util: reference surfaces and sampler views in blitter when saving them
[mesa.git] / src / gallium / drivers / llvmpipe / lp_rast_priv.h
1 /**************************************************************************
2 *
3 * Copyright 2009 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
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11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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26 **************************************************************************/
27
28 #ifndef LP_RAST_PRIV_H
29 #define LP_RAST_PRIV_H
30
31 #include "os/os_thread.h"
32 #include "util/u_format.h"
33 #include "gallivm/lp_bld_debug.h"
34 #include "lp_rast.h"
35 #include "lp_scene.h"
36 #include "lp_state.h"
37 #include "lp_texture.h"
38 #include "lp_tile_soa.h"
39 #include "lp_limits.h"
40
41
42 struct lp_rasterizer;
43
44
45 /**
46 * Per-thread rasterization state
47 */
48 struct lp_rasterizer_task
49 {
50 unsigned x, y; /**< Pos of this tile in framebuffer, in pixels */
51
52 uint8_t *color_tiles[PIPE_MAX_COLOR_BUFS];
53 uint8_t *depth_tile;
54
55 const struct lp_rast_state *current_state;
56
57 /** "back" pointer */
58 struct lp_rasterizer *rast;
59
60 /** "my" index */
61 unsigned thread_index;
62
63 /* occlude counter for visiable pixels */
64 uint32_t vis_counter;
65
66 pipe_semaphore work_ready;
67 pipe_semaphore work_done;
68 };
69
70
71 /**
72 * This is the state required while rasterizing tiles.
73 * Note that this contains per-thread information too.
74 * The tile size is TILE_SIZE x TILE_SIZE pixels.
75 */
76 struct lp_rasterizer
77 {
78 boolean exit_flag;
79
80 /* Framebuffer stuff
81 */
82 struct {
83 uint8_t *map;
84 unsigned stride;
85 unsigned blocksize;
86 } zsbuf;
87
88 struct {
89 unsigned nr_cbufs;
90 unsigned clear_color;
91 unsigned clear_depth;
92 char clear_stencil;
93 } state;
94
95 /** The incoming queue of scenes ready to rasterize */
96 struct lp_scene_queue *full_scenes;
97
98 /**
99 * The outgoing queue of processed scenes to return to setup module
100 *
101 * XXX: while scenes are per-context but the rasterizer is
102 * (potentially) shared, these empty scenes should be returned to
103 * the context which created them rather than retained here.
104 */
105 /* struct lp_scene_queue *empty_scenes; */
106
107 /** The scene currently being rasterized by the threads */
108 struct lp_scene *curr_scene;
109
110 /** A task object for each rasterization thread */
111 struct lp_rasterizer_task tasks[LP_MAX_THREADS];
112
113 unsigned num_threads;
114 pipe_thread threads[LP_MAX_THREADS];
115
116 /** For synchronizing the rasterization threads */
117 pipe_barrier barrier;
118 };
119
120
121 void lp_rast_shade_quads( struct lp_rasterizer_task *task,
122 const struct lp_rast_shader_inputs *inputs,
123 unsigned x, unsigned y,
124 int32_t c1, int32_t c2, int32_t c3);
125
126
127 /**
128 * Get the pointer to a 4x4 depth/stencil block.
129 * We'll map the z/stencil buffer on demand here.
130 * Note that this may be called even when there's no z/stencil buffer - return
131 * NULL in that case.
132 * \param x, y location of 4x4 block in window coords
133 */
134 static INLINE void *
135 lp_rast_get_depth_block_pointer(const struct lp_rasterizer *rast,
136 unsigned x, unsigned y)
137 {
138 void *depth;
139
140 assert((x % TILE_VECTOR_WIDTH) == 0);
141 assert((y % TILE_VECTOR_HEIGHT) == 0);
142
143 assert(rast->zsbuf.map || !rast->curr_scene->fb.zsbuf);
144
145 if (!rast->zsbuf.map)
146 return NULL;
147
148 depth = (rast->zsbuf.map +
149 rast->zsbuf.stride * y +
150 rast->zsbuf.blocksize * x * TILE_VECTOR_HEIGHT);
151
152 assert(lp_check_alignment(depth, 16));
153 return depth;
154 }
155
156
157 /**
158 * Get the pointer to a 4x4 color block (within a 64x64 tile).
159 * We'll map the color buffer on demand here.
160 * Note that this may be called even when there's no color buffers - return
161 * NULL in that case.
162 * \param x, y location of 4x4 block in window coords
163 */
164 static INLINE uint8_t *
165 lp_rast_get_color_block_pointer(struct lp_rasterizer_task *task,
166 unsigned buf, unsigned x, unsigned y)
167 {
168 unsigned px, py, pixel_offset;
169 uint8_t *color;
170
171 assert((x % TILE_VECTOR_WIDTH) == 0);
172 assert((y % TILE_VECTOR_HEIGHT) == 0);
173
174 color = task->color_tiles[buf];
175 assert(color);
176
177 px = x % TILE_SIZE;
178 py = y % TILE_SIZE;
179 pixel_offset = tile_pixel_offset(px, py, 0);
180
181 color = color + pixel_offset;
182
183 assert(lp_check_alignment(color, 16));
184 return color;
185 }
186
187
188
189 /**
190 * Shade all pixels in a 4x4 block. The fragment code omits the
191 * triangle in/out tests.
192 * \param x, y location of 4x4 block in window coords
193 */
194 static INLINE void
195 lp_rast_shade_quads_all( struct lp_rasterizer_task *task,
196 const struct lp_rast_shader_inputs *inputs,
197 unsigned x, unsigned y )
198 {
199 struct lp_rasterizer *rast = task->rast;
200 const struct lp_rast_state *state = task->current_state;
201 struct lp_fragment_shader_variant *variant = state->variant;
202 uint8_t *color[PIPE_MAX_COLOR_BUFS];
203 void *depth;
204 unsigned i;
205
206 /* color buffer */
207 for (i = 0; i < rast->state.nr_cbufs; i++)
208 color[i] = lp_rast_get_color_block_pointer(task, i, x, y);
209
210 depth = lp_rast_get_depth_block_pointer(rast, x, y);
211
212 /* run shader on 4x4 block */
213 variant->jit_function[RAST_WHOLE]( &state->jit_context,
214 x, y,
215 inputs->facing,
216 inputs->a0,
217 inputs->dadx,
218 inputs->dady,
219 color,
220 depth,
221 INT_MIN, INT_MIN, INT_MIN,
222 NULL, NULL, NULL, &task->vis_counter );
223 }
224
225
226 #endif