cd72d7e69d8ecbc1e2f826257b0dbf0cc8b7e605
[mesa.git] / src / gallium / drivers / llvmpipe / lp_rast_priv.h
1 /**************************************************************************
2 *
3 * Copyright 2009 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #ifndef LP_RAST_PRIV_H
29 #define LP_RAST_PRIV_H
30
31 #include "pipe/p_thread.h"
32 #include "lp_rast.h"
33
34
35 #define MAX_THREADS 8 /* XXX probably temporary here */
36
37
38 struct pipe_transfer;
39 struct pipe_screen;
40 struct lp_rasterizer;
41
42
43 /**
44 * A tile's color and depth memory.
45 * We can choose whatever layout for the internal tile storage we prefer.
46 */
47 struct lp_rast_tile
48 {
49 uint8_t *color;
50
51 uint32_t *depth;
52 };
53
54
55 /**
56 * Per-thread rasterization state
57 */
58 struct lp_rasterizer_task
59 {
60 struct lp_rast_tile tile; /** Tile color/z/stencil memory */
61
62 unsigned x, y; /**< Pos of this tile in framebuffer, in pixels */
63
64 const struct lp_rast_state *current_state;
65
66 /** "back" pointer */
67 struct lp_rasterizer *rast;
68
69 /** "my" index */
70 unsigned thread_index;
71
72 pipe_semaphore work_ready;
73 pipe_semaphore work_done;
74 };
75
76
77 /**
78 * This is the state required while rasterizing tiles.
79 * Note that this contains per-thread information too.
80 * The tile size is TILE_SIZE x TILE_SIZE pixels.
81 */
82 struct lp_rasterizer
83 {
84 boolean clipped_tile;
85 boolean check_for_clipped_tiles;
86
87 /* Framebuffer stuff
88 */
89 struct pipe_screen *screen;
90 struct pipe_transfer *cbuf_transfer;
91 struct pipe_transfer *zsbuf_transfer;
92 void *cbuf_map;
93 void *zsbuf_map;
94
95 struct {
96 struct pipe_framebuffer_state fb;
97 boolean write_color;
98 boolean write_zstencil;
99 unsigned clear_color;
100 unsigned clear_depth;
101 char clear_stencil;
102 } state;
103
104 /** The incoming queue of scenes ready to rasterize */
105 struct lp_scene_queue *full_scenes;
106 /** The outgoing queue of processed scenes to return to setup modulee */
107 struct lp_scene_queue *empty_scenes;
108
109 /** The scene currently being rasterized by the threads */
110 struct lp_scene *curr_scene;
111
112 /** A task object for each rasterization thread */
113 struct lp_rasterizer_task tasks[MAX_THREADS];
114
115 unsigned num_threads;
116 pipe_thread threads[MAX_THREADS];
117
118 /** For synchronizing the rasterization threads */
119 pipe_barrier barrier;
120 };
121
122
123 void lp_rast_shade_quads( struct lp_rasterizer *rast,
124 unsigned thread_index,
125 const struct lp_rast_shader_inputs *inputs,
126 unsigned x, unsigned y,
127 int32_t c1, int32_t c2, int32_t c3);
128
129 #endif