1 /**************************************************************************
3 * Copyright 2009 VMware, Inc.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
30 * Binner data structures and bin-related functions.
31 * Note: the "setup" code is concerned with building scenes while
32 * The "rast" code is concerned with consuming/executing scenes.
38 #include "os/os_thread.h"
39 #include "lp_tile_soa.h"
42 struct lp_scene_queue
;
44 /* We're limited to 2K by 2K for 32bit fixed point rasterization.
45 * Will need a 64-bit version for larger framebuffers.
47 #define TILES_X (LP_MAX_WIDTH / TILE_SIZE)
48 #define TILES_Y (LP_MAX_HEIGHT / TILE_SIZE)
51 #define CMD_BLOCK_MAX 16
52 #define DATA_BLOCK_SIZE (64 * 1024 - 2 * sizeof(void *))
54 /* Scene temporary storage is clamped to this size:
56 #define LP_SCENE_MAX_SIZE (1024*1024)
58 /* The maximum amount of texture storage referenced by a scene is
59 * clamped ot this size:
61 #define LP_SCENE_MAX_RESOURCE_SIZE (64*1024*1024)
64 /* switch to a non-pointer value for this:
66 typedef void (*lp_rast_cmd
)( struct lp_rasterizer_task
*,
67 const union lp_rast_cmd_arg
);
70 lp_rast_cmd cmd
[CMD_BLOCK_MAX
];
71 union lp_rast_cmd_arg arg
[CMD_BLOCK_MAX
];
73 struct cmd_block
*next
;
76 struct cmd_block_list
{
77 struct cmd_block
*head
;
78 struct cmd_block
*tail
;
82 ubyte data
[DATA_BLOCK_SIZE
];
84 struct data_block
*next
;
90 * For each screen tile we have one of these bins.
93 struct cmd_block_list commands
;
98 * This stores bulk data which is used for all memory allocations
101 * Examples include triangle data and state data. The commands in
102 * the per-tile bins will point to chunks of data in this structure.
104 struct data_block_list
{
105 struct data_block
*head
;
111 * All bins and bin data are contained here.
112 * Per-bin data goes into the 'tile' bins.
113 * Shared data goes into the 'data' buffer.
115 * When there are multiple threads, will want to double-buffer between
119 struct pipe_context
*pipe
;
120 struct lp_fence
*fence
;
122 /** the framebuffer to render the scene into */
123 struct pipe_framebuffer_state fb
;
125 /** list of resources referenced by the scene commands */
126 struct resource_ref
*resources
;
128 /** Total memory used by the scene (in bytes). This sums all the
129 * data blocks and counts all bins, state, resource references and
130 * other random allocations within the scene.
134 /** Sum of sizes of all resources referenced by the scene. Sums
135 * all the textures read by the scene:
137 unsigned resource_reference_size
;
139 boolean alloc_failed
;
141 boolean has_depthstencil_clear
;
144 * Number of active tiles in each dimension.
145 * This basically the framebuffer size divided by tile size
147 unsigned tiles_x
, tiles_y
;
149 int curr_x
, curr_y
; /**< for iterating over bins */
152 /* Where to place this scene once it has been rasterized:
154 struct lp_scene_queue
*empty_queue
;
156 struct cmd_bin tile
[TILES_X
][TILES_Y
];
157 struct data_block_list data
;
162 struct lp_scene
*lp_scene_create(struct pipe_context
*pipe
,
163 struct lp_scene_queue
*empty_queue
);
165 void lp_scene_destroy(struct lp_scene
*scene
);
167 boolean
lp_scene_is_empty(struct lp_scene
*scene
);
168 boolean
lp_scene_is_oom(struct lp_scene
*scene
);
170 void lp_scene_reset(struct lp_scene
*scene
);
173 struct data_block
*lp_scene_new_data_block( struct lp_scene
*scene
);
175 struct cmd_block
*lp_scene_new_cmd_block( struct lp_scene
*scene
,
176 struct cmd_bin
*bin
);
178 boolean
lp_scene_add_resource_reference(struct lp_scene
*scene
,
179 struct pipe_resource
*resource
);
181 boolean
lp_scene_is_resource_referenced(const struct lp_scene
*scene
,
182 const struct pipe_resource
*resource
);
186 * Allocate space for a command/data in the bin's data buffer.
187 * Grow the block list if needed.
190 lp_scene_alloc( struct lp_scene
*scene
, unsigned size
)
192 struct data_block_list
*list
= &scene
->data
;
193 struct data_block
*block
= list
->head
;
195 assert(size
<= DATA_BLOCK_SIZE
);
197 if (block
== NULL
|| block
->used
+ size
> DATA_BLOCK_SIZE
) {
198 block
= lp_scene_new_data_block( scene
);
206 ubyte
*data
= block
->data
+ block
->used
;
214 * As above, but with specific alignment.
217 lp_scene_alloc_aligned( struct lp_scene
*scene
, unsigned size
,
220 struct data_block_list
*list
= &scene
->data
;
221 struct data_block
*block
= list
->head
;
224 block
->used
+ size
+ alignment
- 1 > DATA_BLOCK_SIZE
) {
225 block
= lp_scene_new_data_block( scene
);
231 ubyte
*data
= block
->data
+ block
->used
;
232 unsigned offset
= (((uintptr_t)data
+ alignment
- 1) & ~(alignment
- 1)) - (uintptr_t)data
;
233 block
->used
+= offset
+ size
;
234 return data
+ offset
;
239 /* Put back data if we decide not to use it, eg. culled triangles.
242 lp_scene_putback_data( struct lp_scene
*scene
, unsigned size
)
244 struct data_block_list
*list
= &scene
->data
;
245 assert(list
->head
&& list
->head
->used
>= size
);
246 list
->head
->used
-= size
;
250 /** Return pointer to a particular tile's bin. */
251 static INLINE
struct cmd_bin
*
252 lp_scene_get_bin(struct lp_scene
*scene
, unsigned x
, unsigned y
)
254 return &scene
->tile
[x
][y
];
258 /** Remove all commands from a bin */
260 lp_scene_bin_reset(struct lp_scene
*scene
, unsigned x
, unsigned y
);
263 /* Add a command to bin[x][y].
265 static INLINE boolean
266 lp_scene_bin_command( struct lp_scene
*scene
,
267 unsigned x
, unsigned y
,
269 union lp_rast_cmd_arg arg
)
271 struct cmd_bin
*bin
= lp_scene_get_bin(scene
, x
, y
);
272 struct cmd_block
*tail
= bin
->commands
.tail
;
274 assert(x
< scene
->tiles_x
);
275 assert(y
< scene
->tiles_y
);
277 if (tail
== NULL
|| tail
->count
== CMD_BLOCK_MAX
) {
278 tail
= lp_scene_new_cmd_block( scene
, bin
);
282 assert(tail
->count
== 0);
286 unsigned i
= tail
->count
;
296 /* Add a command to all active bins.
298 static INLINE boolean
299 lp_scene_bin_everywhere( struct lp_scene
*scene
,
301 const union lp_rast_cmd_arg arg
)
304 for (i
= 0; i
< scene
->tiles_x
; i
++) {
305 for (j
= 0; j
< scene
->tiles_y
; j
++) {
306 if (!lp_scene_bin_command( scene
, i
, j
, cmd
, arg
))
315 static INLINE
unsigned
316 lp_scene_get_num_bins( const struct lp_scene
*scene
)
318 return scene
->tiles_x
* scene
->tiles_y
;
323 lp_scene_bin_iter_begin( struct lp_scene
*scene
);
326 lp_scene_bin_iter_next( struct lp_scene
*scene
, int *bin_x
, int *bin_y
);
330 lp_scene_rasterize( struct lp_scene
*scene
,
331 struct lp_rasterizer
*rast
);
334 lp_scene_begin_binning( struct lp_scene
*scene
,
335 struct pipe_framebuffer_state
*fb
);
339 #endif /* LP_BIN_H */