97250071199905b8f7c7993b5a02454213116df5
[mesa.git] / src / gallium / drivers / llvmpipe / lp_rast.h
1 /**************************************************************************
2 *
3 * Copyright 2009 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #ifndef LP_RAST_H
29 #define LP_RAST_H
30
31 #include "pipe/p_compiler.h"
32 #include "lp_jit.h"
33
34 /* Initially create and program a single rasterizer directly. Later
35 * will want multiple of these, one or two per core. At that stage
36 * will probably pass command buffers into the rasterizers rather than
37 * individual function calls like this.
38 */
39 struct lp_rasterizer;
40 struct pipe_screen;
41
42 #define FIXED_ORDER 4
43 #define FIXED_ONE (1<<FIXED_ORDER)
44 #define TILE_ORDER 6
45 #define TILESIZE (1<<TILE_ORDER)
46
47
48 struct lp_rast_state {
49 /* State for the shader:
50 */
51 struct lp_jit_context jit_context;
52
53 /* The shader itself. Probably we also need to pass a pointer to
54 * the tile color/z/stencil data somehow:
55 */
56 lp_jit_frag_func jit_function;
57
58 };
59
60 /* Coefficients necessary to run the shader at a given location:
61 */
62 struct lp_rast_shader_inputs {
63
64 /* Current rasterizer state:
65 */
66 const struct lp_rast_state *state;
67
68 /* Attribute interpolation:
69 *
70 * First coefficient is position.
71 *
72 * FIXME: reduce memory waste!
73 */
74 float a0[1 + PIPE_MAX_SHADER_INPUTS][4];
75 float dadx[1 + PIPE_MAX_SHADER_INPUTS][4];
76 float dady[1 + PIPE_MAX_SHADER_INPUTS][4];
77 };
78
79
80 /* Rasterization information for a triangle known to be in this bin,
81 * plus inputs to run the shader:
82 */
83 struct lp_rast_triangle {
84 int minx;
85 int maxx;
86 int miny;
87 int maxy;
88
89 /* one-pixel sized trivial accept offsets for each plane */
90 int ei1;
91 int ei2;
92 int ei3;
93
94 /* one-pixel sized trivial reject offsets for each plane */
95 int eo1;
96 int eo2;
97 int eo3;
98
99 /* y deltas for vertex pairs */
100 int dy12;
101 int dy23;
102 int dy31;
103
104 /* x deltas for vertex pairs */
105 int dx12;
106 int dx23;
107 int dx31;
108
109 /* edge function values at minx,miny ?? */
110 int c1;
111 int c2;
112 int c3;
113
114 /* XXX: this is only used inside lp_setup_tri.c, don't really
115 * need it here:
116 */
117 float oneoverarea;
118
119 /* inputs for the shader */
120 struct lp_rast_shader_inputs inputs;
121 };
122
123
124
125 struct lp_rasterizer *lp_rast_create( struct pipe_screen *screen );
126
127 boolean lp_rast_begin( struct lp_rasterizer *rast,
128 struct pipe_surface *cbuf,
129 struct pipe_surface *zsbuf,
130 boolean write_color,
131 boolean write_zstencil,
132 unsigned width,
133 unsigned height );
134
135 void lp_rast_end( struct lp_rasterizer * );
136
137 /* Begining of each tile:
138 */
139 void lp_rast_start_tile( struct lp_rasterizer *,
140 unsigned x,
141 unsigned y );
142
143
144
145 union lp_rast_cmd_arg {
146 const struct lp_rast_shader_inputs *shade_tile;
147 const struct lp_rast_triangle *triangle;
148 const struct lp_rast_state *set_state;
149 uint8_t clear_color[4];
150 unsigned clear_zstencil;
151 };
152
153 /* Cast wrappers. Hopefully these compile to noops!
154 */
155 static INLINE const union lp_rast_cmd_arg
156 lp_rast_arg_inputs( const struct lp_rast_shader_inputs *shade_tile )
157 {
158 union lp_rast_cmd_arg arg;
159 arg.shade_tile = shade_tile;
160 return arg;
161 }
162
163 static INLINE const union lp_rast_cmd_arg
164 lp_rast_arg_triangle( const struct lp_rast_triangle *triangle )
165 {
166 union lp_rast_cmd_arg arg;
167 arg.triangle = triangle;
168 return arg;
169 }
170
171 static INLINE const union lp_rast_cmd_arg
172 lp_rast_arg_state( const struct lp_rast_state *state )
173 {
174 union lp_rast_cmd_arg arg;
175 arg.set_state = state;
176 return arg;
177 }
178
179 static INLINE const union lp_rast_cmd_arg
180 lp_rast_arg_null( void )
181 {
182 union lp_rast_cmd_arg arg;
183 arg.set_state = NULL;
184 return arg;
185 }
186
187
188
189
190
191 /* Binnable Commands:
192 */
193 void lp_rast_clear_color( struct lp_rasterizer *,
194 const union lp_rast_cmd_arg );
195
196 void lp_rast_clear_zstencil( struct lp_rasterizer *,
197 const union lp_rast_cmd_arg );
198
199 void lp_rast_load_color( struct lp_rasterizer *,
200 const union lp_rast_cmd_arg );
201
202 void lp_rast_load_zstencil( struct lp_rasterizer *,
203 const union lp_rast_cmd_arg );
204
205 void lp_rast_set_state( struct lp_rasterizer *,
206 const union lp_rast_cmd_arg );
207
208 void lp_rast_triangle( struct lp_rasterizer *,
209 const union lp_rast_cmd_arg );
210
211 void lp_rast_shade_tile( struct lp_rasterizer *,
212 const union lp_rast_cmd_arg );
213
214
215 /* End of tile:
216 */
217
218 void lp_rast_end_tile( struct lp_rasterizer *rast );
219
220 /* Shutdown:
221 */
222 void lp_rast_destroy( struct lp_rasterizer * );
223
224
225 #endif