1 /**************************************************************************
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
31 * Builds per-tile display lists and executes them on calls to
35 #include "pipe/p_defines.h"
36 #include "util/u_framebuffer.h"
37 #include "util/u_inlines.h"
38 #include "util/u_memory.h"
39 #include "util/u_pack_color.h"
40 #include "util/u_surface.h"
41 #include "lp_context.h"
43 #include "lp_scene_queue.h"
44 #include "lp_texture.h"
48 #include "lp_setup_context.h"
49 #include "lp_screen.h"
51 #include "state_tracker/sw_winsys.h"
53 #include "draw/draw_context.h"
54 #include "draw/draw_vbuf.h"
57 static void set_scene_state( struct lp_setup_context
*, enum setup_state
);
61 lp_setup_get_current_scene(struct lp_setup_context
*setup
)
65 /* wait for a free/empty scene
67 setup
->scene
= lp_scene_dequeue(setup
->empty_scenes
, TRUE
);
69 assert(lp_scene_is_empty(setup
->scene
));
71 lp_scene_begin_binning(setup
->scene
,
79 * Check if the size of the current scene has exceeded the limit.
80 * If so, flush/render it.
83 setup_check_scene_size_and_flush(struct lp_setup_context
*setup
)
86 struct lp_scene
*scene
= lp_setup_get_current_scene(setup
);
87 unsigned size
= lp_scene_get_size(scene
);
89 if (size
> LP_MAX_SCENE_SIZE
) {
90 /*printf("LLVMPIPE: scene size = %u, flushing.\n", size);*/
91 set_scene_state( setup
, SETUP_FLUSHED
);
92 /*assert(lp_scene_get_size(scene) == 0);*/
99 first_triangle( struct lp_setup_context
*setup
,
100 const float (*v0
)[4],
101 const float (*v1
)[4],
102 const float (*v2
)[4])
104 set_scene_state( setup
, SETUP_ACTIVE
);
105 lp_setup_choose_triangle( setup
);
106 setup
->triangle( setup
, v0
, v1
, v2
);
110 first_line( struct lp_setup_context
*setup
,
111 const float (*v0
)[4],
112 const float (*v1
)[4])
114 set_scene_state( setup
, SETUP_ACTIVE
);
115 lp_setup_choose_line( setup
);
116 setup
->line( setup
, v0
, v1
);
120 first_point( struct lp_setup_context
*setup
,
121 const float (*v0
)[4])
123 set_scene_state( setup
, SETUP_ACTIVE
);
124 lp_setup_choose_point( setup
);
125 setup
->point( setup
, v0
);
128 static void reset_context( struct lp_setup_context
*setup
)
130 LP_DBG(DEBUG_SETUP
, "%s\n", __FUNCTION__
);
132 /* Reset derived state */
133 setup
->constants
.stored_size
= 0;
134 setup
->constants
.stored_data
= NULL
;
135 setup
->fs
.stored
= NULL
;
143 setup
->clear
.flags
= 0;
145 /* Have an explicit "start-binning" call and get rid of this
148 setup
->line
= first_line
;
149 setup
->point
= first_point
;
150 setup
->triangle
= first_triangle
;
154 /** Rasterize all scene's bins */
156 lp_setup_rasterize_scene( struct lp_setup_context
*setup
)
158 struct lp_scene
*scene
= lp_setup_get_current_scene(setup
);
160 lp_scene_rasterize(scene
, setup
->rast
);
162 reset_context( setup
);
164 LP_DBG(DEBUG_SETUP
, "%s done \n", __FUNCTION__
);
170 begin_binning( struct lp_setup_context
*setup
)
172 struct lp_scene
*scene
= lp_setup_get_current_scene(setup
);
174 LP_DBG(DEBUG_SETUP
, "%s color: %s depth: %s\n", __FUNCTION__
,
175 (setup
->clear
.flags
& PIPE_CLEAR_COLOR
) ? "clear": "load",
176 (setup
->clear
.flags
& PIPE_CLEAR_DEPTHSTENCIL
) ? "clear": "load");
178 if (setup
->fb
.nr_cbufs
) {
179 if (setup
->clear
.flags
& PIPE_CLEAR_COLOR
) {
180 lp_scene_bin_everywhere( scene
,
182 setup
->clear
.color
);
183 scene
->has_color_clear
= TRUE
;
187 if (setup
->fb
.zsbuf
) {
188 if (setup
->clear
.flags
& PIPE_CLEAR_DEPTHSTENCIL
) {
189 lp_scene_bin_everywhere( scene
,
190 lp_rast_clear_zstencil
,
191 setup
->clear
.zstencil
);
192 scene
->has_depth_clear
= TRUE
;
196 LP_DBG(DEBUG_SETUP
, "%s done\n", __FUNCTION__
);
200 /* This basically bins and then flushes any outstanding full-screen
203 * TODO: fast path for fullscreen clears and no triangles.
206 execute_clears( struct lp_setup_context
*setup
)
208 LP_DBG(DEBUG_SETUP
, "%s\n", __FUNCTION__
);
210 begin_binning( setup
);
211 lp_setup_rasterize_scene( setup
);
216 set_scene_state( struct lp_setup_context
*setup
,
217 enum setup_state new_state
)
219 unsigned old_state
= setup
->state
;
221 if (old_state
== new_state
)
224 LP_DBG(DEBUG_SETUP
, "%s old %d new %d\n", __FUNCTION__
, old_state
, new_state
);
228 begin_binning( setup
);
232 if (old_state
== SETUP_ACTIVE
) {
239 if (old_state
== SETUP_CLEARED
)
240 execute_clears( setup
);
242 lp_setup_rasterize_scene( setup
);
246 assert(0 && "invalid setup state mode");
249 setup
->state
= new_state
;
254 * \param flags bitmask of PIPE_FLUSH_x flags
257 lp_setup_flush( struct lp_setup_context
*setup
,
260 LP_DBG(DEBUG_SETUP
, "%s\n", __FUNCTION__
);
263 struct lp_scene
*scene
= lp_setup_get_current_scene(setup
);
264 union lp_rast_cmd_arg dummy
= {0};
266 if (flags
& (PIPE_FLUSH_SWAPBUFFERS
|
268 /* Store colors in the linear color buffer(s).
269 * If we don't do this here, we'll end up converting the tiled
270 * data to linear in the texture_unmap() function, which will
271 * not be a parallel/threaded operation as here.
273 lp_scene_bin_everywhere(scene
, lp_rast_store_color
, dummy
);
277 set_scene_state( setup
, SETUP_FLUSHED
);
282 lp_setup_bind_framebuffer( struct lp_setup_context
*setup
,
283 const struct pipe_framebuffer_state
*fb
)
285 LP_DBG(DEBUG_SETUP
, "%s\n", __FUNCTION__
);
287 /* Flush any old scene.
289 set_scene_state( setup
, SETUP_FLUSHED
);
291 /* Set new state. This will be picked up later when we next need a
294 util_copy_framebuffer_state(&setup
->fb
, fb
);
299 lp_setup_clear( struct lp_setup_context
*setup
,
305 struct lp_scene
*scene
= lp_setup_get_current_scene(setup
);
308 LP_DBG(DEBUG_SETUP
, "%s state %d\n", __FUNCTION__
, setup
->state
);
311 if (flags
& PIPE_CLEAR_COLOR
) {
312 for (i
= 0; i
< 4; ++i
)
313 setup
->clear
.color
.clear_color
[i
] = float_to_ubyte(color
[i
]);
316 if (flags
& PIPE_CLEAR_DEPTHSTENCIL
) {
317 setup
->clear
.zstencil
.clear_zstencil
=
318 util_pack_z_stencil(setup
->fb
.zsbuf
->format
,
323 if (setup
->state
== SETUP_ACTIVE
) {
324 /* Add the clear to existing scene. In the unusual case where
325 * both color and depth-stencil are being cleared when there's
326 * already been some rendering, we could discard the currently
327 * binned scene and start again, but I don't see that as being
330 if (flags
& PIPE_CLEAR_COLOR
) {
331 lp_scene_bin_everywhere( scene
,
333 setup
->clear
.color
);
334 scene
->has_color_clear
= TRUE
;
337 if (setup
->clear
.flags
& PIPE_CLEAR_DEPTHSTENCIL
) {
338 lp_scene_bin_everywhere( scene
,
339 lp_rast_clear_zstencil
,
340 setup
->clear
.zstencil
);
341 scene
->has_depth_clear
= TRUE
;
346 /* Put ourselves into the 'pre-clear' state, specifically to try
347 * and accumulate multiple clears to color and depth_stencil
348 * buffers which the app or state-tracker might issue
351 set_scene_state( setup
, SETUP_CLEARED
);
353 setup
->clear
.flags
|= flags
;
361 struct pipe_fence_handle
*
362 lp_setup_fence( struct lp_setup_context
*setup
)
364 if (setup
->num_threads
== 0) {
368 struct lp_scene
*scene
= lp_setup_get_current_scene(setup
);
369 const unsigned rank
= lp_scene_get_num_bins( scene
); /* xxx */
370 struct lp_fence
*fence
= lp_fence_create(rank
);
372 LP_DBG(DEBUG_SETUP
, "%s rank %u\n", __FUNCTION__
, rank
);
374 set_scene_state( setup
, SETUP_ACTIVE
);
376 /* insert the fence into all command bins */
377 lp_scene_bin_everywhere( scene
,
379 lp_rast_arg_fence(fence
) );
381 return (struct pipe_fence_handle
*) fence
;
387 lp_setup_set_triangle_state( struct lp_setup_context
*setup
,
389 boolean ccw_is_frontface
,
391 boolean gl_rasterization_rules
)
393 LP_DBG(DEBUG_SETUP
, "%s\n", __FUNCTION__
);
395 setup
->ccw_is_frontface
= ccw_is_frontface
;
396 setup
->cullmode
= cull_mode
;
397 setup
->triangle
= first_triangle
;
398 setup
->scissor_test
= scissor
;
399 setup
->pixel_offset
= gl_rasterization_rules
? 0.5f
: 0.0f
;
405 lp_setup_set_fs_inputs( struct lp_setup_context
*setup
,
406 const struct lp_shader_input
*input
,
409 LP_DBG(DEBUG_SETUP
, "%s %p %u\n", __FUNCTION__
, (void *) input
, nr
);
411 memcpy( setup
->fs
.input
, input
, nr
* sizeof input
[0] );
412 setup
->fs
.nr_inputs
= nr
;
416 lp_setup_set_fs_functions( struct lp_setup_context
*setup
,
417 lp_jit_frag_func jit_function0
,
418 lp_jit_frag_func jit_function1
,
421 LP_DBG(DEBUG_SETUP
, "%s %p\n", __FUNCTION__
, (void *) jit_function0
);
422 /* FIXME: reference count */
424 setup
->fs
.current
.jit_function
[0] = jit_function0
;
425 setup
->fs
.current
.jit_function
[1] = jit_function1
;
426 setup
->fs
.current
.opaque
= opaque
;
427 setup
->dirty
|= LP_SETUP_NEW_FS
;
431 lp_setup_set_fs_constants(struct lp_setup_context
*setup
,
432 struct pipe_resource
*buffer
)
434 LP_DBG(DEBUG_SETUP
, "%s %p\n", __FUNCTION__
, (void *) buffer
);
436 pipe_resource_reference(&setup
->constants
.current
, buffer
);
438 setup
->dirty
|= LP_SETUP_NEW_CONSTANTS
;
443 lp_setup_set_alpha_ref_value( struct lp_setup_context
*setup
,
444 float alpha_ref_value
)
446 LP_DBG(DEBUG_SETUP
, "%s %f\n", __FUNCTION__
, alpha_ref_value
);
448 if(setup
->fs
.current
.jit_context
.alpha_ref_value
!= alpha_ref_value
) {
449 setup
->fs
.current
.jit_context
.alpha_ref_value
= alpha_ref_value
;
450 setup
->dirty
|= LP_SETUP_NEW_FS
;
455 lp_setup_set_stencil_ref_values( struct lp_setup_context
*setup
,
456 const ubyte refs
[2] )
458 LP_DBG(DEBUG_SETUP
, "%s %d %d\n", __FUNCTION__
, refs
[0], refs
[1]);
460 if (setup
->fs
.current
.jit_context
.stencil_ref_front
!= refs
[0] ||
461 setup
->fs
.current
.jit_context
.stencil_ref_back
!= refs
[1]) {
462 setup
->fs
.current
.jit_context
.stencil_ref_front
= refs
[0];
463 setup
->fs
.current
.jit_context
.stencil_ref_back
= refs
[1];
464 setup
->dirty
|= LP_SETUP_NEW_FS
;
469 lp_setup_set_blend_color( struct lp_setup_context
*setup
,
470 const struct pipe_blend_color
*blend_color
)
472 LP_DBG(DEBUG_SETUP
, "%s\n", __FUNCTION__
);
476 if(memcmp(&setup
->blend_color
.current
, blend_color
, sizeof *blend_color
) != 0) {
477 memcpy(&setup
->blend_color
.current
, blend_color
, sizeof *blend_color
);
478 setup
->dirty
|= LP_SETUP_NEW_BLEND_COLOR
;
484 lp_setup_set_scissor( struct lp_setup_context
*setup
,
485 const struct pipe_scissor_state
*scissor
)
487 LP_DBG(DEBUG_SETUP
, "%s\n", __FUNCTION__
);
491 if (memcmp(&setup
->scissor
.current
, scissor
, sizeof(*scissor
)) != 0) {
492 setup
->scissor
.current
= *scissor
; /* struct copy */
493 setup
->dirty
|= LP_SETUP_NEW_SCISSOR
;
499 lp_setup_set_flatshade_first( struct lp_setup_context
*setup
,
500 boolean flatshade_first
)
502 setup
->flatshade_first
= flatshade_first
;
507 lp_setup_set_vertex_info( struct lp_setup_context
*setup
,
508 struct vertex_info
*vertex_info
)
510 /* XXX: just silently holding onto the pointer:
512 setup
->vertex_info
= vertex_info
;
517 * Called during state validation when LP_NEW_SAMPLER_VIEW is set.
520 lp_setup_set_fragment_sampler_views(struct lp_setup_context
*setup
,
522 struct pipe_sampler_view
**views
)
526 LP_DBG(DEBUG_SETUP
, "%s\n", __FUNCTION__
);
528 assert(num
<= PIPE_MAX_SAMPLERS
);
530 for (i
= 0; i
< PIPE_MAX_SAMPLERS
; i
++) {
531 struct pipe_sampler_view
*view
= i
< num
? views
[i
] : NULL
;
534 struct pipe_resource
*tex
= view
->texture
;
535 struct llvmpipe_resource
*lp_tex
= llvmpipe_resource(tex
);
536 struct lp_jit_texture
*jit_tex
;
537 jit_tex
= &setup
->fs
.current
.jit_context
.textures
[i
];
538 jit_tex
->width
= tex
->width0
;
539 jit_tex
->height
= tex
->height0
;
540 jit_tex
->depth
= tex
->depth0
;
541 jit_tex
->last_level
= tex
->last_level
;
543 /* We're referencing the texture's internal data, so save a
546 pipe_resource_reference(&setup
->fs
.current_tex
[i
], tex
);
549 /* regular texture - setup array of mipmap level pointers */
551 for (j
= 0; j
<= tex
->last_level
; j
++) {
553 llvmpipe_get_texture_image_all(lp_tex
, j
, LP_TEX_USAGE_READ
,
554 LP_TEX_LAYOUT_LINEAR
);
555 jit_tex
->row_stride
[j
] = lp_tex
->row_stride
[j
];
556 jit_tex
->img_stride
[j
] = lp_tex
->img_stride
[j
];
560 /* display target texture/surface */
562 * XXX: Where should this be unmapped?
565 struct llvmpipe_screen
*screen
= llvmpipe_screen(tex
->screen
);
566 struct sw_winsys
*winsys
= screen
->winsys
;
567 jit_tex
->data
[0] = winsys
->displaytarget_map(winsys
, lp_tex
->dt
,
569 jit_tex
->row_stride
[0] = lp_tex
->row_stride
[0];
570 jit_tex
->img_stride
[0] = lp_tex
->img_stride
[0];
571 assert(jit_tex
->data
[0]);
576 setup
->dirty
|= LP_SETUP_NEW_FS
;
581 * Is the given texture referenced by any scene?
582 * Note: we have to check all scenes including any scenes currently
583 * being rendered and the current scene being built.
586 lp_setup_is_resource_referenced( const struct lp_setup_context
*setup
,
587 const struct pipe_resource
*texture
)
591 /* check the render targets */
592 for (i
= 0; i
< setup
->fb
.nr_cbufs
; i
++) {
593 if (setup
->fb
.cbufs
[i
]->texture
== texture
)
594 return PIPE_REFERENCED_FOR_READ
| PIPE_REFERENCED_FOR_WRITE
;
596 if (setup
->fb
.zsbuf
&& setup
->fb
.zsbuf
->texture
== texture
) {
597 return PIPE_REFERENCED_FOR_READ
| PIPE_REFERENCED_FOR_WRITE
;
600 /* check textures referenced by the scene */
601 for (i
= 0; i
< Elements(setup
->scenes
); i
++) {
602 if (lp_scene_is_resource_referenced(setup
->scenes
[i
], texture
)) {
603 return PIPE_REFERENCED_FOR_READ
;
607 return PIPE_UNREFERENCED
;
612 * Called by vbuf code when we're about to draw something.
615 lp_setup_update_state( struct lp_setup_context
*setup
)
617 struct lp_scene
*scene
;
619 LP_DBG(DEBUG_SETUP
, "%s\n", __FUNCTION__
);
621 setup_check_scene_size_and_flush(setup
);
623 scene
= lp_setup_get_current_scene(setup
);
625 assert(setup
->fs
.current
.jit_function
);
627 /* Some of the 'draw' pipeline stages may have changed some driver state.
628 * Make sure we've processed those state changes before anything else.
630 * XXX this is the only place where llvmpipe_context is used in the
631 * setup code. This may get refactored/changed...
634 struct llvmpipe_context
*lp
= llvmpipe_context(scene
->pipe
);
636 llvmpipe_update_derived(lp
);
638 assert(lp
->dirty
== 0);
641 if(setup
->dirty
& LP_SETUP_NEW_BLEND_COLOR
) {
645 stored
= lp_scene_alloc_aligned(scene
, 4 * 16, 16);
647 /* smear each blend color component across 16 ubyte elements */
648 for (i
= 0; i
< 4; ++i
) {
649 uint8_t c
= float_to_ubyte(setup
->blend_color
.current
.color
[i
]);
650 for (j
= 0; j
< 16; ++j
)
651 stored
[i
*16 + j
] = c
;
654 setup
->blend_color
.stored
= stored
;
656 setup
->fs
.current
.jit_context
.blend_color
= setup
->blend_color
.stored
;
657 setup
->dirty
|= LP_SETUP_NEW_FS
;
660 if (setup
->dirty
& LP_SETUP_NEW_SCISSOR
) {
663 stored
= lp_scene_alloc_aligned(scene
, 4 * sizeof(int32_t), 16);
665 stored
[0] = (float) setup
->scissor
.current
.minx
;
666 stored
[1] = (float) setup
->scissor
.current
.miny
;
667 stored
[2] = (float) setup
->scissor
.current
.maxx
;
668 stored
[3] = (float) setup
->scissor
.current
.maxy
;
670 setup
->scissor
.stored
= stored
;
672 setup
->fs
.current
.jit_context
.scissor_xmin
= stored
[0];
673 setup
->fs
.current
.jit_context
.scissor_ymin
= stored
[1];
674 setup
->fs
.current
.jit_context
.scissor_xmax
= stored
[2];
675 setup
->fs
.current
.jit_context
.scissor_ymax
= stored
[3];
677 setup
->dirty
|= LP_SETUP_NEW_FS
;
680 if(setup
->dirty
& LP_SETUP_NEW_CONSTANTS
) {
681 struct pipe_resource
*buffer
= setup
->constants
.current
;
684 unsigned current_size
= buffer
->width0
;
685 const void *current_data
= llvmpipe_resource_data(buffer
);
687 /* TODO: copy only the actually used constants? */
689 if(setup
->constants
.stored_size
!= current_size
||
690 !setup
->constants
.stored_data
||
691 memcmp(setup
->constants
.stored_data
,
693 current_size
) != 0) {
696 stored
= lp_scene_alloc(scene
, current_size
);
701 setup
->constants
.stored_size
= current_size
;
702 setup
->constants
.stored_data
= stored
;
707 setup
->constants
.stored_size
= 0;
708 setup
->constants
.stored_data
= NULL
;
711 setup
->fs
.current
.jit_context
.constants
= setup
->constants
.stored_data
;
712 setup
->dirty
|= LP_SETUP_NEW_FS
;
716 if(setup
->dirty
& LP_SETUP_NEW_FS
) {
717 if(!setup
->fs
.stored
||
718 memcmp(setup
->fs
.stored
,
720 sizeof setup
->fs
.current
) != 0) {
721 /* The fs state that's been stored in the scene is different from
722 * the new, current state. So allocate a new lp_rast_state object
723 * and append it to the bin's setup data buffer.
726 struct lp_rast_state
*stored
=
727 (struct lp_rast_state
*) lp_scene_alloc(scene
, sizeof *stored
);
731 sizeof setup
->fs
.current
);
732 setup
->fs
.stored
= stored
;
734 /* put the state-set command into all bins */
735 lp_scene_bin_state_command( scene
,
737 lp_rast_arg_state(setup
->fs
.stored
) );
740 /* The scene now references the textures in the rasterization
741 * state record. Note that now.
743 for (i
= 0; i
< Elements(setup
->fs
.current_tex
); i
++) {
744 if (setup
->fs
.current_tex
[i
])
745 lp_scene_add_resource_reference(scene
, setup
->fs
.current_tex
[i
]);
752 assert(setup
->fs
.stored
);
757 /* Only caller is lp_setup_vbuf_destroy()
760 lp_setup_destroy( struct lp_setup_context
*setup
)
764 reset_context( setup
);
766 util_unreference_framebuffer_state(&setup
->fb
);
768 for (i
= 0; i
< Elements(setup
->fs
.current_tex
); i
++) {
769 pipe_resource_reference(&setup
->fs
.current_tex
[i
], NULL
);
772 pipe_resource_reference(&setup
->constants
.current
, NULL
);
774 /* free the scenes in the 'empty' queue */
776 struct lp_scene
*scene
= lp_scene_dequeue(setup
->empty_scenes
, FALSE
);
779 lp_scene_destroy(scene
);
782 lp_scene_queue_destroy(setup
->empty_scenes
);
784 lp_rast_destroy( setup
->rast
);
791 * Create a new primitive tiling engine. Plug it into the backend of
792 * the draw module. Currently also creates a rasterizer to use with
795 struct lp_setup_context
*
796 lp_setup_create( struct pipe_context
*pipe
,
797 struct draw_context
*draw
)
799 struct llvmpipe_screen
*screen
= llvmpipe_screen(pipe
->screen
);
800 struct lp_setup_context
*setup
= CALLOC_STRUCT(lp_setup_context
);
806 lp_setup_init_vbuf(setup
);
808 setup
->empty_scenes
= lp_scene_queue_create();
809 if (!setup
->empty_scenes
)
812 /* XXX: move this to the screen and share between contexts:
814 setup
->num_threads
= screen
->num_threads
;
815 setup
->rast
= lp_rast_create(screen
->num_threads
);
819 setup
->vbuf
= draw_vbuf_stage(draw
, &setup
->base
);
823 draw_set_rasterize_stage(draw
, setup
->vbuf
);
824 draw_set_render(draw
, &setup
->base
);
826 /* create some empty scenes */
827 for (i
= 0; i
< MAX_SCENES
; i
++) {
828 setup
->scenes
[i
] = lp_scene_create( pipe
, setup
->empty_scenes
);
830 lp_scene_enqueue(setup
->empty_scenes
, setup
->scenes
[i
]);
833 setup
->triangle
= first_triangle
;
834 setup
->line
= first_line
;
835 setup
->point
= first_point
;
843 lp_rast_destroy( setup
->rast
);
848 if (setup
->empty_scenes
)
849 lp_scene_queue_destroy(setup
->empty_scenes
);