c55b97a9d13af4a53eaec02e611f8221e38923af
[mesa.git] / src / gallium / drivers / llvmpipe / lp_rast.h
1 /**************************************************************************
2 *
3 * Copyright 2009 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /**
29 * The rast code is concerned with rasterization of command bins.
30 * Each screen tile has a bin associated with it. To render the
31 * scene we iterate over the tile bins and execute the commands
32 * in each bin.
33 * We'll do that with multiple threads...
34 */
35
36
37 #ifndef LP_RAST_H
38 #define LP_RAST_H
39
40 #include "pipe/p_compiler.h"
41 #include "lp_jit.h"
42
43
44 struct lp_rasterizer;
45 struct lp_scene;
46 struct lp_fence;
47 struct cmd_bin;
48
49 /** For sub-pixel positioning */
50 #define FIXED_ORDER 4
51 #define FIXED_ONE (1<<FIXED_ORDER)
52
53
54 struct lp_rasterizer_task;
55
56
57 /**
58 * Rasterization state.
59 * Objects of this type are put into the shared data bin and pointed
60 * to by commands in the per-tile bins.
61 */
62 struct lp_rast_state {
63 /* State for the shader. This also contains state which feeds into
64 * the fragment shader, such as blend color and alpha ref value.
65 */
66 struct lp_jit_context jit_context;
67
68 /* The shader itself. Probably we also need to pass a pointer to
69 * the tile color/z/stencil data somehow
70 */
71 struct lp_fragment_shader_variant *variant;
72 };
73
74
75 /**
76 * Coefficients necessary to run the shader at a given location.
77 * First coefficient is position.
78 * These pointers point into the bin data buffer.
79 */
80 struct lp_rast_shader_inputs {
81 float facing; /** Positive for front-facing, negative for back-facing */
82 unsigned disable:1; /** Partially binned, disable this command */
83 unsigned opaque:1; /** Is opaque */
84
85 float (*a0)[4];
86 float (*dadx)[4];
87 float (*dady)[4];
88
89 const struct lp_rast_state *state;
90 };
91
92
93 struct lp_rast_plane {
94 /* one-pixel sized trivial accept offsets for each plane */
95 int ei;
96
97 /* one-pixel sized trivial reject offsets for each plane */
98 int eo;
99
100 /* edge function values at minx,miny ?? */
101 int c;
102
103 int dcdx;
104 int dcdy;
105 };
106
107 /**
108 * Rasterization information for a triangle known to be in this bin,
109 * plus inputs to run the shader:
110 * These fields are tile- and bin-independent.
111 * Objects of this type are put into the lp_setup_context::data buffer.
112 */
113 struct lp_rast_triangle {
114 /* inputs for the shader */
115 struct lp_rast_shader_inputs inputs;
116
117 #ifdef DEBUG
118 float v[3][2];
119 #endif
120
121 struct lp_rast_plane plane[8]; /* NOTE: may allocate fewer planes */
122 };
123
124
125
126 struct lp_rasterizer *
127 lp_rast_create( unsigned num_threads );
128
129 void
130 lp_rast_destroy( struct lp_rasterizer * );
131
132 unsigned
133 lp_rast_get_num_threads( struct lp_rasterizer * );
134
135 void
136 lp_rast_queue_scene( struct lp_rasterizer *rast,
137 struct lp_scene *scene );
138
139 void
140 lp_rast_finish( struct lp_rasterizer *rast );
141
142
143 union lp_rast_cmd_arg {
144 const struct lp_rast_shader_inputs *shade_tile;
145 struct {
146 const struct lp_rast_triangle *tri;
147 unsigned plane_mask;
148 } triangle;
149 const struct lp_rast_state *set_state;
150 uint8_t clear_color[4];
151 struct {
152 unsigned value;
153 unsigned mask;
154 } clear_zstencil;
155 struct lp_fence *fence;
156 struct llvmpipe_query *query_obj;
157 };
158
159
160 /* Cast wrappers. Hopefully these compile to noops!
161 */
162 static INLINE union lp_rast_cmd_arg
163 lp_rast_arg_inputs( const struct lp_rast_shader_inputs *shade_tile )
164 {
165 union lp_rast_cmd_arg arg;
166 arg.shade_tile = shade_tile;
167 return arg;
168 }
169
170 static INLINE union lp_rast_cmd_arg
171 lp_rast_arg_triangle( const struct lp_rast_triangle *triangle,
172 unsigned plane_mask)
173 {
174 union lp_rast_cmd_arg arg;
175 arg.triangle.tri = triangle;
176 arg.triangle.plane_mask = plane_mask;
177 return arg;
178 }
179
180 static INLINE union lp_rast_cmd_arg
181 lp_rast_arg_state( const struct lp_rast_state *state )
182 {
183 union lp_rast_cmd_arg arg;
184 arg.set_state = state;
185 return arg;
186 }
187
188 static INLINE union lp_rast_cmd_arg
189 lp_rast_arg_fence( struct lp_fence *fence )
190 {
191 union lp_rast_cmd_arg arg;
192 arg.fence = fence;
193 return arg;
194 }
195
196
197 static INLINE union lp_rast_cmd_arg
198 lp_rast_arg_clearzs( unsigned value, unsigned mask )
199 {
200 union lp_rast_cmd_arg arg;
201 arg.clear_zstencil.value = value;
202 arg.clear_zstencil.mask = mask;
203 return arg;
204 }
205
206
207 static INLINE union lp_rast_cmd_arg
208 lp_rast_arg_query( struct llvmpipe_query *pq )
209 {
210 union lp_rast_cmd_arg arg;
211 arg.query_obj = pq;
212 return arg;
213 }
214
215 static INLINE union lp_rast_cmd_arg
216 lp_rast_arg_null( void )
217 {
218 union lp_rast_cmd_arg arg;
219 arg.set_state = NULL;
220 return arg;
221 }
222
223
224 /**
225 * Binnable Commands.
226 * These get put into bins by the setup code and are called when
227 * the bins are executed.
228 */
229 #define LP_RAST_OP_CLEAR_COLOR 0x0
230 #define LP_RAST_OP_CLEAR_ZSTENCIL 0x1
231 #define LP_RAST_OP_TRIANGLE_1 0x2
232 #define LP_RAST_OP_TRIANGLE_2 0x3
233 #define LP_RAST_OP_TRIANGLE_3 0x4
234 #define LP_RAST_OP_TRIANGLE_4 0x5
235 #define LP_RAST_OP_TRIANGLE_5 0x6
236 #define LP_RAST_OP_TRIANGLE_6 0x7
237 #define LP_RAST_OP_TRIANGLE_7 0x8
238 #define LP_RAST_OP_TRIANGLE_8 0x9
239 #define LP_RAST_OP_TRIANGLE_3_4 0xa
240 #define LP_RAST_OP_TRIANGLE_3_16 0xb
241 #define LP_RAST_OP_SHADE_TILE 0xc
242 #define LP_RAST_OP_SHADE_TILE_OPAQUE 0xd
243 #define LP_RAST_OP_BEGIN_QUERY 0xe
244 #define LP_RAST_OP_END_QUERY 0xf
245
246 #define LP_RAST_OP_MAX 0x10
247 #define LP_RAST_OP_MASK 0xff
248
249 void
250 lp_debug_bins( struct lp_scene *scene );
251 void
252 lp_debug_draw_bins_by_cmd_length( struct lp_scene *scene );
253 void
254 lp_debug_draw_bins_by_coverage( struct lp_scene *scene );
255
256
257 #endif