1 /**************************************************************************
3 * Copyright 2009 VMware, Inc.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
28 #include "util/u_framebuffer.h"
29 #include "util/u_math.h"
30 #include "util/u_memory.h"
31 #include "util/u_inlines.h"
32 #include "util/simple_list.h"
33 #include "util/u_format.h"
39 #define RESOURCE_REF_SZ 32
41 /** List of resource references */
43 struct pipe_resource
*resource
[RESOURCE_REF_SZ
];
45 struct resource_ref
*next
;
50 * Create a new scene object.
51 * \param queue the queue to put newly rendered/emptied scenes into
54 lp_scene_create( struct pipe_context
*pipe
)
56 struct lp_scene
*scene
= CALLOC_STRUCT(lp_scene
);
63 CALLOC_STRUCT(data_block
);
65 pipe_mutex_init(scene
->mutex
);
68 /* Do some scene limit sanity checks here */
70 size_t maxBins
= TILES_X
* TILES_Y
;
71 size_t maxCommandBytes
= sizeof(struct cmd_block
) * maxBins
;
72 size_t maxCommandPlusData
= maxCommandBytes
+ DATA_BLOCK_SIZE
;
73 /* We'll need at least one command block per bin. Make sure that's
74 * less than the max allowed scene size.
76 assert(maxCommandBytes
< LP_SCENE_MAX_SIZE
);
77 /* We'll also need space for at least one other data block */
78 assert(maxCommandPlusData
<= LP_SCENE_MAX_SIZE
);
87 * Free all data associated with the given scene, and the scene itself.
90 lp_scene_destroy(struct lp_scene
*scene
)
92 lp_fence_reference(&scene
->fence
, NULL
);
93 pipe_mutex_destroy(scene
->mutex
);
94 assert(scene
->data
.head
->next
== NULL
);
95 FREE(scene
->data
.head
);
101 * Check if the scene's bins are all empty.
102 * For debugging purposes.
105 lp_scene_is_empty(struct lp_scene
*scene
)
109 for (y
= 0; y
< TILES_Y
; y
++) {
110 for (x
= 0; x
< TILES_X
; x
++) {
111 const struct cmd_bin
*bin
= lp_scene_get_bin(scene
, x
, y
);
121 /* Returns true if there has ever been a failed allocation attempt in
122 * this scene. Used in triangle emit to avoid having to check success
126 lp_scene_is_oom(struct lp_scene
*scene
)
128 return scene
->alloc_failed
;
132 /* Remove all commands from a bin. Tries to reuse some of the memory
133 * allocated to the bin, however.
136 lp_scene_bin_reset(struct lp_scene
*scene
, unsigned x
, unsigned y
)
138 struct cmd_bin
*bin
= lp_scene_get_bin(scene
, x
, y
);
140 bin
->last_state
= NULL
;
141 bin
->head
= bin
->tail
;
143 bin
->tail
->next
= NULL
;
144 bin
->tail
->count
= 0;
150 lp_scene_begin_rasterization(struct lp_scene
*scene
)
152 const struct pipe_framebuffer_state
*fb
= &scene
->fb
;
155 //LP_DBG(DEBUG_RAST, "%s\n", __FUNCTION__);
157 for (i
= 0; i
< scene
->fb
.nr_cbufs
; i
++) {
158 struct pipe_surface
*cbuf
= scene
->fb
.cbufs
[i
];
161 scene
->cbufs
[i
].stride
= 0;
162 scene
->cbufs
[i
].layer_stride
= 0;
163 scene
->cbufs
[i
].map
= NULL
;
167 if (llvmpipe_resource_is_texture(cbuf
->texture
)) {
168 scene
->cbufs
[i
].stride
= llvmpipe_resource_stride(cbuf
->texture
,
170 scene
->cbufs
[i
].layer_stride
= llvmpipe_layer_stride(cbuf
->texture
,
173 scene
->cbufs
[i
].map
= llvmpipe_resource_map(cbuf
->texture
,
175 cbuf
->u
.tex
.first_layer
,
176 LP_TEX_USAGE_READ_WRITE
);
177 scene
->cbufs
[i
].format_bytes
= util_format_get_blocksize(cbuf
->format
);
180 struct llvmpipe_resource
*lpr
= llvmpipe_resource(cbuf
->texture
);
181 unsigned pixstride
= util_format_get_blocksize(cbuf
->format
);
182 scene
->cbufs
[i
].stride
= cbuf
->texture
->width0
;
183 scene
->cbufs
[i
].layer_stride
= 0;
184 scene
->cbufs
[i
].map
= lpr
->data
;
185 scene
->cbufs
[i
].map
+= cbuf
->u
.buf
.first_element
* pixstride
;
186 scene
->cbufs
[i
].format_bytes
= util_format_get_blocksize(cbuf
->format
);
191 struct pipe_surface
*zsbuf
= scene
->fb
.zsbuf
;
192 scene
->zsbuf
.stride
= llvmpipe_resource_stride(zsbuf
->texture
, zsbuf
->u
.tex
.level
);
193 scene
->zsbuf
.layer_stride
= llvmpipe_layer_stride(zsbuf
->texture
, zsbuf
->u
.tex
.level
);
195 scene
->zsbuf
.map
= llvmpipe_resource_map(zsbuf
->texture
,
197 zsbuf
->u
.tex
.first_layer
,
198 LP_TEX_USAGE_READ_WRITE
);
199 scene
->zsbuf
.format_bytes
= util_format_get_blocksize(zsbuf
->format
);
207 * Free all the temporary data in a scene.
210 lp_scene_end_rasterization(struct lp_scene
*scene
)
214 /* Unmap color buffers */
215 for (i
= 0; i
< scene
->fb
.nr_cbufs
; i
++) {
216 if (scene
->cbufs
[i
].map
) {
217 struct pipe_surface
*cbuf
= scene
->fb
.cbufs
[i
];
218 if (llvmpipe_resource_is_texture(cbuf
->texture
)) {
219 llvmpipe_resource_unmap(cbuf
->texture
,
221 cbuf
->u
.tex
.first_layer
);
223 scene
->cbufs
[i
].map
= NULL
;
227 /* Unmap z/stencil buffer */
228 if (scene
->zsbuf
.map
) {
229 struct pipe_surface
*zsbuf
= scene
->fb
.zsbuf
;
230 llvmpipe_resource_unmap(zsbuf
->texture
,
232 zsbuf
->u
.tex
.first_layer
);
233 scene
->zsbuf
.map
= NULL
;
236 /* Reset all command lists:
238 for (i
= 0; i
< scene
->tiles_x
; i
++) {
239 for (j
= 0; j
< scene
->tiles_y
; j
++) {
240 struct cmd_bin
*bin
= lp_scene_get_bin(scene
, i
, j
);
243 bin
->last_state
= NULL
;
247 /* If there are any bins which weren't cleared by the loop above,
248 * they will be caught (on debug builds at least) by this assert:
250 assert(lp_scene_is_empty(scene
));
252 /* Decrement texture ref counts
255 struct resource_ref
*ref
;
258 for (ref
= scene
->resources
; ref
; ref
= ref
->next
) {
259 for (i
= 0; i
< ref
->count
; i
++) {
260 if (LP_DEBUG
& DEBUG_SETUP
)
261 debug_printf("resource %d: %p %dx%d sz %d\n",
263 (void *) ref
->resource
[i
],
264 ref
->resource
[i
]->width0
,
265 ref
->resource
[i
]->height0
,
266 llvmpipe_resource_size(ref
->resource
[i
]));
268 pipe_resource_reference(&ref
->resource
[i
], NULL
);
272 if (LP_DEBUG
& DEBUG_SETUP
)
273 debug_printf("scene %d resources, sz %d\n",
274 j
, scene
->resource_reference_size
);
277 /* Free all scene data blocks:
280 struct data_block_list
*list
= &scene
->data
;
281 struct data_block
*block
, *tmp
;
283 for (block
= list
->head
->next
; block
; block
= tmp
) {
288 list
->head
->next
= NULL
;
289 list
->head
->used
= 0;
292 lp_fence_reference(&scene
->fence
, NULL
);
294 scene
->resources
= NULL
;
295 scene
->scene_size
= 0;
296 scene
->resource_reference_size
= 0;
298 scene
->alloc_failed
= FALSE
;
300 util_unreference_framebuffer_state( &scene
->fb
);
309 lp_scene_new_cmd_block( struct lp_scene
*scene
,
310 struct cmd_bin
*bin
)
312 struct cmd_block
*block
= lp_scene_alloc(scene
, sizeof(struct cmd_block
));
315 bin
->tail
->next
= block
;
322 //memset(block, 0, sizeof *block);
331 lp_scene_new_data_block( struct lp_scene
*scene
)
333 if (scene
->scene_size
+ DATA_BLOCK_SIZE
> LP_SCENE_MAX_SIZE
) {
334 if (0) debug_printf("%s: failed\n", __FUNCTION__
);
335 scene
->alloc_failed
= TRUE
;
339 struct data_block
*block
= MALLOC_STRUCT(data_block
);
343 scene
->scene_size
+= sizeof *block
;
346 block
->next
= scene
->data
.head
;
347 scene
->data
.head
= block
;
355 * Return number of bytes used for all bin data within a scene.
356 * This does not include resources (textures) referenced by the scene.
359 lp_scene_data_size( const struct lp_scene
*scene
)
362 const struct data_block
*block
;
363 for (block
= scene
->data
.head
; block
; block
= block
->next
) {
372 * Add a reference to a resource by the scene.
375 lp_scene_add_resource_reference(struct lp_scene
*scene
,
376 struct pipe_resource
*resource
,
377 boolean initializing_scene
)
379 struct resource_ref
*ref
, **last
= &scene
->resources
;
382 /* Look at existing resource blocks:
384 for (ref
= scene
->resources
; ref
; ref
= ref
->next
) {
387 /* Search for this resource:
389 for (i
= 0; i
< ref
->count
; i
++)
390 if (ref
->resource
[i
] == resource
)
393 if (ref
->count
< RESOURCE_REF_SZ
) {
394 /* If the block is half-empty, then append the reference here.
400 /* Create a new block if no half-empty block was found.
403 assert(*last
== NULL
);
404 *last
= lp_scene_alloc(scene
, sizeof *ref
);
409 memset(ref
, 0, sizeof *ref
);
412 /* Append the reference to the reference block.
414 pipe_resource_reference(&ref
->resource
[ref
->count
++], resource
);
415 scene
->resource_reference_size
+= llvmpipe_resource_size(resource
);
417 /* Heuristic to advise scene flushes. This isn't helpful in the
418 * initial setup of the scene, but after that point flush on the
419 * next resource added which exceeds 64MB in referenced texture
422 if (!initializing_scene
&&
423 scene
->resource_reference_size
>= LP_SCENE_MAX_RESOURCE_SIZE
)
431 * Does this scene have a reference to the given resource?
434 lp_scene_is_resource_referenced(const struct lp_scene
*scene
,
435 const struct pipe_resource
*resource
)
437 const struct resource_ref
*ref
;
440 for (ref
= scene
->resources
; ref
; ref
= ref
->next
) {
441 for (i
= 0; i
< ref
->count
; i
++)
442 if (ref
->resource
[i
] == resource
)
452 /** advance curr_x,y to the next bin */
454 next_bin(struct lp_scene
*scene
)
457 if (scene
->curr_x
>= scene
->tiles_x
) {
461 if (scene
->curr_y
>= scene
->tiles_y
) {
470 lp_scene_bin_iter_begin( struct lp_scene
*scene
)
472 scene
->curr_x
= scene
->curr_y
= -1;
477 * Return pointer to next bin to be rendered.
478 * The lp_scene::curr_x and ::curr_y fields will be advanced.
479 * Multiple rendering threads will call this function to get a chunk
480 * of work (a bin) to work on.
483 lp_scene_bin_iter_next( struct lp_scene
*scene
, int *x
, int *y
)
485 struct cmd_bin
*bin
= NULL
;
487 pipe_mutex_lock(scene
->mutex
);
489 if (scene
->curr_x
< 0) {
494 else if (!next_bin(scene
)) {
495 /* no more bins left */
499 bin
= lp_scene_get_bin(scene
, scene
->curr_x
, scene
->curr_y
);
504 /*printf("return bin %p at %d, %d\n", (void *) bin, *bin_x, *bin_y);*/
505 pipe_mutex_unlock(scene
->mutex
);
510 void lp_scene_begin_binning( struct lp_scene
*scene
,
511 struct pipe_framebuffer_state
*fb
, boolean discard
)
514 unsigned max_layer
= ~0;
516 assert(lp_scene_is_empty(scene
));
518 scene
->discard
= discard
;
519 util_copy_framebuffer_state(&scene
->fb
, fb
);
521 scene
->tiles_x
= align(fb
->width
, TILE_SIZE
) / TILE_SIZE
;
522 scene
->tiles_y
= align(fb
->height
, TILE_SIZE
) / TILE_SIZE
;
523 assert(scene
->tiles_x
<= TILES_X
);
524 assert(scene
->tiles_y
<= TILES_Y
);
527 * Determine how many layers the fb has (used for clamping layer value).
528 * OpenGL (but not d3d10) permits different amount of layers per rt, however
529 * results are undefined if layer exceeds the amount of layers of ANY
530 * attachment hence don't need separate per cbuf and zsbuf max.
532 for (i
= 0; i
< scene
->fb
.nr_cbufs
; i
++) {
533 struct pipe_surface
*cbuf
= scene
->fb
.cbufs
[i
];
535 if (llvmpipe_resource_is_texture(cbuf
->texture
)) {
536 max_layer
= MIN2(max_layer
,
537 cbuf
->u
.tex
.last_layer
- cbuf
->u
.tex
.first_layer
);
545 struct pipe_surface
*zsbuf
= scene
->fb
.zsbuf
;
546 max_layer
= MIN2(max_layer
, zsbuf
->u
.tex
.last_layer
- zsbuf
->u
.tex
.first_layer
);
548 scene
->fb_max_layer
= max_layer
;
552 void lp_scene_end_binning( struct lp_scene
*scene
)
554 if (LP_DEBUG
& DEBUG_SCENE
) {
555 debug_printf("rasterize scene:\n");
556 debug_printf(" scene_size: %u\n",
558 debug_printf(" data size: %u\n",
559 lp_scene_data_size(scene
));
562 lp_debug_bins( scene
);