llvmpipe: Fix bad logic.
[mesa.git] / src / gallium / drivers / llvmpipe / lp_rast.h
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27
28 /**
29 * The rast code is concerned with rasterization of command bins.
30 * Each screen tile has a bin associated with it. To render the
31 * scene we iterate over the tile bins and execute the commands
32 * in each bin.
33 * We'll do that with multiple threads...
34 */
35
36
37 #ifndef LP_RAST_H
38 #define LP_RAST_H
39
40 #include "pipe/p_compiler.h"
41 #include "lp_jit.h"
42
43
44 struct lp_rasterizer;
45 struct lp_scene;
46 struct lp_fence;
47 struct cmd_bin;
48
49 /** For sub-pixel positioning */
50 #define FIXED_ORDER 4
51 #define FIXED_ONE (1<<FIXED_ORDER)
52
53
54 struct lp_rasterizer_task;
55
56
57 /**
58 * Rasterization state.
59 * Objects of this type are put into the shared data bin and pointed
60 * to by commands in the per-tile bins.
61 */
62 struct lp_rast_state {
63 /* State for the shader. This also contains state which feeds into
64 * the fragment shader, such as blend color and alpha ref value.
65 */
66 struct lp_jit_context jit_context;
67
68 /* The shader itself. Probably we also need to pass a pointer to
69 * the tile color/z/stencil data somehow
70 */
71 struct lp_fragment_shader_variant *variant;
72 };
73
74
75 /**
76 * Coefficients necessary to run the shader at a given location.
77 * First coefficient is position.
78 * These pointers point into the bin data buffer.
79 */
80 struct lp_rast_shader_inputs {
81 float facing; /** Positive for front-facing, negative for back-facing */
82
83 float (*a0)[4];
84 float (*dadx)[4];
85 float (*dady)[4];
86
87 /* edge/step info for 3 edges and 4x4 block of pixels */
88 PIPE_ALIGN_VAR(16) int step[3][16];
89 };
90
91
92 /**
93 * Rasterization information for a triangle known to be in this bin,
94 * plus inputs to run the shader:
95 * These fields are tile- and bin-independent.
96 * Objects of this type are put into the lp_setup_context::data buffer.
97 */
98 struct lp_rast_triangle {
99 #ifdef DEBUG
100 float v[3][2];
101 #endif
102
103 /* one-pixel sized trivial accept offsets for each plane */
104 int ei1;
105 int ei2;
106 int ei3;
107
108 /* one-pixel sized trivial reject offsets for each plane */
109 int eo1;
110 int eo2;
111 int eo3;
112
113 /* y deltas for vertex pairs (in fixed pt) */
114 int dy12;
115 int dy23;
116 int dy31;
117
118 /* x deltas for vertex pairs (in fixed pt) */
119 int dx12;
120 int dx23;
121 int dx31;
122
123 /* edge function values at minx,miny ?? */
124 int c1, c2, c3;
125
126 /* inputs for the shader */
127 PIPE_ALIGN_VAR(16) struct lp_rast_shader_inputs inputs;
128 };
129
130
131
132 struct lp_rasterizer *
133 lp_rast_create( unsigned num_threads );
134
135 void
136 lp_rast_destroy( struct lp_rasterizer * );
137
138 unsigned
139 lp_rast_get_num_threads( struct lp_rasterizer * );
140
141 void
142 lp_rast_queue_scene( struct lp_rasterizer *rast,
143 struct lp_scene *scene );
144
145 void
146 lp_rast_finish( struct lp_rasterizer *rast );
147
148
149 union lp_rast_cmd_arg {
150 const struct lp_rast_shader_inputs *shade_tile;
151 const struct lp_rast_triangle *triangle;
152 const struct lp_rast_state *set_state;
153 uint8_t clear_color[4];
154 unsigned clear_zstencil;
155 struct lp_fence *fence;
156 struct llvmpipe_query *query_obj;
157 };
158
159
160 /* Cast wrappers. Hopefully these compile to noops!
161 */
162 static INLINE union lp_rast_cmd_arg
163 lp_rast_arg_inputs( const struct lp_rast_shader_inputs *shade_tile )
164 {
165 union lp_rast_cmd_arg arg;
166 arg.shade_tile = shade_tile;
167 return arg;
168 }
169
170 static INLINE union lp_rast_cmd_arg
171 lp_rast_arg_triangle( const struct lp_rast_triangle *triangle )
172 {
173 union lp_rast_cmd_arg arg;
174 arg.triangle = triangle;
175 return arg;
176 }
177
178 static INLINE union lp_rast_cmd_arg
179 lp_rast_arg_state( const struct lp_rast_state *state )
180 {
181 union lp_rast_cmd_arg arg;
182 arg.set_state = state;
183 return arg;
184 }
185
186 static INLINE union lp_rast_cmd_arg
187 lp_rast_arg_fence( struct lp_fence *fence )
188 {
189 union lp_rast_cmd_arg arg;
190 arg.fence = fence;
191 return arg;
192 }
193
194
195 static INLINE union lp_rast_cmd_arg
196 lp_rast_arg_null( void )
197 {
198 union lp_rast_cmd_arg arg;
199 arg.set_state = NULL;
200 return arg;
201 }
202
203
204
205 /**
206 * Binnable Commands.
207 * These get put into bins by the setup code and are called when
208 * the bins are executed.
209 */
210
211 void lp_rast_clear_color( struct lp_rasterizer_task *,
212 const union lp_rast_cmd_arg );
213
214 void lp_rast_clear_zstencil( struct lp_rasterizer_task *,
215 const union lp_rast_cmd_arg );
216
217 void lp_rast_set_state( struct lp_rasterizer_task *,
218 const union lp_rast_cmd_arg );
219
220 void lp_rast_triangle( struct lp_rasterizer_task *,
221 const union lp_rast_cmd_arg );
222
223 void lp_rast_shade_tile( struct lp_rasterizer_task *,
224 const union lp_rast_cmd_arg );
225
226 void lp_rast_fence( struct lp_rasterizer_task *,
227 const union lp_rast_cmd_arg );
228
229 void lp_rast_store_color( struct lp_rasterizer_task *,
230 const union lp_rast_cmd_arg );
231
232
233 void lp_rast_begin_query(struct lp_rasterizer_task *,
234 const union lp_rast_cmd_arg );
235
236 void lp_rast_end_query(struct lp_rasterizer_task *,
237 const union lp_rast_cmd_arg );
238
239
240 #endif