d6e53f31aa1e8c3cf0752bab9028004d0417ce8a
[mesa.git] / src / gallium / drivers / llvmpipe / lp_rast.h
1 /**************************************************************************
2 *
3 * Copyright 2009 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /**
29 * The rast code is concerned with rasterization of command bins.
30 * Each screen tile has a bin associated with it. To render the
31 * scene we iterate over the tile bins and execute the commands
32 * in each bin.
33 * We'll do that with multiple threads...
34 */
35
36
37 #ifndef LP_RAST_H
38 #define LP_RAST_H
39
40 #include "pipe/p_compiler.h"
41 #include "lp_jit.h"
42
43
44 struct lp_rasterizer;
45 struct lp_scene;
46 struct lp_fence;
47 struct cmd_bin;
48
49 /** For sub-pixel positioning */
50 #define FIXED_ORDER 4
51 #define FIXED_ONE (1<<FIXED_ORDER)
52
53
54 struct lp_rasterizer_task;
55
56
57 /**
58 * Rasterization state.
59 * Objects of this type are put into the shared data bin and pointed
60 * to by commands in the per-tile bins.
61 */
62 struct lp_rast_state {
63 /* State for the shader. This also contains state which feeds into
64 * the fragment shader, such as blend color and alpha ref value.
65 */
66 struct lp_jit_context jit_context;
67
68 /* The shader itself. Probably we also need to pass a pointer to
69 * the tile color/z/stencil data somehow
70 */
71 struct lp_fragment_shader_variant *variant;
72 };
73
74
75 /**
76 * Coefficients necessary to run the shader at a given location.
77 * First coefficient is position.
78 * These pointers point into the bin data buffer.
79 */
80 struct lp_rast_shader_inputs {
81 float facing; /** Positive for front-facing, negative for back-facing */
82 boolean opaque:1; /** Is opaque */
83
84 float (*a0)[4];
85 float (*dadx)[4];
86 float (*dady)[4];
87
88 const struct lp_rast_state *state;
89 };
90
91
92 struct lp_rast_plane {
93 /* one-pixel sized trivial accept offsets for each plane */
94 int ei;
95
96 /* one-pixel sized trivial reject offsets for each plane */
97 int eo;
98
99 /* edge function values at minx,miny ?? */
100 int c;
101
102 int dcdx;
103 int dcdy;
104 };
105
106 /**
107 * Rasterization information for a triangle known to be in this bin,
108 * plus inputs to run the shader:
109 * These fields are tile- and bin-independent.
110 * Objects of this type are put into the lp_setup_context::data buffer.
111 */
112 struct lp_rast_triangle {
113 /* inputs for the shader */
114 struct lp_rast_shader_inputs inputs;
115
116 #ifdef DEBUG
117 float v[3][2];
118 #endif
119
120 struct lp_rast_plane plane[8]; /* NOTE: may allocate fewer planes */
121 };
122
123
124
125 struct lp_rasterizer *
126 lp_rast_create( unsigned num_threads );
127
128 void
129 lp_rast_destroy( struct lp_rasterizer * );
130
131 unsigned
132 lp_rast_get_num_threads( struct lp_rasterizer * );
133
134 void
135 lp_rast_queue_scene( struct lp_rasterizer *rast,
136 struct lp_scene *scene );
137
138 void
139 lp_rast_finish( struct lp_rasterizer *rast );
140
141
142 union lp_rast_cmd_arg {
143 const struct lp_rast_shader_inputs *shade_tile;
144 struct {
145 const struct lp_rast_triangle *tri;
146 unsigned plane_mask;
147 } triangle;
148 const struct lp_rast_state *set_state;
149 uint8_t clear_color[4];
150 struct {
151 unsigned value;
152 unsigned mask;
153 } clear_zstencil;
154 struct lp_fence *fence;
155 struct llvmpipe_query *query_obj;
156 };
157
158
159 /* Cast wrappers. Hopefully these compile to noops!
160 */
161 static INLINE union lp_rast_cmd_arg
162 lp_rast_arg_inputs( const struct lp_rast_shader_inputs *shade_tile )
163 {
164 union lp_rast_cmd_arg arg;
165 arg.shade_tile = shade_tile;
166 return arg;
167 }
168
169 static INLINE union lp_rast_cmd_arg
170 lp_rast_arg_triangle( const struct lp_rast_triangle *triangle,
171 unsigned plane_mask)
172 {
173 union lp_rast_cmd_arg arg;
174 arg.triangle.tri = triangle;
175 arg.triangle.plane_mask = plane_mask;
176 return arg;
177 }
178
179 static INLINE union lp_rast_cmd_arg
180 lp_rast_arg_state( const struct lp_rast_state *state )
181 {
182 union lp_rast_cmd_arg arg;
183 arg.set_state = state;
184 return arg;
185 }
186
187 static INLINE union lp_rast_cmd_arg
188 lp_rast_arg_fence( struct lp_fence *fence )
189 {
190 union lp_rast_cmd_arg arg;
191 arg.fence = fence;
192 return arg;
193 }
194
195
196 static INLINE union lp_rast_cmd_arg
197 lp_rast_arg_clearzs( unsigned value, unsigned mask )
198 {
199 union lp_rast_cmd_arg arg;
200 arg.clear_zstencil.value = value;
201 arg.clear_zstencil.mask = mask;
202 return arg;
203 }
204
205
206 static INLINE union lp_rast_cmd_arg
207 lp_rast_arg_null( void )
208 {
209 union lp_rast_cmd_arg arg;
210 arg.set_state = NULL;
211 return arg;
212 }
213
214 static INLINE union lp_rast_cmd_arg
215 lp_rast_arg_query( struct llvmpipe_query *pq )
216 {
217 union lp_rast_cmd_arg arg;
218 arg.query_obj = pq;
219 return arg;
220 }
221
222
223 /**
224 * Binnable Commands.
225 * These get put into bins by the setup code and are called when
226 * the bins are executed.
227 */
228
229 void lp_rast_clear_color( struct lp_rasterizer_task *,
230 const union lp_rast_cmd_arg );
231
232 void lp_rast_clear_zstencil( struct lp_rasterizer_task *,
233 const union lp_rast_cmd_arg );
234
235 void lp_rast_triangle_1( struct lp_rasterizer_task *,
236 const union lp_rast_cmd_arg );
237 void lp_rast_triangle_2( struct lp_rasterizer_task *,
238 const union lp_rast_cmd_arg );
239 void lp_rast_triangle_3( struct lp_rasterizer_task *,
240 const union lp_rast_cmd_arg );
241 void lp_rast_triangle_4( struct lp_rasterizer_task *,
242 const union lp_rast_cmd_arg );
243 void lp_rast_triangle_5( struct lp_rasterizer_task *,
244 const union lp_rast_cmd_arg );
245 void lp_rast_triangle_6( struct lp_rasterizer_task *,
246 const union lp_rast_cmd_arg );
247 void lp_rast_triangle_7( struct lp_rasterizer_task *,
248 const union lp_rast_cmd_arg );
249 void lp_rast_triangle_8( struct lp_rasterizer_task *,
250 const union lp_rast_cmd_arg );
251
252 void lp_rast_shade_tile( struct lp_rasterizer_task *,
253 const union lp_rast_cmd_arg );
254
255 void lp_rast_shade_tile_opaque( struct lp_rasterizer_task *,
256 const union lp_rast_cmd_arg );
257
258 void lp_rast_fence( struct lp_rasterizer_task *,
259 const union lp_rast_cmd_arg );
260
261 void lp_rast_store_linear_color( struct lp_rasterizer_task *,
262 const union lp_rast_cmd_arg );
263
264
265 void lp_rast_begin_query(struct lp_rasterizer_task *,
266 const union lp_rast_cmd_arg );
267
268 void lp_rast_restart_query(struct lp_rasterizer_task *,
269 const union lp_rast_cmd_arg );
270
271 void lp_rast_end_query(struct lp_rasterizer_task *,
272 const union lp_rast_cmd_arg );
273
274 void
275 lp_rast_triangle_3_16(struct lp_rasterizer_task *task,
276 const union lp_rast_cmd_arg arg);
277
278
279 #endif