1ed27001914f8148e4cfc840e711e2bd66467774
[mesa.git] / src / gallium / drivers / llvmpipe / lp_rast.h
1 /**************************************************************************
2 *
3 * Copyright 2009 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /**
29 * The rast code is concerned with rasterization of command bins.
30 * Each screen tile has a bin associated with it. To render the
31 * scene we iterate over the tile bins and execute the commands
32 * in each bin.
33 * We'll do that with multiple threads...
34 */
35
36
37 #ifndef LP_RAST_H
38 #define LP_RAST_H
39
40 #include "pipe/p_compiler.h"
41 #include "lp_jit.h"
42
43
44 struct lp_rasterizer;
45 struct lp_scene;
46 struct lp_scene_queue;
47 struct lp_fence;
48 struct cmd_bin;
49 struct pipe_screen;
50
51 /** For sub-pixel positioning */
52 #define FIXED_ORDER 4
53 #define FIXED_ONE (1<<FIXED_ORDER)
54
55
56 struct lp_rasterizer_task;
57
58
59 /**
60 * Rasterization state.
61 * Objects of this type are put into the shared data bin and pointed
62 * to by commands in the per-tile bins.
63 */
64 struct lp_rast_state {
65 /* State for the shader. This also contains state which feeds into
66 * the fragment shader, such as blend color and alpha ref value.
67 */
68 struct lp_jit_context jit_context;
69
70 /* The shader itself. Probably we also need to pass a pointer to
71 * the tile color/z/stencil data somehow:
72 * jit_function[0] skips the triangle in/out test code
73 * jit_function[1] does triangle in/out testing
74 */
75 lp_jit_frag_func jit_function[2];
76
77 boolean opaque;
78 };
79
80
81 /**
82 * Coefficients necessary to run the shader at a given location.
83 * First coefficient is position.
84 * These pointers point into the bin data buffer.
85 */
86 struct lp_rast_shader_inputs {
87 float (*a0)[4];
88 float (*dadx)[4];
89 float (*dady)[4];
90
91 /* edge/step info for 3 edges and 4x4 block of pixels */
92 PIPE_ALIGN_VAR(16) int step[3][16];
93 };
94
95
96 /**
97 * Rasterization information for a triangle known to be in this bin,
98 * plus inputs to run the shader:
99 * These fields are tile- and bin-independent.
100 * Objects of this type are put into the setup_context::data buffer.
101 */
102 struct lp_rast_triangle {
103 /* one-pixel sized trivial accept offsets for each plane */
104 int ei1;
105 int ei2;
106 int ei3;
107
108 /* one-pixel sized trivial reject offsets for each plane */
109 int eo1;
110 int eo2;
111 int eo3;
112
113 /* y deltas for vertex pairs (in fixed pt) */
114 int dy12;
115 int dy23;
116 int dy31;
117
118 /* x deltas for vertex pairs (in fixed pt) */
119 int dx12;
120 int dx23;
121 int dx31;
122
123 /* edge function values at minx,miny ?? */
124 int c1, c2, c3;
125
126 /* inputs for the shader */
127 PIPE_ALIGN_VAR(16) struct lp_rast_shader_inputs inputs;
128 };
129
130
131
132 struct lp_rasterizer *lp_rast_create( struct pipe_screen *screen,
133 struct lp_scene_queue *empty );
134
135 void lp_rast_destroy( struct lp_rasterizer * );
136
137 unsigned lp_rast_get_num_threads( struct lp_rasterizer * );
138
139 void lp_rasterize_scene( struct lp_rasterizer *rast,
140 struct lp_scene *scene,
141 const struct pipe_framebuffer_state *fb,
142 bool write_depth );
143
144
145
146 union lp_rast_cmd_arg {
147 const struct lp_rast_shader_inputs *shade_tile;
148 const struct lp_rast_triangle *triangle;
149 const struct lp_rast_state *set_state;
150 uint8_t clear_color[4];
151 unsigned clear_zstencil;
152 struct lp_fence *fence;
153 };
154
155
156 /* Cast wrappers. Hopefully these compile to noops!
157 */
158 static INLINE union lp_rast_cmd_arg
159 lp_rast_arg_inputs( const struct lp_rast_shader_inputs *shade_tile )
160 {
161 union lp_rast_cmd_arg arg;
162 arg.shade_tile = shade_tile;
163 return arg;
164 }
165
166 static INLINE union lp_rast_cmd_arg
167 lp_rast_arg_triangle( const struct lp_rast_triangle *triangle )
168 {
169 union lp_rast_cmd_arg arg;
170 arg.triangle = triangle;
171 return arg;
172 }
173
174 static INLINE union lp_rast_cmd_arg
175 lp_rast_arg_state( const struct lp_rast_state *state )
176 {
177 union lp_rast_cmd_arg arg;
178 arg.set_state = state;
179 return arg;
180 }
181
182 static INLINE union lp_rast_cmd_arg
183 lp_rast_arg_fence( struct lp_fence *fence )
184 {
185 union lp_rast_cmd_arg arg;
186 arg.fence = fence;
187 return arg;
188 }
189
190
191 static INLINE union lp_rast_cmd_arg
192 lp_rast_arg_null( void )
193 {
194 union lp_rast_cmd_arg arg;
195 arg.set_state = NULL;
196 return arg;
197 }
198
199
200
201 /**
202 * Binnable Commands.
203 * These get put into bins by the setup code and are called when
204 * the bins are executed.
205 */
206
207 void lp_rast_clear_color( struct lp_rasterizer_task *,
208 const union lp_rast_cmd_arg );
209
210 void lp_rast_clear_zstencil( struct lp_rasterizer_task *,
211 const union lp_rast_cmd_arg );
212
213 void lp_rast_load_color( struct lp_rasterizer_task *,
214 const union lp_rast_cmd_arg );
215
216 void lp_rast_set_state( struct lp_rasterizer_task *,
217 const union lp_rast_cmd_arg );
218
219 void lp_rast_triangle( struct lp_rasterizer_task *,
220 const union lp_rast_cmd_arg );
221
222 void lp_rast_shade_tile( struct lp_rasterizer_task *,
223 const union lp_rast_cmd_arg );
224
225 void lp_rast_fence( struct lp_rasterizer_task *,
226 const union lp_rast_cmd_arg );
227
228 #endif