1 /**************************************************************************
3 * Copyright 2009 VMware, Inc.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
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11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
29 * The rast code is concerned with rasterization of command bins.
30 * Each screen tile has a bin associated with it. To render the
31 * scene we iterate over the tile bins and execute the commands
33 * We'll do that with multiple threads...
40 #include "pipe/p_compiler.h"
49 /** For sub-pixel positioning */
51 #define FIXED_ONE (1<<FIXED_ORDER)
54 struct lp_rasterizer_task
;
58 * Rasterization state.
59 * Objects of this type are put into the shared data bin and pointed
60 * to by commands in the per-tile bins.
62 struct lp_rast_state
{
63 /* State for the shader. This also contains state which feeds into
64 * the fragment shader, such as blend color and alpha ref value.
66 struct lp_jit_context jit_context
;
68 /* The shader itself. Probably we also need to pass a pointer to
69 * the tile color/z/stencil data somehow
71 struct lp_fragment_shader_variant
*variant
;
76 * Coefficients necessary to run the shader at a given location.
77 * First coefficient is position.
78 * These pointers point into the bin data buffer.
80 struct lp_rast_shader_inputs
{
81 float facing
; /** Positive for front-facing, negative for back-facing */
87 const struct lp_rast_state
*state
;
90 struct lp_rast_clearzs
{
91 unsigned clearzs_value
;
92 unsigned clearzs_mask
;
95 struct lp_rast_plane
{
96 /* one-pixel sized trivial accept offsets for each plane */
99 /* one-pixel sized trivial reject offsets for each plane */
102 /* edge function values at minx,miny ?? */
108 /* edge/step info for 3 edges and 4x4 block of pixels */
113 * Rasterization information for a triangle known to be in this bin,
114 * plus inputs to run the shader:
115 * These fields are tile- and bin-independent.
116 * Objects of this type are put into the lp_setup_context::data buffer.
118 struct lp_rast_triangle
{
119 /* inputs for the shader */
120 struct lp_rast_shader_inputs inputs
;
128 struct lp_rast_plane plane
[7]; /* NOTE: may allocate fewer planes */
133 struct lp_rasterizer
*
134 lp_rast_create( unsigned num_threads
);
137 lp_rast_destroy( struct lp_rasterizer
* );
140 lp_rast_get_num_threads( struct lp_rasterizer
* );
143 lp_rast_queue_scene( struct lp_rasterizer
*rast
,
144 struct lp_scene
*scene
);
147 lp_rast_finish( struct lp_rasterizer
*rast
);
150 union lp_rast_cmd_arg
{
151 const struct lp_rast_shader_inputs
*shade_tile
;
153 const struct lp_rast_triangle
*tri
;
156 const struct lp_rast_state
*set_state
;
157 uint8_t clear_color
[4];
158 const struct lp_rast_clearzs
*clear_zstencil
;
159 struct lp_fence
*fence
;
160 struct llvmpipe_query
*query_obj
;
164 /* Cast wrappers. Hopefully these compile to noops!
166 static INLINE
union lp_rast_cmd_arg
167 lp_rast_arg_inputs( const struct lp_rast_shader_inputs
*shade_tile
)
169 union lp_rast_cmd_arg arg
;
170 arg
.shade_tile
= shade_tile
;
174 static INLINE
union lp_rast_cmd_arg
175 lp_rast_arg_triangle( const struct lp_rast_triangle
*triangle
,
178 union lp_rast_cmd_arg arg
;
179 arg
.triangle
.tri
= triangle
;
180 arg
.triangle
.plane_mask
= plane_mask
;
184 static INLINE
union lp_rast_cmd_arg
185 lp_rast_arg_state( const struct lp_rast_state
*state
)
187 union lp_rast_cmd_arg arg
;
188 arg
.set_state
= state
;
192 static INLINE
union lp_rast_cmd_arg
193 lp_rast_arg_fence( struct lp_fence
*fence
)
195 union lp_rast_cmd_arg arg
;
201 static INLINE
union lp_rast_cmd_arg
202 lp_rast_arg_clearzs( const struct lp_rast_clearzs
*clearzs
)
204 union lp_rast_cmd_arg arg
;
205 arg
.clear_zstencil
= clearzs
;
209 static INLINE
union lp_rast_cmd_arg
210 lp_rast_arg_null( void )
212 union lp_rast_cmd_arg arg
;
213 arg
.set_state
= NULL
;
220 * These get put into bins by the setup code and are called when
221 * the bins are executed.
224 void lp_rast_clear_color( struct lp_rasterizer_task
*,
225 const union lp_rast_cmd_arg
);
227 void lp_rast_clear_zstencil( struct lp_rasterizer_task
*,
228 const union lp_rast_cmd_arg
);
230 void lp_rast_triangle_1( struct lp_rasterizer_task
*,
231 const union lp_rast_cmd_arg
);
232 void lp_rast_triangle_2( struct lp_rasterizer_task
*,
233 const union lp_rast_cmd_arg
);
234 void lp_rast_triangle_3( struct lp_rasterizer_task
*,
235 const union lp_rast_cmd_arg
);
236 void lp_rast_triangle_4( struct lp_rasterizer_task
*,
237 const union lp_rast_cmd_arg
);
238 void lp_rast_triangle_5( struct lp_rasterizer_task
*,
239 const union lp_rast_cmd_arg
);
240 void lp_rast_triangle_6( struct lp_rasterizer_task
*,
241 const union lp_rast_cmd_arg
);
242 void lp_rast_triangle_7( struct lp_rasterizer_task
*,
243 const union lp_rast_cmd_arg
);
245 void lp_rast_shade_tile( struct lp_rasterizer_task
*,
246 const union lp_rast_cmd_arg
);
248 void lp_rast_shade_tile_opaque( struct lp_rasterizer_task
*,
249 const union lp_rast_cmd_arg
);
251 void lp_rast_fence( struct lp_rasterizer_task
*,
252 const union lp_rast_cmd_arg
);
254 void lp_rast_store_linear_color( struct lp_rasterizer_task
*,
255 const union lp_rast_cmd_arg
);
258 void lp_rast_begin_query(struct lp_rasterizer_task
*,
259 const union lp_rast_cmd_arg
);
261 void lp_rast_end_query(struct lp_rasterizer_task
*,
262 const union lp_rast_cmd_arg
);