1 /**************************************************************************
3 * Copyright 2009 VMware, Inc.
6 * Permission is hereby granted, free of charge, to any person obtaining a
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11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
29 * The rast code is concerned with rasterization of command bins.
30 * Each screen tile has a bin associated with it. To render the
31 * scene we iterate over the tile bins and execute the commands
33 * We'll do that with multiple threads...
40 #include "pipe/p_compiler.h"
49 /** For sub-pixel positioning */
51 #define FIXED_ONE (1<<FIXED_ORDER)
53 /* Rasterizer output size going to jit fs, width/height */
54 #define LP_RASTER_BLOCK_SIZE 4
57 struct lp_rasterizer_task
;
61 * Rasterization state.
62 * Objects of this type are put into the shared data bin and pointed
63 * to by commands in the per-tile bins.
65 struct lp_rast_state
{
66 /* State for the shader. This also contains state which feeds into
67 * the fragment shader, such as blend color and alpha ref value.
69 struct lp_jit_context jit_context
;
71 /* The shader itself. Probably we also need to pass a pointer to
72 * the tile color/z/stencil data somehow
74 struct lp_fragment_shader_variant
*variant
;
79 * Coefficients necessary to run the shader at a given location.
80 * First coefficient is position.
81 * These pointers point into the bin data buffer.
83 struct lp_rast_shader_inputs
{
84 unsigned frontfacing
:1; /** True for front-facing */
85 unsigned disable
:1; /** Partially binned, disable this command */
86 unsigned opaque
:1; /** Is opaque */
87 unsigned pad0
:29; /* wasted space */
88 unsigned stride
; /* how much to advance data between a0, dadx, dady */
89 unsigned pad2
; /* wasted space */
90 unsigned pad3
; /* wasted space */
91 /* followed by a0, dadx, dady and planes[] */
94 /* Note: the order of these values is important as they are loaded by
95 * sse code in rasterization:
97 struct lp_rast_plane
{
98 /* edge function values at minx,miny ?? */
104 /* one-pixel sized trivial reject offsets for each plane */
109 * Rasterization information for a triangle known to be in this bin,
110 * plus inputs to run the shader:
111 * These fields are tile- and bin-independent.
112 * Objects of this type are put into the lp_setup_context::data buffer.
114 struct lp_rast_triangle
{
121 /* inputs for the shader */
122 struct lp_rast_shader_inputs inputs
;
123 /* planes are also allocated here */
127 #define GET_A0(inputs) ((float (*)[4])((inputs)+1))
128 #define GET_DADX(inputs) ((float (*)[4])((char *)((inputs) + 1) + (inputs)->stride))
129 #define GET_DADY(inputs) ((float (*)[4])((char *)((inputs) + 1) + 2 * (inputs)->stride))
130 #define GET_PLANES(tri) ((struct lp_rast_plane *)((char *)(&(tri)->inputs + 1) + 3 * (tri)->inputs.stride))
134 struct lp_rasterizer
*
135 lp_rast_create( unsigned num_threads
);
138 lp_rast_destroy( struct lp_rasterizer
* );
141 lp_rast_get_num_threads( struct lp_rasterizer
* );
144 lp_rast_queue_scene( struct lp_rasterizer
*rast
,
145 struct lp_scene
*scene
);
148 lp_rast_finish( struct lp_rasterizer
*rast
);
151 union lp_rast_cmd_arg
{
152 const struct lp_rast_shader_inputs
*shade_tile
;
154 const struct lp_rast_triangle
*tri
;
157 const struct lp_rast_state
*set_state
;
158 union pipe_color_union clear_color
;
163 const struct lp_rast_state
*state
;
164 struct lp_fence
*fence
;
165 struct llvmpipe_query
*query_obj
;
169 /* Cast wrappers. Hopefully these compile to noops!
171 static INLINE
union lp_rast_cmd_arg
172 lp_rast_arg_inputs( const struct lp_rast_shader_inputs
*shade_tile
)
174 union lp_rast_cmd_arg arg
;
175 arg
.shade_tile
= shade_tile
;
179 static INLINE
union lp_rast_cmd_arg
180 lp_rast_arg_triangle( const struct lp_rast_triangle
*triangle
,
183 union lp_rast_cmd_arg arg
;
184 arg
.triangle
.tri
= triangle
;
185 arg
.triangle
.plane_mask
= plane_mask
;
190 * Build argument for a contained triangle.
192 * All planes are enabled, so instead of the plane mask we pass the upper
193 * left coordinates of the a block that fully encloses the triangle.
195 static INLINE
union lp_rast_cmd_arg
196 lp_rast_arg_triangle_contained( const struct lp_rast_triangle
*triangle
,
197 unsigned x
, unsigned y
)
199 union lp_rast_cmd_arg arg
;
200 arg
.triangle
.tri
= triangle
;
201 arg
.triangle
.plane_mask
= x
| (y
<< 8);
205 static INLINE
union lp_rast_cmd_arg
206 lp_rast_arg_state( const struct lp_rast_state
*state
)
208 union lp_rast_cmd_arg arg
;
209 arg
.set_state
= state
;
213 static INLINE
union lp_rast_cmd_arg
214 lp_rast_arg_fence( struct lp_fence
*fence
)
216 union lp_rast_cmd_arg arg
;
222 static INLINE
union lp_rast_cmd_arg
223 lp_rast_arg_clearzs( uint64_t value
, uint64_t mask
)
225 union lp_rast_cmd_arg arg
;
226 arg
.clear_zstencil
.value
= value
;
227 arg
.clear_zstencil
.mask
= mask
;
232 static INLINE
union lp_rast_cmd_arg
233 lp_rast_arg_query( struct llvmpipe_query
*pq
)
235 union lp_rast_cmd_arg arg
;
240 static INLINE
union lp_rast_cmd_arg
241 lp_rast_arg_null( void )
243 union lp_rast_cmd_arg arg
;
244 arg
.set_state
= NULL
;
251 * These get put into bins by the setup code and are called when
252 * the bins are executed.
254 #define LP_RAST_OP_CLEAR_COLOR 0x0
255 #define LP_RAST_OP_CLEAR_ZSTENCIL 0x1
256 #define LP_RAST_OP_TRIANGLE_1 0x2
257 #define LP_RAST_OP_TRIANGLE_2 0x3
258 #define LP_RAST_OP_TRIANGLE_3 0x4
259 #define LP_RAST_OP_TRIANGLE_4 0x5
260 #define LP_RAST_OP_TRIANGLE_5 0x6
261 #define LP_RAST_OP_TRIANGLE_6 0x7
262 #define LP_RAST_OP_TRIANGLE_7 0x8
263 #define LP_RAST_OP_TRIANGLE_8 0x9
264 #define LP_RAST_OP_TRIANGLE_3_4 0xa
265 #define LP_RAST_OP_TRIANGLE_3_16 0xb
266 #define LP_RAST_OP_TRIANGLE_4_16 0xc
267 #define LP_RAST_OP_SHADE_TILE 0xd
268 #define LP_RAST_OP_SHADE_TILE_OPAQUE 0xe
269 #define LP_RAST_OP_BEGIN_QUERY 0xf
270 #define LP_RAST_OP_END_QUERY 0x10
271 #define LP_RAST_OP_SET_STATE 0x11
273 #define LP_RAST_OP_MAX 0x12
274 #define LP_RAST_OP_MASK 0xff
277 lp_debug_bins( struct lp_scene
*scene
);
279 lp_debug_draw_bins_by_cmd_length( struct lp_scene
*scene
);
281 lp_debug_draw_bins_by_coverage( struct lp_scene
*scene
);