OCCLUSION_PREDICATE:
475 pq->start[task->thread_index] = task->thread_data.vis_counter;
476 break;
477 case PIPE_QUERY_PIPELINE_STATISTICS:
478 pq->start[task->thread_index] = task->ps_invocations;
479 break;
480 default:
481 assert(0);
482 break;
483 }
484 }
485
486
487 /**
488 * End the current occlusion query.
489 * This is a bin command put in all bins.
490 * Called per thread.
491 */
492 static void
493 lp_rast_end_query(struct lp_rasterizer_task *task,
494 const union lp_rast_cmd_arg arg)
495 {
496 struct llvmpipe_query *pq = arg.query_obj;
497
498 switch (pq->type) {
499 case PIPE_QUERY_OCCLUSION_COUNTER:
500 case PIPE_QUERY_OCCLUSION_PREDICATE:
501 pq->end[task->thread_index] +=
502 task->thread_data.vis_counter - pq->start[task->thread_index];
503 pq->start[task->thread_index] = 0;
504 break;
505 case PIPE_QUERY_TIMESTAMP:
506 pq->end[task->thread_index] = os_time_get_nano();
507 break;
508 case PIPE_QUERY_PIPELINE_STATISTICS:
509 pq->end[task->thread_index] +=
510 task->ps_invocations - pq->start[task->thread_index];
511 pq->start[task->thread_index] = 0;
512 break;
513 default:
514 assert(0);
515 break;
516 }
517 }
518
519
520 void
521 lp_rast_set_state(struct lp_rasterizer_task *task,
522 const union lp_rast_cmd_arg arg)
523 {
524 task->state = arg.state;
525 }
526
527
528
529 /**
530 * Called when we're done writing to a color tile.
531 */
532 static void
533 lp_rast_tile_end(struct lp_rasterizer_task *task)
534 {
535 unsigned i;
536
537 for (i = 0; i < task->scene->num_active_queries; ++i) {
538 lp_rast_end_query(task, lp_rast_arg_query(task->scene->active_queries[i]));
539 }
540
541 /* debug */
542 memset(task->color_tiles, 0, sizeof(task->color_tiles));
543 task->depth_tile = NULL;
544
545 task->bin = NULL;
546 }
547
548 static lp_rast_cmd_func dispatch[LP_RAST_OP_MAX] =
549 {
550 lp_rast_clear_color,
551 lp_rast_clear_zstencil,
552 lp_rast_triangle_1,
553 lp_rast_triangle_2,
554 lp_rast_triangle_3,
555 lp_rast_triangle_4,
556 lp_rast_triangle_5,
557 lp_rast_triangle_6,
558 lp_rast_triangle_7,
559 lp_rast_triangle_8,
560 lp_rast_triangle_3_4,
561 lp_rast_triangle_3_16,
562 lp_rast_triangle_4_16,
563 lp_rast_shade_tile,
564 lp_rast_shade_tile_opaque,
565 lp_rast_begin_query,
566 lp_rast_end_query,
567 lp_rast_set_state,
568 lp_rast_triangle_32_1,
569 lp_rast_triangle_32_2,
570 lp_rast_triangle_32_3,
571 lp_rast_triangle_32_4,
572 lp_rast_triangle_32_5,
573 lp_rast_triangle_32_6,
574 lp_rast_triangle_32_7,
575 lp_rast_triangle_32_8,
576 lp_rast_triangle_32_3_4,
577 lp_rast_triangle_32_3_16,
578 lp_rast_triangle_32_4_16
579 };
580
581
582 static void
583 do_rasterize_bin(struct lp_rasterizer_task *task,
584 const struct cmd_bin *bin,
585 int x, int y)
586 {
587 const struct cmd_block *block;
588 unsigned k;
589
590 if (0)
591 lp_debug_bin(bin, x, y);
592
593 for (block = bin->head; block; block = block->next) {
594 for (k = 0; k < block->count; k++) {
595 dispatch[block->cmd[k]]( task, block->arg[k] );
596 }
597 }
598 }
599
600
601
602 /**
603 * Rasterize commands for a single bin.
604 * \param x, y position of the bin's tile in the framebuffer
605 * Must be called between lp_rast_begin() and lp_rast_end().
606 * Called per thread.
607 */
608 static void
609 rasterize_bin(struct lp_rasterizer_task *task,
610 const struct cmd_bin *bin, int x, int y )
611 {
612 lp_rast_tile_begin( task, bin, x, y );
613
614 do_rasterize_bin(task, bin, x, y);
615
616 lp_rast_tile_end(task);
617
618
619 /* Debug/Perf flags:
620 */
621 if (bin->head->count == 1) {
622 if (bin->head->cmd[0] == LP_RAST_OP_SHADE_TILE_OPAQUE)
623 LP_COUNT(nr_pure_shade_opaque_64);
624 else if (bin->head->cmd[0] == LP_RAST_OP_SHADE_TILE)
625 LP_COUNT(nr_pure_shade_64);
626 }
627 }
628
629
630 /* An empty bin is one that just loads the contents of the tile and
631 * stores them again unchanged. This typically happens when bins have
632 * been flushed for some reason in the middle of a frame, or when
633 * incremental updates are being made to a render target.
634 *
635 * Try to avoid doing pointless work in this case.
636 */
637 static boolean
638 is_empty_bin( const struct cmd_bin *bin )
639 {
640 return bin->head == NULL;
641 }
642
643
644 /**
645 * Rasterize/execute all bins within a scene.
646 * Called per thread.
647 */
648 static void
649 rasterize_scene(struct lp_rasterizer_task *task,
650 struct lp_scene *scene)
651 {
652 task->scene = scene;
653
654 if (!task->rast->no_rast && !scene->discard) {
655 /* loop over scene bins, rasterize each */
656 {
657 struct cmd_bin *bin;
658 int i, j;
659
660 assert(scene);
661 while ((bin = lp_scene_bin_iter_next(scene, &i, &j))) {
662 if (!is_empty_bin( bin ))
663 rasterize_bin(task, bin, i, j);
664 }
665 }
666 }
667
668
669 if (scene->fence) {
670 lp_fence_signal(scene->fence);
671 }
672
673 task->scene = NULL;
674 }
675
676
677 /**
678 * Called by setup module when it has something for us to render.
679 */
680 void
681 lp_rast_queue_scene( struct lp_rasterizer *rast,
682 struct lp_scene *scene)
683 {
684 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
685
686 if (rast->num_threads == 0) {
687 /* no threading */
688 unsigned fpstate = util_fpstate_get();
689
690 /* Make sure that denorms are treated like zeros. This is
691 * the behavior required by D3D10. OpenGL doesn't care.
692 */
693 util_fpstate_set_denorms_to_zero(fpstate);
694
695 lp_rast_begin( rast, scene );
696
697 rasterize_scene( &rast->tasks[0], scene );
698
699 lp_rast_end( rast );
700
701 util_fpstate_set(fpstate);
702
703 rast->curr_scene = NULL;
704 }
705 else {
706 /* threaded rendering! */
707 unsigned i;
708
709 lp_scene_enqueue( rast->full_scenes, scene );
710
711 /* signal the threads that there's work to do */
712 for (i = 0; i < rast->num_threads; i++) {
713 pipe_semaphore_signal(&rast->tasks[i].work_ready);
714 }
715 }
716
717 LP_DBG(DEBUG_SETUP, "%s done \n", __FUNCTION__);
718 }
719
720
721 void
722 lp_rast_finish( struct lp_rasterizer *rast )
723 {
724 if (rast->num_threads == 0) {
725 /* nothing to do */
726 }
727 else {
728 int i;
729
730 /* wait for work to complete */
731 for (i = 0; i < rast->num_threads; i++) {
732 pipe_semaphore_wait(&rast->tasks[i].work_done);
733 }
734 }
735 }
736
737
738 /**
739 * This is the thread's main entrypoint.
740 * It's a simple loop:
741 * 1. wait for work
742 * 2. do work
743 * 3. signal that we're done
744 */
745 static PIPE_THREAD_ROUTINE( thread_function, init_data )
746 {
747 struct lp_rasterizer_task *task = (struct lp_rasterizer_task *) init_data;
748 struct lp_rasterizer *rast = task->rast;
749 boolean debug = false;
750 unsigned fpstate = util_fpstate_get();
751
752 /* Make sure that denorms are treated like zeros. This is
753 * the behavior required by D3D10. OpenGL doesn't care.
754 */
755 util_fpstate_set_denorms_to_zero(fpstate);
756
757 while (1) {
758 /* wait for work */
759 if (debug)
760 debug_printf("thread %d waiting for work\n", task->thread_index);
761 pipe_semaphore_wait(&task->work_ready);
762
763 if (rast->exit_flag)
764 break;
765
766 if (task->thread_index == 0) {
767 /* thread[0]:
768 * - get next scene to rasterize
769 * - map the framebuffer surfaces
770 */
771 lp_rast_begin( rast,
772 lp_scene_dequeue( rast->full_scenes, TRUE ) );
773 }
774
775 /* Wait for all threads to get here so that threads[1+] don't
776 * get a null rast->curr_scene pointer.
777 */
778 pipe_barrier_wait( &rast->barrier );
779
780 /* do work */
781 if (debug)
782 debug_printf("thread %d doing work\n", task->thread_index);
783
784 rasterize_scene(task,
785 rast->curr_scene);
786
787 /* wait for all threads to finish with this scene */
788 pipe_barrier_wait( &rast->barrier );
789
790 /* XXX: shouldn't be necessary:
791 */
792 if (task->thread_index == 0) {
793 lp_rast_end( rast );
794 }
795
796 /* signal done with work */
797 if (debug)
798 debug_printf("thread %d done working\n", task->thread_index);
799
800 pipe_semaphore_signal(&task->work_done);
801 }
802
803 return 0;
804 }
805
806
807 /**
808 * Initialize semaphores and spawn the threads.
809 */
810 static void
811 create_rast_threads(struct lp_rasterizer *rast)
812 {
813 unsigned i;
814
815 /* NOTE: if num_threads is zero, we won't use any threads */
816 for (i = 0; i < rast->num_threads; i++) {
817 pipe_semaphore_init(&rast->tasks[i].work_ready, 0);
818 pipe_semaphore_init(&rast->tasks[i].work_done, 0);
819 rast->threads[i] = pipe_thread_create(thread_function,
820 (void *) &rast->tasks[i]);
821 }
822 }
823
824
825
826 /**
827 * Create new lp_rasterizer. If num_threads is zero, don't create any
828 * new threads, do rendering synchronously.
829 * \param num_threads number of rasterizer threads to create
830 */
831 struct lp_rasterizer *
832 lp_rast_create( unsigned num_threads )
833 {
834 struct lp_rasterizer *rast;
835 unsigned i;
836
837 rast = CALLOC_STRUCT(lp_rasterizer);
838 if (!rast) {
839 goto no_rast;
840 }
841
842 rast->full_scenes = lp_scene_queue_create();
843 if (!rast->full_scenes) {
844 goto no_full_scenes;
845 }
846
847 for (i = 0; i < Elements(rast->tasks); i++) {
848 struct lp_rasterizer_task *task = &rast->tasks[i];
849 task->rast = rast;
850 task->thread_index = i;
851 }
852
853 rast->num_threads = num_threads;
854
855 rast->no_rast = debug_get_bool_option("LP_NO_RAST", FALSE);
856
857 create_rast_threads(rast);
858
859 /* for synchronizing rasterization threads */
860 pipe_barrier_init( &rast->barrier, rast->num_threads );
861
862 memset(lp_dummy_tile, 0, sizeof lp_dummy_tile);
863
864 return rast;
865
866 no_full_scenes:
867 FREE(rast);
868 no_rast:
869 return NULL;
870 }
871
872
873 /* Shutdown:
874 */
875 void lp_rast_destroy( struct lp_rasterizer *rast )
876 {
877 unsigned i;
878
879 /* Set exit_flag and signal each thread's work_ready semaphore.
880 * Each thread will be woken up, notice that the exit_flag is set and
881 * break out of its main loop. The thread will then exit.
882 */
883 rast->exit_flag = TRUE;
884 for (i = 0; i < rast->num_threads; i++) {
885 pipe_semaphore_signal(&rast->tasks[i].work_ready);
886 }
887
888 /* Wait for threads to terminate before cleaning up per-thread data */
889 for (i = 0; i < rast->num_threads; i++) {
890 pipe_thread_wait(rast->threads[i]);
891 }
892
893 /* Clean up per-thread data */
894 for (i = 0; i < rast->num_threads; i++) {
895 pipe_semaphore_destroy(&rast->tasks[i].work_ready);
896 pipe_semaphore_destroy(&rast->tasks[i].work_done);
897 }
898
899 /* for synchronizing rasterization threads */
900 pipe_barrier_destroy( &rast->barrier );
901
902 lp_scene_queue_destroy(rast->full_scenes);
903
904 FREE(rast);
905 }
906
907