1 /**************************************************************************
3 * Copyright 2009 VMware, Inc.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
28 #ifndef LP_RAST_PRIV_H
29 #define LP_RAST_PRIV_H
31 #include "os/os_thread.h"
32 #include "util/u_format.h"
33 #include "gallivm/lp_bld_debug.h"
34 #include "lp_memory.h"
38 #include "lp_texture.h"
39 #include "lp_tile_soa.h"
40 #include "lp_limits.h"
43 /* If we crash in a jitted function, we can examine jit_line and jit_state
44 * to get some info. This is not thread-safe, however.
49 extern const struct lp_rast_state
*jit_state
;
51 #define BEGIN_JIT_CALL(state) \
53 jit_line = __LINE__; \
57 #define END_JIT_CALL() \
65 #define BEGIN_JIT_CALL(X)
66 #define END_JIT_CALL()
75 * Per-thread rasterization state
77 struct lp_rasterizer_task
79 unsigned x
, y
; /**< Pos of this tile in framebuffer, in pixels */
81 uint8_t *color_tiles
[PIPE_MAX_COLOR_BUFS
];
85 struct lp_rasterizer
*rast
;
88 unsigned thread_index
;
90 /* occlude counter for visiable pixels */
93 pipe_semaphore work_ready
;
94 pipe_semaphore work_done
;
99 * This is the state required while rasterizing tiles.
100 * Note that this contains per-thread information too.
101 * The tile size is TILE_SIZE x TILE_SIZE pixels.
117 unsigned clear_color
;
118 unsigned clear_depth
;
122 /** The incoming queue of scenes ready to rasterize */
123 struct lp_scene_queue
*full_scenes
;
126 * The outgoing queue of processed scenes to return to setup module
128 * XXX: while scenes are per-context but the rasterizer is
129 * (potentially) shared, these empty scenes should be returned to
130 * the context which created them rather than retained here.
132 /* struct lp_scene_queue *empty_scenes; */
134 /** The scene currently being rasterized by the threads */
135 struct lp_scene
*curr_scene
;
137 /** A task object for each rasterization thread */
138 struct lp_rasterizer_task tasks
[LP_MAX_THREADS
];
140 unsigned num_threads
;
141 pipe_thread threads
[LP_MAX_THREADS
];
143 /** For synchronizing the rasterization threads */
144 pipe_barrier barrier
;
149 lp_rast_shade_quads_mask(struct lp_rasterizer_task
*task
,
150 const struct lp_rast_shader_inputs
*inputs
,
151 unsigned x
, unsigned y
,
157 * Get the pointer to a 4x4 depth/stencil block.
158 * We'll map the z/stencil buffer on demand here.
159 * Note that this may be called even when there's no z/stencil buffer - return
161 * \param x, y location of 4x4 block in window coords
164 lp_rast_get_depth_block_pointer(struct lp_rasterizer_task
*task
,
165 unsigned x
, unsigned y
)
167 const struct lp_rasterizer
*rast
= task
->rast
;
170 assert((x
% TILE_VECTOR_WIDTH
) == 0);
171 assert((y
% TILE_VECTOR_HEIGHT
) == 0);
173 if (!rast
->zsbuf
.map
) {
174 /* Either out of memory or no zsbuf. Can't tell without access
175 * to the state. Just use dummy tile memory, but don't print
176 * the oom warning as this most likely because there is no
179 return lp_dummy_tile
;
182 depth
= (rast
->zsbuf
.map
+
183 rast
->zsbuf
.stride
* y
+
184 rast
->zsbuf
.blocksize
* x
* TILE_VECTOR_HEIGHT
);
186 assert(lp_check_alignment(depth
, 16));
192 * Get pointer to the swizzled color tile
194 static INLINE
uint8_t *
195 lp_rast_get_color_tile_pointer(struct lp_rasterizer_task
*task
,
196 unsigned buf
, enum lp_texture_usage usage
)
198 struct lp_rasterizer
*rast
= task
->rast
;
200 assert(task
->x
% TILE_SIZE
== 0);
201 assert(task
->y
% TILE_SIZE
== 0);
202 assert(buf
< rast
->state
.nr_cbufs
);
204 if (!task
->color_tiles
[buf
]) {
205 struct pipe_surface
*cbuf
= rast
->curr_scene
->fb
.cbufs
[buf
];
206 struct llvmpipe_resource
*lpt
;
208 lpt
= llvmpipe_resource(cbuf
->texture
);
209 task
->color_tiles
[buf
] = lp_swizzled_cbuf
[task
->thread_index
][buf
];
211 if (usage
!= LP_TEX_USAGE_WRITE_ALL
) {
212 llvmpipe_swizzle_cbuf_tile(lpt
,
213 cbuf
->face
+ cbuf
->zslice
,
216 task
->color_tiles
[buf
]);
220 return task
->color_tiles
[buf
];
225 * Get the pointer to a 4x4 color block (within a 64x64 tile).
226 * We'll map the color buffer on demand here.
227 * Note that this may be called even when there's no color buffers - return
229 * \param x, y location of 4x4 block in window coords
231 static INLINE
uint8_t *
232 lp_rast_get_color_block_pointer(struct lp_rasterizer_task
*task
,
233 unsigned buf
, unsigned x
, unsigned y
)
235 unsigned px
, py
, pixel_offset
;
238 assert((x
% TILE_VECTOR_WIDTH
) == 0);
239 assert((y
% TILE_VECTOR_HEIGHT
) == 0);
241 color
= lp_rast_get_color_tile_pointer(task
, buf
, LP_TEX_USAGE_READ_WRITE
);
246 pixel_offset
= tile_pixel_offset(px
, py
, 0);
248 color
= color
+ pixel_offset
;
250 assert(lp_check_alignment(color
, 16));
257 * Shade all pixels in a 4x4 block. The fragment code omits the
258 * triangle in/out tests.
259 * \param x, y location of 4x4 block in window coords
262 lp_rast_shade_quads_all( struct lp_rasterizer_task
*task
,
263 const struct lp_rast_shader_inputs
*inputs
,
264 unsigned x
, unsigned y
)
266 const struct lp_rasterizer
*rast
= task
->rast
;
267 const struct lp_rast_state
*state
= inputs
->state
;
268 struct lp_fragment_shader_variant
*variant
= state
->variant
;
269 uint8_t *color
[PIPE_MAX_COLOR_BUFS
];
274 for (i
= 0; i
< rast
->state
.nr_cbufs
; i
++)
275 color
[i
] = lp_rast_get_color_block_pointer(task
, i
, x
, y
);
277 depth
= lp_rast_get_depth_block_pointer(task
, x
, y
);
279 /* run shader on 4x4 block */
280 BEGIN_JIT_CALL(state
);
281 variant
->jit_function
[RAST_WHOLE
]( &state
->jit_context
,
290 &task
->vis_counter
);