d926adb6b22114a2d22eab6d274b30cda2673881
[mesa.git] / src / gallium / drivers / llvmpipe / lp_rast.h
1 /**************************************************************************
2 *
3 * Copyright 2009 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /**
29 * The rast code is concerned with rasterization of command bins.
30 * Each screen tile has a bin associated with it. To render the
31 * scene we iterate over the tile bins and execute the commands
32 * in each bin.
33 * We'll do that with multiple threads...
34 */
35
36
37 #ifndef LP_RAST_H
38 #define LP_RAST_H
39
40 #include "pipe/p_compiler.h"
41 #include "lp_jit.h"
42
43
44 struct lp_rasterizer;
45 struct lp_scene;
46 struct lp_scene_queue;
47 struct lp_fence;
48 struct cmd_bin;
49 struct pipe_screen;
50
51 /** For sub-pixel positioning */
52 #define FIXED_ORDER 4
53 #define FIXED_ONE (1<<FIXED_ORDER)
54
55
56 /**
57 * Rasterization state.
58 * Objects of this type are put into the shared data bin and pointed
59 * to by commands in the per-tile bins.
60 */
61 struct lp_rast_state {
62 /* State for the shader. This also contains state which feeds into
63 * the fragment shader, such as blend color and alpha ref value.
64 */
65 struct lp_jit_context jit_context;
66
67 /* The shader itself. Probably we also need to pass a pointer to
68 * the tile color/z/stencil data somehow:
69 */
70 lp_jit_frag_func jit_function;
71
72 boolean opaque;
73 };
74
75
76 /**
77 * Coefficients necessary to run the shader at a given location.
78 * First coefficient is position.
79 * These pointers point into the bin data buffer.
80 */
81 struct lp_rast_shader_inputs {
82 float (*a0)[4];
83 float (*dadx)[4];
84 float (*dady)[4];
85
86 /* edge/step info for 3 edges and 4x4 block of pixels */
87 int ALIGN16_ATTRIB step[3][16];
88 };
89
90
91 /**
92 * Rasterization information for a triangle known to be in this bin,
93 * plus inputs to run the shader:
94 * These fields are tile- and bin-independent.
95 * Objects of this type are put into the setup_context::data buffer.
96 */
97 struct lp_rast_triangle {
98 /* bounding box of tri (in pixels) */
99 int minx;
100 int maxx;
101 int miny;
102 int maxy;
103
104 /* one-pixel sized trivial accept offsets for each plane */
105 int ei1;
106 int ei2;
107 int ei3;
108
109 /* one-pixel sized trivial reject offsets for each plane */
110 int eo1;
111 int eo2;
112 int eo3;
113
114 /* y deltas for vertex pairs (in fixed pt) */
115 int dy12;
116 int dy23;
117 int dy31;
118
119 /* x deltas for vertex pairs (in fixed pt) */
120 int dx12;
121 int dx23;
122 int dx31;
123
124 /* edge function values at minx,miny ?? */
125 int c1, c2, c3;
126
127 /* inputs for the shader */
128 struct lp_rast_shader_inputs ALIGN16_ATTRIB inputs;
129 };
130
131
132
133 struct lp_rasterizer *lp_rast_create( struct pipe_screen *screen,
134 struct lp_scene_queue *empty );
135
136 void lp_rast_destroy( struct lp_rasterizer * );
137
138 unsigned lp_rast_get_num_threads( struct lp_rasterizer * );
139
140 void lp_rasterize_scene( struct lp_rasterizer *rast,
141 struct lp_scene *scene,
142 const struct pipe_framebuffer_state *fb,
143 bool write_depth );
144
145
146
147 union lp_rast_cmd_arg {
148 const struct lp_rast_shader_inputs *shade_tile;
149 const struct lp_rast_triangle *triangle;
150 const struct lp_rast_state *set_state;
151 uint8_t clear_color[4];
152 unsigned clear_zstencil;
153 struct lp_fence *fence;
154 };
155
156
157 /* Cast wrappers. Hopefully these compile to noops!
158 */
159 static INLINE const union lp_rast_cmd_arg
160 lp_rast_arg_inputs( const struct lp_rast_shader_inputs *shade_tile )
161 {
162 union lp_rast_cmd_arg arg;
163 arg.shade_tile = shade_tile;
164 return arg;
165 }
166
167 static INLINE const union lp_rast_cmd_arg
168 lp_rast_arg_triangle( const struct lp_rast_triangle *triangle )
169 {
170 union lp_rast_cmd_arg arg;
171 arg.triangle = triangle;
172 return arg;
173 }
174
175 static INLINE const union lp_rast_cmd_arg
176 lp_rast_arg_state( const struct lp_rast_state *state )
177 {
178 union lp_rast_cmd_arg arg;
179 arg.set_state = state;
180 return arg;
181 }
182
183 static INLINE const union lp_rast_cmd_arg
184 lp_rast_arg_fence( struct lp_fence *fence )
185 {
186 union lp_rast_cmd_arg arg;
187 arg.fence = fence;
188 return arg;
189 }
190
191
192 static INLINE const union lp_rast_cmd_arg
193 lp_rast_arg_null( void )
194 {
195 union lp_rast_cmd_arg arg;
196 arg.set_state = NULL;
197 return arg;
198 }
199
200
201
202 /**
203 * Binnable Commands.
204 * These get put into bins by the setup code and are called when
205 * the bins are executed.
206 */
207
208 void lp_rast_clear_color( struct lp_rasterizer *,
209 unsigned thread_index,
210 const union lp_rast_cmd_arg );
211
212 void lp_rast_clear_zstencil( struct lp_rasterizer *,
213 unsigned thread_index,
214 const union lp_rast_cmd_arg );
215
216 void lp_rast_load_color( struct lp_rasterizer *,
217 unsigned thread_index,
218 const union lp_rast_cmd_arg );
219
220 void lp_rast_load_zstencil( struct lp_rasterizer *,
221 unsigned thread_index,
222 const union lp_rast_cmd_arg );
223
224 void lp_rast_set_state( struct lp_rasterizer *,
225 unsigned thread_index,
226 const union lp_rast_cmd_arg );
227
228 void lp_rast_triangle( struct lp_rasterizer *,
229 unsigned thread_index,
230 const union lp_rast_cmd_arg );
231
232 void lp_rast_shade_tile( struct lp_rasterizer *,
233 unsigned thread_index,
234 const union lp_rast_cmd_arg );
235
236 void lp_rast_fence( struct lp_rasterizer *,
237 unsigned thread_index,
238 const union lp_rast_cmd_arg );
239
240 #endif