llvmpipe: bump to GL support to GL 4.1
[mesa.git] / src / gallium / drivers / llvmpipe / lp_scene.h
1 /**************************************************************************
2 *
3 * Copyright 2009 VMware, Inc.
4 * All Rights Reserved.
5 *
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11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
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19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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27
28
29 /**
30 * Binner data structures and bin-related functions.
31 * Note: the "setup" code is concerned with building scenes while
32 * The "rast" code is concerned with consuming/executing scenes.
33 */
34
35 #ifndef LP_SCENE_H
36 #define LP_SCENE_H
37
38 #include "os/os_thread.h"
39 #include "lp_rast.h"
40 #include "lp_debug.h"
41
42 struct lp_scene_queue;
43 struct lp_rast_state;
44
45 /* We're limited to 2K by 2K for 32bit fixed point rasterization.
46 * Will need a 64-bit version for larger framebuffers.
47 */
48 #define TILES_X (LP_MAX_WIDTH / TILE_SIZE)
49 #define TILES_Y (LP_MAX_HEIGHT / TILE_SIZE)
50
51
52 /* Commands per command block (ideally so sizeof(cmd_block) is a power of
53 * two in size.)
54 */
55 #define CMD_BLOCK_MAX 29
56
57 /* Bytes per data block.
58 */
59 #define DATA_BLOCK_SIZE (64 * 1024)
60
61 /* Scene temporary storage is clamped to this size:
62 */
63 #define LP_SCENE_MAX_SIZE (36*1024*1024)
64
65 /* The maximum amount of texture storage referenced by a scene is
66 * clamped to this size:
67 */
68 #define LP_SCENE_MAX_RESOURCE_SIZE (64*1024*1024)
69
70
71 /* switch to a non-pointer value for this:
72 */
73 typedef void (*lp_rast_cmd_func)( struct lp_rasterizer_task *,
74 const union lp_rast_cmd_arg );
75
76
77 struct cmd_block {
78 uint8_t cmd[CMD_BLOCK_MAX];
79 union lp_rast_cmd_arg arg[CMD_BLOCK_MAX];
80 unsigned count;
81 struct cmd_block *next;
82 };
83
84
85 struct data_block {
86 ubyte data[DATA_BLOCK_SIZE];
87 unsigned used;
88 struct data_block *next;
89 };
90
91
92
93 /**
94 * For each screen tile we have one of these bins.
95 */
96 struct cmd_bin {
97 const struct lp_rast_state *last_state; /* most recent state set in bin */
98 struct cmd_block *head;
99 struct cmd_block *tail;
100 };
101
102
103 /**
104 * This stores bulk data which is used for all memory allocations
105 * within a scene.
106 *
107 * Examples include triangle data and state data. The commands in
108 * the per-tile bins will point to chunks of data in this structure.
109 *
110 * Include the first block of data statically to ensure we can always
111 * initiate a scene without relying on malloc succeeding.
112 */
113 struct data_block_list {
114 struct data_block first;
115 struct data_block *head;
116 };
117
118 struct resource_ref;
119
120 /**
121 * All bins and bin data are contained here.
122 * Per-bin data goes into the 'tile' bins.
123 * Shared data goes into the 'data' buffer.
124 *
125 * When there are multiple threads, will want to double-buffer between
126 * scenes:
127 */
128 struct lp_scene {
129 struct pipe_context *pipe;
130 struct lp_fence *fence;
131
132 /* The queries still active at end of scene */
133 struct llvmpipe_query *active_queries[LP_MAX_ACTIVE_BINNED_QUERIES];
134 unsigned num_active_queries;
135 /* If queries were either active or there were begin/end query commands */
136 boolean had_queries;
137
138 /* Framebuffer mappings - valid only between begin_rasterization()
139 * and end_rasterization().
140 */
141 struct {
142 uint8_t *map;
143 unsigned stride;
144 unsigned layer_stride;
145 unsigned format_bytes;
146 unsigned sample_stride;
147 unsigned nr_samples;
148 } zsbuf, cbufs[PIPE_MAX_COLOR_BUFS];
149
150 /* The amount of layers in the fb (minimum of all attachments) */
151 unsigned fb_max_layer;
152
153 /* fixed point sample positions. */
154 int32_t fixed_sample_pos[LP_MAX_SAMPLES][2];
155
156 /* max samples for bound framebuffer */
157 unsigned fb_max_samples;
158
159 /** the framebuffer to render the scene into */
160 struct pipe_framebuffer_state fb;
161
162 /** list of resources referenced by the scene commands */
163 struct resource_ref *resources;
164
165 /** Total memory used by the scene (in bytes). This sums all the
166 * data blocks and counts all bins, state, resource references and
167 * other random allocations within the scene.
168 */
169 unsigned scene_size;
170
171 /** Sum of sizes of all resources referenced by the scene. Sums
172 * all the textures read by the scene:
173 */
174 unsigned resource_reference_size;
175
176 boolean alloc_failed;
177 /**
178 * Number of active tiles in each dimension.
179 * This basically the framebuffer size divided by tile size
180 */
181 unsigned tiles_x, tiles_y;
182
183 int curr_x, curr_y; /**< for iterating over bins */
184 mtx_t mutex;
185
186 struct cmd_bin tile[TILES_X][TILES_Y];
187 struct data_block_list data;
188 };
189
190
191
192 struct lp_scene *lp_scene_create(struct pipe_context *pipe);
193
194 void lp_scene_destroy(struct lp_scene *scene);
195
196 boolean lp_scene_is_empty(struct lp_scene *scene );
197 boolean lp_scene_is_oom(struct lp_scene *scene );
198
199
200 struct data_block *lp_scene_new_data_block( struct lp_scene *scene );
201
202 struct cmd_block *lp_scene_new_cmd_block( struct lp_scene *scene,
203 struct cmd_bin *bin );
204
205 boolean lp_scene_add_resource_reference(struct lp_scene *scene,
206 struct pipe_resource *resource,
207 boolean initializing_scene);
208
209 boolean lp_scene_is_resource_referenced(const struct lp_scene *scene,
210 const struct pipe_resource *resource );
211
212
213 /**
214 * Allocate space for a command/data in the bin's data buffer.
215 * Grow the block list if needed.
216 */
217 static inline void *
218 lp_scene_alloc( struct lp_scene *scene, unsigned size)
219 {
220 struct data_block_list *list = &scene->data;
221 struct data_block *block = list->head;
222
223 assert(size <= DATA_BLOCK_SIZE);
224 assert(block != NULL);
225
226 if (LP_DEBUG & DEBUG_MEM)
227 debug_printf("alloc %u block %u/%u tot %u/%u\n",
228 size, block->used, DATA_BLOCK_SIZE,
229 scene->scene_size, LP_SCENE_MAX_SIZE);
230
231 if (block->used + size > DATA_BLOCK_SIZE) {
232 block = lp_scene_new_data_block( scene );
233 if (!block) {
234 /* out of memory */
235 return NULL;
236 }
237 }
238
239 {
240 ubyte *data = block->data + block->used;
241 block->used += size;
242 return data;
243 }
244 }
245
246
247 /**
248 * As above, but with specific alignment.
249 */
250 static inline void *
251 lp_scene_alloc_aligned( struct lp_scene *scene, unsigned size,
252 unsigned alignment )
253 {
254 struct data_block_list *list = &scene->data;
255 struct data_block *block = list->head;
256
257 assert(block != NULL);
258
259 if (LP_DEBUG & DEBUG_MEM)
260 debug_printf("alloc %u block %u/%u tot %u/%u\n",
261 size + alignment - 1,
262 block->used, DATA_BLOCK_SIZE,
263 scene->scene_size, LP_SCENE_MAX_SIZE);
264
265 if (block->used + size + alignment - 1 > DATA_BLOCK_SIZE) {
266 block = lp_scene_new_data_block( scene );
267 if (!block)
268 return NULL;
269 }
270
271 {
272 ubyte *data = block->data + block->used;
273 unsigned offset = (((uintptr_t)data + alignment - 1) & ~(alignment - 1)) - (uintptr_t)data;
274 block->used += offset + size;
275 return data + offset;
276 }
277 }
278
279
280 /* Put back data if we decide not to use it, eg. culled triangles.
281 */
282 static inline void
283 lp_scene_putback_data( struct lp_scene *scene, unsigned size)
284 {
285 struct data_block_list *list = &scene->data;
286 assert(list->head && list->head->used >= size);
287 list->head->used -= size;
288 }
289
290
291 /** Return pointer to a particular tile's bin. */
292 static inline struct cmd_bin *
293 lp_scene_get_bin(struct lp_scene *scene, unsigned x, unsigned y)
294 {
295 return &scene->tile[x][y];
296 }
297
298
299 /** Remove all commands from a bin */
300 void
301 lp_scene_bin_reset(struct lp_scene *scene, unsigned x, unsigned y);
302
303
304 /* Add a command to bin[x][y].
305 */
306 static inline boolean
307 lp_scene_bin_command( struct lp_scene *scene,
308 unsigned x, unsigned y,
309 unsigned cmd,
310 union lp_rast_cmd_arg arg )
311 {
312 struct cmd_bin *bin = lp_scene_get_bin(scene, x, y);
313 struct cmd_block *tail = bin->tail;
314
315 assert(x < scene->tiles_x);
316 assert(y < scene->tiles_y);
317 assert(cmd < LP_RAST_OP_MAX);
318
319 if (tail == NULL || tail->count == CMD_BLOCK_MAX) {
320 tail = lp_scene_new_cmd_block( scene, bin );
321 if (!tail) {
322 return FALSE;
323 }
324 assert(tail->count == 0);
325 }
326
327 {
328 unsigned i = tail->count;
329 tail->cmd[i] = cmd & LP_RAST_OP_MASK;
330 tail->arg[i] = arg;
331 tail->count++;
332 }
333
334 return TRUE;
335 }
336
337
338 static inline boolean
339 lp_scene_bin_cmd_with_state( struct lp_scene *scene,
340 unsigned x, unsigned y,
341 const struct lp_rast_state *state,
342 unsigned cmd,
343 union lp_rast_cmd_arg arg )
344 {
345 struct cmd_bin *bin = lp_scene_get_bin(scene, x, y);
346
347 if (state != bin->last_state) {
348 bin->last_state = state;
349 if (!lp_scene_bin_command(scene, x, y,
350 LP_RAST_OP_SET_STATE,
351 lp_rast_arg_state(state)))
352 return FALSE;
353 }
354
355 if (!lp_scene_bin_command( scene, x, y, cmd, arg ))
356 return FALSE;
357
358 return TRUE;
359 }
360
361
362 /* Add a command to all active bins.
363 */
364 static inline boolean
365 lp_scene_bin_everywhere( struct lp_scene *scene,
366 unsigned cmd,
367 const union lp_rast_cmd_arg arg )
368 {
369 unsigned i, j;
370 for (i = 0; i < scene->tiles_x; i++) {
371 for (j = 0; j < scene->tiles_y; j++) {
372 if (!lp_scene_bin_command( scene, i, j, cmd, arg ))
373 return FALSE;
374 }
375 }
376
377 return TRUE;
378 }
379
380
381 static inline unsigned
382 lp_scene_get_num_bins( const struct lp_scene *scene )
383 {
384 return scene->tiles_x * scene->tiles_y;
385 }
386
387
388 void
389 lp_scene_bin_iter_begin( struct lp_scene *scene );
390
391 struct cmd_bin *
392 lp_scene_bin_iter_next( struct lp_scene *scene, int *x, int *y );
393
394
395
396 /* Begin/end binning of a scene
397 */
398 void
399 lp_scene_begin_binning(struct lp_scene *scene,
400 struct pipe_framebuffer_state *fb);
401
402 void
403 lp_scene_end_binning(struct lp_scene *scene);
404
405
406 /* Begin/end rasterization of a scene
407 */
408 void
409 lp_scene_begin_rasterization(struct lp_scene *scene);
410
411 void
412 lp_scene_end_rasterization(struct lp_scene *scene);
413
414
415
416
417
418 #endif /* LP_BIN_H */