1 /**************************************************************************
3 * Copyright 2009 VMware, Inc.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
28 #ifndef LP_RAST_PRIV_H
29 #define LP_RAST_PRIV_H
31 #include "os/os_thread.h"
32 #include "util/u_format.h"
33 #include "gallivm/lp_bld_debug.h"
34 #include "lp_memory.h"
38 #include "lp_texture.h"
39 #include "lp_tile_soa.h"
40 #include "lp_limits.h"
47 * Per-thread rasterization state
49 struct lp_rasterizer_task
51 unsigned x
, y
; /**< Pos of this tile in framebuffer, in pixels */
53 uint8_t *color_tiles
[PIPE_MAX_COLOR_BUFS
];
56 const struct lp_rast_state
*current_state
;
59 struct lp_rasterizer
*rast
;
62 unsigned thread_index
;
64 /* occlude counter for visiable pixels */
67 pipe_semaphore work_ready
;
68 pipe_semaphore work_done
;
73 * This is the state required while rasterizing tiles.
74 * Note that this contains per-thread information too.
75 * The tile size is TILE_SIZE x TILE_SIZE pixels.
96 /** The incoming queue of scenes ready to rasterize */
97 struct lp_scene_queue
*full_scenes
;
100 * The outgoing queue of processed scenes to return to setup module
102 * XXX: while scenes are per-context but the rasterizer is
103 * (potentially) shared, these empty scenes should be returned to
104 * the context which created them rather than retained here.
106 /* struct lp_scene_queue *empty_scenes; */
108 /** The scene currently being rasterized by the threads */
109 struct lp_scene
*curr_scene
;
111 /** A task object for each rasterization thread */
112 struct lp_rasterizer_task tasks
[LP_MAX_THREADS
];
114 unsigned num_threads
;
115 pipe_thread threads
[LP_MAX_THREADS
];
117 /** For synchronizing the rasterization threads */
118 pipe_barrier barrier
;
123 lp_rast_shade_quads_mask(struct lp_rasterizer_task
*task
,
124 const struct lp_rast_shader_inputs
*inputs
,
125 unsigned x
, unsigned y
,
131 * Get the pointer to a 4x4 depth/stencil block.
132 * We'll map the z/stencil buffer on demand here.
133 * Note that this may be called even when there's no z/stencil buffer - return
135 * \param x, y location of 4x4 block in window coords
138 lp_rast_get_depth_block_pointer(struct lp_rasterizer_task
*task
,
139 unsigned x
, unsigned y
)
141 const struct lp_rasterizer
*rast
= task
->rast
;
144 assert((x
% TILE_VECTOR_WIDTH
) == 0);
145 assert((y
% TILE_VECTOR_HEIGHT
) == 0);
147 if (!rast
->zsbuf
.map
&& (task
->current_state
->variant
->key
.depth
.enabled
||
148 task
->current_state
->variant
->key
.stencil
[0].enabled
)) {
149 /* out of memory - use dummy tile memory */
150 return lp_get_dummy_tile();
153 depth
= (rast
->zsbuf
.map
+
154 rast
->zsbuf
.stride
* y
+
155 rast
->zsbuf
.blocksize
* x
* TILE_VECTOR_HEIGHT
);
157 assert(lp_check_alignment(depth
, 16));
163 * Get pointer to the swizzled color tile
165 static INLINE
uint8_t *
166 lp_rast_get_color_tile_pointer(struct lp_rasterizer_task
*task
,
167 unsigned buf
, enum lp_texture_usage usage
)
169 struct lp_rasterizer
*rast
= task
->rast
;
171 assert(task
->x
% TILE_SIZE
== 0);
172 assert(task
->y
% TILE_SIZE
== 0);
173 assert(buf
< rast
->state
.nr_cbufs
);
175 if (!task
->color_tiles
[buf
]) {
176 struct pipe_surface
*cbuf
= rast
->curr_scene
->fb
.cbufs
[buf
];
177 struct llvmpipe_resource
*lpt
;
179 lpt
= llvmpipe_resource(cbuf
->texture
);
180 task
->color_tiles
[buf
] = llvmpipe_get_texture_tile(lpt
,
181 cbuf
->face
+ cbuf
->zslice
,
186 if (!task
->color_tiles
[buf
]) {
187 /* out of memory - use dummy tile memory */
188 return lp_get_dummy_tile();
192 return task
->color_tiles
[buf
];
197 * Get the pointer to a 4x4 color block (within a 64x64 tile).
198 * We'll map the color buffer on demand here.
199 * Note that this may be called even when there's no color buffers - return
201 * \param x, y location of 4x4 block in window coords
203 static INLINE
uint8_t *
204 lp_rast_get_color_block_pointer(struct lp_rasterizer_task
*task
,
205 unsigned buf
, unsigned x
, unsigned y
)
207 unsigned px
, py
, pixel_offset
;
210 assert((x
% TILE_VECTOR_WIDTH
) == 0);
211 assert((y
% TILE_VECTOR_HEIGHT
) == 0);
213 color
= lp_rast_get_color_tile_pointer(task
, buf
, LP_TEX_USAGE_READ_WRITE
);
214 color
= task
->color_tiles
[buf
];
216 /* out of memory - use dummy tile memory */
217 return lp_get_dummy_tile();
222 pixel_offset
= tile_pixel_offset(px
, py
, 0);
224 color
= color
+ pixel_offset
;
226 assert(lp_check_alignment(color
, 16));
233 * Shade all pixels in a 4x4 block. The fragment code omits the
234 * triangle in/out tests.
235 * \param x, y location of 4x4 block in window coords
238 lp_rast_shade_quads_all( struct lp_rasterizer_task
*task
,
239 const struct lp_rast_shader_inputs
*inputs
,
240 unsigned x
, unsigned y
)
242 const struct lp_rasterizer
*rast
= task
->rast
;
243 const struct lp_rast_state
*state
= task
->current_state
;
244 struct lp_fragment_shader_variant
*variant
= state
->variant
;
245 uint8_t *color
[PIPE_MAX_COLOR_BUFS
];
250 for (i
= 0; i
< rast
->state
.nr_cbufs
; i
++)
251 color
[i
] = lp_rast_get_color_block_pointer(task
, i
, x
, y
);
253 depth
= lp_rast_get_depth_block_pointer(task
, x
, y
);
255 /* run shader on 4x4 block */
256 variant
->jit_function
[RAST_WHOLE
]( &state
->jit_context
,
265 &task
->vis_counter
);