llvmpipe: bin state-change commands
[mesa.git] / src / gallium / drivers / llvmpipe / lp_rast.h
1 /**************************************************************************
2 *
3 * Copyright 2009 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
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23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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26 **************************************************************************/
27
28 #ifndef LP_RAST_H
29 #define LP_RAST_H
30
31 #include "pipe/p_compiler.h"
32 #include "lp_jit.h"
33
34 /* Initially create and program a single rasterizer directly. Later
35 * will want multiple of these, one or two per core. At that stage
36 * will probably pass command buffers into the rasterizers rather than
37 * individual function calls like this.
38 */
39 struct lp_rasterizer;
40 struct pipe_screen;
41
42 #define FIXED_ORDER 4
43 #define FIXED_ONE (1<<FIXED_ORDER)
44
45
46 struct lp_rast_state {
47 /* State for the shader:
48 */
49 struct lp_jit_context jit_context;
50
51 /* The shader itself. Probably we also need to pass a pointer to
52 * the tile color/z/stencil data somehow:
53 */
54 lp_jit_frag_func jit_function;
55
56 };
57
58
59 /**
60 * Coefficients necessary to run the shader at a given location.
61 * First coefficient is position.
62 * These pointers point into the bin data buffer.
63 */
64 struct lp_rast_shader_inputs {
65 float (*a0)[4];
66 float (*dadx)[4];
67 float (*dady)[4];
68 };
69
70
71 /**
72 * Rasterization information for a triangle known to be in this bin,
73 * plus inputs to run the shader:
74 * These fields are tile- and bin-independent.
75 * Objects of this type are put into the setup_context::data buffer.
76 */
77 struct lp_rast_triangle {
78 /* bounding box of tri (in pixels) */
79 int minx;
80 int maxx;
81 int miny;
82 int maxy;
83
84 /* one-pixel sized trivial accept offsets for each plane */
85 int ei1;
86 int ei2;
87 int ei3;
88
89 /* one-pixel sized trivial reject offsets for each plane */
90 int eo1;
91 int eo2;
92 int eo3;
93
94 /* y deltas for vertex pairs (in fixed pt) */
95 int dy12;
96 int dy23;
97 int dy31;
98
99 /* x deltas for vertex pairs (in fixed pt) */
100 int dx12;
101 int dx23;
102 int dx31;
103
104 /* edge function values at minx,miny ?? */
105 int c1;
106 int c2;
107 int c3;
108
109 int step[3][16];
110
111 /* XXX: this is only used inside lp_setup_tri.c, don't really
112 * need it here:
113 */
114 float oneoverarea;
115
116 /* inputs for the shader */
117 struct lp_rast_shader_inputs inputs;
118 };
119
120
121
122 struct lp_rasterizer *lp_rast_create( struct pipe_screen *screen );
123
124 boolean lp_rast_begin( struct lp_rasterizer *rast,
125 struct pipe_surface *cbuf,
126 struct pipe_surface *zsbuf,
127 boolean write_color,
128 boolean write_zstencil,
129 unsigned width,
130 unsigned height );
131
132 void lp_rast_end( struct lp_rasterizer * );
133
134 /* Begining of each tile:
135 */
136 void lp_rast_start_tile( struct lp_rasterizer *,
137 unsigned x,
138 unsigned y );
139
140
141
142 union lp_rast_cmd_arg {
143 const struct lp_rast_shader_inputs *shade_tile;
144 const struct lp_rast_triangle *triangle;
145 const struct lp_rast_state *set_state;
146 uint8_t clear_color[4];
147 unsigned clear_zstencil;
148 };
149
150 /* Cast wrappers. Hopefully these compile to noops!
151 */
152 static INLINE const union lp_rast_cmd_arg
153 lp_rast_arg_inputs( const struct lp_rast_shader_inputs *shade_tile )
154 {
155 union lp_rast_cmd_arg arg;
156 arg.shade_tile = shade_tile;
157 return arg;
158 }
159
160 static INLINE const union lp_rast_cmd_arg
161 lp_rast_arg_triangle( const struct lp_rast_triangle *triangle )
162 {
163 union lp_rast_cmd_arg arg;
164 arg.triangle = triangle;
165 return arg;
166 }
167
168 static INLINE const union lp_rast_cmd_arg
169 lp_rast_arg_state( const struct lp_rast_state *state )
170 {
171 union lp_rast_cmd_arg arg;
172 arg.set_state = state;
173 return arg;
174 }
175
176 static INLINE const union lp_rast_cmd_arg
177 lp_rast_arg_null( void )
178 {
179 union lp_rast_cmd_arg arg;
180 arg.set_state = NULL;
181 return arg;
182 }
183
184
185
186
187
188 /* Binnable Commands:
189 */
190 void lp_rast_clear_color( struct lp_rasterizer *,
191 const union lp_rast_cmd_arg );
192
193 void lp_rast_clear_zstencil( struct lp_rasterizer *,
194 const union lp_rast_cmd_arg );
195
196 void lp_rast_load_color( struct lp_rasterizer *,
197 const union lp_rast_cmd_arg );
198
199 void lp_rast_load_zstencil( struct lp_rasterizer *,
200 const union lp_rast_cmd_arg );
201
202 void lp_rast_set_state( struct lp_rasterizer *,
203 const union lp_rast_cmd_arg );
204
205 void lp_rast_triangle( struct lp_rasterizer *,
206 const union lp_rast_cmd_arg );
207
208 void lp_rast_shade_tile( struct lp_rasterizer *,
209 const union lp_rast_cmd_arg );
210
211
212 /* End of tile:
213 */
214
215 void lp_rast_end_tile( struct lp_rasterizer *rast );
216
217 /* Shutdown:
218 */
219 void lp_rast_destroy( struct lp_rasterizer * );
220
221
222 #endif