1 /**************************************************************************
3 * Copyright 2009 VMware, Inc.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
31 #include "pipe/p_compiler.h"
34 /* Initially create and program a single rasterizer directly. Later
35 * will want multiple of these, one or two per core. At that stage
36 * will probably pass command buffers into the rasterizers rather than
37 * individual function calls like this.
43 #define FIXED_ONE (1<<FIXED_ORDER)
46 struct lp_rast_state
{
47 /* State for the shader:
49 struct lp_jit_context jit_context
;
51 /* The shader itself. Probably we also need to pass a pointer to
52 * the tile color/z/stencil data somehow:
54 lp_jit_frag_func jit_function
;
58 /* Coefficients necessary to run the shader at a given location:
60 struct lp_rast_shader_inputs
{
62 /* Current rasterizer state:
64 const struct lp_rast_state
*state
;
66 /* Attribute interpolation:
68 * First coefficient is position.
70 * FIXME: reduce memory waste!
72 float a0
[1 + PIPE_MAX_SHADER_INPUTS
][4];
73 float dadx
[1 + PIPE_MAX_SHADER_INPUTS
][4];
74 float dady
[1 + PIPE_MAX_SHADER_INPUTS
][4];
79 * Rasterization information for a triangle known to be in this bin,
80 * plus inputs to run the shader:
81 * These fields are tile- and bin-independent.
82 * Objects of this type are put into the setup_context::data buffer.
84 struct lp_rast_triangle
{
85 /* bounding box of tri (in pixels) */
91 /* one-pixel sized trivial accept offsets for each plane */
96 /* one-pixel sized trivial reject offsets for each plane */
101 /* y deltas for vertex pairs (in fixed pt) */
106 /* x deltas for vertex pairs (in fixed pt) */
111 /* edge function values at minx,miny ?? */
118 /* XXX: this is only used inside lp_setup_tri.c, don't really
123 /* inputs for the shader */
124 struct lp_rast_shader_inputs inputs
;
129 struct lp_rasterizer
*lp_rast_create( struct pipe_screen
*screen
);
131 boolean
lp_rast_begin( struct lp_rasterizer
*rast
,
132 struct pipe_surface
*cbuf
,
133 struct pipe_surface
*zsbuf
,
135 boolean write_zstencil
,
139 void lp_rast_end( struct lp_rasterizer
* );
141 /* Begining of each tile:
143 void lp_rast_start_tile( struct lp_rasterizer
*,
149 union lp_rast_cmd_arg
{
150 const struct lp_rast_shader_inputs
*shade_tile
;
151 const struct lp_rast_triangle
*triangle
;
152 const struct lp_rast_state
*set_state
;
153 uint8_t clear_color
[4];
154 unsigned clear_zstencil
;
157 /* Cast wrappers. Hopefully these compile to noops!
159 static INLINE
const union lp_rast_cmd_arg
160 lp_rast_arg_inputs( const struct lp_rast_shader_inputs
*shade_tile
)
162 union lp_rast_cmd_arg arg
;
163 arg
.shade_tile
= shade_tile
;
167 static INLINE
const union lp_rast_cmd_arg
168 lp_rast_arg_triangle( const struct lp_rast_triangle
*triangle
)
170 union lp_rast_cmd_arg arg
;
171 arg
.triangle
= triangle
;
175 static INLINE
const union lp_rast_cmd_arg
176 lp_rast_arg_state( const struct lp_rast_state
*state
)
178 union lp_rast_cmd_arg arg
;
179 arg
.set_state
= state
;
183 static INLINE
const union lp_rast_cmd_arg
184 lp_rast_arg_null( void )
186 union lp_rast_cmd_arg arg
;
187 arg
.set_state
= NULL
;
195 /* Binnable Commands:
197 void lp_rast_clear_color( struct lp_rasterizer
*,
198 const union lp_rast_cmd_arg
);
200 void lp_rast_clear_zstencil( struct lp_rasterizer
*,
201 const union lp_rast_cmd_arg
);
203 void lp_rast_load_color( struct lp_rasterizer
*,
204 const union lp_rast_cmd_arg
);
206 void lp_rast_load_zstencil( struct lp_rasterizer
*,
207 const union lp_rast_cmd_arg
);
209 void lp_rast_set_state( struct lp_rasterizer
*,
210 const union lp_rast_cmd_arg
);
212 void lp_rast_triangle( struct lp_rasterizer
*,
213 const union lp_rast_cmd_arg
);
215 void lp_rast_shade_tile( struct lp_rasterizer
*,
216 const union lp_rast_cmd_arg
);
222 void lp_rast_end_tile( struct lp_rasterizer
*rast
);
226 void lp_rast_destroy( struct lp_rasterizer
* );