r300/compiler: implement DP2 opcode
[mesa.git] / src / gallium / drivers / llvmpipe / lp_scene.c
1 /**************************************************************************
2 *
3 * Copyright 2009 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "util/u_framebuffer.h"
29 #include "util/u_math.h"
30 #include "util/u_memory.h"
31 #include "util/u_inlines.h"
32 #include "util/u_simple_list.h"
33 #include "lp_scene.h"
34 #include "lp_scene_queue.h"
35 #include "lp_fence.h"
36
37
38 /** List of texture references */
39 struct texture_ref {
40 struct pipe_resource *texture;
41 struct texture_ref *prev, *next; /**< linked list w/ u_simple_list.h */
42 };
43
44
45
46 /**
47 * Create a new scene object.
48 * \param queue the queue to put newly rendered/emptied scenes into
49 */
50 struct lp_scene *
51 lp_scene_create( struct pipe_context *pipe,
52 struct lp_scene_queue *queue )
53 {
54 unsigned i, j;
55 struct lp_scene *scene = CALLOC_STRUCT(lp_scene);
56 if (!scene)
57 return NULL;
58
59 scene->pipe = pipe;
60 scene->empty_queue = queue;
61
62 for (i = 0; i < TILES_X; i++) {
63 for (j = 0; j < TILES_Y; j++) {
64 struct cmd_bin *bin = lp_scene_get_bin(scene, i, j);
65 bin->commands.head = bin->commands.tail = CALLOC_STRUCT(cmd_block);
66 }
67 }
68
69 scene->data.head =
70 scene->data.tail = CALLOC_STRUCT(data_block);
71
72 make_empty_list(&scene->resources);
73
74 pipe_mutex_init(scene->mutex);
75
76 return scene;
77 }
78
79
80 /**
81 * Free all data associated with the given scene, and the scene itself.
82 */
83 void
84 lp_scene_destroy(struct lp_scene *scene)
85 {
86 unsigned i, j;
87
88 lp_scene_reset(scene);
89
90 for (i = 0; i < TILES_X; i++)
91 for (j = 0; j < TILES_Y; j++) {
92 struct cmd_bin *bin = lp_scene_get_bin(scene, i, j);
93 assert(bin->commands.head == bin->commands.tail);
94 FREE(bin->commands.head);
95 bin->commands.head = NULL;
96 bin->commands.tail = NULL;
97 }
98
99 FREE(scene->data.head);
100 scene->data.head = NULL;
101
102 pipe_mutex_destroy(scene->mutex);
103
104 FREE(scene);
105 }
106
107
108 /**
109 * Check if the scene's bins are all empty.
110 * For debugging purposes.
111 */
112 boolean
113 lp_scene_is_empty(struct lp_scene *scene )
114 {
115 unsigned x, y;
116
117 for (y = 0; y < TILES_Y; y++) {
118 for (x = 0; x < TILES_X; x++) {
119 const struct cmd_bin *bin = lp_scene_get_bin(scene, x, y);
120 const struct cmd_block_list *list = &bin->commands;
121 if (list->head != list->tail || list->head->count > 0) {
122 return FALSE;
123 }
124 }
125 }
126 return TRUE;
127 }
128
129
130 /* Free data for one particular bin. May be called from the
131 * rasterizer thread(s).
132 */
133 void
134 lp_scene_bin_reset(struct lp_scene *scene, unsigned x, unsigned y)
135 {
136 struct cmd_bin *bin = lp_scene_get_bin(scene, x, y);
137 struct cmd_block_list *list = &bin->commands;
138 struct cmd_block *block;
139 struct cmd_block *tmp;
140
141 assert(x < TILES_X);
142 assert(y < TILES_Y);
143
144 for (block = list->head; block != list->tail; block = tmp) {
145 tmp = block->next;
146 FREE(block);
147 }
148
149 assert(list->tail->next == NULL);
150 list->head = list->tail;
151 list->head->count = 0;
152 }
153
154
155 /**
156 * Free all the temporary data in a scene. May be called from the
157 * rasterizer thread(s).
158 */
159 void
160 lp_scene_reset(struct lp_scene *scene )
161 {
162 unsigned i, j;
163
164 /* Free all but last binner command lists:
165 */
166 for (i = 0; i < TILES_X; i++) {
167 for (j = 0; j < TILES_Y; j++) {
168 lp_scene_bin_reset(scene, i, j);
169 }
170 }
171
172 assert(lp_scene_is_empty(scene));
173
174 /* Free all but last binned data block:
175 */
176 {
177 struct data_block_list *list = &scene->data;
178 struct data_block *block, *tmp;
179
180 for (block = list->head; block != list->tail; block = tmp) {
181 tmp = block->next;
182 FREE(block);
183 }
184
185 assert(list->tail->next == NULL);
186 list->head = list->tail;
187 list->head->used = 0;
188 }
189
190 /* Release texture refs
191 */
192 {
193 struct resource_ref *ref, *next, *ref_list = &scene->resources;
194 for (ref = ref_list->next; ref != ref_list; ref = next) {
195 next = next_elem(ref);
196 pipe_resource_reference(&ref->resource, NULL);
197 FREE(ref);
198 }
199 make_empty_list(ref_list);
200 }
201
202 lp_fence_reference(&scene->fence, NULL);
203
204 scene->scene_size = 0;
205
206 scene->has_color_clear = FALSE;
207 scene->has_depthstencil_clear = FALSE;
208 }
209
210
211
212
213
214
215 struct cmd_block *
216 lp_bin_new_cmd_block( struct cmd_block_list *list )
217 {
218 struct cmd_block *block = MALLOC_STRUCT(cmd_block);
219 if (block) {
220 list->tail->next = block;
221 list->tail = block;
222 block->next = NULL;
223 block->count = 0;
224 }
225 return block;
226 }
227
228
229 struct data_block *
230 lp_bin_new_data_block( struct data_block_list *list )
231 {
232 struct data_block *block = MALLOC_STRUCT(data_block);
233 if (block) {
234 list->tail->next = block;
235 list->tail = block;
236 block->next = NULL;
237 block->used = 0;
238 }
239 return block;
240 }
241
242
243 /**
244 * Return number of bytes used for all bin data within a scene.
245 * This does not include resources (textures) referenced by the scene.
246 */
247 unsigned
248 lp_scene_data_size( const struct lp_scene *scene )
249 {
250 unsigned size = 0;
251 const struct data_block *block;
252 for (block = scene->data.head; block; block = block->next) {
253 size += block->used;
254 }
255 return size;
256 }
257
258
259 /** Return number of bytes used for a single bin */
260 unsigned
261 lp_scene_bin_size( const struct lp_scene *scene, unsigned x, unsigned y )
262 {
263 struct cmd_bin *bin = lp_scene_get_bin((struct lp_scene *) scene, x, y);
264 const struct cmd_block *cmd;
265 unsigned size = 0;
266 for (cmd = bin->commands.head; cmd; cmd = cmd->next) {
267 size += (cmd->count *
268 (sizeof(lp_rast_cmd) + sizeof(union lp_rast_cmd_arg)));
269 }
270 return size;
271 }
272
273
274 /**
275 * Add a reference to a resource by the scene.
276 */
277 void
278 lp_scene_add_resource_reference(struct lp_scene *scene,
279 struct pipe_resource *resource)
280 {
281 struct resource_ref *ref = CALLOC_STRUCT(resource_ref);
282 if (ref) {
283 struct resource_ref *ref_list = &scene->resources;
284 pipe_resource_reference(&ref->resource, resource);
285 insert_at_tail(ref_list, ref);
286 }
287
288 scene->scene_size += llvmpipe_resource_size(resource);
289 }
290
291
292 /**
293 * Does this scene have a reference to the given resource?
294 */
295 boolean
296 lp_scene_is_resource_referenced(const struct lp_scene *scene,
297 const struct pipe_resource *resource)
298 {
299 const struct resource_ref *ref_list = &scene->resources;
300 const struct resource_ref *ref;
301 foreach (ref, ref_list) {
302 if (ref->resource == resource)
303 return TRUE;
304 }
305 return FALSE;
306 }
307
308
309
310
311 /** advance curr_x,y to the next bin */
312 static boolean
313 next_bin(struct lp_scene *scene)
314 {
315 scene->curr_x++;
316 if (scene->curr_x >= scene->tiles_x) {
317 scene->curr_x = 0;
318 scene->curr_y++;
319 }
320 if (scene->curr_y >= scene->tiles_y) {
321 /* no more bins */
322 return FALSE;
323 }
324 return TRUE;
325 }
326
327
328 void
329 lp_scene_bin_iter_begin( struct lp_scene *scene )
330 {
331 scene->curr_x = scene->curr_y = -1;
332 }
333
334
335 /**
336 * Return pointer to next bin to be rendered.
337 * The lp_scene::curr_x and ::curr_y fields will be advanced.
338 * Multiple rendering threads will call this function to get a chunk
339 * of work (a bin) to work on.
340 */
341 struct cmd_bin *
342 lp_scene_bin_iter_next( struct lp_scene *scene, int *bin_x, int *bin_y )
343 {
344 struct cmd_bin *bin = NULL;
345
346 pipe_mutex_lock(scene->mutex);
347
348 if (scene->curr_x < 0) {
349 /* first bin */
350 scene->curr_x = 0;
351 scene->curr_y = 0;
352 }
353 else if (!next_bin(scene)) {
354 /* no more bins left */
355 goto end;
356 }
357
358 bin = lp_scene_get_bin(scene, scene->curr_x, scene->curr_y);
359 *bin_x = scene->curr_x;
360 *bin_y = scene->curr_y;
361
362 end:
363 /*printf("return bin %p at %d, %d\n", (void *) bin, *bin_x, *bin_y);*/
364 pipe_mutex_unlock(scene->mutex);
365 return bin;
366 }
367
368
369 void lp_scene_begin_binning( struct lp_scene *scene,
370 struct pipe_framebuffer_state *fb )
371 {
372 assert(lp_scene_is_empty(scene));
373
374 util_copy_framebuffer_state(&scene->fb, fb);
375
376 scene->tiles_x = align(fb->width, TILE_SIZE) / TILE_SIZE;
377 scene->tiles_y = align(fb->height, TILE_SIZE) / TILE_SIZE;
378
379 assert(scene->tiles_x <= TILES_X);
380 assert(scene->tiles_y <= TILES_Y);
381 }
382
383
384 void lp_scene_rasterize( struct lp_scene *scene,
385 struct lp_rasterizer *rast )
386 {
387 if (0) {
388 unsigned x, y;
389 debug_printf("rasterize scene:\n");
390 debug_printf(" data size: %u\n", lp_scene_data_size(scene));
391 for (y = 0; y < scene->tiles_y; y++) {
392 for (x = 0; x < scene->tiles_x; x++) {
393 debug_printf(" bin %u, %u size: %u\n", x, y,
394 lp_scene_bin_size(scene, x, y));
395 }
396 }
397 }
398
399 /* Enqueue the scene for rasterization, then immediately wait for
400 * it to finish.
401 */
402 lp_rast_queue_scene( rast, scene );
403
404 /* Currently just wait for the rasterizer to finish. Some
405 * threading interactions need to be worked out, particularly once
406 * transfers become per-context:
407 */
408 lp_rast_finish( rast );
409
410 util_unreference_framebuffer_state( &scene->fb );
411
412 /* put scene into the empty list */
413 lp_scene_enqueue( scene->empty_queue, scene );
414 }