Merge branch '7.8'
[mesa.git] / src / gallium / drivers / llvmpipe / lp_scene.c
1 /**************************************************************************
2 *
3 * Copyright 2009 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "util/u_math.h"
29 #include "util/u_memory.h"
30 #include "util/u_inlines.h"
31 #include "util/u_simple_list.h"
32 #include "util/u_surface.h"
33 #include "lp_scene.h"
34 #include "lp_scene_queue.h"
35 #include "lp_debug.h"
36
37
38 struct lp_scene *
39 lp_scene_create( struct pipe_context *pipe,
40 struct lp_scene_queue *queue )
41 {
42 unsigned i, j;
43 struct lp_scene *scene = CALLOC_STRUCT(lp_scene);
44 if (!scene)
45 return NULL;
46
47 scene->pipe = pipe;
48 scene->empty_queue = queue;
49
50 for (i = 0; i < TILES_X; i++) {
51 for (j = 0; j < TILES_Y; j++) {
52 struct cmd_bin *bin = lp_scene_get_bin(scene, i, j);
53 bin->commands.head = bin->commands.tail = CALLOC_STRUCT(cmd_block);
54 }
55 }
56
57 scene->data.head =
58 scene->data.tail = CALLOC_STRUCT(data_block);
59
60 make_empty_list(&scene->textures);
61
62 pipe_mutex_init(scene->mutex);
63
64 return scene;
65 }
66
67
68 /**
69 * Free all data associated with the given scene, and free(scene).
70 */
71 void
72 lp_scene_destroy(struct lp_scene *scene)
73 {
74 unsigned i, j;
75
76 lp_scene_reset(scene);
77
78 for (i = 0; i < TILES_X; i++)
79 for (j = 0; j < TILES_Y; j++) {
80 struct cmd_bin *bin = lp_scene_get_bin(scene, i, j);
81 assert(bin->commands.head == bin->commands.tail);
82 FREE(bin->commands.head);
83 bin->commands.head = NULL;
84 bin->commands.tail = NULL;
85 }
86
87 FREE(scene->data.head);
88 scene->data.head = NULL;
89
90 pipe_mutex_destroy(scene->mutex);
91
92 FREE(scene);
93 }
94
95
96 /**
97 * Check if the scene's bins are all empty.
98 * For debugging purposes.
99 */
100 boolean
101 lp_scene_is_empty(struct lp_scene *scene )
102 {
103 unsigned x, y;
104
105 for (y = 0; y < TILES_Y; y++) {
106 for (x = 0; x < TILES_X; x++) {
107 const struct cmd_bin *bin = lp_scene_get_bin(scene, x, y);
108 const struct cmd_block_list *list = &bin->commands;
109 if (list->head != list->tail || list->head->count > 0) {
110 return FALSE;
111 }
112 }
113 }
114 return TRUE;
115 }
116
117
118 /* Free data for one particular bin. May be called from the
119 * rasterizer thread(s).
120 */
121 void
122 lp_scene_bin_reset(struct lp_scene *scene, unsigned x, unsigned y)
123 {
124 struct cmd_bin *bin = lp_scene_get_bin(scene, x, y);
125 struct cmd_block_list *list = &bin->commands;
126 struct cmd_block *block;
127 struct cmd_block *tmp;
128
129 assert(x < TILES_X);
130 assert(y < TILES_Y);
131
132 for (block = list->head; block != list->tail; block = tmp) {
133 tmp = block->next;
134 FREE(block);
135 }
136
137 assert(list->tail->next == NULL);
138 list->head = list->tail;
139 list->head->count = 0;
140 }
141
142
143 /**
144 * Free all the temporary data in a scene. May be called from the
145 * rasterizer thread(s).
146 */
147 void
148 lp_scene_reset(struct lp_scene *scene )
149 {
150 unsigned i, j;
151
152 /* Free all but last binner command lists:
153 */
154 for (i = 0; i < scene->tiles_x; i++) {
155 for (j = 0; j < scene->tiles_y; j++) {
156 lp_scene_bin_reset(scene, i, j);
157 }
158 }
159
160 assert(lp_scene_is_empty(scene));
161
162 /* Free all but last binned data block:
163 */
164 {
165 struct data_block_list *list = &scene->data;
166 struct data_block *block, *tmp;
167
168 for (block = list->head; block != list->tail; block = tmp) {
169 tmp = block->next;
170 FREE(block);
171 }
172
173 assert(list->tail->next == NULL);
174 list->head = list->tail;
175 list->head->used = 0;
176 }
177
178 /* Release texture refs
179 */
180 {
181 struct texture_ref *ref, *next, *ref_list = &scene->textures;
182 for (ref = ref_list->next; ref != ref_list; ref = next) {
183 next = next_elem(ref);
184 pipe_resource_reference(&ref->texture, NULL);
185 FREE(ref);
186 }
187 make_empty_list(ref_list);
188 }
189
190 scene->has_color_clear = FALSE;
191 scene->has_depth_clear = FALSE;
192 }
193
194
195
196
197
198
199 void
200 lp_bin_new_cmd_block( struct cmd_block_list *list )
201 {
202 struct cmd_block *block = MALLOC_STRUCT(cmd_block);
203 list->tail->next = block;
204 list->tail = block;
205 block->next = NULL;
206 block->count = 0;
207 }
208
209
210 void
211 lp_bin_new_data_block( struct data_block_list *list )
212 {
213 struct data_block *block = MALLOC_STRUCT(data_block);
214 list->tail->next = block;
215 list->tail = block;
216 block->next = NULL;
217 block->used = 0;
218 }
219
220
221 /** Return number of bytes used for all bin data within a scene */
222 unsigned
223 lp_scene_data_size( const struct lp_scene *scene )
224 {
225 unsigned size = 0;
226 const struct data_block *block;
227 for (block = scene->data.head; block; block = block->next) {
228 size += block->used;
229 }
230 return size;
231 }
232
233
234 /** Return number of bytes used for a single bin */
235 unsigned
236 lp_scene_bin_size( const struct lp_scene *scene, unsigned x, unsigned y )
237 {
238 struct cmd_bin *bin = lp_scene_get_bin((struct lp_scene *) scene, x, y);
239 const struct cmd_block *cmd;
240 unsigned size = 0;
241 for (cmd = bin->commands.head; cmd; cmd = cmd->next) {
242 size += (cmd->count *
243 (sizeof(lp_rast_cmd) + sizeof(union lp_rast_cmd_arg)));
244 }
245 return size;
246 }
247
248
249 /**
250 * Add a reference to a texture by the scene.
251 */
252 void
253 lp_scene_texture_reference( struct lp_scene *scene,
254 struct pipe_resource *texture )
255 {
256 struct texture_ref *ref = CALLOC_STRUCT(texture_ref);
257 if (ref) {
258 struct texture_ref *ref_list = &scene->textures;
259 pipe_resource_reference(&ref->texture, texture);
260 insert_at_tail(ref_list, ref);
261 }
262 }
263
264
265 /**
266 * Does this scene have a reference to the given texture?
267 */
268 boolean
269 lp_scene_is_resource_referenced( const struct lp_scene *scene,
270 const struct pipe_resource *texture )
271 {
272 const struct texture_ref *ref_list = &scene->textures;
273 const struct texture_ref *ref;
274 foreach (ref, ref_list) {
275 if (ref->texture == texture)
276 return TRUE;
277 }
278 return FALSE;
279 }
280
281
282 /**
283 * Return last command in the bin
284 */
285 static lp_rast_cmd
286 lp_get_last_command( const struct cmd_bin *bin )
287 {
288 const struct cmd_block *tail = bin->commands.tail;
289 const unsigned i = tail->count;
290 if (i > 0)
291 return tail->cmd[i - 1];
292 else
293 return NULL;
294 }
295
296
297 /**
298 * Replace the arg of the last command in the bin.
299 */
300 static void
301 lp_replace_last_command_arg( struct cmd_bin *bin,
302 const union lp_rast_cmd_arg arg )
303 {
304 struct cmd_block *tail = bin->commands.tail;
305 const unsigned i = tail->count;
306 assert(i > 0);
307 tail->arg[i - 1] = arg;
308 }
309
310
311
312 /**
313 * Put a state-change command into all bins.
314 * If we find that the last command in a bin was also a state-change
315 * command, we can simply replace that one with the new one.
316 */
317 void
318 lp_scene_bin_state_command( struct lp_scene *scene,
319 lp_rast_cmd cmd,
320 const union lp_rast_cmd_arg arg )
321 {
322 unsigned i, j;
323 for (i = 0; i < scene->tiles_x; i++) {
324 for (j = 0; j < scene->tiles_y; j++) {
325 struct cmd_bin *bin = lp_scene_get_bin(scene, i, j);
326 lp_rast_cmd last_cmd = lp_get_last_command(bin);
327 if (last_cmd == cmd) {
328 lp_replace_last_command_arg(bin, arg);
329 }
330 else {
331 lp_scene_bin_command( scene, i, j, cmd, arg );
332 }
333 }
334 }
335 }
336
337
338 /** advance curr_x,y to the next bin */
339 static boolean
340 next_bin(struct lp_scene *scene)
341 {
342 scene->curr_x++;
343 if (scene->curr_x >= scene->tiles_x) {
344 scene->curr_x = 0;
345 scene->curr_y++;
346 }
347 if (scene->curr_y >= scene->tiles_y) {
348 /* no more bins */
349 return FALSE;
350 }
351 return TRUE;
352 }
353
354
355 void
356 lp_scene_bin_iter_begin( struct lp_scene *scene )
357 {
358 scene->curr_x = scene->curr_y = -1;
359 }
360
361
362 /**
363 * Return pointer to next bin to be rendered.
364 * The lp_scene::curr_x and ::curr_y fields will be advanced.
365 * Multiple rendering threads will call this function to get a chunk
366 * of work (a bin) to work on.
367 */
368 struct cmd_bin *
369 lp_scene_bin_iter_next( struct lp_scene *scene, int *bin_x, int *bin_y )
370 {
371 struct cmd_bin *bin = NULL;
372
373 pipe_mutex_lock(scene->mutex);
374
375 if (scene->curr_x < 0) {
376 /* first bin */
377 scene->curr_x = 0;
378 scene->curr_y = 0;
379 }
380 else if (!next_bin(scene)) {
381 /* no more bins left */
382 goto end;
383 }
384
385 bin = lp_scene_get_bin(scene, scene->curr_x, scene->curr_y);
386 *bin_x = scene->curr_x;
387 *bin_y = scene->curr_y;
388
389 end:
390 /*printf("return bin %p at %d, %d\n", (void *) bin, *bin_x, *bin_y);*/
391 pipe_mutex_unlock(scene->mutex);
392 return bin;
393 }
394
395
396
397 /**
398 * Prepare this scene for the rasterizer.
399 * Map the framebuffer surfaces. Initialize the 'rast' state.
400 */
401 static boolean
402 lp_scene_map_buffers( struct lp_scene *scene )
403 {
404 LP_DBG(DEBUG_RAST, "%s\n", __FUNCTION__);
405
406 /* XXX framebuffer surfaces are no longer mapped here */
407 /* XXX move all map/unmap stuff into rast module... */
408
409 return TRUE;
410 }
411
412
413
414 /**
415 * Called after rasterizer as finished rasterizing a scene.
416 *
417 * We want to call this from the pipe_context's current thread to
418 * avoid having to have mutexes on the transfer functions.
419 */
420 static void
421 lp_scene_unmap_buffers( struct lp_scene *scene )
422 {
423 #if 0
424 unsigned i;
425
426 for (i = 0; i < scene->fb.nr_cbufs; i++) {
427 if (scene->cbuf_map[i]) {
428 struct pipe_surface *cbuf = scene->fb.cbufs[i];
429 llvmpipe_resource_unmap(cbuf->texture,
430 cbuf->face,
431 cbuf->level,
432 cbuf->zslice);
433 scene->cbuf_map[i] = NULL;
434 }
435 }
436
437 if (scene->zsbuf_map) {
438 struct pipe_surface *zsbuf = scene->fb.zsbuf;
439 llvmpipe_resource_unmap(zsbuf->texture,
440 zsbuf->face,
441 zsbuf->level,
442 zsbuf->zslice);
443 scene->zsbuf_map = NULL;
444 }
445 #endif
446
447 util_unreference_framebuffer_state( &scene->fb );
448 }
449
450
451 void lp_scene_begin_binning( struct lp_scene *scene,
452 struct pipe_framebuffer_state *fb )
453 {
454 assert(lp_scene_is_empty(scene));
455
456 util_copy_framebuffer_state(&scene->fb, fb);
457
458 scene->tiles_x = align(fb->width, TILE_SIZE) / TILE_SIZE;
459 scene->tiles_y = align(fb->height, TILE_SIZE) / TILE_SIZE;
460
461 assert(scene->tiles_x <= TILES_X);
462 assert(scene->tiles_y <= TILES_Y);
463 }
464
465
466 void lp_scene_rasterize( struct lp_scene *scene,
467 struct lp_rasterizer *rast,
468 boolean write_depth )
469 {
470 if (0) {
471 unsigned x, y;
472 debug_printf("rasterize scene:\n");
473 debug_printf(" data size: %u\n", lp_scene_data_size(scene));
474 for (y = 0; y < scene->tiles_y; y++) {
475 for (x = 0; x < scene->tiles_x; x++) {
476 debug_printf(" bin %u, %u size: %u\n", x, y,
477 lp_scene_bin_size(scene, x, y));
478 }
479 }
480 }
481
482 scene->write_depth = (scene->fb.zsbuf != NULL &&
483 write_depth);
484
485 lp_scene_map_buffers( scene );
486
487 /* Enqueue the scene for rasterization, then immediately wait for
488 * it to finish.
489 */
490 lp_rast_queue_scene( rast, scene );
491
492 /* Currently just wait for the rasterizer to finish. Some
493 * threading interactions need to be worked out, particularly once
494 * transfers become per-context:
495 */
496 lp_rast_finish( rast );
497 lp_scene_unmap_buffers( scene );
498 lp_scene_enqueue( scene->empty_queue, scene );
499 }