1 /**************************************************************************
3 * Copyright 2009 VMware, Inc.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
29 #include "util/u_memory.h"
30 #include "util/u_math.h"
31 #include "util/u_rect.h"
32 #include "util/u_surface.h"
34 #include "lp_scene_queue.h"
40 #include "lp_rast_priv.h"
41 #include "lp_tile_soa.h"
42 #include "gallivm/lp_bld_debug.h"
48 const struct lp_rast_state
*jit_state
= NULL
;
53 * Begin rasterizing a scene.
54 * Called once per scene by one thread.
57 lp_rast_begin( struct lp_rasterizer
*rast
,
58 struct lp_scene
*scene
)
60 const struct pipe_framebuffer_state
*fb
= &scene
->fb
;
63 rast
->curr_scene
= scene
;
65 LP_DBG(DEBUG_RAST
, "%s\n", __FUNCTION__
);
67 rast
->state
.nr_cbufs
= scene
->fb
.nr_cbufs
;
69 for (i
= 0; i
< rast
->state
.nr_cbufs
; i
++) {
70 struct pipe_surface
*cbuf
= scene
->fb
.cbufs
[i
];
71 llvmpipe_resource_map(cbuf
->texture
,
75 LP_TEX_USAGE_READ_WRITE
,
76 LP_TEX_LAYOUT_LINEAR
);
80 struct pipe_surface
*zsbuf
= scene
->fb
.zsbuf
;
81 rast
->zsbuf
.stride
= llvmpipe_resource_stride(zsbuf
->texture
, zsbuf
->level
);
82 rast
->zsbuf
.blocksize
=
83 util_format_get_blocksize(zsbuf
->texture
->format
);
85 rast
->zsbuf
.map
= llvmpipe_resource_map(zsbuf
->texture
,
89 LP_TEX_USAGE_READ_WRITE
,
93 lp_scene_bin_iter_begin( scene
);
98 lp_rast_end( struct lp_rasterizer
*rast
)
100 struct lp_scene
*scene
= rast
->curr_scene
;
103 /* Unmap color buffers */
104 for (i
= 0; i
< rast
->state
.nr_cbufs
; i
++) {
105 struct pipe_surface
*cbuf
= scene
->fb
.cbufs
[i
];
106 llvmpipe_resource_unmap(cbuf
->texture
,
112 /* Unmap z/stencil buffer */
113 if (rast
->zsbuf
.map
) {
114 struct pipe_surface
*zsbuf
= scene
->fb
.zsbuf
;
115 llvmpipe_resource_unmap(zsbuf
->texture
,
119 rast
->zsbuf
.map
= NULL
;
122 lp_scene_reset( rast
->curr_scene
);
124 rast
->curr_scene
= NULL
;
128 debug_printf("Post render scene: tile unswizzle: %u tile swizzle: %u\n",
129 lp_tile_unswizzle_count
, lp_tile_swizzle_count
);
135 * Begining rasterization of a tile.
136 * \param x window X position of the tile, in pixels
137 * \param y window Y position of the tile, in pixels
140 lp_rast_tile_begin(struct lp_rasterizer_task
*task
,
141 unsigned x
, unsigned y
)
143 struct lp_rasterizer
*rast
= task
->rast
;
144 struct lp_scene
*scene
= rast
->curr_scene
;
145 enum lp_texture_usage usage
;
147 LP_DBG(DEBUG_RAST
, "%s %d,%d\n", __FUNCTION__
, x
, y
);
149 assert(x
% TILE_SIZE
== 0);
150 assert(y
% TILE_SIZE
== 0);
155 /* reset pointers to color tile(s) */
156 memset(task
->color_tiles
, 0, sizeof(task
->color_tiles
));
158 /* get pointer to depth/stencil tile */
160 struct pipe_surface
*zsbuf
= rast
->curr_scene
->fb
.zsbuf
;
162 struct llvmpipe_resource
*lpt
= llvmpipe_resource(zsbuf
->texture
);
164 if (scene
->has_depthstencil_clear
)
165 usage
= LP_TEX_USAGE_WRITE_ALL
;
167 usage
= LP_TEX_USAGE_READ_WRITE
;
169 /* "prime" the tile: convert data from linear to tiled if necessary
170 * and update the tile's layout info.
172 (void) llvmpipe_get_texture_tile(lpt
,
173 zsbuf
->face
+ zsbuf
->zslice
,
177 /* Get actual pointer to the tile data. Note that depth/stencil
178 * data is tiled differently than color data.
180 task
->depth_tile
= lp_rast_get_depth_block_pointer(task
, x
, y
);
182 assert(task
->depth_tile
);
185 task
->depth_tile
= NULL
;
192 * Clear the rasterizer's current color tile.
193 * This is a bin command called during bin processing.
196 lp_rast_clear_color(struct lp_rasterizer_task
*task
,
197 const union lp_rast_cmd_arg arg
)
199 struct lp_rasterizer
*rast
= task
->rast
;
200 const uint8_t *clear_color
= arg
.clear_color
;
204 LP_DBG(DEBUG_RAST
, "%s 0x%x,0x%x,0x%x,0x%x\n", __FUNCTION__
,
210 if (clear_color
[0] == clear_color
[1] &&
211 clear_color
[1] == clear_color
[2] &&
212 clear_color
[2] == clear_color
[3]) {
213 /* clear to grayscale value {x, x, x, x} */
214 for (i
= 0; i
< rast
->state
.nr_cbufs
; i
++) {
216 lp_rast_get_color_tile_pointer(task
, i
, LP_TEX_USAGE_WRITE_ALL
);
217 memset(ptr
, clear_color
[0], TILE_SIZE
* TILE_SIZE
* 4);
222 * Note: if the swizzled tile layout changes (see TILE_PIXEL) this code
223 * will need to change. It'll be pretty obvious when clearing no longer
226 const unsigned chunk
= TILE_SIZE
/ 4;
227 for (i
= 0; i
< rast
->state
.nr_cbufs
; i
++) {
229 lp_rast_get_color_tile_pointer(task
, i
, LP_TEX_USAGE_WRITE_ALL
);
232 for (j
= 0; j
< 4 * TILE_SIZE
; j
++) {
233 memset(c
, clear_color
[0], chunk
);
235 memset(c
, clear_color
[1], chunk
);
237 memset(c
, clear_color
[2], chunk
);
239 memset(c
, clear_color
[3], chunk
);
245 LP_COUNT(nr_color_tile_clear
);
250 * Clear the rasterizer's current z/stencil tile.
251 * This is a bin command called during bin processing.
254 lp_rast_clear_zstencil(struct lp_rasterizer_task
*task
,
255 const union lp_rast_cmd_arg arg
)
257 struct lp_rasterizer
*rast
= task
->rast
;
258 unsigned clear_value
= arg
.clear_zstencil
.value
;
259 unsigned clear_mask
= arg
.clear_zstencil
.mask
;
260 const unsigned height
= TILE_SIZE
/ TILE_VECTOR_HEIGHT
;
261 const unsigned width
= TILE_SIZE
* TILE_VECTOR_HEIGHT
;
262 const unsigned block_size
= rast
->zsbuf
.blocksize
;
263 const unsigned dst_stride
= rast
->zsbuf
.stride
* TILE_VECTOR_HEIGHT
;
267 LP_DBG(DEBUG_RAST
, "%s 0x%x%x\n", __FUNCTION__
, clear_value
, clear_mask
);
270 * Clear the aera of the swizzled depth/depth buffer matching this tile, in
271 * stripes of TILE_VECTOR_HEIGHT x TILE_SIZE at a time.
273 * The swizzled depth format is such that the depths for
274 * TILE_VECTOR_HEIGHT x TILE_VECTOR_WIDTH pixels have consecutive offsets.
277 dst
= task
->depth_tile
;
279 switch (block_size
) {
281 memset(dst
, (uint8_t) clear_value
, height
* width
);
284 for (i
= 0; i
< height
; i
++) {
285 uint16_t *row
= (uint16_t *)dst
;
286 for (j
= 0; j
< width
; j
++)
287 *row
++ = (uint16_t) clear_value
;
292 if (clear_mask
== 0xffffffff) {
293 for (i
= 0; i
< height
; i
++) {
294 uint32_t *row
= (uint32_t *)dst
;
295 for (j
= 0; j
< width
; j
++)
296 *row
++ = clear_value
;
301 for (i
= 0; i
< height
; i
++) {
302 uint32_t *row
= (uint32_t *)dst
;
303 for (j
= 0; j
< width
; j
++) {
304 uint32_t tmp
= ~clear_mask
& *row
;
305 *row
++ = (clear_value
& clear_mask
) | tmp
;
321 * Convert the color tile from tiled to linear layout.
322 * This is generally only done when we're flushing the scene just prior to
323 * SwapBuffers. If we didn't do this here, we'd have to convert the entire
324 * tiled color buffer to linear layout in the llvmpipe_texture_unmap()
325 * function. It's better to do it here to take advantage of
326 * threading/parallelism.
327 * This is a bin command which is stored in all bins.
330 lp_rast_store_linear_color( struct lp_rasterizer_task
*task
,
331 const union lp_rast_cmd_arg arg
)
333 struct lp_rasterizer
*rast
= task
->rast
;
334 struct lp_scene
*scene
= rast
->curr_scene
;
337 for (buf
= 0; buf
< rast
->state
.nr_cbufs
; buf
++) {
338 struct pipe_surface
*cbuf
= scene
->fb
.cbufs
[buf
];
339 const unsigned face_slice
= cbuf
->face
+ cbuf
->zslice
;
340 const unsigned level
= cbuf
->level
;
341 struct llvmpipe_resource
*lpt
= llvmpipe_resource(cbuf
->texture
);
343 if (!task
->color_tiles
[buf
])
346 llvmpipe_unswizzle_cbuf_tile(lpt
,
350 task
->color_tiles
[buf
]);
357 * Run the shader on all blocks in a tile. This is used when a tile is
358 * completely contained inside a triangle.
359 * This is a bin command called during bin processing.
362 lp_rast_shade_tile(struct lp_rasterizer_task
*task
,
363 const union lp_rast_cmd_arg arg
)
365 struct lp_rasterizer
*rast
= task
->rast
;
366 const struct lp_rast_shader_inputs
*inputs
= arg
.shade_tile
;
367 const struct lp_rast_state
*state
= inputs
->state
;
368 struct lp_fragment_shader_variant
*variant
= state
->variant
;
369 const unsigned tile_x
= task
->x
, tile_y
= task
->y
;
372 LP_DBG(DEBUG_RAST
, "%s\n", __FUNCTION__
);
374 /* render the whole 64x64 tile in 4x4 chunks */
375 for (y
= 0; y
< TILE_SIZE
; y
+= 4){
376 for (x
= 0; x
< TILE_SIZE
; x
+= 4) {
377 uint8_t *color
[PIPE_MAX_COLOR_BUFS
];
382 for (i
= 0; i
< rast
->state
.nr_cbufs
; i
++)
383 color
[i
] = lp_rast_get_color_block_pointer(task
, i
,
384 tile_x
+ x
, tile_y
+ y
);
387 depth
= lp_rast_get_depth_block_pointer(task
, tile_x
+ x
, tile_y
+ y
);
389 /* run shader on 4x4 block */
390 BEGIN_JIT_CALL(state
);
391 variant
->jit_function
[RAST_WHOLE
]( &state
->jit_context
,
392 tile_x
+ x
, tile_y
+ y
,
408 * Run the shader on all blocks in a tile. This is used when a tile is
409 * completely contained inside a triangle, and the shader is opaque.
410 * This is a bin command called during bin processing.
413 lp_rast_shade_tile_opaque(struct lp_rasterizer_task
*task
,
414 const union lp_rast_cmd_arg arg
)
416 struct lp_rasterizer
*rast
= task
->rast
;
419 LP_DBG(DEBUG_RAST
, "%s\n", __FUNCTION__
);
421 /* this will prevent converting the layout from tiled to linear */
422 for (i
= 0; i
< rast
->state
.nr_cbufs
; i
++) {
423 (void)lp_rast_get_color_tile_pointer(task
, i
, LP_TEX_USAGE_WRITE_ALL
);
426 lp_rast_shade_tile(task
, arg
);
431 * Compute shading for a 4x4 block of pixels inside a triangle.
432 * This is a bin command called during bin processing.
433 * \param x X position of quad in window coords
434 * \param y Y position of quad in window coords
437 lp_rast_shade_quads_mask(struct lp_rasterizer_task
*task
,
438 const struct lp_rast_shader_inputs
*inputs
,
439 unsigned x
, unsigned y
,
442 const struct lp_rast_state
*state
= inputs
->state
;
443 struct lp_fragment_shader_variant
*variant
= state
->variant
;
444 struct lp_rasterizer
*rast
= task
->rast
;
445 uint8_t *color
[PIPE_MAX_COLOR_BUFS
];
452 assert(x
% TILE_VECTOR_WIDTH
== 0);
453 assert(y
% TILE_VECTOR_HEIGHT
== 0);
455 assert((x
% 4) == 0);
456 assert((y
% 4) == 0);
459 for (i
= 0; i
< rast
->state
.nr_cbufs
; i
++) {
460 color
[i
] = lp_rast_get_color_block_pointer(task
, i
, x
, y
);
461 assert(lp_check_alignment(color
[i
], 16));
465 depth
= lp_rast_get_depth_block_pointer(task
, x
, y
);
468 assert(lp_check_alignment(state
->jit_context
.blend_color
, 16));
470 /* run shader on 4x4 block */
471 BEGIN_JIT_CALL(state
);
472 variant
->jit_function
[RAST_EDGE_TEST
](&state
->jit_context
,
488 * Set top row and left column of the tile's pixels to white. For debugging.
491 outline_tile(uint8_t *tile
)
493 const uint8_t val
= 0xff;
496 for (i
= 0; i
< TILE_SIZE
; i
++) {
497 TILE_PIXEL(tile
, i
, 0, 0) = val
;
498 TILE_PIXEL(tile
, i
, 0, 1) = val
;
499 TILE_PIXEL(tile
, i
, 0, 2) = val
;
500 TILE_PIXEL(tile
, i
, 0, 3) = val
;
502 TILE_PIXEL(tile
, 0, i
, 0) = val
;
503 TILE_PIXEL(tile
, 0, i
, 1) = val
;
504 TILE_PIXEL(tile
, 0, i
, 2) = val
;
505 TILE_PIXEL(tile
, 0, i
, 3) = val
;
511 * Draw grid of gray lines at 16-pixel intervals across the tile to
512 * show the sub-tile boundaries. For debugging.
515 outline_subtiles(uint8_t *tile
)
517 const uint8_t val
= 0x80;
518 const unsigned step
= 16;
521 for (i
= 0; i
< TILE_SIZE
; i
+= step
) {
522 for (j
= 0; j
< TILE_SIZE
; j
++) {
523 TILE_PIXEL(tile
, i
, j
, 0) = val
;
524 TILE_PIXEL(tile
, i
, j
, 1) = val
;
525 TILE_PIXEL(tile
, i
, j
, 2) = val
;
526 TILE_PIXEL(tile
, i
, j
, 3) = val
;
528 TILE_PIXEL(tile
, j
, i
, 0) = val
;
529 TILE_PIXEL(tile
, j
, i
, 1) = val
;
530 TILE_PIXEL(tile
, j
, i
, 2) = val
;
531 TILE_PIXEL(tile
, j
, i
, 3) = val
;
541 * Called when we're done writing to a color tile.
544 lp_rast_tile_end(struct lp_rasterizer_task
*task
)
547 if (LP_DEBUG
& (DEBUG_SHOW_SUBTILES
| DEBUG_SHOW_TILES
)) {
548 struct lp_rasterizer
*rast
= task
->rast
;
551 for (buf
= 0; buf
< rast
->state
.nr_cbufs
; buf
++) {
552 uint8_t *color
= lp_rast_get_color_block_pointer(task
, buf
,
555 if (LP_DEBUG
& DEBUG_SHOW_SUBTILES
)
556 outline_subtiles(color
);
557 else if (LP_DEBUG
& DEBUG_SHOW_TILES
)
562 (void) outline_subtiles
;
566 union lp_rast_cmd_arg dummy
= {0};
567 lp_rast_store_linear_color(task
, dummy
);
571 union lp_rast_cmd_arg dummy
= {0};
572 lp_rast_end_query(task
, dummy
);
576 memset(task
->color_tiles
, 0, sizeof(task
->color_tiles
));
577 task
->depth_tile
= NULL
;
583 * Signal on a fence. This is called during bin execution/rasterization.
587 lp_rast_fence(struct lp_rasterizer_task
*task
,
588 const union lp_rast_cmd_arg arg
)
590 struct lp_fence
*fence
= arg
.fence
;
591 lp_fence_signal(fence
);
596 * Begin a new occlusion query.
597 * This is a bin command put in all bins.
601 lp_rast_begin_query(struct lp_rasterizer_task
*task
,
602 const union lp_rast_cmd_arg arg
)
604 struct llvmpipe_query
*pq
= arg
.query_obj
;
606 assert(task
->query
== NULL
);
607 task
->vis_counter
= 0;
609 pq
->count
[task
->thread_index
] = 0;
613 /* Much like begin_query, but don't reset the counter to zero.
616 lp_rast_restart_query(struct lp_rasterizer_task
*task
,
617 const union lp_rast_cmd_arg arg
)
619 struct llvmpipe_query
*pq
= arg
.query_obj
;
621 assert(task
->query
== NULL
);
622 task
->vis_counter
= 0;
628 * End the current occlusion query.
629 * This is a bin command put in all bins.
633 lp_rast_end_query(struct lp_rasterizer_task
*task
,
634 const union lp_rast_cmd_arg arg
)
636 task
->query
->count
[task
->thread_index
] += task
->vis_counter
;
643 * Rasterize commands for a single bin.
644 * \param x, y position of the bin's tile in the framebuffer
645 * Must be called between lp_rast_begin() and lp_rast_end().
649 rasterize_bin(struct lp_rasterizer_task
*task
,
650 const struct cmd_bin
*bin
,
653 const struct cmd_block_list
*commands
= &bin
->commands
;
654 struct cmd_block
*block
;
657 lp_rast_tile_begin( task
, x
* TILE_SIZE
, y
* TILE_SIZE
);
659 /* simply execute each of the commands in the block list */
660 for (block
= commands
->head
; block
; block
= block
->next
) {
661 for (k
= 0; k
< block
->count
; k
++) {
662 block
->cmd
[k
]( task
, block
->arg
[k
] );
666 lp_rast_tile_end(task
);
668 /* Free data for this bin.
670 lp_scene_bin_reset( task
->rast
->curr_scene
, x
, y
);
674 #define RAST(x) { lp_rast_##x, #x }
682 RAST(clear_zstencil
),
691 RAST(shade_tile_opaque
),
692 RAST(store_linear_color
),
700 debug_bin( const struct cmd_bin
*bin
)
702 const struct cmd_block
*head
= bin
->commands
.head
;
705 for (i
= 0; i
< head
->count
; i
++) {
706 debug_printf("%d: ", i
);
707 for (j
= 0; j
< Elements(cmd_names
); j
++) {
708 if (head
->cmd
[i
] == cmd_names
[j
].cmd
) {
709 debug_printf("%s\n", cmd_names
[j
].name
);
713 if (j
== Elements(cmd_names
))
714 debug_printf("...other\n");
719 /* An empty bin is one that just loads the contents of the tile and
720 * stores them again unchanged. This typically happens when bins have
721 * been flushed for some reason in the middle of a frame, or when
722 * incremental updates are being made to a render target.
724 * Try to avoid doing pointless work in this case.
727 is_empty_bin( const struct cmd_bin
*bin
)
729 if (0) debug_bin(bin
);
730 return bin
->commands
.head
->count
== 0;
736 * Rasterize/execute all bins within a scene.
740 rasterize_scene(struct lp_rasterizer_task
*task
,
741 struct lp_scene
*scene
)
743 /* loop over scene bins, rasterize each */
747 for (i
= 0; i
< scene
->tiles_x
; i
++) {
748 for (j
= 0; j
< scene
->tiles_y
; j
++) {
749 struct cmd_bin
*bin
= lp_scene_get_bin(scene
, i
, j
);
750 rasterize_bin(task
, bin
, i
, j
);
760 while ((bin
= lp_scene_bin_iter_next(scene
, &x
, &y
))) {
761 if (!is_empty_bin( bin
))
762 rasterize_bin(task
, bin
, x
, y
);
768 lp_rast_fence(task
, lp_rast_arg_fence(scene
->fence
));
774 * Called by setup module when it has something for us to render.
777 lp_rast_queue_scene( struct lp_rasterizer
*rast
,
778 struct lp_scene
*scene
)
780 LP_DBG(DEBUG_SETUP
, "%s\n", __FUNCTION__
);
782 if (rast
->num_threads
== 0) {
785 lp_rast_begin( rast
, scene
);
787 rasterize_scene( &rast
->tasks
[0], scene
);
789 lp_scene_reset( scene
);
793 rast
->curr_scene
= NULL
;
796 /* threaded rendering! */
799 lp_scene_enqueue( rast
->full_scenes
, scene
);
801 /* signal the threads that there's work to do */
802 for (i
= 0; i
< rast
->num_threads
; i
++) {
803 pipe_semaphore_signal(&rast
->tasks
[i
].work_ready
);
807 LP_DBG(DEBUG_SETUP
, "%s done \n", __FUNCTION__
);
812 lp_rast_finish( struct lp_rasterizer
*rast
)
814 if (rast
->num_threads
== 0) {
820 /* wait for work to complete */
821 for (i
= 0; i
< rast
->num_threads
; i
++) {
822 pipe_semaphore_wait(&rast
->tasks
[i
].work_done
);
829 * This is the thread's main entrypoint.
830 * It's a simple loop:
833 * 3. signal that we're done
835 static PIPE_THREAD_ROUTINE( thread_func
, init_data
)
837 struct lp_rasterizer_task
*task
= (struct lp_rasterizer_task
*) init_data
;
838 struct lp_rasterizer
*rast
= task
->rast
;
839 boolean debug
= false;
844 debug_printf("thread %d waiting for work\n", task
->thread_index
);
845 pipe_semaphore_wait(&task
->work_ready
);
850 if (task
->thread_index
== 0) {
852 * - get next scene to rasterize
853 * - map the framebuffer surfaces
856 lp_scene_dequeue( rast
->full_scenes
, TRUE
) );
859 /* Wait for all threads to get here so that threads[1+] don't
860 * get a null rast->curr_scene pointer.
862 pipe_barrier_wait( &rast
->barrier
);
866 debug_printf("thread %d doing work\n", task
->thread_index
);
868 rasterize_scene(task
,
871 /* wait for all threads to finish with this scene */
872 pipe_barrier_wait( &rast
->barrier
);
874 /* XXX: shouldn't be necessary:
876 if (task
->thread_index
== 0) {
880 /* signal done with work */
882 debug_printf("thread %d done working\n", task
->thread_index
);
884 pipe_semaphore_signal(&task
->work_done
);
892 * Initialize semaphores and spawn the threads.
895 create_rast_threads(struct lp_rasterizer
*rast
)
899 /* NOTE: if num_threads is zero, we won't use any threads */
900 for (i
= 0; i
< rast
->num_threads
; i
++) {
901 pipe_semaphore_init(&rast
->tasks
[i
].work_ready
, 0);
902 pipe_semaphore_init(&rast
->tasks
[i
].work_done
, 0);
903 rast
->threads
[i
] = pipe_thread_create(thread_func
,
904 (void *) &rast
->tasks
[i
]);
911 * Create new lp_rasterizer. If num_threads is zero, don't create any
912 * new threads, do rendering synchronously.
913 * \param num_threads number of rasterizer threads to create
915 struct lp_rasterizer
*
916 lp_rast_create( unsigned num_threads
)
918 struct lp_rasterizer
*rast
;
921 rast
= CALLOC_STRUCT(lp_rasterizer
);
925 rast
->full_scenes
= lp_scene_queue_create();
927 for (i
= 0; i
< Elements(rast
->tasks
); i
++) {
928 struct lp_rasterizer_task
*task
= &rast
->tasks
[i
];
930 task
->thread_index
= i
;
933 rast
->num_threads
= num_threads
;
935 create_rast_threads(rast
);
937 /* for synchronizing rasterization threads */
938 pipe_barrier_init( &rast
->barrier
, rast
->num_threads
);
940 memset(lp_swizzled_cbuf
, 0, sizeof lp_swizzled_cbuf
);
942 memset(lp_dummy_tile
, 0, sizeof lp_dummy_tile
);
950 void lp_rast_destroy( struct lp_rasterizer
*rast
)
954 /* Set exit_flag and signal each thread's work_ready semaphore.
955 * Each thread will be woken up, notice that the exit_flag is set and
956 * break out of its main loop. The thread will then exit.
958 rast
->exit_flag
= TRUE
;
959 for (i
= 0; i
< rast
->num_threads
; i
++) {
960 pipe_semaphore_signal(&rast
->tasks
[i
].work_ready
);
963 /* Wait for threads to terminate before cleaning up per-thread data */
964 for (i
= 0; i
< rast
->num_threads
; i
++) {
965 pipe_thread_wait(rast
->threads
[i
]);
968 /* Clean up per-thread data */
969 for (i
= 0; i
< rast
->num_threads
; i
++) {
970 pipe_semaphore_destroy(&rast
->tasks
[i
].work_ready
);
971 pipe_semaphore_destroy(&rast
->tasks
[i
].work_done
);
974 /* for synchronizing rasterization threads */
975 pipe_barrier_destroy( &rast
->barrier
);
977 lp_scene_queue_destroy(rast
->full_scenes
);
983 /** Return number of rasterization threads */
985 lp_rast_get_num_threads( struct lp_rasterizer
*rast
)
987 return rast
->num_threads
;