llvmpipe: handle z32s8x24 depth/stencil format
[mesa.git] / src / gallium / drivers / llvmpipe / lp_rast.h
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3 * Copyright 2009 VMware, Inc.
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27
28 /**
29 * The rast code is concerned with rasterization of command bins.
30 * Each screen tile has a bin associated with it. To render the
31 * scene we iterate over the tile bins and execute the commands
32 * in each bin.
33 * We'll do that with multiple threads...
34 */
35
36
37 #ifndef LP_RAST_H
38 #define LP_RAST_H
39
40 #include "pipe/p_compiler.h"
41 #include "lp_jit.h"
42
43
44 struct lp_rasterizer;
45 struct lp_scene;
46 struct lp_fence;
47 struct cmd_bin;
48
49 /** For sub-pixel positioning */
50 #define FIXED_ORDER 4
51 #define FIXED_ONE (1<<FIXED_ORDER)
52
53
54 struct lp_rasterizer_task;
55
56
57 /**
58 * Rasterization state.
59 * Objects of this type are put into the shared data bin and pointed
60 * to by commands in the per-tile bins.
61 */
62 struct lp_rast_state {
63 /* State for the shader. This also contains state which feeds into
64 * the fragment shader, such as blend color and alpha ref value.
65 */
66 struct lp_jit_context jit_context;
67
68 /* The shader itself. Probably we also need to pass a pointer to
69 * the tile color/z/stencil data somehow
70 */
71 struct lp_fragment_shader_variant *variant;
72 };
73
74
75 /**
76 * Coefficients necessary to run the shader at a given location.
77 * First coefficient is position.
78 * These pointers point into the bin data buffer.
79 */
80 struct lp_rast_shader_inputs {
81 unsigned frontfacing:1; /** True for front-facing */
82 unsigned disable:1; /** Partially binned, disable this command */
83 unsigned opaque:1; /** Is opaque */
84 unsigned pad0:29; /* wasted space */
85 unsigned stride; /* how much to advance data between a0, dadx, dady */
86 unsigned pad2; /* wasted space */
87 unsigned pad3; /* wasted space */
88 /* followed by a0, dadx, dady and planes[] */
89 };
90
91 /* Note: the order of these values is important as they are loaded by
92 * sse code in rasterization:
93 */
94 struct lp_rast_plane {
95 /* edge function values at minx,miny ?? */
96 int c;
97
98 int dcdx;
99 int dcdy;
100
101 /* one-pixel sized trivial reject offsets for each plane */
102 int eo;
103 };
104
105 /**
106 * Rasterization information for a triangle known to be in this bin,
107 * plus inputs to run the shader:
108 * These fields are tile- and bin-independent.
109 * Objects of this type are put into the lp_setup_context::data buffer.
110 */
111 struct lp_rast_triangle {
112 #ifdef DEBUG
113 float v[3][2];
114 float pad0;
115 float pad1;
116 #endif
117
118 /* inputs for the shader */
119 struct lp_rast_shader_inputs inputs;
120 /* planes are also allocated here */
121 };
122
123
124 #define GET_A0(inputs) ((float (*)[4])((inputs)+1))
125 #define GET_DADX(inputs) ((float (*)[4])((char *)((inputs) + 1) + (inputs)->stride))
126 #define GET_DADY(inputs) ((float (*)[4])((char *)((inputs) + 1) + 2 * (inputs)->stride))
127 #define GET_PLANES(tri) ((struct lp_rast_plane *)((char *)(&(tri)->inputs + 1) + 3 * (tri)->inputs.stride))
128
129
130
131 struct lp_rasterizer *
132 lp_rast_create( unsigned num_threads );
133
134 void
135 lp_rast_destroy( struct lp_rasterizer * );
136
137 unsigned
138 lp_rast_get_num_threads( struct lp_rasterizer * );
139
140 void
141 lp_rast_queue_scene( struct lp_rasterizer *rast,
142 struct lp_scene *scene );
143
144 void
145 lp_rast_finish( struct lp_rasterizer *rast );
146
147
148 union lp_rast_cmd_arg {
149 const struct lp_rast_shader_inputs *shade_tile;
150 struct {
151 const struct lp_rast_triangle *tri;
152 unsigned plane_mask;
153 } triangle;
154 const struct lp_rast_state *set_state;
155 union pipe_color_union clear_color;
156 struct {
157 uint64_t value;
158 uint64_t mask;
159 } clear_zstencil;
160 const struct lp_rast_state *state;
161 struct lp_fence *fence;
162 struct llvmpipe_query *query_obj;
163 };
164
165
166 /* Cast wrappers. Hopefully these compile to noops!
167 */
168 static INLINE union lp_rast_cmd_arg
169 lp_rast_arg_inputs( const struct lp_rast_shader_inputs *shade_tile )
170 {
171 union lp_rast_cmd_arg arg;
172 arg.shade_tile = shade_tile;
173 return arg;
174 }
175
176 static INLINE union lp_rast_cmd_arg
177 lp_rast_arg_triangle( const struct lp_rast_triangle *triangle,
178 unsigned plane_mask)
179 {
180 union lp_rast_cmd_arg arg;
181 arg.triangle.tri = triangle;
182 arg.triangle.plane_mask = plane_mask;
183 return arg;
184 }
185
186 /**
187 * Build argument for a contained triangle.
188 *
189 * All planes are enabled, so instead of the plane mask we pass the upper
190 * left coordinates of the a block that fully encloses the triangle.
191 */
192 static INLINE union lp_rast_cmd_arg
193 lp_rast_arg_triangle_contained( const struct lp_rast_triangle *triangle,
194 unsigned x, unsigned y)
195 {
196 union lp_rast_cmd_arg arg;
197 arg.triangle.tri = triangle;
198 arg.triangle.plane_mask = x | (y << 8);
199 return arg;
200 }
201
202 static INLINE union lp_rast_cmd_arg
203 lp_rast_arg_state( const struct lp_rast_state *state )
204 {
205 union lp_rast_cmd_arg arg;
206 arg.set_state = state;
207 return arg;
208 }
209
210 static INLINE union lp_rast_cmd_arg
211 lp_rast_arg_fence( struct lp_fence *fence )
212 {
213 union lp_rast_cmd_arg arg;
214 arg.fence = fence;
215 return arg;
216 }
217
218
219 static INLINE union lp_rast_cmd_arg
220 lp_rast_arg_clearzs( uint64_t value, uint64_t mask )
221 {
222 union lp_rast_cmd_arg arg;
223 arg.clear_zstencil.value = value;
224 arg.clear_zstencil.mask = mask;
225 return arg;
226 }
227
228
229 static INLINE union lp_rast_cmd_arg
230 lp_rast_arg_query( struct llvmpipe_query *pq )
231 {
232 union lp_rast_cmd_arg arg;
233 arg.query_obj = pq;
234 return arg;
235 }
236
237 static INLINE union lp_rast_cmd_arg
238 lp_rast_arg_null( void )
239 {
240 union lp_rast_cmd_arg arg;
241 arg.set_state = NULL;
242 return arg;
243 }
244
245
246 /**
247 * Binnable Commands.
248 * These get put into bins by the setup code and are called when
249 * the bins are executed.
250 */
251 #define LP_RAST_OP_CLEAR_COLOR 0x0
252 #define LP_RAST_OP_CLEAR_ZSTENCIL 0x1
253 #define LP_RAST_OP_TRIANGLE_1 0x2
254 #define LP_RAST_OP_TRIANGLE_2 0x3
255 #define LP_RAST_OP_TRIANGLE_3 0x4
256 #define LP_RAST_OP_TRIANGLE_4 0x5
257 #define LP_RAST_OP_TRIANGLE_5 0x6
258 #define LP_RAST_OP_TRIANGLE_6 0x7
259 #define LP_RAST_OP_TRIANGLE_7 0x8
260 #define LP_RAST_OP_TRIANGLE_8 0x9
261 #define LP_RAST_OP_TRIANGLE_3_4 0xa
262 #define LP_RAST_OP_TRIANGLE_3_16 0xb
263 #define LP_RAST_OP_TRIANGLE_4_16 0xc
264 #define LP_RAST_OP_SHADE_TILE 0xd
265 #define LP_RAST_OP_SHADE_TILE_OPAQUE 0xe
266 #define LP_RAST_OP_BEGIN_QUERY 0xf
267 #define LP_RAST_OP_END_QUERY 0x10
268 #define LP_RAST_OP_SET_STATE 0x11
269
270 #define LP_RAST_OP_MAX 0x12
271 #define LP_RAST_OP_MASK 0xff
272
273 void
274 lp_debug_bins( struct lp_scene *scene );
275 void
276 lp_debug_draw_bins_by_cmd_length( struct lp_scene *scene );
277 void
278 lp_debug_draw_bins_by_coverage( struct lp_scene *scene );
279
280
281 #endif