llvmpipe: repartition lp_rasterizer state for threading
[mesa.git] / src / gallium / drivers / llvmpipe / lp_rast.h
1 /**************************************************************************
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3 * Copyright 2009 VMware, Inc.
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27
28 /**
29 * The rast code is concerned with rasterization of command bins.
30 * Each screen tile has a bin associated with it. To render the
31 * scene we iterate over the tile bins and execute the commands
32 * in each bin.
33 * We'll do that with multiple threads...
34 */
35
36
37 #ifndef LP_RAST_H
38 #define LP_RAST_H
39
40 #include "pipe/p_compiler.h"
41 #include "lp_jit.h"
42
43
44 /* Initially create and program a single rasterizer directly. Later
45 * will want multiple of these, one or two per core. At that stage
46 * will probably pass command buffers into the rasterizers rather than
47 * individual function calls like this.
48 */
49 struct lp_rasterizer;
50 struct lp_bins;
51 struct cmd_bin;
52 struct pipe_screen;
53
54 #define FIXED_ORDER 4
55 #define FIXED_ONE (1<<FIXED_ORDER)
56
57
58 /**
59 * Rasterization state.
60 * Objects of this type are put into the shared data bin and pointed
61 * to by commands in the per-tile bins.
62 */
63 struct lp_rast_state {
64 /* State for the shader:
65 */
66 struct lp_jit_context jit_context;
67
68 /* The shader itself. Probably we also need to pass a pointer to
69 * the tile color/z/stencil data somehow:
70 */
71 lp_jit_frag_func jit_function;
72 };
73
74
75 /**
76 * Coefficients necessary to run the shader at a given location.
77 * First coefficient is position.
78 * These pointers point into the bin data buffer.
79 */
80 struct lp_rast_shader_inputs {
81 float (*a0)[4];
82 float (*dadx)[4];
83 float (*dady)[4];
84 };
85
86
87 /**
88 * Rasterization information for a triangle known to be in this bin,
89 * plus inputs to run the shader:
90 * These fields are tile- and bin-independent.
91 * Objects of this type are put into the setup_context::data buffer.
92 */
93 struct lp_rast_triangle {
94 /* bounding box of tri (in pixels) */
95 int minx;
96 int maxx;
97 int miny;
98 int maxy;
99
100 /* one-pixel sized trivial accept offsets for each plane */
101 int ei1;
102 int ei2;
103 int ei3;
104
105 /* one-pixel sized trivial reject offsets for each plane */
106 int eo1;
107 int eo2;
108 int eo3;
109
110 /* y deltas for vertex pairs (in fixed pt) */
111 int dy12;
112 int dy23;
113 int dy31;
114
115 /* x deltas for vertex pairs (in fixed pt) */
116 int dx12;
117 int dx23;
118 int dx31;
119
120 /* edge function values at minx,miny ?? */
121 int c1;
122 int c2;
123 int c3;
124
125 int step[3][16];
126
127 /* inputs for the shader */
128 struct lp_rast_shader_inputs inputs;
129 };
130
131
132
133 struct lp_rasterizer *lp_rast_create( struct pipe_screen *screen );
134
135 void lp_rast_destroy( struct lp_rasterizer * );
136
137 void lp_rasterize_bins( struct lp_rasterizer *rast,
138 struct lp_bins *bins,
139 const struct pipe_framebuffer_state *fb,
140 bool write_depth );
141
142
143
144 union lp_rast_cmd_arg {
145 const struct lp_rast_shader_inputs *shade_tile;
146 const struct lp_rast_triangle *triangle;
147 const struct lp_rast_state *set_state;
148 uint8_t clear_color[4];
149 unsigned clear_zstencil;
150 };
151
152
153 /* Cast wrappers. Hopefully these compile to noops!
154 */
155 static INLINE const union lp_rast_cmd_arg
156 lp_rast_arg_inputs( const struct lp_rast_shader_inputs *shade_tile )
157 {
158 union lp_rast_cmd_arg arg;
159 arg.shade_tile = shade_tile;
160 return arg;
161 }
162
163 static INLINE const union lp_rast_cmd_arg
164 lp_rast_arg_triangle( const struct lp_rast_triangle *triangle )
165 {
166 union lp_rast_cmd_arg arg;
167 arg.triangle = triangle;
168 return arg;
169 }
170
171 static INLINE const union lp_rast_cmd_arg
172 lp_rast_arg_state( const struct lp_rast_state *state )
173 {
174 union lp_rast_cmd_arg arg;
175 arg.set_state = state;
176 return arg;
177 }
178
179 static INLINE const union lp_rast_cmd_arg
180 lp_rast_arg_null( void )
181 {
182 union lp_rast_cmd_arg arg;
183 arg.set_state = NULL;
184 return arg;
185 }
186
187
188
189 /**
190 * Binnable Commands.
191 * These get put into bins by the setup code and are called when
192 * the bins are executed.
193 */
194
195 void lp_rast_clear_color( struct lp_rasterizer *,
196 unsigned thread_index,
197 const union lp_rast_cmd_arg );
198
199 void lp_rast_clear_zstencil( struct lp_rasterizer *,
200 unsigned thread_index,
201 const union lp_rast_cmd_arg );
202
203 void lp_rast_load_color( struct lp_rasterizer *,
204 unsigned thread_index,
205 const union lp_rast_cmd_arg );
206
207 void lp_rast_load_zstencil( struct lp_rasterizer *,
208 unsigned thread_index,
209 const union lp_rast_cmd_arg );
210
211 void lp_rast_set_state( struct lp_rasterizer *,
212 unsigned thread_index,
213 const union lp_rast_cmd_arg );
214
215 void lp_rast_triangle( struct lp_rasterizer *,
216 unsigned thread_index,
217 const union lp_rast_cmd_arg );
218
219 void lp_rast_shade_tile( struct lp_rasterizer *,
220 unsigned thread_index,
221 const union lp_rast_cmd_arg );
222
223
224 #endif