llvmpipe: added lp_rast_fence() bin function
[mesa.git] / src / gallium / drivers / llvmpipe / lp_rast.h
1 /**************************************************************************
2 *
3 * Copyright 2009 VMware, Inc.
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27
28 /**
29 * The rast code is concerned with rasterization of command bins.
30 * Each screen tile has a bin associated with it. To render the
31 * scene we iterate over the tile bins and execute the commands
32 * in each bin.
33 * We'll do that with multiple threads...
34 */
35
36
37 #ifndef LP_RAST_H
38 #define LP_RAST_H
39
40 #include "pipe/p_compiler.h"
41 #include "lp_jit.h"
42
43
44 struct lp_rasterizer;
45 struct lp_bins;
46 struct lp_bins_queue;
47 struct lp_fence;
48 struct cmd_bin;
49 struct pipe_screen;
50
51 /** For sub-pixel positioning */
52 #define FIXED_ORDER 4
53 #define FIXED_ONE (1<<FIXED_ORDER)
54
55
56 /**
57 * Rasterization state.
58 * Objects of this type are put into the shared data bin and pointed
59 * to by commands in the per-tile bins.
60 */
61 struct lp_rast_state {
62 /* State for the shader. This also contains state which feeds into
63 * the fragment shader, such as blend color and alpha ref value.
64 */
65 struct lp_jit_context jit_context;
66
67 /* The shader itself. Probably we also need to pass a pointer to
68 * the tile color/z/stencil data somehow:
69 */
70 lp_jit_frag_func jit_function;
71 };
72
73
74 /**
75 * Coefficients necessary to run the shader at a given location.
76 * First coefficient is position.
77 * These pointers point into the bin data buffer.
78 */
79 struct lp_rast_shader_inputs {
80 float (*a0)[4];
81 float (*dadx)[4];
82 float (*dady)[4];
83 };
84
85
86 /**
87 * Rasterization information for a triangle known to be in this bin,
88 * plus inputs to run the shader:
89 * These fields are tile- and bin-independent.
90 * Objects of this type are put into the setup_context::data buffer.
91 */
92 struct lp_rast_triangle {
93 /* bounding box of tri (in pixels) */
94 int minx;
95 int maxx;
96 int miny;
97 int maxy;
98
99 /* one-pixel sized trivial accept offsets for each plane */
100 int ei1;
101 int ei2;
102 int ei3;
103
104 /* one-pixel sized trivial reject offsets for each plane */
105 int eo1;
106 int eo2;
107 int eo3;
108
109 /* y deltas for vertex pairs (in fixed pt) */
110 int dy12;
111 int dy23;
112 int dy31;
113
114 /* x deltas for vertex pairs (in fixed pt) */
115 int dx12;
116 int dx23;
117 int dx31;
118
119 /* edge function values at minx,miny ?? */
120 int c1;
121 int c2;
122 int c3;
123
124 int step[3][16];
125
126 /* inputs for the shader */
127 struct lp_rast_shader_inputs inputs;
128 };
129
130
131
132 struct lp_rasterizer *lp_rast_create( struct pipe_screen *screen,
133 struct lp_bins_queue *empty );
134
135 void lp_rast_destroy( struct lp_rasterizer * );
136
137 unsigned lp_rast_get_num_threads( struct lp_rasterizer * );
138
139 void lp_rasterize_bins( struct lp_rasterizer *rast,
140 struct lp_bins *bins,
141 const struct pipe_framebuffer_state *fb,
142 bool write_depth );
143
144
145
146 union lp_rast_cmd_arg {
147 const struct lp_rast_shader_inputs *shade_tile;
148 const struct lp_rast_triangle *triangle;
149 const struct lp_rast_state *set_state;
150 uint8_t clear_color[4];
151 unsigned clear_zstencil;
152 struct lp_fence *fence;
153 };
154
155
156 /* Cast wrappers. Hopefully these compile to noops!
157 */
158 static INLINE const union lp_rast_cmd_arg
159 lp_rast_arg_inputs( const struct lp_rast_shader_inputs *shade_tile )
160 {
161 union lp_rast_cmd_arg arg;
162 arg.shade_tile = shade_tile;
163 return arg;
164 }
165
166 static INLINE const union lp_rast_cmd_arg
167 lp_rast_arg_triangle( const struct lp_rast_triangle *triangle )
168 {
169 union lp_rast_cmd_arg arg;
170 arg.triangle = triangle;
171 return arg;
172 }
173
174 static INLINE const union lp_rast_cmd_arg
175 lp_rast_arg_state( const struct lp_rast_state *state )
176 {
177 union lp_rast_cmd_arg arg;
178 arg.set_state = state;
179 return arg;
180 }
181
182 static INLINE const union lp_rast_cmd_arg
183 lp_rast_arg_fence( struct lp_fence *fence )
184 {
185 union lp_rast_cmd_arg arg;
186 arg.fence = fence;
187 return arg;
188 }
189
190
191 static INLINE const union lp_rast_cmd_arg
192 lp_rast_arg_null( void )
193 {
194 union lp_rast_cmd_arg arg;
195 arg.set_state = NULL;
196 return arg;
197 }
198
199
200
201 /**
202 * Binnable Commands.
203 * These get put into bins by the setup code and are called when
204 * the bins are executed.
205 */
206
207 void lp_rast_clear_color( struct lp_rasterizer *,
208 unsigned thread_index,
209 const union lp_rast_cmd_arg );
210
211 void lp_rast_clear_zstencil( struct lp_rasterizer *,
212 unsigned thread_index,
213 const union lp_rast_cmd_arg );
214
215 void lp_rast_load_color( struct lp_rasterizer *,
216 unsigned thread_index,
217 const union lp_rast_cmd_arg );
218
219 void lp_rast_load_zstencil( struct lp_rasterizer *,
220 unsigned thread_index,
221 const union lp_rast_cmd_arg );
222
223 void lp_rast_set_state( struct lp_rasterizer *,
224 unsigned thread_index,
225 const union lp_rast_cmd_arg );
226
227 void lp_rast_triangle( struct lp_rasterizer *,
228 unsigned thread_index,
229 const union lp_rast_cmd_arg );
230
231 void lp_rast_shade_tile( struct lp_rasterizer *,
232 unsigned thread_index,
233 const union lp_rast_cmd_arg );
234
235 void lp_rast_fence( struct lp_rasterizer *,
236 unsigned thread_index,
237 const union lp_rast_cmd_arg );
238
239 #endif