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3 * Copyright 2009 VMware, Inc.
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24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
29 * The rast code is concerned with rasterization of command bins.
30 * Each screen tile has a bin associated with it. To render the
31 * scene we iterate over the tile bins and execute the commands
33 * We'll do that with multiple threads...
40 #include "pipe/p_compiler.h"
46 struct lp_scene_queue
;
51 /** For sub-pixel positioning */
53 #define FIXED_ONE (1<<FIXED_ORDER)
56 struct lp_rasterizer_task
;
60 * Rasterization state.
61 * Objects of this type are put into the shared data bin and pointed
62 * to by commands in the per-tile bins.
64 struct lp_rast_state
{
65 /* State for the shader. This also contains state which feeds into
66 * the fragment shader, such as blend color and alpha ref value.
68 struct lp_jit_context jit_context
;
70 /* The shader itself. Probably we also need to pass a pointer to
71 * the tile color/z/stencil data somehow:
72 * jit_function[0] skips the triangle in/out test code
73 * jit_function[1] does triangle in/out testing
75 lp_jit_frag_func jit_function
[2];
82 * Coefficients necessary to run the shader at a given location.
83 * First coefficient is position.
84 * These pointers point into the bin data buffer.
86 struct lp_rast_shader_inputs
{
91 /* edge/step info for 3 edges and 4x4 block of pixels */
92 PIPE_ALIGN_VAR(16) int step
[3][16];
97 * Rasterization information for a triangle known to be in this bin,
98 * plus inputs to run the shader:
99 * These fields are tile- and bin-independent.
100 * Objects of this type are put into the setup_context::data buffer.
102 struct lp_rast_triangle
{
103 /* one-pixel sized trivial accept offsets for each plane */
108 /* one-pixel sized trivial reject offsets for each plane */
113 /* y deltas for vertex pairs (in fixed pt) */
118 /* x deltas for vertex pairs (in fixed pt) */
123 /* edge function values at minx,miny ?? */
126 /* inputs for the shader */
127 PIPE_ALIGN_VAR(16) struct lp_rast_shader_inputs inputs
;
132 struct lp_rasterizer
*lp_rast_create( struct pipe_screen
*screen
,
133 struct lp_scene_queue
*empty
);
135 void lp_rast_destroy( struct lp_rasterizer
* );
137 unsigned lp_rast_get_num_threads( struct lp_rasterizer
* );
139 void lp_rasterize_scene( struct lp_rasterizer
*rast
,
140 struct lp_scene
*scene
,
141 const struct pipe_framebuffer_state
*fb
,
146 union lp_rast_cmd_arg
{
147 const struct lp_rast_shader_inputs
*shade_tile
;
148 const struct lp_rast_triangle
*triangle
;
149 const struct lp_rast_state
*set_state
;
150 uint8_t clear_color
[4];
151 unsigned clear_zstencil
;
152 struct lp_fence
*fence
;
156 /* Cast wrappers. Hopefully these compile to noops!
158 static INLINE
union lp_rast_cmd_arg
159 lp_rast_arg_inputs( const struct lp_rast_shader_inputs
*shade_tile
)
161 union lp_rast_cmd_arg arg
;
162 arg
.shade_tile
= shade_tile
;
166 static INLINE
union lp_rast_cmd_arg
167 lp_rast_arg_triangle( const struct lp_rast_triangle
*triangle
)
169 union lp_rast_cmd_arg arg
;
170 arg
.triangle
= triangle
;
174 static INLINE
union lp_rast_cmd_arg
175 lp_rast_arg_state( const struct lp_rast_state
*state
)
177 union lp_rast_cmd_arg arg
;
178 arg
.set_state
= state
;
182 static INLINE
union lp_rast_cmd_arg
183 lp_rast_arg_fence( struct lp_fence
*fence
)
185 union lp_rast_cmd_arg arg
;
191 static INLINE
union lp_rast_cmd_arg
192 lp_rast_arg_null( void )
194 union lp_rast_cmd_arg arg
;
195 arg
.set_state
= NULL
;
203 * These get put into bins by the setup code and are called when
204 * the bins are executed.
207 void lp_rast_clear_color( struct lp_rasterizer_task
*,
208 const union lp_rast_cmd_arg
);
210 void lp_rast_clear_zstencil( struct lp_rasterizer_task
*,
211 const union lp_rast_cmd_arg
);
213 void lp_rast_load_color( struct lp_rasterizer_task
*,
214 const union lp_rast_cmd_arg
);
216 void lp_rast_set_state( struct lp_rasterizer_task
*,
217 const union lp_rast_cmd_arg
);
219 void lp_rast_triangle( struct lp_rasterizer_task
*,
220 const union lp_rast_cmd_arg
);
222 void lp_rast_shade_tile( struct lp_rasterizer_task
*,
223 const union lp_rast_cmd_arg
);
225 void lp_rast_fence( struct lp_rasterizer_task
*,
226 const union lp_rast_cmd_arg
);