svga: remove a couple unneeded assertions
[mesa.git] / src / gallium / drivers / llvmpipe / lp_scene.c
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2 *
3 * Copyright 2009 VMware, Inc.
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27
28 #include "util/u_framebuffer.h"
29 #include "util/u_math.h"
30 #include "util/u_memory.h"
31 #include "util/u_inlines.h"
32 #include "util/u_simple_list.h"
33 #include "util/u_format.h"
34 #include "lp_scene.h"
35 #include "lp_fence.h"
36 #include "lp_debug.h"
37
38
39 #define RESOURCE_REF_SZ 32
40
41 /** List of resource references */
42 struct resource_ref {
43 struct pipe_resource *resource[RESOURCE_REF_SZ];
44 int count;
45 struct resource_ref *next;
46 };
47
48
49 /**
50 * Create a new scene object.
51 * \param queue the queue to put newly rendered/emptied scenes into
52 */
53 struct lp_scene *
54 lp_scene_create( struct pipe_context *pipe )
55 {
56 struct lp_scene *scene = CALLOC_STRUCT(lp_scene);
57 if (!scene)
58 return NULL;
59
60 scene->pipe = pipe;
61
62 scene->data.head =
63 CALLOC_STRUCT(data_block);
64
65 pipe_mutex_init(scene->mutex);
66
67 #ifdef DEBUG
68 /* Do some scene limit sanity checks here */
69 {
70 size_t maxBins = TILES_X * TILES_Y;
71 size_t maxCommandBytes = sizeof(struct cmd_block) * maxBins;
72 size_t maxCommandPlusData = maxCommandBytes + DATA_BLOCK_SIZE;
73 /* We'll need at least one command block per bin. Make sure that's
74 * less than the max allowed scene size.
75 */
76 assert(maxCommandBytes < LP_SCENE_MAX_SIZE);
77 /* We'll also need space for at least one other data block */
78 assert(maxCommandPlusData <= LP_SCENE_MAX_SIZE);
79 }
80 #endif
81
82 return scene;
83 }
84
85
86 /**
87 * Free all data associated with the given scene, and the scene itself.
88 */
89 void
90 lp_scene_destroy(struct lp_scene *scene)
91 {
92 lp_fence_reference(&scene->fence, NULL);
93 pipe_mutex_destroy(scene->mutex);
94 assert(scene->data.head->next == NULL);
95 FREE(scene->data.head);
96 FREE(scene);
97 }
98
99
100 /**
101 * Check if the scene's bins are all empty.
102 * For debugging purposes.
103 */
104 boolean
105 lp_scene_is_empty(struct lp_scene *scene )
106 {
107 unsigned x, y;
108
109 for (y = 0; y < TILES_Y; y++) {
110 for (x = 0; x < TILES_X; x++) {
111 const struct cmd_bin *bin = lp_scene_get_bin(scene, x, y);
112 if (bin->head) {
113 return FALSE;
114 }
115 }
116 }
117 return TRUE;
118 }
119
120
121 /* Returns true if there has ever been a failed allocation attempt in
122 * this scene. Used in triangle emit to avoid having to check success
123 * at each bin.
124 */
125 boolean
126 lp_scene_is_oom(struct lp_scene *scene)
127 {
128 return scene->alloc_failed;
129 }
130
131
132 /* Remove all commands from a bin. Tries to reuse some of the memory
133 * allocated to the bin, however.
134 */
135 void
136 lp_scene_bin_reset(struct lp_scene *scene, unsigned x, unsigned y)
137 {
138 struct cmd_bin *bin = lp_scene_get_bin(scene, x, y);
139
140 bin->last_state = NULL;
141 bin->head = bin->tail;
142 if (bin->tail) {
143 bin->tail->next = NULL;
144 bin->tail->count = 0;
145 }
146 }
147
148
149 void
150 lp_scene_begin_rasterization(struct lp_scene *scene)
151 {
152 const struct pipe_framebuffer_state *fb = &scene->fb;
153 int i;
154
155 //LP_DBG(DEBUG_RAST, "%s\n", __FUNCTION__);
156
157 for (i = 0; i < scene->fb.nr_cbufs; i++) {
158 struct pipe_surface *cbuf = scene->fb.cbufs[i];
159
160 if (!cbuf) {
161 scene->cbufs[i].stride = 0;
162 scene->cbufs[i].layer_stride = 0;
163 scene->cbufs[i].map = NULL;
164 continue;
165 }
166
167 if (llvmpipe_resource_is_texture(cbuf->texture)) {
168 scene->cbufs[i].stride = llvmpipe_resource_stride(cbuf->texture,
169 cbuf->u.tex.level);
170 scene->cbufs[i].layer_stride = llvmpipe_layer_stride(cbuf->texture,
171 cbuf->u.tex.level);
172
173 scene->cbufs[i].map = llvmpipe_resource_map(cbuf->texture,
174 cbuf->u.tex.level,
175 cbuf->u.tex.first_layer,
176 LP_TEX_USAGE_READ_WRITE);
177 }
178 else {
179 struct llvmpipe_resource *lpr = llvmpipe_resource(cbuf->texture);
180 unsigned pixstride = util_format_get_blocksize(cbuf->format);
181 scene->cbufs[i].stride = cbuf->texture->width0;
182 scene->cbufs[i].layer_stride = 0;
183 scene->cbufs[i].map = lpr->data;
184 scene->cbufs[i].map += cbuf->u.buf.first_element * pixstride;
185 }
186 }
187
188 if (fb->zsbuf) {
189 struct pipe_surface *zsbuf = scene->fb.zsbuf;
190 scene->zsbuf.stride = llvmpipe_resource_stride(zsbuf->texture, zsbuf->u.tex.level);
191 scene->zsbuf.layer_stride = llvmpipe_layer_stride(zsbuf->texture, zsbuf->u.tex.level);
192
193 scene->zsbuf.map = llvmpipe_resource_map(zsbuf->texture,
194 zsbuf->u.tex.level,
195 zsbuf->u.tex.first_layer,
196 LP_TEX_USAGE_READ_WRITE);
197 }
198 }
199
200
201
202
203 /**
204 * Free all the temporary data in a scene.
205 */
206 void
207 lp_scene_end_rasterization(struct lp_scene *scene )
208 {
209 int i, j;
210
211 /* Unmap color buffers */
212 for (i = 0; i < scene->fb.nr_cbufs; i++) {
213 if (scene->cbufs[i].map) {
214 struct pipe_surface *cbuf = scene->fb.cbufs[i];
215 if (llvmpipe_resource_is_texture(cbuf->texture)) {
216 llvmpipe_resource_unmap(cbuf->texture,
217 cbuf->u.tex.level,
218 cbuf->u.tex.first_layer);
219 }
220 scene->cbufs[i].map = NULL;
221 }
222 }
223
224 /* Unmap z/stencil buffer */
225 if (scene->zsbuf.map) {
226 struct pipe_surface *zsbuf = scene->fb.zsbuf;
227 llvmpipe_resource_unmap(zsbuf->texture,
228 zsbuf->u.tex.level,
229 zsbuf->u.tex.first_layer);
230 scene->zsbuf.map = NULL;
231 }
232
233 /* Reset all command lists:
234 */
235 for (i = 0; i < scene->tiles_x; i++) {
236 for (j = 0; j < scene->tiles_y; j++) {
237 struct cmd_bin *bin = lp_scene_get_bin(scene, i, j);
238 bin->head = NULL;
239 bin->tail = NULL;
240 bin->last_state = NULL;
241 }
242 }
243
244 /* If there are any bins which weren't cleared by the loop above,
245 * they will be caught (on debug builds at least) by this assert:
246 */
247 assert(lp_scene_is_empty(scene));
248
249 /* Decrement texture ref counts
250 */
251 {
252 struct resource_ref *ref;
253 int i, j = 0;
254
255 for (ref = scene->resources; ref; ref = ref->next) {
256 for (i = 0; i < ref->count; i++) {
257 if (LP_DEBUG & DEBUG_SETUP)
258 debug_printf("resource %d: %p %dx%d sz %d\n",
259 j,
260 (void *) ref->resource[i],
261 ref->resource[i]->width0,
262 ref->resource[i]->height0,
263 llvmpipe_resource_size(ref->resource[i]));
264 j++;
265 pipe_resource_reference(&ref->resource[i], NULL);
266 }
267 }
268
269 if (LP_DEBUG & DEBUG_SETUP)
270 debug_printf("scene %d resources, sz %d\n",
271 j, scene->resource_reference_size);
272 }
273
274 /* Free all scene data blocks:
275 */
276 {
277 struct data_block_list *list = &scene->data;
278 struct data_block *block, *tmp;
279
280 for (block = list->head->next; block; block = tmp) {
281 tmp = block->next;
282 FREE(block);
283 }
284
285 list->head->next = NULL;
286 list->head->used = 0;
287 }
288
289 lp_fence_reference(&scene->fence, NULL);
290
291 scene->resources = NULL;
292 scene->scene_size = 0;
293 scene->resource_reference_size = 0;
294
295 scene->has_depthstencil_clear = FALSE;
296 scene->alloc_failed = FALSE;
297
298 util_unreference_framebuffer_state( &scene->fb );
299 }
300
301
302
303
304
305
306 struct cmd_block *
307 lp_scene_new_cmd_block( struct lp_scene *scene,
308 struct cmd_bin *bin )
309 {
310 struct cmd_block *block = lp_scene_alloc(scene, sizeof(struct cmd_block));
311 if (block) {
312 if (bin->tail) {
313 bin->tail->next = block;
314 bin->tail = block;
315 }
316 else {
317 bin->head = block;
318 bin->tail = block;
319 }
320 //memset(block, 0, sizeof *block);
321 block->next = NULL;
322 block->count = 0;
323 }
324 return block;
325 }
326
327
328 struct data_block *
329 lp_scene_new_data_block( struct lp_scene *scene )
330 {
331 if (scene->scene_size + DATA_BLOCK_SIZE > LP_SCENE_MAX_SIZE) {
332 if (0) debug_printf("%s: failed\n", __FUNCTION__);
333 scene->alloc_failed = TRUE;
334 return NULL;
335 }
336 else {
337 struct data_block *block = MALLOC_STRUCT(data_block);
338 if (block == NULL)
339 return NULL;
340
341 scene->scene_size += sizeof *block;
342
343 block->used = 0;
344 block->next = scene->data.head;
345 scene->data.head = block;
346
347 return block;
348 }
349 }
350
351
352 /**
353 * Return number of bytes used for all bin data within a scene.
354 * This does not include resources (textures) referenced by the scene.
355 */
356 static unsigned
357 lp_scene_data_size( const struct lp_scene *scene )
358 {
359 unsigned size = 0;
360 const struct data_block *block;
361 for (block = scene->data.head; block; block = block->next) {
362 size += block->used;
363 }
364 return size;
365 }
366
367
368
369 /**
370 * Add a reference to a resource by the scene.
371 */
372 boolean
373 lp_scene_add_resource_reference(struct lp_scene *scene,
374 struct pipe_resource *resource,
375 boolean initializing_scene)
376 {
377 struct resource_ref *ref, **last = &scene->resources;
378 int i;
379
380 /* Look at existing resource blocks:
381 */
382 for (ref = scene->resources; ref; ref = ref->next) {
383 last = &ref->next;
384
385 /* Search for this resource:
386 */
387 for (i = 0; i < ref->count; i++)
388 if (ref->resource[i] == resource)
389 return TRUE;
390
391 if (ref->count < RESOURCE_REF_SZ) {
392 /* If the block is half-empty, then append the reference here.
393 */
394 break;
395 }
396 }
397
398 /* Create a new block if no half-empty block was found.
399 */
400 if (!ref) {
401 assert(*last == NULL);
402 *last = lp_scene_alloc(scene, sizeof *ref);
403 if (*last == NULL)
404 return FALSE;
405
406 ref = *last;
407 memset(ref, 0, sizeof *ref);
408 }
409
410 /* Append the reference to the reference block.
411 */
412 pipe_resource_reference(&ref->resource[ref->count++], resource);
413 scene->resource_reference_size += llvmpipe_resource_size(resource);
414
415 /* Heuristic to advise scene flushes. This isn't helpful in the
416 * initial setup of the scene, but after that point flush on the
417 * next resource added which exceeds 64MB in referenced texture
418 * data.
419 */
420 if (!initializing_scene &&
421 scene->resource_reference_size >= LP_SCENE_MAX_RESOURCE_SIZE)
422 return FALSE;
423
424 return TRUE;
425 }
426
427
428 /**
429 * Does this scene have a reference to the given resource?
430 */
431 boolean
432 lp_scene_is_resource_referenced(const struct lp_scene *scene,
433 const struct pipe_resource *resource)
434 {
435 const struct resource_ref *ref;
436 int i;
437
438 for (ref = scene->resources; ref; ref = ref->next) {
439 for (i = 0; i < ref->count; i++)
440 if (ref->resource[i] == resource)
441 return TRUE;
442 }
443
444 return FALSE;
445 }
446
447
448
449
450 /** advance curr_x,y to the next bin */
451 static boolean
452 next_bin(struct lp_scene *scene)
453 {
454 scene->curr_x++;
455 if (scene->curr_x >= scene->tiles_x) {
456 scene->curr_x = 0;
457 scene->curr_y++;
458 }
459 if (scene->curr_y >= scene->tiles_y) {
460 /* no more bins */
461 return FALSE;
462 }
463 return TRUE;
464 }
465
466
467 void
468 lp_scene_bin_iter_begin( struct lp_scene *scene )
469 {
470 scene->curr_x = scene->curr_y = -1;
471 }
472
473
474 /**
475 * Return pointer to next bin to be rendered.
476 * The lp_scene::curr_x and ::curr_y fields will be advanced.
477 * Multiple rendering threads will call this function to get a chunk
478 * of work (a bin) to work on.
479 */
480 struct cmd_bin *
481 lp_scene_bin_iter_next( struct lp_scene *scene , int *x, int *y)
482 {
483 struct cmd_bin *bin = NULL;
484
485 pipe_mutex_lock(scene->mutex);
486
487 if (scene->curr_x < 0) {
488 /* first bin */
489 scene->curr_x = 0;
490 scene->curr_y = 0;
491 }
492 else if (!next_bin(scene)) {
493 /* no more bins left */
494 goto end;
495 }
496
497 bin = lp_scene_get_bin(scene, scene->curr_x, scene->curr_y);
498 *x = scene->curr_x;
499 *y = scene->curr_y;
500
501 end:
502 /*printf("return bin %p at %d, %d\n", (void *) bin, *bin_x, *bin_y);*/
503 pipe_mutex_unlock(scene->mutex);
504 return bin;
505 }
506
507
508 void lp_scene_begin_binning( struct lp_scene *scene,
509 struct pipe_framebuffer_state *fb, boolean discard )
510 {
511 int i;
512 unsigned max_layer = ~0;
513
514 assert(lp_scene_is_empty(scene));
515
516 scene->discard = discard;
517 util_copy_framebuffer_state(&scene->fb, fb);
518
519 scene->tiles_x = align(fb->width, TILE_SIZE) / TILE_SIZE;
520 scene->tiles_y = align(fb->height, TILE_SIZE) / TILE_SIZE;
521 assert(scene->tiles_x <= TILES_X);
522 assert(scene->tiles_y <= TILES_Y);
523
524 /*
525 * Determine how many layers the fb has (used for clamping layer value).
526 * OpenGL (but not d3d10) permits different amount of layers per rt, however
527 * results are undefined if layer exceeds the amount of layers of ANY
528 * attachment hence don't need separate per cbuf and zsbuf max.
529 */
530 for (i = 0; i < scene->fb.nr_cbufs; i++) {
531 struct pipe_surface *cbuf = scene->fb.cbufs[i];
532 if (cbuf) {
533 if (llvmpipe_resource_is_texture(cbuf->texture)) {
534 max_layer = MIN2(max_layer,
535 cbuf->u.tex.last_layer - cbuf->u.tex.first_layer);
536 }
537 else {
538 max_layer = 0;
539 }
540 }
541 }
542 if (fb->zsbuf) {
543 struct pipe_surface *zsbuf = scene->fb.zsbuf;
544 max_layer = MIN2(max_layer, zsbuf->u.tex.last_layer - zsbuf->u.tex.first_layer);
545 }
546 scene->fb_max_layer = max_layer;
547 }
548
549
550 void lp_scene_end_binning( struct lp_scene *scene )
551 {
552 if (LP_DEBUG & DEBUG_SCENE) {
553 debug_printf("rasterize scene:\n");
554 debug_printf(" scene_size: %u\n",
555 scene->scene_size);
556 debug_printf(" data size: %u\n",
557 lp_scene_data_size(scene));
558
559 if (0)
560 lp_debug_bins( scene );
561 }
562 }