024a28be59946d0e9d13d1de1f488bdd1483c0c5
[mesa.git] / src / gallium / drivers / llvmpipe / lp_rast_priv.h
1 /**************************************************************************
2 *
3 * Copyright 2009 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #ifndef LP_RAST_PRIV_H
29 #define LP_RAST_PRIV_H
30
31 #include "os/os_thread.h"
32 #include "util/u_format.h"
33 #include "gallivm/lp_bld_debug.h"
34 #include "lp_memory.h"
35 #include "lp_rast.h"
36 #include "lp_scene.h"
37 #include "lp_state.h"
38 #include "lp_texture.h"
39 #include "lp_tile_soa.h"
40 #include "lp_limits.h"
41
42
43 struct lp_rasterizer;
44
45
46 /**
47 * Per-thread rasterization state
48 */
49 struct lp_rasterizer_task
50 {
51 unsigned x, y; /**< Pos of this tile in framebuffer, in pixels */
52
53 uint8_t *color_tiles[PIPE_MAX_COLOR_BUFS];
54 uint8_t *depth_tile;
55
56 const struct lp_rast_state *current_state;
57
58 /** "back" pointer */
59 struct lp_rasterizer *rast;
60
61 /** "my" index */
62 unsigned thread_index;
63
64 /* occlude counter for visiable pixels */
65 uint32_t vis_counter;
66
67 pipe_semaphore work_ready;
68 pipe_semaphore work_done;
69 };
70
71
72 /**
73 * This is the state required while rasterizing tiles.
74 * Note that this contains per-thread information too.
75 * The tile size is TILE_SIZE x TILE_SIZE pixels.
76 */
77 struct lp_rasterizer
78 {
79 boolean exit_flag;
80
81 /* Framebuffer stuff
82 */
83 struct {
84 uint8_t *map;
85 unsigned stride;
86 unsigned blocksize;
87 } zsbuf;
88
89 struct {
90 unsigned nr_cbufs;
91 unsigned clear_color;
92 unsigned clear_depth;
93 char clear_stencil;
94 } state;
95
96 /** The incoming queue of scenes ready to rasterize */
97 struct lp_scene_queue *full_scenes;
98
99 /**
100 * The outgoing queue of processed scenes to return to setup module
101 *
102 * XXX: while scenes are per-context but the rasterizer is
103 * (potentially) shared, these empty scenes should be returned to
104 * the context which created them rather than retained here.
105 */
106 /* struct lp_scene_queue *empty_scenes; */
107
108 /** The scene currently being rasterized by the threads */
109 struct lp_scene *curr_scene;
110
111 /** A task object for each rasterization thread */
112 struct lp_rasterizer_task tasks[LP_MAX_THREADS];
113
114 unsigned num_threads;
115 pipe_thread threads[LP_MAX_THREADS];
116
117 /** For synchronizing the rasterization threads */
118 pipe_barrier barrier;
119 };
120
121
122 void
123 lp_rast_shade_quads_mask(struct lp_rasterizer_task *task,
124 const struct lp_rast_shader_inputs *inputs,
125 unsigned x, unsigned y,
126 unsigned mask);
127
128
129
130 /**
131 * Get the pointer to a 4x4 depth/stencil block.
132 * We'll map the z/stencil buffer on demand here.
133 * Note that this may be called even when there's no z/stencil buffer - return
134 * NULL in that case.
135 * \param x, y location of 4x4 block in window coords
136 */
137 static INLINE void *
138 lp_rast_get_depth_block_pointer(struct lp_rasterizer_task *task,
139 unsigned x, unsigned y)
140 {
141 const struct lp_rasterizer *rast = task->rast;
142 void *depth;
143
144 assert((x % TILE_VECTOR_WIDTH) == 0);
145 assert((y % TILE_VECTOR_HEIGHT) == 0);
146
147 if (!rast->zsbuf.map && (task->current_state->variant->key.depth.enabled ||
148 task->current_state->variant->key.stencil[0].enabled)) {
149 /* out of memory - use dummy tile memory */
150 return lp_get_dummy_tile();
151 }
152
153 depth = (rast->zsbuf.map +
154 rast->zsbuf.stride * y +
155 rast->zsbuf.blocksize * x * TILE_VECTOR_HEIGHT);
156
157 assert(lp_check_alignment(depth, 16));
158 return depth;
159 }
160
161
162 /**
163 * Get pointer to the swizzled color tile
164 */
165 static INLINE uint8_t *
166 lp_rast_get_color_tile_pointer(struct lp_rasterizer_task *task,
167 unsigned buf, enum lp_texture_usage usage)
168 {
169 struct lp_rasterizer *rast = task->rast;
170
171 assert(task->x % TILE_SIZE == 0);
172 assert(task->y % TILE_SIZE == 0);
173 assert(buf < rast->state.nr_cbufs);
174
175 if (!task->color_tiles[buf]) {
176 struct pipe_surface *cbuf = rast->curr_scene->fb.cbufs[buf];
177 struct llvmpipe_resource *lpt;
178 assert(cbuf);
179 lpt = llvmpipe_resource(cbuf->texture);
180 task->color_tiles[buf] = llvmpipe_get_texture_tile(lpt,
181 cbuf->face + cbuf->zslice,
182 cbuf->level,
183 usage,
184 task->x,
185 task->y);
186 if (!task->color_tiles[buf]) {
187 /* out of memory - use dummy tile memory */
188 return lp_get_dummy_tile();
189 }
190 }
191
192 return task->color_tiles[buf];
193 }
194
195
196 /**
197 * Get the pointer to a 4x4 color block (within a 64x64 tile).
198 * We'll map the color buffer on demand here.
199 * Note that this may be called even when there's no color buffers - return
200 * NULL in that case.
201 * \param x, y location of 4x4 block in window coords
202 */
203 static INLINE uint8_t *
204 lp_rast_get_color_block_pointer(struct lp_rasterizer_task *task,
205 unsigned buf, unsigned x, unsigned y)
206 {
207 unsigned px, py, pixel_offset;
208 uint8_t *color;
209
210 assert((x % TILE_VECTOR_WIDTH) == 0);
211 assert((y % TILE_VECTOR_HEIGHT) == 0);
212
213 color = lp_rast_get_color_tile_pointer(task, buf, LP_TEX_USAGE_READ_WRITE);
214 color = task->color_tiles[buf];
215 if (!color) {
216 /* out of memory - use dummy tile memory */
217 return lp_get_dummy_tile();
218 }
219
220 px = x % TILE_SIZE;
221 py = y % TILE_SIZE;
222 pixel_offset = tile_pixel_offset(px, py, 0);
223
224 color = color + pixel_offset;
225
226 assert(lp_check_alignment(color, 16));
227 return color;
228 }
229
230
231
232 /**
233 * Shade all pixels in a 4x4 block. The fragment code omits the
234 * triangle in/out tests.
235 * \param x, y location of 4x4 block in window coords
236 */
237 static INLINE void
238 lp_rast_shade_quads_all( struct lp_rasterizer_task *task,
239 const struct lp_rast_shader_inputs *inputs,
240 unsigned x, unsigned y )
241 {
242 const struct lp_rasterizer *rast = task->rast;
243 const struct lp_rast_state *state = task->current_state;
244 struct lp_fragment_shader_variant *variant = state->variant;
245 uint8_t *color[PIPE_MAX_COLOR_BUFS];
246 void *depth;
247 unsigned i;
248
249 /* color buffer */
250 for (i = 0; i < rast->state.nr_cbufs; i++)
251 color[i] = lp_rast_get_color_block_pointer(task, i, x, y);
252
253 depth = lp_rast_get_depth_block_pointer(task, x, y);
254
255 /* run shader on 4x4 block */
256 variant->jit_function[RAST_WHOLE]( &state->jit_context,
257 x, y,
258 inputs->facing,
259 inputs->a0,
260 inputs->dadx,
261 inputs->dady,
262 color,
263 depth,
264 0xffff,
265 &task->vis_counter );
266 }
267
268
269 #endif