1 /**************************************************************************
3 * Copyright 2009 VMware, Inc.
6 * Permission is hereby granted, free of charge, to any person obtaining a
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11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
28 #ifndef LP_RAST_PRIV_H
29 #define LP_RAST_PRIV_H
31 #include "pipe/p_thread.h"
35 #define MAX_THREADS 8 /* XXX probably temporary here */
44 * A tile's color and depth memory.
45 * We can choose whatever layout for the internal tile storage we prefer.
56 * Per-thread rasterization state
58 struct lp_rasterizer_task
60 struct lp_rast_tile tile
; /** Tile color/z/stencil memory */
62 unsigned x
, y
; /**< Pos of this tile in framebuffer, in pixels */
64 const struct lp_rast_state
*current_state
;
67 struct lp_rasterizer
*rast
;
70 unsigned thread_index
;
72 pipe_semaphore work_ready
;
73 pipe_semaphore work_done
;
78 * This is the state required while rasterizing tiles.
79 * Note that this contains per-thread information too.
80 * The tile size is TILE_SIZE x TILE_SIZE pixels.
85 boolean check_for_clipped_tiles
;
89 struct pipe_screen
*screen
;
90 struct pipe_transfer
*cbuf_transfer
;
91 struct pipe_transfer
*zsbuf_transfer
;
96 struct pipe_framebuffer_state fb
;
98 boolean write_zstencil
;
100 unsigned clear_depth
;
104 /** The incoming queue of scenes ready to rasterize */
105 struct lp_scene_queue
*full_scenes
;
106 /** The outgoing queue of processed scenes to return to setup modulee */
107 struct lp_scene_queue
*empty_scenes
;
109 /** The scene currently being rasterized by the threads */
110 struct lp_scene
*curr_scene
;
112 /** A task object for each rasterization thread */
113 struct lp_rasterizer_task tasks
[MAX_THREADS
];
115 unsigned num_threads
;
116 pipe_thread threads
[MAX_THREADS
];
118 /** For synchronizing the rasterization threads */
119 pipe_barrier barrier
;
123 void lp_rast_shade_quads( struct lp_rasterizer
*rast
,
124 unsigned thread_index
,
125 const struct lp_rast_shader_inputs
*inputs
,
126 unsigned x
, unsigned y
,
127 int32_t c1
, int32_t c2
, int32_t c3
);