draw: add support for num_samples + sample_stride to the image paths
[mesa.git] / src / gallium / drivers / llvmpipe / lp_rast.h
1 /**************************************************************************
2 *
3 * Copyright 2009 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
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11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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27
28 /**
29 * The rast code is concerned with rasterization of command bins.
30 * Each screen tile has a bin associated with it. To render the
31 * scene we iterate over the tile bins and execute the commands
32 * in each bin.
33 * We'll do that with multiple threads...
34 */
35
36
37 #ifndef LP_RAST_H
38 #define LP_RAST_H
39
40 #include "pipe/p_compiler.h"
41 #include "util/u_pack_color.h"
42 #include "lp_jit.h"
43
44
45 struct lp_rasterizer;
46 struct lp_scene;
47 struct lp_fence;
48 struct cmd_bin;
49
50 #define FIXED_TYPE_WIDTH 64
51 /** For sub-pixel positioning */
52 #define FIXED_ORDER 8
53 #define FIXED_ONE (1<<FIXED_ORDER)
54 #define FIXED_SHIFT (FIXED_TYPE_WIDTH - 1)
55 /** Maximum length of an edge in a primitive in pixels.
56 * If the framebuffer is large we have to think about fixed-point
57 * integer overflow. Coordinates need ((FIXED_TYPE_WIDTH/2) - 1) bits
58 * to be able to fit product of two such coordinates inside
59 * FIXED_TYPE_WIDTH, any larger and we could overflow a
60 * FIXED_TYPE_WIDTH_-bit int.
61 */
62 #define MAX_FIXED_LENGTH (1 << (((FIXED_TYPE_WIDTH/2) - 1) - FIXED_ORDER))
63
64 #define MAX_FIXED_LENGTH32 (1 << (((32/2) - 1) - FIXED_ORDER))
65
66 /* Rasterizer output size going to jit fs, width/height */
67 #define LP_RASTER_BLOCK_SIZE 4
68
69 #define LP_MAX_ACTIVE_BINNED_QUERIES 64
70
71 #define IMUL64(a, b) (((int64_t)(a)) * ((int64_t)(b)))
72
73 struct lp_rasterizer_task;
74
75
76 /**
77 * Rasterization state.
78 * Objects of this type are put into the shared data bin and pointed
79 * to by commands in the per-tile bins.
80 */
81 struct lp_rast_state {
82 /* State for the shader. This also contains state which feeds into
83 * the fragment shader, such as blend color and alpha ref value.
84 */
85 struct lp_jit_context jit_context;
86
87 /* The shader itself. Probably we also need to pass a pointer to
88 * the tile color/z/stencil data somehow
89 */
90 struct lp_fragment_shader_variant *variant;
91 };
92
93
94 /**
95 * Coefficients necessary to run the shader at a given location.
96 * First coefficient is position.
97 * These pointers point into the bin data buffer.
98 */
99 struct lp_rast_shader_inputs {
100 unsigned frontfacing:1; /** True for front-facing */
101 unsigned disable:1; /** Partially binned, disable this command */
102 unsigned opaque:1; /** Is opaque */
103 unsigned pad0:29; /* wasted space */
104 unsigned stride; /* how much to advance data between a0, dadx, dady */
105 unsigned layer; /* the layer to render to (from gs, already clamped) */
106 unsigned viewport_index; /* the active viewport index (from gs, already clamped) */
107 /* followed by a0, dadx, dady and planes[] */
108 };
109
110 struct lp_rast_plane {
111 /* edge function values at minx,miny ?? */
112 int64_t c;
113
114 int32_t dcdx;
115 int32_t dcdy;
116
117 /* one-pixel sized trivial reject offsets for each plane */
118 uint32_t eo;
119 /*
120 * We rely on this struct being 64bit aligned (ideally it would be 128bit
121 * but that's quite the waste) and therefore on 32bit we need padding
122 * since otherwise (even with the 64bit number in there) it wouldn't be.
123 */
124 uint32_t pad;
125 };
126
127 /**
128 * Rasterization information for a triangle known to be in this bin,
129 * plus inputs to run the shader:
130 * These fields are tile- and bin-independent.
131 * Objects of this type are put into the lp_setup_context::data buffer.
132 */
133 struct lp_rast_triangle {
134 #ifdef DEBUG
135 float v[3][2];
136 float pad0;
137 float pad1;
138 #endif
139
140 /* inputs for the shader */
141 struct lp_rast_shader_inputs inputs;
142 /* planes are also allocated here */
143 };
144
145
146 struct lp_rast_clear_rb {
147 union util_color color_val;
148 unsigned cbuf;
149 };
150
151
152 #define GET_A0(inputs) ((float (*)[4])((inputs)+1))
153 #define GET_DADX(inputs) ((float (*)[4])((char *)((inputs) + 1) + (inputs)->stride))
154 #define GET_DADY(inputs) ((float (*)[4])((char *)((inputs) + 1) + 2 * (inputs)->stride))
155 #define GET_PLANES(tri) ((struct lp_rast_plane *)((char *)(&(tri)->inputs + 1) + 3 * (tri)->inputs.stride))
156
157
158
159 struct lp_rasterizer *
160 lp_rast_create( unsigned num_threads );
161
162 void
163 lp_rast_destroy( struct lp_rasterizer * );
164
165 void
166 lp_rast_queue_scene( struct lp_rasterizer *rast,
167 struct lp_scene *scene );
168
169 void
170 lp_rast_finish( struct lp_rasterizer *rast );
171
172
173 union lp_rast_cmd_arg {
174 const struct lp_rast_shader_inputs *shade_tile;
175 struct {
176 const struct lp_rast_triangle *tri;
177 unsigned plane_mask;
178 } triangle;
179 const struct lp_rast_state *set_state;
180 const struct lp_rast_clear_rb *clear_rb;
181 struct {
182 uint64_t value;
183 uint64_t mask;
184 } clear_zstencil;
185 const struct lp_rast_state *state;
186 struct lp_fence *fence;
187 struct llvmpipe_query *query_obj;
188 };
189
190
191 /* Cast wrappers. Hopefully these compile to noops!
192 */
193 static inline union lp_rast_cmd_arg
194 lp_rast_arg_inputs( const struct lp_rast_shader_inputs *shade_tile )
195 {
196 union lp_rast_cmd_arg arg;
197 arg.shade_tile = shade_tile;
198 return arg;
199 }
200
201 static inline union lp_rast_cmd_arg
202 lp_rast_arg_triangle( const struct lp_rast_triangle *triangle,
203 unsigned plane_mask)
204 {
205 union lp_rast_cmd_arg arg;
206 arg.triangle.tri = triangle;
207 arg.triangle.plane_mask = plane_mask;
208 return arg;
209 }
210
211 /**
212 * Build argument for a contained triangle.
213 *
214 * All planes are enabled, so instead of the plane mask we pass the upper
215 * left coordinates of the a block that fully encloses the triangle.
216 */
217 static inline union lp_rast_cmd_arg
218 lp_rast_arg_triangle_contained( const struct lp_rast_triangle *triangle,
219 unsigned x, unsigned y)
220 {
221 union lp_rast_cmd_arg arg;
222 arg.triangle.tri = triangle;
223 arg.triangle.plane_mask = x | (y << 8);
224 return arg;
225 }
226
227 static inline union lp_rast_cmd_arg
228 lp_rast_arg_state( const struct lp_rast_state *state )
229 {
230 union lp_rast_cmd_arg arg;
231 arg.set_state = state;
232 return arg;
233 }
234
235 static inline union lp_rast_cmd_arg
236 lp_rast_arg_fence( struct lp_fence *fence )
237 {
238 union lp_rast_cmd_arg arg;
239 arg.fence = fence;
240 return arg;
241 }
242
243
244 static inline union lp_rast_cmd_arg
245 lp_rast_arg_clearzs( uint64_t value, uint64_t mask )
246 {
247 union lp_rast_cmd_arg arg;
248 arg.clear_zstencil.value = value;
249 arg.clear_zstencil.mask = mask;
250 return arg;
251 }
252
253
254 static inline union lp_rast_cmd_arg
255 lp_rast_arg_query( struct llvmpipe_query *pq )
256 {
257 union lp_rast_cmd_arg arg;
258 arg.query_obj = pq;
259 return arg;
260 }
261
262 static inline union lp_rast_cmd_arg
263 lp_rast_arg_null( void )
264 {
265 union lp_rast_cmd_arg arg;
266 arg.set_state = NULL;
267 return arg;
268 }
269
270
271 /**
272 * Binnable Commands.
273 * These get put into bins by the setup code and are called when
274 * the bins are executed.
275 */
276 #define LP_RAST_OP_CLEAR_COLOR 0x0
277 #define LP_RAST_OP_CLEAR_ZSTENCIL 0x1
278 #define LP_RAST_OP_TRIANGLE_1 0x2
279 #define LP_RAST_OP_TRIANGLE_2 0x3
280 #define LP_RAST_OP_TRIANGLE_3 0x4
281 #define LP_RAST_OP_TRIANGLE_4 0x5
282 #define LP_RAST_OP_TRIANGLE_5 0x6
283 #define LP_RAST_OP_TRIANGLE_6 0x7
284 #define LP_RAST_OP_TRIANGLE_7 0x8
285 #define LP_RAST_OP_TRIANGLE_8 0x9
286 #define LP_RAST_OP_TRIANGLE_3_4 0xa
287 #define LP_RAST_OP_TRIANGLE_3_16 0xb
288 #define LP_RAST_OP_TRIANGLE_4_16 0xc
289 #define LP_RAST_OP_SHADE_TILE 0xd
290 #define LP_RAST_OP_SHADE_TILE_OPAQUE 0xe
291 #define LP_RAST_OP_BEGIN_QUERY 0xf
292 #define LP_RAST_OP_END_QUERY 0x10
293 #define LP_RAST_OP_SET_STATE 0x11
294 #define LP_RAST_OP_TRIANGLE_32_1 0x12
295 #define LP_RAST_OP_TRIANGLE_32_2 0x13
296 #define LP_RAST_OP_TRIANGLE_32_3 0x14
297 #define LP_RAST_OP_TRIANGLE_32_4 0x15
298 #define LP_RAST_OP_TRIANGLE_32_5 0x16
299 #define LP_RAST_OP_TRIANGLE_32_6 0x17
300 #define LP_RAST_OP_TRIANGLE_32_7 0x18
301 #define LP_RAST_OP_TRIANGLE_32_8 0x19
302 #define LP_RAST_OP_TRIANGLE_32_3_4 0x1a
303 #define LP_RAST_OP_TRIANGLE_32_3_16 0x1b
304 #define LP_RAST_OP_TRIANGLE_32_4_16 0x1c
305
306 #define LP_RAST_OP_MAX 0x1d
307 #define LP_RAST_OP_MASK 0xff
308
309 void
310 lp_debug_bins( struct lp_scene *scene );
311 void
312 lp_debug_draw_bins_by_cmd_length( struct lp_scene *scene );
313 void
314 lp_debug_draw_bins_by_coverage( struct lp_scene *scene );
315
316
317 #endif