llvmpipe: Remove lp_rast_get_num_threads().
[mesa.git] / src / gallium / drivers / llvmpipe / lp_rast.h
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27
28 /**
29 * The rast code is concerned with rasterization of command bins.
30 * Each screen tile has a bin associated with it. To render the
31 * scene we iterate over the tile bins and execute the commands
32 * in each bin.
33 * We'll do that with multiple threads...
34 */
35
36
37 #ifndef LP_RAST_H
38 #define LP_RAST_H
39
40 #include "pipe/p_compiler.h"
41 #include "lp_jit.h"
42
43
44 struct lp_rasterizer;
45 struct lp_scene;
46 struct lp_fence;
47 struct cmd_bin;
48
49 /** For sub-pixel positioning */
50 #define FIXED_ORDER 4
51 #define FIXED_ONE (1<<FIXED_ORDER)
52
53 /* Rasterizer output size going to jit fs, width/height */
54 #define LP_RASTER_BLOCK_SIZE 4
55
56 #define LP_MAX_ACTIVE_BINNED_QUERIES 16
57
58
59 struct lp_rasterizer_task;
60
61
62 /**
63 * Rasterization state.
64 * Objects of this type are put into the shared data bin and pointed
65 * to by commands in the per-tile bins.
66 */
67 struct lp_rast_state {
68 /* State for the shader. This also contains state which feeds into
69 * the fragment shader, such as blend color and alpha ref value.
70 */
71 struct lp_jit_context jit_context;
72
73 /* The shader itself. Probably we also need to pass a pointer to
74 * the tile color/z/stencil data somehow
75 */
76 struct lp_fragment_shader_variant *variant;
77 };
78
79
80 /**
81 * Coefficients necessary to run the shader at a given location.
82 * First coefficient is position.
83 * These pointers point into the bin data buffer.
84 */
85 struct lp_rast_shader_inputs {
86 unsigned frontfacing:1; /** True for front-facing */
87 unsigned disable:1; /** Partially binned, disable this command */
88 unsigned opaque:1; /** Is opaque */
89 unsigned pad0:29; /* wasted space */
90 unsigned stride; /* how much to advance data between a0, dadx, dady */
91 unsigned layer; /* the layer to render to (from gs, already clamped) */
92 unsigned pad2; /* wasted space */
93 /* followed by a0, dadx, dady and planes[] */
94 };
95
96 /* Note: the order of these values is important as they are loaded by
97 * sse code in rasterization:
98 */
99 struct lp_rast_plane {
100 /* edge function values at minx,miny ?? */
101 int c;
102
103 int dcdx;
104 int dcdy;
105
106 /* one-pixel sized trivial reject offsets for each plane */
107 int eo;
108 };
109
110 /**
111 * Rasterization information for a triangle known to be in this bin,
112 * plus inputs to run the shader:
113 * These fields are tile- and bin-independent.
114 * Objects of this type are put into the lp_setup_context::data buffer.
115 */
116 struct lp_rast_triangle {
117 #ifdef DEBUG
118 float v[3][2];
119 float pad0;
120 float pad1;
121 #endif
122
123 /* inputs for the shader */
124 struct lp_rast_shader_inputs inputs;
125 /* planes are also allocated here */
126 };
127
128
129 #define GET_A0(inputs) ((float (*)[4])((inputs)+1))
130 #define GET_DADX(inputs) ((float (*)[4])((char *)((inputs) + 1) + (inputs)->stride))
131 #define GET_DADY(inputs) ((float (*)[4])((char *)((inputs) + 1) + 2 * (inputs)->stride))
132 #define GET_PLANES(tri) ((struct lp_rast_plane *)((char *)(&(tri)->inputs + 1) + 3 * (tri)->inputs.stride))
133
134
135
136 struct lp_rasterizer *
137 lp_rast_create( unsigned num_threads );
138
139 void
140 lp_rast_destroy( struct lp_rasterizer * );
141
142 void
143 lp_rast_queue_scene( struct lp_rasterizer *rast,
144 struct lp_scene *scene );
145
146 void
147 lp_rast_finish( struct lp_rasterizer *rast );
148
149
150 union lp_rast_cmd_arg {
151 const struct lp_rast_shader_inputs *shade_tile;
152 struct {
153 const struct lp_rast_triangle *tri;
154 unsigned plane_mask;
155 } triangle;
156 const struct lp_rast_state *set_state;
157 union pipe_color_union clear_color;
158 struct {
159 uint64_t value;
160 uint64_t mask;
161 } clear_zstencil;
162 const struct lp_rast_state *state;
163 struct lp_fence *fence;
164 struct llvmpipe_query *query_obj;
165 };
166
167
168 /* Cast wrappers. Hopefully these compile to noops!
169 */
170 static INLINE union lp_rast_cmd_arg
171 lp_rast_arg_inputs( const struct lp_rast_shader_inputs *shade_tile )
172 {
173 union lp_rast_cmd_arg arg;
174 arg.shade_tile = shade_tile;
175 return arg;
176 }
177
178 static INLINE union lp_rast_cmd_arg
179 lp_rast_arg_triangle( const struct lp_rast_triangle *triangle,
180 unsigned plane_mask)
181 {
182 union lp_rast_cmd_arg arg;
183 arg.triangle.tri = triangle;
184 arg.triangle.plane_mask = plane_mask;
185 return arg;
186 }
187
188 /**
189 * Build argument for a contained triangle.
190 *
191 * All planes are enabled, so instead of the plane mask we pass the upper
192 * left coordinates of the a block that fully encloses the triangle.
193 */
194 static INLINE union lp_rast_cmd_arg
195 lp_rast_arg_triangle_contained( const struct lp_rast_triangle *triangle,
196 unsigned x, unsigned y)
197 {
198 union lp_rast_cmd_arg arg;
199 arg.triangle.tri = triangle;
200 arg.triangle.plane_mask = x | (y << 8);
201 return arg;
202 }
203
204 static INLINE union lp_rast_cmd_arg
205 lp_rast_arg_state( const struct lp_rast_state *state )
206 {
207 union lp_rast_cmd_arg arg;
208 arg.set_state = state;
209 return arg;
210 }
211
212 static INLINE union lp_rast_cmd_arg
213 lp_rast_arg_fence( struct lp_fence *fence )
214 {
215 union lp_rast_cmd_arg arg;
216 arg.fence = fence;
217 return arg;
218 }
219
220
221 static INLINE union lp_rast_cmd_arg
222 lp_rast_arg_clearzs( uint64_t value, uint64_t mask )
223 {
224 union lp_rast_cmd_arg arg;
225 arg.clear_zstencil.value = value;
226 arg.clear_zstencil.mask = mask;
227 return arg;
228 }
229
230
231 static INLINE union lp_rast_cmd_arg
232 lp_rast_arg_query( struct llvmpipe_query *pq )
233 {
234 union lp_rast_cmd_arg arg;
235 arg.query_obj = pq;
236 return arg;
237 }
238
239 static INLINE union lp_rast_cmd_arg
240 lp_rast_arg_null( void )
241 {
242 union lp_rast_cmd_arg arg;
243 arg.set_state = NULL;
244 return arg;
245 }
246
247
248 /**
249 * Binnable Commands.
250 * These get put into bins by the setup code and are called when
251 * the bins are executed.
252 */
253 #define LP_RAST_OP_CLEAR_COLOR 0x0
254 #define LP_RAST_OP_CLEAR_ZSTENCIL 0x1
255 #define LP_RAST_OP_TRIANGLE_1 0x2
256 #define LP_RAST_OP_TRIANGLE_2 0x3
257 #define LP_RAST_OP_TRIANGLE_3 0x4
258 #define LP_RAST_OP_TRIANGLE_4 0x5
259 #define LP_RAST_OP_TRIANGLE_5 0x6
260 #define LP_RAST_OP_TRIANGLE_6 0x7
261 #define LP_RAST_OP_TRIANGLE_7 0x8
262 #define LP_RAST_OP_TRIANGLE_8 0x9
263 #define LP_RAST_OP_TRIANGLE_3_4 0xa
264 #define LP_RAST_OP_TRIANGLE_3_16 0xb
265 #define LP_RAST_OP_TRIANGLE_4_16 0xc
266 #define LP_RAST_OP_SHADE_TILE 0xd
267 #define LP_RAST_OP_SHADE_TILE_OPAQUE 0xe
268 #define LP_RAST_OP_BEGIN_QUERY 0xf
269 #define LP_RAST_OP_END_QUERY 0x10
270 #define LP_RAST_OP_SET_STATE 0x11
271
272 #define LP_RAST_OP_MAX 0x12
273 #define LP_RAST_OP_MASK 0xff
274
275 void
276 lp_debug_bins( struct lp_scene *scene );
277 void
278 lp_debug_draw_bins_by_cmd_length( struct lp_scene *scene );
279 void
280 lp_debug_draw_bins_by_coverage( struct lp_scene *scene );
281
282
283 #endif