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29 * The rast code is concerned with rasterization of command bins.
30 * Each screen tile has a bin associated with it. To render the
31 * scene we iterate over the tile bins and execute the commands
33 * We'll do that with multiple threads...
40 #include "pipe/p_compiler.h"
44 /* Initially create and program a single rasterizer directly. Later
45 * will want multiple of these, one or two per core. At that stage
46 * will probably pass command buffers into the rasterizers rather than
47 * individual function calls like this.
56 #define FIXED_ONE (1<<FIXED_ORDER)
60 * Rasterization state.
61 * Objects of this type are put into the shared data bin and pointed
62 * to by commands in the per-tile bins.
64 struct lp_rast_state
{
65 /* State for the shader:
67 struct lp_jit_context jit_context
;
69 /* The shader itself. Probably we also need to pass a pointer to
70 * the tile color/z/stencil data somehow:
72 lp_jit_frag_func jit_function
;
77 * Coefficients necessary to run the shader at a given location.
78 * First coefficient is position.
79 * These pointers point into the bin data buffer.
81 struct lp_rast_shader_inputs
{
89 * Rasterization information for a triangle known to be in this bin,
90 * plus inputs to run the shader:
91 * These fields are tile- and bin-independent.
92 * Objects of this type are put into the setup_context::data buffer.
94 struct lp_rast_triangle
{
95 /* bounding box of tri (in pixels) */
101 /* one-pixel sized trivial accept offsets for each plane */
106 /* one-pixel sized trivial reject offsets for each plane */
111 /* y deltas for vertex pairs (in fixed pt) */
116 /* x deltas for vertex pairs (in fixed pt) */
121 /* edge function values at minx,miny ?? */
128 /* inputs for the shader */
129 struct lp_rast_shader_inputs inputs
;
134 struct lp_rasterizer
*lp_rast_create( struct pipe_screen
*screen
,
135 struct lp_bins_queue
*empty
);
137 void lp_rast_destroy( struct lp_rasterizer
* );
139 void lp_rasterize_bins( struct lp_rasterizer
*rast
,
140 struct lp_bins
*bins
,
141 const struct pipe_framebuffer_state
*fb
,
146 union lp_rast_cmd_arg
{
147 const struct lp_rast_shader_inputs
*shade_tile
;
148 const struct lp_rast_triangle
*triangle
;
149 const struct lp_rast_state
*set_state
;
150 uint8_t clear_color
[4];
151 unsigned clear_zstencil
;
155 /* Cast wrappers. Hopefully these compile to noops!
157 static INLINE
const union lp_rast_cmd_arg
158 lp_rast_arg_inputs( const struct lp_rast_shader_inputs
*shade_tile
)
160 union lp_rast_cmd_arg arg
;
161 arg
.shade_tile
= shade_tile
;
165 static INLINE
const union lp_rast_cmd_arg
166 lp_rast_arg_triangle( const struct lp_rast_triangle
*triangle
)
168 union lp_rast_cmd_arg arg
;
169 arg
.triangle
= triangle
;
173 static INLINE
const union lp_rast_cmd_arg
174 lp_rast_arg_state( const struct lp_rast_state
*state
)
176 union lp_rast_cmd_arg arg
;
177 arg
.set_state
= state
;
181 static INLINE
const union lp_rast_cmd_arg
182 lp_rast_arg_null( void )
184 union lp_rast_cmd_arg arg
;
185 arg
.set_state
= NULL
;
193 * These get put into bins by the setup code and are called when
194 * the bins are executed.
197 void lp_rast_clear_color( struct lp_rasterizer
*,
198 unsigned thread_index
,
199 const union lp_rast_cmd_arg
);
201 void lp_rast_clear_zstencil( struct lp_rasterizer
*,
202 unsigned thread_index
,
203 const union lp_rast_cmd_arg
);
205 void lp_rast_load_color( struct lp_rasterizer
*,
206 unsigned thread_index
,
207 const union lp_rast_cmd_arg
);
209 void lp_rast_load_zstencil( struct lp_rasterizer
*,
210 unsigned thread_index
,
211 const union lp_rast_cmd_arg
);
213 void lp_rast_set_state( struct lp_rasterizer
*,
214 unsigned thread_index
,
215 const union lp_rast_cmd_arg
);
217 void lp_rast_triangle( struct lp_rasterizer
*,
218 unsigned thread_index
,
219 const union lp_rast_cmd_arg
);
221 void lp_rast_shade_tile( struct lp_rasterizer
*,
222 unsigned thread_index
,
223 const union lp_rast_cmd_arg
);