1 /**************************************************************************
3 * Copyright 2009 VMware, Inc.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
31 #include "pipe/p_compiler.h"
34 /* Initially create and program a single rasterizer directly. Later
35 * will want multiple of these, one or two per core. At that stage
36 * will probably pass command buffers into the rasterizers rather than
37 * individual function calls like this.
43 #define FIXED_ONE (1<<FIXED_ORDER)
46 struct lp_rast_state
{
47 /* State for the shader:
49 struct lp_jit_context jit_context
;
51 /* The shader itself. Probably we also need to pass a pointer to
52 * the tile color/z/stencil data somehow:
54 lp_jit_frag_func jit_function
;
60 * Coefficients necessary to run the shader at a given location.
61 * First coefficient is position.
62 * These pointers point into the bin data buffer.
64 struct lp_rast_shader_inputs
{
72 * Rasterization information for a triangle known to be in this bin,
73 * plus inputs to run the shader:
74 * These fields are tile- and bin-independent.
75 * Objects of this type are put into the setup_context::data buffer.
77 struct lp_rast_triangle
{
78 /* bounding box of tri (in pixels) */
84 /* one-pixel sized trivial accept offsets for each plane */
89 /* one-pixel sized trivial reject offsets for each plane */
94 /* y deltas for vertex pairs (in fixed pt) */
99 /* x deltas for vertex pairs (in fixed pt) */
104 /* edge function values at minx,miny ?? */
111 /* XXX: this is only used inside lp_setup_tri.c, don't really
116 /* inputs for the shader */
117 struct lp_rast_shader_inputs inputs
;
122 struct lp_rasterizer
*lp_rast_create( struct pipe_screen
*screen
);
124 boolean
lp_rast_begin( struct lp_rasterizer
*rast
,
125 struct pipe_surface
*cbuf
,
126 struct pipe_surface
*zsbuf
,
128 boolean write_zstencil
,
132 void lp_rast_end( struct lp_rasterizer
* );
134 /* Begining of each tile:
136 void lp_rast_start_tile( struct lp_rasterizer
*,
142 union lp_rast_cmd_arg
{
143 const struct lp_rast_shader_inputs
*shade_tile
;
144 const struct lp_rast_triangle
*triangle
;
145 const struct lp_rast_state
*set_state
;
146 uint8_t clear_color
[4];
147 unsigned clear_zstencil
;
150 /* Cast wrappers. Hopefully these compile to noops!
152 static INLINE
const union lp_rast_cmd_arg
153 lp_rast_arg_inputs( const struct lp_rast_shader_inputs
*shade_tile
)
155 union lp_rast_cmd_arg arg
;
156 arg
.shade_tile
= shade_tile
;
160 static INLINE
const union lp_rast_cmd_arg
161 lp_rast_arg_triangle( const struct lp_rast_triangle
*triangle
)
163 union lp_rast_cmd_arg arg
;
164 arg
.triangle
= triangle
;
168 static INLINE
const union lp_rast_cmd_arg
169 lp_rast_arg_state( const struct lp_rast_state
*state
)
171 union lp_rast_cmd_arg arg
;
172 arg
.set_state
= state
;
176 static INLINE
const union lp_rast_cmd_arg
177 lp_rast_arg_null( void )
179 union lp_rast_cmd_arg arg
;
180 arg
.set_state
= NULL
;
188 /* Binnable Commands:
190 void lp_rast_clear_color( struct lp_rasterizer
*,
191 const union lp_rast_cmd_arg
);
193 void lp_rast_clear_zstencil( struct lp_rasterizer
*,
194 const union lp_rast_cmd_arg
);
196 void lp_rast_load_color( struct lp_rasterizer
*,
197 const union lp_rast_cmd_arg
);
199 void lp_rast_load_zstencil( struct lp_rasterizer
*,
200 const union lp_rast_cmd_arg
);
202 void lp_rast_set_state( struct lp_rasterizer
*,
203 const union lp_rast_cmd_arg
);
205 void lp_rast_triangle( struct lp_rasterizer
*,
206 const union lp_rast_cmd_arg
);
208 void lp_rast_shade_tile( struct lp_rasterizer
*,
209 const union lp_rast_cmd_arg
);
215 void lp_rast_end_tile( struct lp_rasterizer
*rast
);
219 void lp_rast_destroy( struct lp_rasterizer
* );