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3 * Copyright 2009 VMware, Inc.
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28 #ifndef LP_RAST_PRIV_H
29 #define LP_RAST_PRIV_H
38 * A tile's color and depth memory.
39 * We can choose whatever layout for the internal tile storage we prefer.
50 * This is the state required while rasterizing a tile.
51 * The tile size is TILE_SIZE x TILE_SIZE pixels.
55 struct lp_rast_tile tile
; /** Tile color/z/stencil memory */
57 unsigned x
, y
; /**< Pos of this tile in framebuffer, in pixels */
58 unsigned width
, height
; /**< Size of framebuffer, in pixels */
61 boolean check_for_clipped_tiles
;
65 struct pipe_screen
*screen
;
66 struct pipe_transfer
*cbuf_transfer
;
67 struct pipe_transfer
*zsbuf_transfer
;
72 struct pipe_surface
*cbuf
;
73 struct pipe_surface
*zsbuf
;
75 boolean write_zstencil
;
81 /* Pixel blocks produced during rasterization
90 const struct lp_rast_state
*current_state
;
94 void lp_rast_shade_quads( struct lp_rasterizer
*rast
,
95 const struct lp_rast_shader_inputs
*inputs
,
96 unsigned x
, unsigned y
,