0000fbc5c71a2e5118b46524fc82297480aeb115
[mesa.git] / src / gallium / drivers / llvmpipe / lp_rast.h
1 /**************************************************************************
2 *
3 * Copyright 2009 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /**
29 * The rast code is concerned with rasterization of command bins.
30 * Each screen tile has a bin associated with it. To render the
31 * scene we iterate over the tile bins and execute the commands
32 * in each bin.
33 * We'll do that with multiple threads...
34 */
35
36
37 #ifndef LP_RAST_H
38 #define LP_RAST_H
39
40 #include "pipe/p_compiler.h"
41 #include "lp_jit.h"
42
43
44 /* Initially create and program a single rasterizer directly. Later
45 * will want multiple of these, one or two per core. At that stage
46 * will probably pass command buffers into the rasterizers rather than
47 * individual function calls like this.
48 */
49 struct lp_rasterizer;
50 struct lp_bins;
51 struct lp_bins_queue;
52 struct cmd_bin;
53 struct pipe_screen;
54
55 #define FIXED_ORDER 4
56 #define FIXED_ONE (1<<FIXED_ORDER)
57
58
59 /**
60 * Rasterization state.
61 * Objects of this type are put into the shared data bin and pointed
62 * to by commands in the per-tile bins.
63 */
64 struct lp_rast_state {
65 /* State for the shader:
66 */
67 struct lp_jit_context jit_context;
68
69 /* The shader itself. Probably we also need to pass a pointer to
70 * the tile color/z/stencil data somehow:
71 */
72 lp_jit_frag_func jit_function;
73 };
74
75
76 /**
77 * Coefficients necessary to run the shader at a given location.
78 * First coefficient is position.
79 * These pointers point into the bin data buffer.
80 */
81 struct lp_rast_shader_inputs {
82 float (*a0)[4];
83 float (*dadx)[4];
84 float (*dady)[4];
85 };
86
87
88 /**
89 * Rasterization information for a triangle known to be in this bin,
90 * plus inputs to run the shader:
91 * These fields are tile- and bin-independent.
92 * Objects of this type are put into the setup_context::data buffer.
93 */
94 struct lp_rast_triangle {
95 /* bounding box of tri (in pixels) */
96 int minx;
97 int maxx;
98 int miny;
99 int maxy;
100
101 /* one-pixel sized trivial accept offsets for each plane */
102 int ei1;
103 int ei2;
104 int ei3;
105
106 /* one-pixel sized trivial reject offsets for each plane */
107 int eo1;
108 int eo2;
109 int eo3;
110
111 /* y deltas for vertex pairs (in fixed pt) */
112 int dy12;
113 int dy23;
114 int dy31;
115
116 /* x deltas for vertex pairs (in fixed pt) */
117 int dx12;
118 int dx23;
119 int dx31;
120
121 /* edge function values at minx,miny ?? */
122 int c1;
123 int c2;
124 int c3;
125
126 int step[3][16];
127
128 /* inputs for the shader */
129 struct lp_rast_shader_inputs inputs;
130 };
131
132
133
134 struct lp_rasterizer *lp_rast_create( struct pipe_screen *screen,
135 struct lp_bins_queue *empty );
136
137 void lp_rast_destroy( struct lp_rasterizer * );
138
139 void lp_rasterize_bins( struct lp_rasterizer *rast,
140 struct lp_bins *bins,
141 const struct pipe_framebuffer_state *fb,
142 bool write_depth );
143
144
145
146 union lp_rast_cmd_arg {
147 const struct lp_rast_shader_inputs *shade_tile;
148 const struct lp_rast_triangle *triangle;
149 const struct lp_rast_state *set_state;
150 uint8_t clear_color[4];
151 unsigned clear_zstencil;
152 };
153
154
155 /* Cast wrappers. Hopefully these compile to noops!
156 */
157 static INLINE const union lp_rast_cmd_arg
158 lp_rast_arg_inputs( const struct lp_rast_shader_inputs *shade_tile )
159 {
160 union lp_rast_cmd_arg arg;
161 arg.shade_tile = shade_tile;
162 return arg;
163 }
164
165 static INLINE const union lp_rast_cmd_arg
166 lp_rast_arg_triangle( const struct lp_rast_triangle *triangle )
167 {
168 union lp_rast_cmd_arg arg;
169 arg.triangle = triangle;
170 return arg;
171 }
172
173 static INLINE const union lp_rast_cmd_arg
174 lp_rast_arg_state( const struct lp_rast_state *state )
175 {
176 union lp_rast_cmd_arg arg;
177 arg.set_state = state;
178 return arg;
179 }
180
181 static INLINE const union lp_rast_cmd_arg
182 lp_rast_arg_null( void )
183 {
184 union lp_rast_cmd_arg arg;
185 arg.set_state = NULL;
186 return arg;
187 }
188
189
190
191 /**
192 * Binnable Commands.
193 * These get put into bins by the setup code and are called when
194 * the bins are executed.
195 */
196
197 void lp_rast_clear_color( struct lp_rasterizer *,
198 unsigned thread_index,
199 const union lp_rast_cmd_arg );
200
201 void lp_rast_clear_zstencil( struct lp_rasterizer *,
202 unsigned thread_index,
203 const union lp_rast_cmd_arg );
204
205 void lp_rast_load_color( struct lp_rasterizer *,
206 unsigned thread_index,
207 const union lp_rast_cmd_arg );
208
209 void lp_rast_load_zstencil( struct lp_rasterizer *,
210 unsigned thread_index,
211 const union lp_rast_cmd_arg );
212
213 void lp_rast_set_state( struct lp_rasterizer *,
214 unsigned thread_index,
215 const union lp_rast_cmd_arg );
216
217 void lp_rast_triangle( struct lp_rasterizer *,
218 unsigned thread_index,
219 const union lp_rast_cmd_arg );
220
221 void lp_rast_shade_tile( struct lp_rasterizer *,
222 unsigned thread_index,
223 const union lp_rast_cmd_arg );
224
225
226 #endif