1 /**************************************************************************
3 * Copyright 2009 VMware, Inc.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
31 #include "pipe/p_compiler.h"
34 /* Initially create and program a single rasterizer directly. Later
35 * will want multiple of these, one or two per core. At that stage
36 * will probably pass command buffers into the rasterizers rather than
37 * individual function calls like this.
43 #define FIXED_ONE (1<<FIXED_ORDER)
45 #define TILESIZE (1<<TILE_ORDER)
48 struct lp_rast_state
{
49 /* State for the shader:
51 struct lp_jit_context jit_context
;
53 /* The shader itself. Probably we also need to pass a pointer to
54 * the tile color/z/stencil data somehow:
56 lp_jit_frag_func jit_function
;
60 /* Coefficients necessary to run the shader at a given location:
62 struct lp_rast_shader_inputs
{
64 /* Current rasterizer state:
66 const struct lp_rast_state
*state
;
68 /* Attribute interpolation:
70 * First coefficient is position.
72 * FIXME: reduce memory waste!
74 float a0
[1 + PIPE_MAX_SHADER_INPUTS
][4];
75 float dadx
[1 + PIPE_MAX_SHADER_INPUTS
][4];
76 float dady
[1 + PIPE_MAX_SHADER_INPUTS
][4];
80 /* Rasterization information for a triangle known to be in this bin,
81 * plus inputs to run the shader:
83 struct lp_rast_triangle
{
89 /* one-pixel sized trivial accept offsets for each plane */
94 /* one-pixel sized trivial reject offsets for each plane */
99 /* y deltas for vertex pairs */
104 /* x deltas for vertex pairs */
109 /* edge function values at minx,miny ?? */
114 /* XXX: this is only used inside lp_setup_tri.c, don't really
119 /* inputs for the shader */
120 struct lp_rast_shader_inputs inputs
;
125 struct lp_rasterizer
*lp_rast_create( struct pipe_screen
*screen
);
127 boolean
lp_rast_begin( struct lp_rasterizer
*rast
,
128 struct pipe_surface
*cbuf
,
129 struct pipe_surface
*zsbuf
,
131 boolean write_zstencil
,
135 void lp_rast_end( struct lp_rasterizer
* );
137 /* Begining of each tile:
139 void lp_rast_start_tile( struct lp_rasterizer
*,
145 union lp_rast_cmd_arg
{
146 const struct lp_rast_shader_inputs
*shade_tile
;
147 const struct lp_rast_triangle
*triangle
;
148 const struct lp_rast_state
*set_state
;
149 uint8_t clear_color
[4];
150 unsigned clear_zstencil
;
153 /* Cast wrappers. Hopefully these compile to noops!
155 static INLINE
const union lp_rast_cmd_arg
156 lp_rast_arg_inputs( const struct lp_rast_shader_inputs
*shade_tile
)
158 union lp_rast_cmd_arg arg
;
159 arg
.shade_tile
= shade_tile
;
163 static INLINE
const union lp_rast_cmd_arg
164 lp_rast_arg_triangle( const struct lp_rast_triangle
*triangle
)
166 union lp_rast_cmd_arg arg
;
167 arg
.triangle
= triangle
;
171 static INLINE
const union lp_rast_cmd_arg
172 lp_rast_arg_state( const struct lp_rast_state
*state
)
174 union lp_rast_cmd_arg arg
;
175 arg
.set_state
= state
;
179 static INLINE
const union lp_rast_cmd_arg
180 lp_rast_arg_null( void )
182 union lp_rast_cmd_arg arg
;
183 arg
.set_state
= NULL
;
191 /* Binnable Commands:
193 void lp_rast_clear_color( struct lp_rasterizer
*,
194 const union lp_rast_cmd_arg
);
196 void lp_rast_clear_zstencil( struct lp_rasterizer
*,
197 const union lp_rast_cmd_arg
);
199 void lp_rast_load_color( struct lp_rasterizer
*,
200 const union lp_rast_cmd_arg
);
202 void lp_rast_load_zstencil( struct lp_rasterizer
*,
203 const union lp_rast_cmd_arg
);
205 void lp_rast_set_state( struct lp_rasterizer
*,
206 const union lp_rast_cmd_arg
);
208 void lp_rast_triangle( struct lp_rasterizer
*,
209 const union lp_rast_cmd_arg
);
211 void lp_rast_shade_tile( struct lp_rasterizer
*,
212 const union lp_rast_cmd_arg
);
218 void lp_rast_end_tile( struct lp_rasterizer
*rast
);
222 void lp_rast_destroy( struct lp_rasterizer
* );