9e7cbd7912ef02ecdaf467f6aae4c15f807ec4cc
[mesa.git] / src / gallium / drivers / llvmpipe / lp_rast_priv.h
1 /**************************************************************************
2 *
3 * Copyright 2009 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #ifndef LP_RAST_PRIV_H
29 #define LP_RAST_PRIV_H
30
31 #include "lp_rast.h"
32
33
34 #define MAX_THREADS 4 /* XXX probably temporary here */
35
36
37 struct pipe_transfer;
38 struct pipe_screen;
39
40
41 /**
42 * A tile's color and depth memory.
43 * We can choose whatever layout for the internal tile storage we prefer.
44 */
45 struct lp_rast_tile
46 {
47 uint8_t *color;
48
49 uint32_t *depth;
50 };
51
52
53 /**
54 * Per-thread rasterization state
55 */
56 struct lp_rasterizer_task
57 {
58 struct lp_rast_tile tile; /** Tile color/z/stencil memory */
59
60 unsigned x, y; /**< Pos of this tile in framebuffer, in pixels */
61
62 /* Pixel blocks produced during rasterization
63 */
64 unsigned nr_blocks;
65 struct {
66 unsigned x;
67 unsigned y;
68 unsigned mask;
69 } blocks[256];
70
71 const struct lp_rast_state *current_state;
72 };
73
74
75 /**
76 * This is the state required while rasterizing tiles.
77 * Note that this contains per-thread information too.
78 * The tile size is TILE_SIZE x TILE_SIZE pixels.
79 */
80 struct lp_rasterizer
81 {
82 unsigned width, height; /**< Size of framebuffer, in pixels */
83
84 boolean clipped_tile;
85 boolean check_for_clipped_tiles;
86
87 /* Framebuffer stuff
88 */
89 struct pipe_screen *screen;
90 struct pipe_transfer *cbuf_transfer;
91 struct pipe_transfer *zsbuf_transfer;
92 void *cbuf_map;
93 void *zsbuf_map;
94
95 struct {
96 struct pipe_surface *cbuf;
97 struct pipe_surface *zsbuf;
98 boolean write_color;
99 boolean write_zstencil;
100 unsigned clear_color;
101 unsigned clear_depth;
102 char clear_stencil;
103 } state;
104
105 /** A task object for each rasterization thread */
106 struct lp_rasterizer_task tasks[MAX_THREADS];
107 };
108
109
110 void lp_rast_shade_quads( struct lp_rasterizer *rast,
111 unsigned thread_index,
112 const struct lp_rast_shader_inputs *inputs,
113 unsigned x, unsigned y,
114 unsigned masks);
115
116 #endif