Merge remote branch 'origin/master'
[mesa.git] / src / gallium / drivers / llvmpipe / lp_scene.h
1 /**************************************************************************
2 *
3 * Copyright 2009 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 /**
30 * Binner data structures and bin-related functions.
31 * Note: the "setup" code is concerned with building scenes while
32 * The "rast" code is concerned with consuming/executing scenes.
33 */
34
35 #ifndef LP_SCENE_H
36 #define LP_SCENE_H
37
38 #include "os/os_thread.h"
39 #include "lp_tile_soa.h"
40 #include "lp_rast.h"
41
42
43 /* We're limited to 2K by 2K for 32bit fixed point rasterization.
44 * Will need a 64-bit version for larger framebuffers.
45 */
46 #define MAXHEIGHT 2048
47 #define MAXWIDTH 2048
48 #define TILES_X (MAXWIDTH / TILE_SIZE)
49 #define TILES_Y (MAXHEIGHT / TILE_SIZE)
50
51
52 #define CMD_BLOCK_MAX 128
53 #define DATA_BLOCK_SIZE (16 * 1024 - sizeof(unsigned) - sizeof(void *))
54
55
56
57 /* switch to a non-pointer value for this:
58 */
59 typedef void (*lp_rast_cmd)( struct lp_rasterizer *,
60 unsigned thread_index,
61 const union lp_rast_cmd_arg );
62
63 struct cmd_block {
64 lp_rast_cmd cmd[CMD_BLOCK_MAX];
65 union lp_rast_cmd_arg arg[CMD_BLOCK_MAX];
66 unsigned count;
67 struct cmd_block *next;
68 };
69
70 struct data_block {
71 ubyte data[DATA_BLOCK_SIZE];
72 unsigned used;
73 struct data_block *next;
74 };
75
76 struct cmd_block_list {
77 struct cmd_block *head;
78 struct cmd_block *tail;
79 };
80
81 /**
82 * For each screen tile we have one of these bins.
83 */
84 struct cmd_bin {
85 struct cmd_block_list commands;
86 };
87
88
89 /**
90 * This stores bulk data which is shared by all bins within a scene.
91 * Examples include triangle data and state data. The commands in
92 * the per-tile bins will point to chunks of data in this structure.
93 */
94 struct data_block_list {
95 struct data_block *head;
96 struct data_block *tail;
97 };
98
99
100 /** List of texture references */
101 struct texture_ref {
102 struct pipe_texture *texture;
103 struct texture_ref *prev, *next; /**< linked list w/ u_simple_list.h */
104 };
105
106
107 /**
108 * All bins and bin data are contained here.
109 * Per-bin data goes into the 'tile' bins.
110 * Shared data goes into the 'data' buffer.
111 *
112 * When there are multiple threads, will want to double-buffer between
113 * scenes:
114 */
115 struct lp_scene {
116 struct cmd_bin tile[TILES_X][TILES_Y];
117 struct data_block_list data;
118
119 /** the framebuffer to render the scene into */
120 struct pipe_framebuffer_state fb;
121
122 /** list of textures referenced by the scene commands */
123 struct texture_ref textures;
124
125 boolean write_depth;
126
127 /**
128 * Number of active tiles in each dimension.
129 * This basically the framebuffer size divided by tile size
130 */
131 unsigned tiles_x, tiles_y;
132
133 int curr_x, curr_y; /**< for iterating over bins */
134 pipe_mutex mutex;
135 };
136
137
138
139 struct lp_scene *lp_scene_create(void);
140
141 void lp_scene_destroy(struct lp_scene *scene);
142
143
144 void lp_scene_init(struct lp_scene *scene);
145
146 boolean lp_scene_is_empty(struct lp_scene *scene );
147
148 void lp_scene_reset(struct lp_scene *scene );
149
150 void lp_scene_free_bin_data(struct lp_scene *scene);
151
152 void lp_scene_set_framebuffer_size( struct lp_scene *scene,
153 unsigned width, unsigned height );
154
155 void lp_bin_new_data_block( struct data_block_list *list );
156
157 void lp_bin_new_cmd_block( struct cmd_block_list *list );
158
159 unsigned lp_scene_data_size( const struct lp_scene *scene );
160
161 unsigned lp_scene_bin_size( const struct lp_scene *scene, unsigned x, unsigned y );
162
163 void lp_scene_texture_reference( struct lp_scene *scene,
164 struct pipe_texture *texture );
165
166 boolean lp_scene_is_textured_referenced( const struct lp_scene *scene,
167 const struct pipe_texture *texture );
168
169
170 /**
171 * Allocate space for a command/data in the bin's data buffer.
172 * Grow the block list if needed.
173 */
174 static INLINE void *
175 lp_scene_alloc( struct lp_scene *scene, unsigned size)
176 {
177 struct data_block_list *list = &scene->data;
178
179 if (list->tail->used + size > DATA_BLOCK_SIZE) {
180 lp_bin_new_data_block( list );
181 }
182
183 {
184 struct data_block *tail = list->tail;
185 ubyte *data = tail->data + tail->used;
186 tail->used += size;
187 return data;
188 }
189 }
190
191
192 /**
193 * As above, but with specific alignment.
194 */
195 static INLINE void *
196 lp_scene_alloc_aligned( struct lp_scene *scene, unsigned size,
197 unsigned alignment )
198 {
199 struct data_block_list *list = &scene->data;
200
201 if (list->tail->used + size + alignment - 1 > DATA_BLOCK_SIZE) {
202 lp_bin_new_data_block( list );
203 }
204
205 {
206 struct data_block *tail = list->tail;
207 ubyte *data = tail->data + tail->used;
208 unsigned offset = (((uintptr_t)data + alignment - 1) & ~(alignment - 1)) - (uintptr_t)data;
209 tail->used += offset + size;
210 return data + offset;
211 }
212 }
213
214
215 /* Put back data if we decide not to use it, eg. culled triangles.
216 */
217 static INLINE void
218 lp_scene_putback_data( struct lp_scene *scene, unsigned size)
219 {
220 struct data_block_list *list = &scene->data;
221 assert(list->tail->used >= size);
222 list->tail->used -= size;
223 }
224
225
226 /** Return pointer to a particular tile's bin. */
227 static INLINE struct cmd_bin *
228 lp_scene_get_bin(struct lp_scene *scene, unsigned x, unsigned y)
229 {
230 return &scene->tile[x][y];
231 }
232
233
234 /** Remove all commands from a bin */
235 void
236 lp_scene_bin_reset(struct lp_scene *scene, unsigned x, unsigned y);
237
238
239 /* Add a command to bin[x][y].
240 */
241 static INLINE void
242 lp_scene_bin_command( struct lp_scene *scene,
243 unsigned x, unsigned y,
244 lp_rast_cmd cmd,
245 union lp_rast_cmd_arg arg )
246 {
247 struct cmd_bin *bin = lp_scene_get_bin(scene, x, y);
248 struct cmd_block_list *list = &bin->commands;
249
250 assert(x < scene->tiles_x);
251 assert(y < scene->tiles_y);
252
253 if (list->tail->count == CMD_BLOCK_MAX) {
254 lp_bin_new_cmd_block( list );
255 }
256
257 {
258 struct cmd_block *tail = list->tail;
259 unsigned i = tail->count;
260 tail->cmd[i] = cmd;
261 tail->arg[i] = arg;
262 tail->count++;
263 }
264 }
265
266
267 /* Add a command to all active bins.
268 */
269 static INLINE void
270 lp_scene_bin_everywhere( struct lp_scene *scene,
271 lp_rast_cmd cmd,
272 const union lp_rast_cmd_arg arg )
273 {
274 unsigned i, j;
275 for (i = 0; i < scene->tiles_x; i++)
276 for (j = 0; j < scene->tiles_y; j++)
277 lp_scene_bin_command( scene, i, j, cmd, arg );
278 }
279
280
281 void
282 lp_scene_bin_state_command( struct lp_scene *scene,
283 lp_rast_cmd cmd,
284 const union lp_rast_cmd_arg arg );
285
286
287 static INLINE unsigned
288 lp_scene_get_num_bins( const struct lp_scene *scene )
289 {
290 return scene->tiles_x * scene->tiles_y;
291 }
292
293
294 void
295 lp_scene_bin_iter_begin( struct lp_scene *scene );
296
297 struct cmd_bin *
298 lp_scene_bin_iter_next( struct lp_scene *scene, int *bin_x, int *bin_y );
299
300
301 #endif /* LP_BIN_H */