llvmpipe: fix PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS query
[mesa.git] / src / gallium / drivers / llvmpipe / lp_rast_priv.h
1 /**************************************************************************
2 *
3 * Copyright 2009 VMware, Inc.
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16 * of the Software.
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27
28 #ifndef LP_RAST_PRIV_H
29 #define LP_RAST_PRIV_H
30
31 #include "os/os_thread.h"
32 #include "util/u_format.h"
33 #include "gallivm/lp_bld_debug.h"
34 #include "lp_memory.h"
35 #include "lp_rast.h"
36 #include "lp_scene.h"
37 #include "lp_state.h"
38 #include "lp_texture.h"
39 #include "lp_tile_soa.h"
40 #include "lp_limits.h"
41
42
43 /* If we crash in a jitted function, we can examine jit_line and jit_state
44 * to get some info. This is not thread-safe, however.
45 */
46 #ifdef DEBUG
47
48 extern int jit_line;
49 extern const struct lp_rast_state *jit_state;
50
51 #define BEGIN_JIT_CALL(state) \
52 do { \
53 jit_line = __LINE__; \
54 jit_state = state; \
55 } while (0)
56
57 #define END_JIT_CALL() \
58 do { \
59 jit_line = 0; \
60 jit_state = NULL; \
61 } while (0)
62
63 #else
64
65 #define BEGIN_JIT_CALL(X)
66 #define END_JIT_CALL()
67
68 #endif
69
70
71 struct lp_rasterizer;
72
73
74 /**
75 * Per-thread rasterization state
76 */
77 struct lp_rasterizer_task
78 {
79 unsigned x, y; /**< Pos of this tile in framebuffer, in pixels */
80
81 uint8_t *color_tiles[PIPE_MAX_COLOR_BUFS];
82 uint8_t *depth_tile;
83
84 /** "back" pointer */
85 struct lp_rasterizer *rast;
86
87 /** "my" index */
88 unsigned thread_index;
89
90 /* occlude counter for visiable pixels */
91 uint32_t vis_counter;
92
93 pipe_semaphore work_ready;
94 pipe_semaphore work_done;
95 };
96
97
98 /**
99 * This is the state required while rasterizing tiles.
100 * Note that this contains per-thread information too.
101 * The tile size is TILE_SIZE x TILE_SIZE pixels.
102 */
103 struct lp_rasterizer
104 {
105 boolean exit_flag;
106
107 /* Framebuffer stuff
108 */
109 struct {
110 uint8_t *map;
111 unsigned stride;
112 unsigned blocksize;
113 } zsbuf;
114
115 struct {
116 unsigned nr_cbufs;
117 unsigned clear_color;
118 unsigned clear_depth;
119 char clear_stencil;
120 } state;
121
122 /** The incoming queue of scenes ready to rasterize */
123 struct lp_scene_queue *full_scenes;
124
125 /**
126 * The outgoing queue of processed scenes to return to setup module
127 *
128 * XXX: while scenes are per-context but the rasterizer is
129 * (potentially) shared, these empty scenes should be returned to
130 * the context which created them rather than retained here.
131 */
132 /* struct lp_scene_queue *empty_scenes; */
133
134 /** The scene currently being rasterized by the threads */
135 struct lp_scene *curr_scene;
136
137 /** A task object for each rasterization thread */
138 struct lp_rasterizer_task tasks[LP_MAX_THREADS];
139
140 unsigned num_threads;
141 pipe_thread threads[LP_MAX_THREADS];
142
143 /** For synchronizing the rasterization threads */
144 pipe_barrier barrier;
145 };
146
147
148 void
149 lp_rast_shade_quads_mask(struct lp_rasterizer_task *task,
150 const struct lp_rast_shader_inputs *inputs,
151 unsigned x, unsigned y,
152 unsigned mask);
153
154
155
156 /**
157 * Get the pointer to a 4x4 depth/stencil block.
158 * We'll map the z/stencil buffer on demand here.
159 * Note that this may be called even when there's no z/stencil buffer - return
160 * NULL in that case.
161 * \param x, y location of 4x4 block in window coords
162 */
163 static INLINE void *
164 lp_rast_get_depth_block_pointer(struct lp_rasterizer_task *task,
165 unsigned x, unsigned y)
166 {
167 const struct lp_rasterizer *rast = task->rast;
168 void *depth;
169
170 assert((x % TILE_VECTOR_WIDTH) == 0);
171 assert((y % TILE_VECTOR_HEIGHT) == 0);
172
173 if (!rast->zsbuf.map) {
174 /* Either out of memory or no zsbuf. Can't tell without access
175 * to the state. Just use dummy tile memory, but don't print
176 * the oom warning as this most likely because there is no
177 * zsbuf.
178 */
179 return lp_dummy_tile;
180 }
181
182 depth = (rast->zsbuf.map +
183 rast->zsbuf.stride * y +
184 rast->zsbuf.blocksize * x * TILE_VECTOR_HEIGHT);
185
186 assert(lp_check_alignment(depth, 16));
187 return depth;
188 }
189
190
191 /**
192 * Get pointer to the swizzled color tile
193 */
194 static INLINE uint8_t *
195 lp_rast_get_color_tile_pointer(struct lp_rasterizer_task *task,
196 unsigned buf, enum lp_texture_usage usage)
197 {
198 struct lp_rasterizer *rast = task->rast;
199
200 assert(task->x % TILE_SIZE == 0);
201 assert(task->y % TILE_SIZE == 0);
202 assert(buf < rast->state.nr_cbufs);
203
204 if (!task->color_tiles[buf]) {
205 struct pipe_surface *cbuf = rast->curr_scene->fb.cbufs[buf];
206 struct llvmpipe_resource *lpt;
207 assert(cbuf);
208 lpt = llvmpipe_resource(cbuf->texture);
209 task->color_tiles[buf] = lp_swizzled_cbuf[task->thread_index][buf];
210
211 if (usage != LP_TEX_USAGE_WRITE_ALL) {
212 llvmpipe_swizzle_cbuf_tile(lpt,
213 cbuf->face + cbuf->zslice,
214 cbuf->level,
215 task->x, task->y,
216 task->color_tiles[buf]);
217 }
218 }
219
220 return task->color_tiles[buf];
221 }
222
223
224 /**
225 * Get the pointer to a 4x4 color block (within a 64x64 tile).
226 * We'll map the color buffer on demand here.
227 * Note that this may be called even when there's no color buffers - return
228 * NULL in that case.
229 * \param x, y location of 4x4 block in window coords
230 */
231 static INLINE uint8_t *
232 lp_rast_get_color_block_pointer(struct lp_rasterizer_task *task,
233 unsigned buf, unsigned x, unsigned y)
234 {
235 unsigned px, py, pixel_offset;
236 uint8_t *color;
237
238 assert((x % TILE_VECTOR_WIDTH) == 0);
239 assert((y % TILE_VECTOR_HEIGHT) == 0);
240
241 color = lp_rast_get_color_tile_pointer(task, buf, LP_TEX_USAGE_READ_WRITE);
242 assert(color);
243
244 px = x % TILE_SIZE;
245 py = y % TILE_SIZE;
246 pixel_offset = tile_pixel_offset(px, py, 0);
247
248 color = color + pixel_offset;
249
250 assert(lp_check_alignment(color, 16));
251 return color;
252 }
253
254
255
256 /**
257 * Shade all pixels in a 4x4 block. The fragment code omits the
258 * triangle in/out tests.
259 * \param x, y location of 4x4 block in window coords
260 */
261 static INLINE void
262 lp_rast_shade_quads_all( struct lp_rasterizer_task *task,
263 const struct lp_rast_shader_inputs *inputs,
264 unsigned x, unsigned y )
265 {
266 const struct lp_rasterizer *rast = task->rast;
267 const struct lp_rast_state *state = inputs->state;
268 struct lp_fragment_shader_variant *variant = state->variant;
269 uint8_t *color[PIPE_MAX_COLOR_BUFS];
270 void *depth;
271 unsigned i;
272
273 /* color buffer */
274 for (i = 0; i < rast->state.nr_cbufs; i++)
275 color[i] = lp_rast_get_color_block_pointer(task, i, x, y);
276
277 depth = lp_rast_get_depth_block_pointer(task, x, y);
278
279 /* run shader on 4x4 block */
280 BEGIN_JIT_CALL(state);
281 variant->jit_function[RAST_WHOLE]( &state->jit_context,
282 x, y,
283 inputs->facing,
284 inputs->a0,
285 inputs->dadx,
286 inputs->dady,
287 color,
288 depth,
289 0xffff,
290 &task->vis_counter );
291 END_JIT_CALL();
292 }
293
294
295 #endif