llvmpipe: reintroduce SET_STATE binner command
[mesa.git] / src / gallium / drivers / llvmpipe / lp_rast.h
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27
28 /**
29 * The rast code is concerned with rasterization of command bins.
30 * Each screen tile has a bin associated with it. To render the
31 * scene we iterate over the tile bins and execute the commands
32 * in each bin.
33 * We'll do that with multiple threads...
34 */
35
36
37 #ifndef LP_RAST_H
38 #define LP_RAST_H
39
40 #include "pipe/p_compiler.h"
41 #include "lp_jit.h"
42
43
44 struct lp_rasterizer;
45 struct lp_scene;
46 struct lp_fence;
47 struct cmd_bin;
48
49 /** For sub-pixel positioning */
50 #define FIXED_ORDER 4
51 #define FIXED_ONE (1<<FIXED_ORDER)
52
53
54 struct lp_rasterizer_task;
55
56
57 /**
58 * Rasterization state.
59 * Objects of this type are put into the shared data bin and pointed
60 * to by commands in the per-tile bins.
61 */
62 struct lp_rast_state {
63 /* State for the shader. This also contains state which feeds into
64 * the fragment shader, such as blend color and alpha ref value.
65 */
66 struct lp_jit_context jit_context;
67
68 /* The shader itself. Probably we also need to pass a pointer to
69 * the tile color/z/stencil data somehow
70 */
71 struct lp_fragment_shader_variant *variant;
72 };
73
74
75 /**
76 * Coefficients necessary to run the shader at a given location.
77 * First coefficient is position.
78 * These pointers point into the bin data buffer.
79 */
80 struct lp_rast_shader_inputs {
81 float facing; /** Positive for front-facing, negative for back-facing */
82 unsigned disable:1; /** Partially binned, disable this command */
83 unsigned opaque:1; /** Is opaque */
84
85 float (*a0)[4];
86 float (*dadx)[4];
87 float (*dady)[4];
88 };
89
90 /* Note: the order of these values is important as they are loaded by
91 * sse code in rasterization:
92 */
93 struct lp_rast_plane {
94 /* edge function values at minx,miny ?? */
95 int c;
96
97 int dcdx;
98 int dcdy;
99
100 /* one-pixel sized trivial reject offsets for each plane */
101 int eo;
102
103 /* one-pixel sized trivial accept offsets for each plane */
104 int ei;
105 };
106
107 /**
108 * Rasterization information for a triangle known to be in this bin,
109 * plus inputs to run the shader:
110 * These fields are tile- and bin-independent.
111 * Objects of this type are put into the lp_setup_context::data buffer.
112 */
113 struct lp_rast_triangle {
114 /* inputs for the shader */
115 struct lp_rast_shader_inputs inputs;
116
117 #ifdef DEBUG
118 float v[3][2];
119 #endif
120
121 struct lp_rast_plane plane[8]; /* NOTE: may allocate fewer planes */
122 };
123
124
125
126 struct lp_rasterizer *
127 lp_rast_create( unsigned num_threads );
128
129 void
130 lp_rast_destroy( struct lp_rasterizer * );
131
132 unsigned
133 lp_rast_get_num_threads( struct lp_rasterizer * );
134
135 void
136 lp_rast_queue_scene( struct lp_rasterizer *rast,
137 struct lp_scene *scene );
138
139 void
140 lp_rast_finish( struct lp_rasterizer *rast );
141
142
143 union lp_rast_cmd_arg {
144 const struct lp_rast_shader_inputs *shade_tile;
145 struct {
146 const struct lp_rast_triangle *tri;
147 unsigned plane_mask;
148 } triangle;
149 const struct lp_rast_state *set_state;
150 uint8_t clear_color[4];
151 struct {
152 uint32_t value;
153 uint32_t mask;
154 } clear_zstencil;
155 const struct lp_rast_state *state;
156 struct lp_fence *fence;
157 struct llvmpipe_query *query_obj;
158 };
159
160
161 /* Cast wrappers. Hopefully these compile to noops!
162 */
163 static INLINE union lp_rast_cmd_arg
164 lp_rast_arg_inputs( const struct lp_rast_shader_inputs *shade_tile )
165 {
166 union lp_rast_cmd_arg arg;
167 arg.shade_tile = shade_tile;
168 return arg;
169 }
170
171 static INLINE union lp_rast_cmd_arg
172 lp_rast_arg_triangle( const struct lp_rast_triangle *triangle,
173 unsigned plane_mask)
174 {
175 union lp_rast_cmd_arg arg;
176 arg.triangle.tri = triangle;
177 arg.triangle.plane_mask = plane_mask;
178 return arg;
179 }
180
181 static INLINE union lp_rast_cmd_arg
182 lp_rast_arg_state( const struct lp_rast_state *state )
183 {
184 union lp_rast_cmd_arg arg;
185 arg.set_state = state;
186 return arg;
187 }
188
189 static INLINE union lp_rast_cmd_arg
190 lp_rast_arg_fence( struct lp_fence *fence )
191 {
192 union lp_rast_cmd_arg arg;
193 arg.fence = fence;
194 return arg;
195 }
196
197
198 static INLINE union lp_rast_cmd_arg
199 lp_rast_arg_clearzs( unsigned value, unsigned mask )
200 {
201 union lp_rast_cmd_arg arg;
202 arg.clear_zstencil.value = value;
203 arg.clear_zstencil.mask = mask;
204 return arg;
205 }
206
207
208 static INLINE union lp_rast_cmd_arg
209 lp_rast_arg_query( struct llvmpipe_query *pq )
210 {
211 union lp_rast_cmd_arg arg;
212 arg.query_obj = pq;
213 return arg;
214 }
215
216 static INLINE union lp_rast_cmd_arg
217 lp_rast_arg_null( void )
218 {
219 union lp_rast_cmd_arg arg;
220 arg.set_state = NULL;
221 return arg;
222 }
223
224
225 /**
226 * Binnable Commands.
227 * These get put into bins by the setup code and are called when
228 * the bins are executed.
229 */
230 #define LP_RAST_OP_CLEAR_COLOR 0x0
231 #define LP_RAST_OP_CLEAR_ZSTENCIL 0x1
232 #define LP_RAST_OP_TRIANGLE_1 0x2
233 #define LP_RAST_OP_TRIANGLE_2 0x3
234 #define LP_RAST_OP_TRIANGLE_3 0x4
235 #define LP_RAST_OP_TRIANGLE_4 0x5
236 #define LP_RAST_OP_TRIANGLE_5 0x6
237 #define LP_RAST_OP_TRIANGLE_6 0x7
238 #define LP_RAST_OP_TRIANGLE_7 0x8
239 #define LP_RAST_OP_TRIANGLE_8 0x9
240 #define LP_RAST_OP_TRIANGLE_3_4 0xa
241 #define LP_RAST_OP_TRIANGLE_3_16 0xb
242 #define LP_RAST_OP_TRIANGLE_4_16 0xc
243 #define LP_RAST_OP_SHADE_TILE 0xd
244 #define LP_RAST_OP_SHADE_TILE_OPAQUE 0xe
245 #define LP_RAST_OP_BEGIN_QUERY 0xf
246 #define LP_RAST_OP_END_QUERY 0x10
247 #define LP_RAST_OP_SET_STATE 0x11
248
249 #define LP_RAST_OP_MAX 0x12
250 #define LP_RAST_OP_MASK 0xff
251
252 void
253 lp_debug_bins( struct lp_scene *scene );
254 void
255 lp_debug_draw_bins_by_cmd_length( struct lp_scene *scene );
256 void
257 lp_debug_draw_bins_by_coverage( struct lp_scene *scene );
258
259
260 #endif