llvmpipe: Fix MSVC build.
[mesa.git] / src / gallium / drivers / llvmpipe / lp_rast.h
1 /**************************************************************************
2 *
3 * Copyright 2009 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
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23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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26 **************************************************************************/
27
28 /**
29 * The rast code is concerned with rasterization of command bins.
30 * Each screen tile has a bin associated with it. To render the
31 * scene we iterate over the tile bins and execute the commands
32 * in each bin.
33 * We'll do that with multiple threads...
34 */
35
36
37 #ifndef LP_RAST_H
38 #define LP_RAST_H
39
40 #include "pipe/p_compiler.h"
41 #include "lp_jit.h"
42
43
44 struct lp_rasterizer;
45 struct lp_scene;
46 struct lp_fence;
47 struct cmd_bin;
48
49 /** For sub-pixel positioning */
50 #define FIXED_ORDER 4
51 #define FIXED_ONE (1<<FIXED_ORDER)
52
53
54 struct lp_rasterizer_task;
55
56
57 /**
58 * Rasterization state.
59 * Objects of this type are put into the shared data bin and pointed
60 * to by commands in the per-tile bins.
61 */
62 struct lp_rast_state {
63 /* State for the shader. This also contains state which feeds into
64 * the fragment shader, such as blend color and alpha ref value.
65 */
66 struct lp_jit_context jit_context;
67
68 /* The shader itself. Probably we also need to pass a pointer to
69 * the tile color/z/stencil data somehow
70 */
71 struct lp_fragment_shader_variant *variant;
72 };
73
74
75 /**
76 * Coefficients necessary to run the shader at a given location.
77 * First coefficient is position.
78 * These pointers point into the bin data buffer.
79 */
80 struct lp_rast_shader_inputs {
81 float facing; /** Positive for front-facing, negative for back-facing */
82 unsigned disable:1; /** Partially binned, disable this command */
83 unsigned opaque:1; /** Is opaque */
84
85 float (*a0)[4];
86 float (*dadx)[4];
87 float (*dady)[4];
88
89 const struct lp_rast_state *state;
90 };
91
92 /* Note: the order of these values is important as they are loaded by
93 * sse code in rasterization:
94 */
95 struct lp_rast_plane {
96 /* edge function values at minx,miny ?? */
97 int c;
98
99 int dcdx;
100 int dcdy;
101
102 /* one-pixel sized trivial reject offsets for each plane */
103 int eo;
104
105 /* one-pixel sized trivial accept offsets for each plane */
106 int ei;
107 };
108
109 /**
110 * Rasterization information for a triangle known to be in this bin,
111 * plus inputs to run the shader:
112 * These fields are tile- and bin-independent.
113 * Objects of this type are put into the lp_setup_context::data buffer.
114 */
115 struct lp_rast_triangle {
116 /* inputs for the shader */
117 struct lp_rast_shader_inputs inputs;
118
119 #ifdef DEBUG
120 float v[3][2];
121 #endif
122
123 struct lp_rast_plane plane[8]; /* NOTE: may allocate fewer planes */
124 };
125
126
127
128 struct lp_rasterizer *
129 lp_rast_create( unsigned num_threads );
130
131 void
132 lp_rast_destroy( struct lp_rasterizer * );
133
134 unsigned
135 lp_rast_get_num_threads( struct lp_rasterizer * );
136
137 void
138 lp_rast_queue_scene( struct lp_rasterizer *rast,
139 struct lp_scene *scene );
140
141 void
142 lp_rast_finish( struct lp_rasterizer *rast );
143
144
145 union lp_rast_cmd_arg {
146 const struct lp_rast_shader_inputs *shade_tile;
147 struct {
148 const struct lp_rast_triangle *tri;
149 unsigned plane_mask;
150 } triangle;
151 const struct lp_rast_state *set_state;
152 uint8_t clear_color[4];
153 struct {
154 uint32_t value;
155 uint32_t mask;
156 } clear_zstencil;
157 struct lp_fence *fence;
158 struct llvmpipe_query *query_obj;
159 };
160
161
162 /* Cast wrappers. Hopefully these compile to noops!
163 */
164 static INLINE union lp_rast_cmd_arg
165 lp_rast_arg_inputs( const struct lp_rast_shader_inputs *shade_tile )
166 {
167 union lp_rast_cmd_arg arg;
168 arg.shade_tile = shade_tile;
169 return arg;
170 }
171
172 static INLINE union lp_rast_cmd_arg
173 lp_rast_arg_triangle( const struct lp_rast_triangle *triangle,
174 unsigned plane_mask)
175 {
176 union lp_rast_cmd_arg arg;
177 arg.triangle.tri = triangle;
178 arg.triangle.plane_mask = plane_mask;
179 return arg;
180 }
181
182 static INLINE union lp_rast_cmd_arg
183 lp_rast_arg_state( const struct lp_rast_state *state )
184 {
185 union lp_rast_cmd_arg arg;
186 arg.set_state = state;
187 return arg;
188 }
189
190 static INLINE union lp_rast_cmd_arg
191 lp_rast_arg_fence( struct lp_fence *fence )
192 {
193 union lp_rast_cmd_arg arg;
194 arg.fence = fence;
195 return arg;
196 }
197
198
199 static INLINE union lp_rast_cmd_arg
200 lp_rast_arg_clearzs( unsigned value, unsigned mask )
201 {
202 union lp_rast_cmd_arg arg;
203 arg.clear_zstencil.value = value;
204 arg.clear_zstencil.mask = mask;
205 return arg;
206 }
207
208
209 static INLINE union lp_rast_cmd_arg
210 lp_rast_arg_query( struct llvmpipe_query *pq )
211 {
212 union lp_rast_cmd_arg arg;
213 arg.query_obj = pq;
214 return arg;
215 }
216
217 static INLINE union lp_rast_cmd_arg
218 lp_rast_arg_null( void )
219 {
220 union lp_rast_cmd_arg arg;
221 arg.set_state = NULL;
222 return arg;
223 }
224
225
226 /**
227 * Binnable Commands.
228 * These get put into bins by the setup code and are called when
229 * the bins are executed.
230 */
231 #define LP_RAST_OP_CLEAR_COLOR 0x0
232 #define LP_RAST_OP_CLEAR_ZSTENCIL 0x1
233 #define LP_RAST_OP_TRIANGLE_1 0x2
234 #define LP_RAST_OP_TRIANGLE_2 0x3
235 #define LP_RAST_OP_TRIANGLE_3 0x4
236 #define LP_RAST_OP_TRIANGLE_4 0x5
237 #define LP_RAST_OP_TRIANGLE_5 0x6
238 #define LP_RAST_OP_TRIANGLE_6 0x7
239 #define LP_RAST_OP_TRIANGLE_7 0x8
240 #define LP_RAST_OP_TRIANGLE_8 0x9
241 #define LP_RAST_OP_TRIANGLE_3_4 0xa
242 #define LP_RAST_OP_TRIANGLE_3_16 0xb
243 #define LP_RAST_OP_TRIANGLE_4_16 0xc
244 #define LP_RAST_OP_SHADE_TILE 0xd
245 #define LP_RAST_OP_SHADE_TILE_OPAQUE 0xe
246 #define LP_RAST_OP_BEGIN_QUERY 0xf
247 #define LP_RAST_OP_END_QUERY 0x10
248
249 #define LP_RAST_OP_MAX 0x11
250 #define LP_RAST_OP_MASK 0xff
251
252 void
253 lp_debug_bins( struct lp_scene *scene );
254 void
255 lp_debug_draw_bins_by_cmd_length( struct lp_scene *scene );
256 void
257 lp_debug_draw_bins_by_coverage( struct lp_scene *scene );
258
259
260 #endif