fa5bbcaf013a518b7c4a686524aa3bc9b3d8805d
[mesa.git] / src / gallium / drivers / llvmpipe / lp_scene.h
1 /**************************************************************************
2 *
3 * Copyright 2009 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 /**
30 * Binner data structures and bin-related functions.
31 * Note: the "setup" code is concerned with building scenes while
32 * The "rast" code is concerned with consuming/executing scenes.
33 */
34
35 #ifndef LP_SCENE_H
36 #define LP_SCENE_H
37
38 #include "os/os_thread.h"
39 #include "lp_rast.h"
40 #include "lp_debug.h"
41
42 struct lp_scene_queue;
43 struct lp_rast_state;
44
45 /* We're limited to 2K by 2K for 32bit fixed point rasterization.
46 * Will need a 64-bit version for larger framebuffers.
47 */
48 #define TILES_X (LP_MAX_WIDTH / TILE_SIZE)
49 #define TILES_Y (LP_MAX_HEIGHT / TILE_SIZE)
50
51
52 /* Commands per command block (ideally so sizeof(cmd_block) is a power of
53 * two in size.)
54 */
55 #define CMD_BLOCK_MAX 29
56
57 /* Bytes per data block.
58 */
59 #define DATA_BLOCK_SIZE (64 * 1024)
60
61 /* Scene temporary storage is clamped to this size:
62 */
63 #define LP_SCENE_MAX_SIZE (9*1024*1024)
64
65 /* The maximum amount of texture storage referenced by a scene is
66 * clamped ot this size:
67 */
68 #define LP_SCENE_MAX_RESOURCE_SIZE (64*1024*1024)
69
70
71 /* switch to a non-pointer value for this:
72 */
73 typedef void (*lp_rast_cmd_func)( struct lp_rasterizer_task *,
74 const union lp_rast_cmd_arg );
75
76
77 struct cmd_block {
78 uint8_t cmd[CMD_BLOCK_MAX];
79 union lp_rast_cmd_arg arg[CMD_BLOCK_MAX];
80 unsigned count;
81 struct cmd_block *next;
82 };
83
84
85 struct data_block {
86 ubyte data[DATA_BLOCK_SIZE];
87 unsigned used;
88 struct data_block *next;
89 };
90
91
92
93 /**
94 * For each screen tile we have one of these bins.
95 */
96 struct cmd_bin {
97 const struct lp_rast_state *last_state; /* most recent state set in bin */
98 struct cmd_block *head;
99 struct cmd_block *tail;
100 };
101
102
103 /**
104 * This stores bulk data which is used for all memory allocations
105 * within a scene.
106 *
107 * Examples include triangle data and state data. The commands in
108 * the per-tile bins will point to chunks of data in this structure.
109 *
110 * Include the first block of data statically to ensure we can always
111 * initiate a scene without relying on malloc succeeding.
112 */
113 struct data_block_list {
114 struct data_block first;
115 struct data_block *head;
116 };
117
118 struct resource_ref;
119
120 /**
121 * All bins and bin data are contained here.
122 * Per-bin data goes into the 'tile' bins.
123 * Shared data goes into the 'data' buffer.
124 *
125 * When there are multiple threads, will want to double-buffer between
126 * scenes:
127 */
128 struct lp_scene {
129 struct pipe_context *pipe;
130 struct lp_fence *fence;
131
132 /* Framebuffer mappings - valid only between begin_rasterization()
133 * and end_rasterization().
134 */
135 struct {
136 uint8_t *map;
137 unsigned stride;
138 unsigned blocksize;
139 } zsbuf, cbufs[PIPE_MAX_COLOR_BUFS];
140
141 /** the framebuffer to render the scene into */
142 struct pipe_framebuffer_state fb;
143
144 /** list of resources referenced by the scene commands */
145 struct resource_ref *resources;
146
147 /** Total memory used by the scene (in bytes). This sums all the
148 * data blocks and counts all bins, state, resource references and
149 * other random allocations within the scene.
150 */
151 unsigned scene_size;
152
153 /** Sum of sizes of all resources referenced by the scene. Sums
154 * all the textures read by the scene:
155 */
156 unsigned resource_reference_size;
157
158 boolean alloc_failed;
159 boolean has_depthstencil_clear;
160 boolean discard;
161 /**
162 * Number of active tiles in each dimension.
163 * This basically the framebuffer size divided by tile size
164 */
165 unsigned tiles_x, tiles_y;
166
167 int curr_x, curr_y; /**< for iterating over bins */
168 pipe_mutex mutex;
169
170 struct cmd_bin tile[TILES_X][TILES_Y];
171 struct data_block_list data;
172 };
173
174
175
176 struct lp_scene *lp_scene_create(struct pipe_context *pipe);
177
178 void lp_scene_destroy(struct lp_scene *scene);
179
180 boolean lp_scene_is_empty(struct lp_scene *scene );
181 boolean lp_scene_is_oom(struct lp_scene *scene );
182
183
184 struct data_block *lp_scene_new_data_block( struct lp_scene *scene );
185
186 struct cmd_block *lp_scene_new_cmd_block( struct lp_scene *scene,
187 struct cmd_bin *bin );
188
189 boolean lp_scene_add_resource_reference(struct lp_scene *scene,
190 struct pipe_resource *resource,
191 boolean initializing_scene);
192
193 boolean lp_scene_is_resource_referenced(const struct lp_scene *scene,
194 const struct pipe_resource *resource );
195
196
197 /**
198 * Allocate space for a command/data in the bin's data buffer.
199 * Grow the block list if needed.
200 */
201 static INLINE void *
202 lp_scene_alloc( struct lp_scene *scene, unsigned size)
203 {
204 struct data_block_list *list = &scene->data;
205 struct data_block *block = list->head;
206
207 assert(size <= DATA_BLOCK_SIZE);
208 assert(block != NULL);
209
210 if (LP_DEBUG & DEBUG_MEM)
211 debug_printf("alloc %u block %u/%u tot %u/%u\n",
212 size, block->used, DATA_BLOCK_SIZE,
213 scene->scene_size, LP_SCENE_MAX_SIZE);
214
215 if (block->used + size > DATA_BLOCK_SIZE) {
216 block = lp_scene_new_data_block( scene );
217 if (!block) {
218 /* out of memory */
219 return NULL;
220 }
221 }
222
223 {
224 ubyte *data = block->data + block->used;
225 block->used += size;
226 return data;
227 }
228 }
229
230
231 /**
232 * As above, but with specific alignment.
233 */
234 static INLINE void *
235 lp_scene_alloc_aligned( struct lp_scene *scene, unsigned size,
236 unsigned alignment )
237 {
238 struct data_block_list *list = &scene->data;
239 struct data_block *block = list->head;
240
241 assert(block != NULL);
242
243 if (LP_DEBUG & DEBUG_MEM)
244 debug_printf("alloc %u block %u/%u tot %u/%u\n",
245 size + alignment - 1,
246 block->used, DATA_BLOCK_SIZE,
247 scene->scene_size, LP_SCENE_MAX_SIZE);
248
249 if (block->used + size + alignment - 1 > DATA_BLOCK_SIZE) {
250 block = lp_scene_new_data_block( scene );
251 if (!block)
252 return NULL;
253 }
254
255 {
256 ubyte *data = block->data + block->used;
257 unsigned offset = (((uintptr_t)data + alignment - 1) & ~(alignment - 1)) - (uintptr_t)data;
258 block->used += offset + size;
259 return data + offset;
260 }
261 }
262
263
264 /* Put back data if we decide not to use it, eg. culled triangles.
265 */
266 static INLINE void
267 lp_scene_putback_data( struct lp_scene *scene, unsigned size)
268 {
269 struct data_block_list *list = &scene->data;
270 assert(list->head && list->head->used >= size);
271 list->head->used -= size;
272 }
273
274
275 /** Return pointer to a particular tile's bin. */
276 static INLINE struct cmd_bin *
277 lp_scene_get_bin(struct lp_scene *scene, unsigned x, unsigned y)
278 {
279 return &scene->tile[x][y];
280 }
281
282
283 /** Remove all commands from a bin */
284 void
285 lp_scene_bin_reset(struct lp_scene *scene, unsigned x, unsigned y);
286
287
288 /* Add a command to bin[x][y].
289 */
290 static INLINE boolean
291 lp_scene_bin_command( struct lp_scene *scene,
292 unsigned x, unsigned y,
293 unsigned cmd,
294 union lp_rast_cmd_arg arg )
295 {
296 struct cmd_bin *bin = lp_scene_get_bin(scene, x, y);
297 struct cmd_block *tail = bin->tail;
298
299 assert(x < scene->tiles_x);
300 assert(y < scene->tiles_y);
301 assert(cmd < LP_RAST_OP_MAX);
302
303 if (tail == NULL || tail->count == CMD_BLOCK_MAX) {
304 tail = lp_scene_new_cmd_block( scene, bin );
305 if (!tail) {
306 return FALSE;
307 }
308 assert(tail->count == 0);
309 }
310
311 {
312 unsigned i = tail->count;
313 tail->cmd[i] = cmd & LP_RAST_OP_MASK;
314 tail->arg[i] = arg;
315 tail->count++;
316 }
317
318 return TRUE;
319 }
320
321
322 static INLINE boolean
323 lp_scene_bin_cmd_with_state( struct lp_scene *scene,
324 unsigned x, unsigned y,
325 const struct lp_rast_state *state,
326 unsigned cmd,
327 union lp_rast_cmd_arg arg )
328 {
329 struct cmd_bin *bin = lp_scene_get_bin(scene, x, y);
330
331 if (state != bin->last_state) {
332 bin->last_state = state;
333 if (!lp_scene_bin_command(scene, x, y,
334 LP_RAST_OP_SET_STATE,
335 lp_rast_arg_state(state)))
336 return FALSE;
337 }
338
339 if (!lp_scene_bin_command( scene, x, y, cmd, arg ))
340 return FALSE;
341
342 return TRUE;
343 }
344
345
346 /* Add a command to all active bins.
347 */
348 static INLINE boolean
349 lp_scene_bin_everywhere( struct lp_scene *scene,
350 unsigned cmd,
351 const union lp_rast_cmd_arg arg )
352 {
353 unsigned i, j;
354 for (i = 0; i < scene->tiles_x; i++) {
355 for (j = 0; j < scene->tiles_y; j++) {
356 if (!lp_scene_bin_command( scene, i, j, cmd, arg ))
357 return FALSE;
358 }
359 }
360
361 return TRUE;
362 }
363
364
365 static INLINE unsigned
366 lp_scene_get_num_bins( const struct lp_scene *scene )
367 {
368 return scene->tiles_x * scene->tiles_y;
369 }
370
371
372 void
373 lp_scene_bin_iter_begin( struct lp_scene *scene );
374
375 struct cmd_bin *
376 lp_scene_bin_iter_next( struct lp_scene *scene, int *x, int *y );
377
378
379
380 /* Begin/end binning of a scene
381 */
382 void
383 lp_scene_begin_binning( struct lp_scene *scene,
384 struct pipe_framebuffer_state *fb,
385 boolean discard );
386
387 void
388 lp_scene_end_binning( struct lp_scene *scene );
389
390
391 /* Begin/end rasterization of a scene
392 */
393 void
394 lp_scene_begin_rasterization(struct lp_scene *scene);
395
396 void
397 lp_scene_end_rasterization(struct lp_scene *scene );
398
399
400
401
402
403 #endif /* LP_BIN_H */