llvmpipe: move lp_rasterize_bin() into lp_rast.c
[mesa.git] / src / gallium / drivers / llvmpipe / lp_rast.h
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27
28 /**
29 * The rast code is concerned with rasterization of command bins.
30 * Each screen tile has a bin associated with it. To render the
31 * scene we iterate over the tile bins and execute the commands
32 * in each bin.
33 * We'll do that with multiple threads...
34 */
35
36
37 #ifndef LP_RAST_H
38 #define LP_RAST_H
39
40 #include "pipe/p_compiler.h"
41 #include "lp_jit.h"
42
43
44 /* Initially create and program a single rasterizer directly. Later
45 * will want multiple of these, one or two per core. At that stage
46 * will probably pass command buffers into the rasterizers rather than
47 * individual function calls like this.
48 */
49 struct lp_rasterizer;
50 struct cmd_bin;
51 struct pipe_screen;
52
53 #define FIXED_ORDER 4
54 #define FIXED_ONE (1<<FIXED_ORDER)
55
56
57 /**
58 * Rasterization state.
59 * Objects of this type are put into the shared data bin and pointed
60 * to by commands in the per-tile bins.
61 */
62 struct lp_rast_state {
63 /* State for the shader:
64 */
65 struct lp_jit_context jit_context;
66
67 /* The shader itself. Probably we also need to pass a pointer to
68 * the tile color/z/stencil data somehow:
69 */
70 lp_jit_frag_func jit_function;
71 };
72
73
74 /**
75 * Coefficients necessary to run the shader at a given location.
76 * First coefficient is position.
77 * These pointers point into the bin data buffer.
78 */
79 struct lp_rast_shader_inputs {
80 float (*a0)[4];
81 float (*dadx)[4];
82 float (*dady)[4];
83 };
84
85
86 /**
87 * Rasterization information for a triangle known to be in this bin,
88 * plus inputs to run the shader:
89 * These fields are tile- and bin-independent.
90 * Objects of this type are put into the setup_context::data buffer.
91 */
92 struct lp_rast_triangle {
93 /* bounding box of tri (in pixels) */
94 int minx;
95 int maxx;
96 int miny;
97 int maxy;
98
99 /* one-pixel sized trivial accept offsets for each plane */
100 int ei1;
101 int ei2;
102 int ei3;
103
104 /* one-pixel sized trivial reject offsets for each plane */
105 int eo1;
106 int eo2;
107 int eo3;
108
109 /* y deltas for vertex pairs (in fixed pt) */
110 int dy12;
111 int dy23;
112 int dy31;
113
114 /* x deltas for vertex pairs (in fixed pt) */
115 int dx12;
116 int dx23;
117 int dx31;
118
119 /* edge function values at minx,miny ?? */
120 int c1;
121 int c2;
122 int c3;
123
124 int step[3][16];
125
126 /* inputs for the shader */
127 struct lp_rast_shader_inputs inputs;
128 };
129
130
131
132 struct lp_rasterizer *lp_rast_create( struct pipe_screen *screen );
133
134 void lp_rast_destroy( struct lp_rasterizer * );
135
136
137 boolean lp_rast_begin( struct lp_rasterizer *rast,
138 struct pipe_surface *cbuf,
139 struct pipe_surface *zsbuf,
140 boolean write_color,
141 boolean write_zstencil,
142 unsigned width,
143 unsigned height );
144
145 void
146 lp_rasterize_bin( struct lp_rasterizer *rast,
147 const struct cmd_bin *bin,
148 int x, int y);
149
150
151 void lp_rast_end( struct lp_rasterizer * );
152
153
154 union lp_rast_cmd_arg {
155 const struct lp_rast_shader_inputs *shade_tile;
156 const struct lp_rast_triangle *triangle;
157 const struct lp_rast_state *set_state;
158 uint8_t clear_color[4];
159 unsigned clear_zstencil;
160 };
161
162
163 /* Cast wrappers. Hopefully these compile to noops!
164 */
165 static INLINE const union lp_rast_cmd_arg
166 lp_rast_arg_inputs( const struct lp_rast_shader_inputs *shade_tile )
167 {
168 union lp_rast_cmd_arg arg;
169 arg.shade_tile = shade_tile;
170 return arg;
171 }
172
173 static INLINE const union lp_rast_cmd_arg
174 lp_rast_arg_triangle( const struct lp_rast_triangle *triangle )
175 {
176 union lp_rast_cmd_arg arg;
177 arg.triangle = triangle;
178 return arg;
179 }
180
181 static INLINE const union lp_rast_cmd_arg
182 lp_rast_arg_state( const struct lp_rast_state *state )
183 {
184 union lp_rast_cmd_arg arg;
185 arg.set_state = state;
186 return arg;
187 }
188
189 static INLINE const union lp_rast_cmd_arg
190 lp_rast_arg_null( void )
191 {
192 union lp_rast_cmd_arg arg;
193 arg.set_state = NULL;
194 return arg;
195 }
196
197
198
199 /**
200 * Binnable Commands.
201 * These get put into bins by the setup code and are called when
202 * the bins are executed.
203 */
204
205 void lp_rast_clear_color( struct lp_rasterizer *,
206 const union lp_rast_cmd_arg );
207
208 void lp_rast_clear_zstencil( struct lp_rasterizer *,
209 const union lp_rast_cmd_arg );
210
211 void lp_rast_load_color( struct lp_rasterizer *,
212 const union lp_rast_cmd_arg );
213
214 void lp_rast_load_zstencil( struct lp_rasterizer *,
215 const union lp_rast_cmd_arg );
216
217 void lp_rast_set_state( struct lp_rasterizer *,
218 const union lp_rast_cmd_arg );
219
220 void lp_rast_triangle( struct lp_rasterizer *,
221 const union lp_rast_cmd_arg );
222
223 void lp_rast_shade_tile( struct lp_rasterizer *,
224 const union lp_rast_cmd_arg );
225
226
227 #endif