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[mesa.git] / src / gallium / drivers / llvmpipe / lp_setup.c
1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /**
29 * Tiling engine.
30 *
31 * Builds per-tile display lists and executes them on calls to
32 * lp_setup_flush().
33 */
34
35 #include <limits.h>
36
37 #include "pipe/p_defines.h"
38 #include "util/u_framebuffer.h"
39 #include "util/u_inlines.h"
40 #include "util/u_memory.h"
41 #include "util/u_pack_color.h"
42 #include "draw/draw_pipe.h"
43 #include "os/os_time.h"
44 #include "lp_context.h"
45 #include "lp_memory.h"
46 #include "lp_scene.h"
47 #include "lp_texture.h"
48 #include "lp_debug.h"
49 #include "lp_fence.h"
50 #include "lp_query.h"
51 #include "lp_rast.h"
52 #include "lp_setup_context.h"
53 #include "lp_screen.h"
54 #include "lp_state.h"
55 #include "state_tracker/sw_winsys.h"
56
57 #include "draw/draw_context.h"
58 #include "draw/draw_vbuf.h"
59
60
61 static boolean set_scene_state( struct lp_setup_context *, enum setup_state,
62 const char *reason);
63 static boolean try_update_scene_state( struct lp_setup_context *setup );
64
65
66 static void
67 lp_setup_get_empty_scene(struct lp_setup_context *setup)
68 {
69 assert(setup->scene == NULL);
70
71 setup->scene_idx++;
72 setup->scene_idx %= Elements(setup->scenes);
73
74 setup->scene = setup->scenes[setup->scene_idx];
75
76 if (setup->scene->fence) {
77 if (LP_DEBUG & DEBUG_SETUP)
78 debug_printf("%s: wait for scene %d\n",
79 __FUNCTION__, setup->scene->fence->id);
80
81 lp_fence_wait(setup->scene->fence);
82 }
83
84 lp_scene_begin_binning(setup->scene, &setup->fb, setup->rasterizer_discard);
85
86 }
87
88
89 static void
90 first_triangle( struct lp_setup_context *setup,
91 const float (*v0)[4],
92 const float (*v1)[4],
93 const float (*v2)[4])
94 {
95 assert(setup->state == SETUP_ACTIVE);
96 lp_setup_choose_triangle( setup );
97 setup->triangle( setup, v0, v1, v2 );
98 }
99
100 static void
101 first_line( struct lp_setup_context *setup,
102 const float (*v0)[4],
103 const float (*v1)[4])
104 {
105 assert(setup->state == SETUP_ACTIVE);
106 lp_setup_choose_line( setup );
107 setup->line( setup, v0, v1 );
108 }
109
110 static void
111 first_point( struct lp_setup_context *setup,
112 const float (*v0)[4])
113 {
114 assert(setup->state == SETUP_ACTIVE);
115 lp_setup_choose_point( setup );
116 setup->point( setup, v0 );
117 }
118
119 void lp_setup_reset( struct lp_setup_context *setup )
120 {
121 unsigned i;
122
123 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
124
125 /* Reset derived state */
126 for (i = 0; i < Elements(setup->constants); ++i) {
127 setup->constants[i].stored_size = 0;
128 setup->constants[i].stored_data = NULL;
129 }
130 setup->fs.stored = NULL;
131 setup->dirty = ~0;
132
133 /* no current bin */
134 setup->scene = NULL;
135
136 /* Reset some state:
137 */
138 memset(&setup->clear, 0, sizeof setup->clear);
139
140 /* Have an explicit "start-binning" call and get rid of this
141 * pointer twiddling?
142 */
143 setup->line = first_line;
144 setup->point = first_point;
145 setup->triangle = first_triangle;
146 }
147
148
149 /** Rasterize all scene's bins */
150 static void
151 lp_setup_rasterize_scene( struct lp_setup_context *setup )
152 {
153 struct lp_scene *scene = setup->scene;
154 struct llvmpipe_screen *screen = llvmpipe_screen(scene->pipe->screen);
155
156 scene->num_active_queries = setup->active_binned_queries;
157 memcpy(scene->active_queries, setup->active_queries,
158 scene->num_active_queries * sizeof(scene->active_queries[0]));
159
160 lp_scene_end_binning(scene);
161
162 lp_fence_reference(&setup->last_fence, scene->fence);
163
164 if (setup->last_fence)
165 setup->last_fence->issued = TRUE;
166
167 pipe_mutex_lock(screen->rast_mutex);
168
169 /* FIXME: We enqueue the scene then wait on the rasterizer to finish.
170 * This means we never actually run any vertex stuff in parallel to
171 * rasterization (not in the same context at least) which is what the
172 * multiple scenes per setup is about - when we get a new empty scene
173 * any old one is already empty again because we waited here for
174 * raster tasks to be finished. Ideally, we shouldn't need to wait here
175 * and rely on fences elsewhere when waiting is necessary.
176 * Certainly, lp_scene_end_rasterization() would need to be deferred too
177 * and there's probably other bits why this doesn't actually work.
178 */
179 lp_rast_queue_scene(screen->rast, scene);
180 lp_rast_finish(screen->rast);
181 pipe_mutex_unlock(screen->rast_mutex);
182
183 lp_scene_end_rasterization(setup->scene);
184 lp_setup_reset( setup );
185
186 LP_DBG(DEBUG_SETUP, "%s done \n", __FUNCTION__);
187 }
188
189
190
191 static boolean
192 begin_binning( struct lp_setup_context *setup )
193 {
194 struct lp_scene *scene = setup->scene;
195 boolean need_zsload = FALSE;
196 boolean ok;
197
198 assert(scene);
199 assert(scene->fence == NULL);
200
201 /* Always create a fence:
202 */
203 scene->fence = lp_fence_create(MAX2(1, setup->num_threads));
204 if (!scene->fence)
205 return FALSE;
206
207 ok = try_update_scene_state(setup);
208 if (!ok)
209 return FALSE;
210
211 if (setup->fb.zsbuf &&
212 ((setup->clear.flags & PIPE_CLEAR_DEPTHSTENCIL) != PIPE_CLEAR_DEPTHSTENCIL) &&
213 util_format_is_depth_and_stencil(setup->fb.zsbuf->format))
214 need_zsload = TRUE;
215
216 LP_DBG(DEBUG_SETUP, "%s color clear bufs: %x depth: %s\n", __FUNCTION__,
217 setup->clear.flags >> 2,
218 need_zsload ? "clear": "load");
219
220 if (setup->clear.flags & PIPE_CLEAR_COLOR) {
221 unsigned cbuf;
222 for (cbuf = 0; cbuf < setup->fb.nr_cbufs; cbuf++) {
223 assert(PIPE_CLEAR_COLOR0 == 1 << 2);
224 if (setup->clear.flags & (1 << (2 + cbuf))) {
225 union lp_rast_cmd_arg clearrb_arg;
226 struct lp_rast_clear_rb *cc_scene =
227 (struct lp_rast_clear_rb *)
228 lp_scene_alloc(scene, sizeof(struct lp_rast_clear_rb));
229
230 if (!cc_scene) {
231 return FALSE;
232 }
233
234 cc_scene->cbuf = cbuf;
235 cc_scene->color_val = setup->clear.color_val[cbuf];
236 clearrb_arg.clear_rb = cc_scene;
237
238 if (!lp_scene_bin_everywhere(scene,
239 LP_RAST_OP_CLEAR_COLOR,
240 clearrb_arg))
241 return FALSE;
242 }
243 }
244 }
245
246 if (setup->fb.zsbuf) {
247 if (setup->clear.flags & PIPE_CLEAR_DEPTHSTENCIL) {
248 ok = lp_scene_bin_everywhere( scene,
249 LP_RAST_OP_CLEAR_ZSTENCIL,
250 lp_rast_arg_clearzs(
251 setup->clear.zsvalue,
252 setup->clear.zsmask));
253 if (!ok)
254 return FALSE;
255 }
256 }
257
258 setup->clear.flags = 0;
259 setup->clear.zsmask = 0;
260 setup->clear.zsvalue = 0;
261
262 scene->had_queries = !!setup->active_binned_queries;
263
264 LP_DBG(DEBUG_SETUP, "%s done\n", __FUNCTION__);
265 return TRUE;
266 }
267
268
269 /* This basically bins and then flushes any outstanding full-screen
270 * clears.
271 *
272 * TODO: fast path for fullscreen clears and no triangles.
273 */
274 static boolean
275 execute_clears( struct lp_setup_context *setup )
276 {
277 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
278
279 return begin_binning( setup );
280 }
281
282 const char *states[] = {
283 "FLUSHED",
284 "CLEARED",
285 "ACTIVE "
286 };
287
288
289 static boolean
290 set_scene_state( struct lp_setup_context *setup,
291 enum setup_state new_state,
292 const char *reason)
293 {
294 unsigned old_state = setup->state;
295
296 if (old_state == new_state)
297 return TRUE;
298
299 if (LP_DEBUG & DEBUG_SCENE) {
300 debug_printf("%s old %s new %s%s%s\n",
301 __FUNCTION__,
302 states[old_state],
303 states[new_state],
304 (new_state == SETUP_FLUSHED) ? ": " : "",
305 (new_state == SETUP_FLUSHED) ? reason : "");
306
307 if (new_state == SETUP_FLUSHED && setup->scene)
308 lp_debug_draw_bins_by_cmd_length(setup->scene);
309 }
310
311 /* wait for a free/empty scene
312 */
313 if (old_state == SETUP_FLUSHED)
314 lp_setup_get_empty_scene(setup);
315
316 switch (new_state) {
317 case SETUP_CLEARED:
318 break;
319
320 case SETUP_ACTIVE:
321 if (!begin_binning( setup ))
322 goto fail;
323 break;
324
325 case SETUP_FLUSHED:
326 if (old_state == SETUP_CLEARED)
327 if (!execute_clears( setup ))
328 goto fail;
329
330 lp_setup_rasterize_scene( setup );
331 assert(setup->scene == NULL);
332 break;
333
334 default:
335 assert(0 && "invalid setup state mode");
336 goto fail;
337 }
338
339 setup->state = new_state;
340 return TRUE;
341
342 fail:
343 if (setup->scene) {
344 lp_scene_end_rasterization(setup->scene);
345 setup->scene = NULL;
346 }
347
348 setup->state = SETUP_FLUSHED;
349 lp_setup_reset( setup );
350 return FALSE;
351 }
352
353
354 void
355 lp_setup_flush( struct lp_setup_context *setup,
356 struct pipe_fence_handle **fence,
357 const char *reason)
358 {
359 set_scene_state( setup, SETUP_FLUSHED, reason );
360
361 if (fence) {
362 lp_fence_reference((struct lp_fence **)fence, setup->last_fence);
363 }
364 }
365
366
367 void
368 lp_setup_bind_framebuffer( struct lp_setup_context *setup,
369 const struct pipe_framebuffer_state *fb )
370 {
371 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
372
373 /* Flush any old scene.
374 */
375 set_scene_state( setup, SETUP_FLUSHED, __FUNCTION__ );
376
377 /*
378 * Ensure the old scene is not reused.
379 */
380 assert(!setup->scene);
381
382 /* Set new state. This will be picked up later when we next need a
383 * scene.
384 */
385 util_copy_framebuffer_state(&setup->fb, fb);
386 setup->framebuffer.x0 = 0;
387 setup->framebuffer.y0 = 0;
388 setup->framebuffer.x1 = fb->width-1;
389 setup->framebuffer.y1 = fb->height-1;
390 setup->dirty |= LP_SETUP_NEW_SCISSOR;
391 }
392
393
394 /*
395 * Try to clear one color buffer of the attached fb, either by binning a clear
396 * command or queuing up the clear for later (when binning is started).
397 */
398 static boolean
399 lp_setup_try_clear_color_buffer(struct lp_setup_context *setup,
400 const union pipe_color_union *color,
401 unsigned cbuf)
402 {
403 union lp_rast_cmd_arg clearrb_arg;
404 union util_color uc;
405 enum pipe_format format = setup->fb.cbufs[cbuf]->format;
406
407 LP_DBG(DEBUG_SETUP, "%s state %d\n", __FUNCTION__, setup->state);
408
409 if (util_format_is_pure_integer(format)) {
410 /*
411 * We expect int/uint clear values here, though some APIs
412 * might disagree (but in any case util_pack_color()
413 * couldn't handle it)...
414 */
415 if (util_format_is_pure_sint(format)) {
416 util_format_write_4i(format, color->i, 0, &uc, 0, 0, 0, 1, 1);
417 }
418 else {
419 assert(util_format_is_pure_uint(format));
420 util_format_write_4ui(format, color->ui, 0, &uc, 0, 0, 0, 1, 1);
421 }
422 }
423 else {
424 util_pack_color(color->f, format, &uc);
425 }
426
427 if (setup->state == SETUP_ACTIVE) {
428 struct lp_scene *scene = setup->scene;
429
430 /* Add the clear to existing scene. In the unusual case where
431 * both color and depth-stencil are being cleared when there's
432 * already been some rendering, we could discard the currently
433 * binned scene and start again, but I don't see that as being
434 * a common usage.
435 */
436 struct lp_rast_clear_rb *cc_scene =
437 (struct lp_rast_clear_rb *)
438 lp_scene_alloc_aligned(scene, sizeof(struct lp_rast_clear_rb), 8);
439
440 if (!cc_scene) {
441 return FALSE;
442 }
443
444 cc_scene->cbuf = cbuf;
445 cc_scene->color_val = uc;
446 clearrb_arg.clear_rb = cc_scene;
447
448 if (!lp_scene_bin_everywhere(scene,
449 LP_RAST_OP_CLEAR_COLOR,
450 clearrb_arg))
451 return FALSE;
452 }
453 else {
454 /* Put ourselves into the 'pre-clear' state, specifically to try
455 * and accumulate multiple clears to color and depth_stencil
456 * buffers which the app or state-tracker might issue
457 * separately.
458 */
459 set_scene_state( setup, SETUP_CLEARED, __FUNCTION__ );
460
461 assert(PIPE_CLEAR_COLOR0 == (1 << 2));
462 setup->clear.flags |= 1 << (cbuf + 2);
463 setup->clear.color_val[cbuf] = uc;
464 }
465
466 return TRUE;
467 }
468
469 static boolean
470 lp_setup_try_clear_zs(struct lp_setup_context *setup,
471 double depth,
472 unsigned stencil,
473 unsigned flags)
474 {
475 uint64_t zsmask = 0;
476 uint64_t zsvalue = 0;
477 uint32_t zmask32;
478 uint8_t smask8;
479
480 LP_DBG(DEBUG_SETUP, "%s state %d\n", __FUNCTION__, setup->state);
481
482 zmask32 = (flags & PIPE_CLEAR_DEPTH) ? ~0 : 0;
483 smask8 = (flags & PIPE_CLEAR_STENCIL) ? ~0 : 0;
484
485 zsvalue = util_pack64_z_stencil(setup->fb.zsbuf->format,
486 depth,
487 stencil);
488
489 zsmask = util_pack64_mask_z_stencil(setup->fb.zsbuf->format,
490 zmask32,
491 smask8);
492
493 zsvalue &= zsmask;
494
495 if (setup->state == SETUP_ACTIVE) {
496 struct lp_scene *scene = setup->scene;
497
498 /* Add the clear to existing scene. In the unusual case where
499 * both color and depth-stencil are being cleared when there's
500 * already been some rendering, we could discard the currently
501 * binned scene and start again, but I don't see that as being
502 * a common usage.
503 */
504 if (!lp_scene_bin_everywhere(scene,
505 LP_RAST_OP_CLEAR_ZSTENCIL,
506 lp_rast_arg_clearzs(zsvalue, zsmask)))
507 return FALSE;
508 }
509 else {
510 /* Put ourselves into the 'pre-clear' state, specifically to try
511 * and accumulate multiple clears to color and depth_stencil
512 * buffers which the app or state-tracker might issue
513 * separately.
514 */
515 set_scene_state( setup, SETUP_CLEARED, __FUNCTION__ );
516
517 setup->clear.flags |= flags;
518
519 setup->clear.zsmask |= zsmask;
520 setup->clear.zsvalue =
521 (setup->clear.zsvalue & ~zsmask) | (zsvalue & zsmask);
522 }
523
524 return TRUE;
525 }
526
527 void
528 lp_setup_clear( struct lp_setup_context *setup,
529 const union pipe_color_union *color,
530 double depth,
531 unsigned stencil,
532 unsigned flags )
533 {
534 unsigned i;
535
536 /*
537 * Note any of these (max 9) clears could fail (but at most there should
538 * be just one failure!). This avoids doing the previous succeeded
539 * clears again (we still clear tiles twice if a clear command succeeded
540 * partially for one buffer).
541 */
542 if (flags & PIPE_CLEAR_DEPTHSTENCIL) {
543 unsigned flagszs = flags & PIPE_CLEAR_DEPTHSTENCIL;
544 if (!lp_setup_try_clear_zs(setup, depth, stencil, flagszs)) {
545 lp_setup_flush(setup, NULL, __FUNCTION__);
546
547 if (!lp_setup_try_clear_zs(setup, depth, stencil, flagszs))
548 assert(0);
549 }
550 }
551
552 if (flags & PIPE_CLEAR_COLOR) {
553 assert(PIPE_CLEAR_COLOR0 == (1 << 2));
554 for (i = 0; i < setup->fb.nr_cbufs; i++) {
555 if ((flags & (1 << (2 + i))) && setup->fb.cbufs[i]) {
556 if (!lp_setup_try_clear_color_buffer(setup, color, i)) {
557 lp_setup_flush(setup, NULL, __FUNCTION__);
558
559 if (!lp_setup_try_clear_color_buffer(setup, color, i))
560 assert(0);
561 }
562 }
563 }
564 }
565 }
566
567
568
569 void
570 lp_setup_set_triangle_state( struct lp_setup_context *setup,
571 unsigned cull_mode,
572 boolean ccw_is_frontface,
573 boolean scissor,
574 boolean half_pixel_center,
575 boolean bottom_edge_rule)
576 {
577 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
578
579 setup->ccw_is_frontface = ccw_is_frontface;
580 setup->cullmode = cull_mode;
581 setup->triangle = first_triangle;
582 setup->pixel_offset = half_pixel_center ? 0.5f : 0.0f;
583 setup->bottom_edge_rule = bottom_edge_rule;
584
585 if (setup->scissor_test != scissor) {
586 setup->dirty |= LP_SETUP_NEW_SCISSOR;
587 setup->scissor_test = scissor;
588 }
589 }
590
591 void
592 lp_setup_set_line_state( struct lp_setup_context *setup,
593 float line_width)
594 {
595 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
596
597 setup->line_width = line_width;
598 }
599
600 void
601 lp_setup_set_point_state( struct lp_setup_context *setup,
602 float point_size,
603 boolean point_size_per_vertex,
604 uint sprite_coord_enable,
605 uint sprite_coord_origin)
606 {
607 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
608
609 setup->point_size = point_size;
610 setup->sprite_coord_enable = sprite_coord_enable;
611 setup->sprite_coord_origin = sprite_coord_origin;
612 setup->point_size_per_vertex = point_size_per_vertex;
613 }
614
615 void
616 lp_setup_set_setup_variant( struct lp_setup_context *setup,
617 const struct lp_setup_variant *variant)
618 {
619 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
620
621 setup->setup.variant = variant;
622 }
623
624 void
625 lp_setup_set_fs_variant( struct lp_setup_context *setup,
626 struct lp_fragment_shader_variant *variant)
627 {
628 LP_DBG(DEBUG_SETUP, "%s %p\n", __FUNCTION__,
629 variant);
630 /* FIXME: reference count */
631
632 setup->fs.current.variant = variant;
633 setup->dirty |= LP_SETUP_NEW_FS;
634 }
635
636 void
637 lp_setup_set_fs_constants(struct lp_setup_context *setup,
638 unsigned num,
639 struct pipe_constant_buffer *buffers)
640 {
641 unsigned i;
642
643 LP_DBG(DEBUG_SETUP, "%s %p\n", __FUNCTION__, (void *) buffers);
644
645 assert(num <= Elements(setup->constants));
646
647 for (i = 0; i < num; ++i) {
648 util_copy_constant_buffer(&setup->constants[i].current, &buffers[i]);
649 }
650 for (; i < Elements(setup->constants); i++) {
651 util_copy_constant_buffer(&setup->constants[i].current, NULL);
652 }
653 setup->dirty |= LP_SETUP_NEW_CONSTANTS;
654 }
655
656
657 void
658 lp_setup_set_alpha_ref_value( struct lp_setup_context *setup,
659 float alpha_ref_value )
660 {
661 LP_DBG(DEBUG_SETUP, "%s %f\n", __FUNCTION__, alpha_ref_value);
662
663 if(setup->fs.current.jit_context.alpha_ref_value != alpha_ref_value) {
664 setup->fs.current.jit_context.alpha_ref_value = alpha_ref_value;
665 setup->dirty |= LP_SETUP_NEW_FS;
666 }
667 }
668
669 void
670 lp_setup_set_stencil_ref_values( struct lp_setup_context *setup,
671 const ubyte refs[2] )
672 {
673 LP_DBG(DEBUG_SETUP, "%s %d %d\n", __FUNCTION__, refs[0], refs[1]);
674
675 if (setup->fs.current.jit_context.stencil_ref_front != refs[0] ||
676 setup->fs.current.jit_context.stencil_ref_back != refs[1]) {
677 setup->fs.current.jit_context.stencil_ref_front = refs[0];
678 setup->fs.current.jit_context.stencil_ref_back = refs[1];
679 setup->dirty |= LP_SETUP_NEW_FS;
680 }
681 }
682
683 void
684 lp_setup_set_blend_color( struct lp_setup_context *setup,
685 const struct pipe_blend_color *blend_color )
686 {
687 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
688
689 assert(blend_color);
690
691 if(memcmp(&setup->blend_color.current, blend_color, sizeof *blend_color) != 0) {
692 memcpy(&setup->blend_color.current, blend_color, sizeof *blend_color);
693 setup->dirty |= LP_SETUP_NEW_BLEND_COLOR;
694 }
695 }
696
697
698 void
699 lp_setup_set_scissors( struct lp_setup_context *setup,
700 const struct pipe_scissor_state *scissors )
701 {
702 unsigned i;
703 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
704
705 assert(scissors);
706
707 for (i = 0; i < PIPE_MAX_VIEWPORTS; ++i) {
708 setup->scissors[i].x0 = scissors[i].minx;
709 setup->scissors[i].x1 = scissors[i].maxx-1;
710 setup->scissors[i].y0 = scissors[i].miny;
711 setup->scissors[i].y1 = scissors[i].maxy-1;
712 }
713 setup->dirty |= LP_SETUP_NEW_SCISSOR;
714 }
715
716
717 void
718 lp_setup_set_flatshade_first( struct lp_setup_context *setup,
719 boolean flatshade_first )
720 {
721 setup->flatshade_first = flatshade_first;
722 }
723
724 void
725 lp_setup_set_rasterizer_discard( struct lp_setup_context *setup,
726 boolean rasterizer_discard )
727 {
728 if (setup->rasterizer_discard != rasterizer_discard) {
729 setup->rasterizer_discard = rasterizer_discard;
730 set_scene_state( setup, SETUP_FLUSHED, __FUNCTION__ );
731 }
732 }
733
734 void
735 lp_setup_set_vertex_info( struct lp_setup_context *setup,
736 struct vertex_info *vertex_info )
737 {
738 /* XXX: just silently holding onto the pointer:
739 */
740 setup->vertex_info = vertex_info;
741 }
742
743
744 /**
745 * Called during state validation when LP_NEW_VIEWPORT is set.
746 */
747 void
748 lp_setup_set_viewports(struct lp_setup_context *setup,
749 unsigned num_viewports,
750 const struct pipe_viewport_state *viewports)
751 {
752 struct llvmpipe_context *lp = llvmpipe_context(setup->pipe);
753 unsigned i;
754
755 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
756
757 assert(num_viewports <= PIPE_MAX_VIEWPORTS);
758 assert(viewports);
759
760 /*
761 * For use in lp_state_fs.c, propagate the viewport values for all viewports.
762 */
763 for (i = 0; i < num_viewports; i++) {
764 float min_depth;
765 float max_depth;
766
767 if (lp->rasterizer->clip_halfz == 0) {
768 float half_depth = viewports[i].scale[2];
769 min_depth = viewports[i].translate[2] - half_depth;
770 max_depth = min_depth + half_depth * 2.0f;
771 } else {
772 min_depth = viewports[i].translate[2];
773 max_depth = min_depth + viewports[i].scale[2];
774 }
775
776 if (setup->viewports[i].min_depth != min_depth ||
777 setup->viewports[i].max_depth != max_depth) {
778 setup->viewports[i].min_depth = min_depth;
779 setup->viewports[i].max_depth = max_depth;
780 setup->dirty |= LP_SETUP_NEW_VIEWPORTS;
781 }
782 }
783 }
784
785
786 /**
787 * Called during state validation when LP_NEW_SAMPLER_VIEW is set.
788 */
789 void
790 lp_setup_set_fragment_sampler_views(struct lp_setup_context *setup,
791 unsigned num,
792 struct pipe_sampler_view **views)
793 {
794 unsigned i;
795
796 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
797
798 assert(num <= PIPE_MAX_SHADER_SAMPLER_VIEWS);
799
800 for (i = 0; i < PIPE_MAX_SHADER_SAMPLER_VIEWS; i++) {
801 struct pipe_sampler_view *view = i < num ? views[i] : NULL;
802
803 if (view) {
804 struct pipe_resource *res = view->texture;
805 struct llvmpipe_resource *lp_tex = llvmpipe_resource(res);
806 struct lp_jit_texture *jit_tex;
807 jit_tex = &setup->fs.current.jit_context.textures[i];
808
809 /* We're referencing the texture's internal data, so save a
810 * reference to it.
811 */
812 pipe_resource_reference(&setup->fs.current_tex[i], res);
813
814 if (!lp_tex->dt) {
815 /* regular texture - setup array of mipmap level offsets */
816 int j;
817 unsigned first_level = 0;
818 unsigned last_level = 0;
819
820 if (llvmpipe_resource_is_texture(res)) {
821 first_level = view->u.tex.first_level;
822 last_level = view->u.tex.last_level;
823 assert(first_level <= last_level);
824 assert(last_level <= res->last_level);
825 jit_tex->base = lp_tex->tex_data;
826 }
827 else {
828 jit_tex->base = lp_tex->data;
829 }
830
831 if (LP_PERF & PERF_TEX_MEM) {
832 /* use dummy tile memory */
833 jit_tex->base = lp_dummy_tile;
834 jit_tex->width = TILE_SIZE/8;
835 jit_tex->height = TILE_SIZE/8;
836 jit_tex->depth = 1;
837 jit_tex->first_level = 0;
838 jit_tex->last_level = 0;
839 jit_tex->mip_offsets[0] = 0;
840 jit_tex->row_stride[0] = 0;
841 jit_tex->img_stride[0] = 0;
842 }
843 else {
844 jit_tex->width = res->width0;
845 jit_tex->height = res->height0;
846 jit_tex->depth = res->depth0;
847 jit_tex->first_level = first_level;
848 jit_tex->last_level = last_level;
849
850 if (llvmpipe_resource_is_texture(res)) {
851 for (j = first_level; j <= last_level; j++) {
852 jit_tex->mip_offsets[j] = lp_tex->mip_offsets[j];
853 jit_tex->row_stride[j] = lp_tex->row_stride[j];
854 jit_tex->img_stride[j] = lp_tex->img_stride[j];
855 }
856
857 if (res->target == PIPE_TEXTURE_1D_ARRAY ||
858 res->target == PIPE_TEXTURE_2D_ARRAY ||
859 res->target == PIPE_TEXTURE_CUBE_ARRAY) {
860 /*
861 * For array textures, we don't have first_layer, instead
862 * adjust last_layer (stored as depth) plus the mip level offsets
863 * (as we have mip-first layout can't just adjust base ptr).
864 * XXX For mip levels, could do something similar.
865 */
866 jit_tex->depth = view->u.tex.last_layer - view->u.tex.first_layer + 1;
867 for (j = first_level; j <= last_level; j++) {
868 jit_tex->mip_offsets[j] += view->u.tex.first_layer *
869 lp_tex->img_stride[j];
870 }
871 if (res->target == PIPE_TEXTURE_CUBE_ARRAY) {
872 assert(jit_tex->depth % 6 == 0);
873 }
874 assert(view->u.tex.first_layer <= view->u.tex.last_layer);
875 assert(view->u.tex.last_layer < res->array_size);
876 }
877 }
878 else {
879 /*
880 * For buffers, we don't have first_element, instead adjust
881 * last_element (stored as width) plus the base pointer.
882 */
883 unsigned view_blocksize = util_format_get_blocksize(view->format);
884 /* probably don't really need to fill that out */
885 jit_tex->mip_offsets[0] = 0;
886 jit_tex->row_stride[0] = 0;
887 jit_tex->img_stride[0] = 0;
888
889 /* everything specified in number of elements here. */
890 jit_tex->width = view->u.buf.last_element - view->u.buf.first_element + 1;
891 jit_tex->base = (uint8_t *)jit_tex->base + view->u.buf.first_element *
892 view_blocksize;
893 /* XXX Unsure if we need to sanitize parameters? */
894 assert(view->u.buf.first_element <= view->u.buf.last_element);
895 assert(view->u.buf.last_element * view_blocksize < res->width0);
896 }
897 }
898 }
899 else {
900 /* display target texture/surface */
901 /*
902 * XXX: Where should this be unmapped?
903 */
904 struct llvmpipe_screen *screen = llvmpipe_screen(res->screen);
905 struct sw_winsys *winsys = screen->winsys;
906 jit_tex->base = winsys->displaytarget_map(winsys, lp_tex->dt,
907 PIPE_TRANSFER_READ);
908 jit_tex->row_stride[0] = lp_tex->row_stride[0];
909 jit_tex->img_stride[0] = lp_tex->img_stride[0];
910 jit_tex->mip_offsets[0] = 0;
911 jit_tex->width = res->width0;
912 jit_tex->height = res->height0;
913 jit_tex->depth = res->depth0;
914 jit_tex->first_level = jit_tex->last_level = 0;
915 assert(jit_tex->base);
916 }
917 }
918 }
919
920 setup->dirty |= LP_SETUP_NEW_FS;
921 }
922
923
924 /**
925 * Called during state validation when LP_NEW_SAMPLER is set.
926 */
927 void
928 lp_setup_set_fragment_sampler_state(struct lp_setup_context *setup,
929 unsigned num,
930 struct pipe_sampler_state **samplers)
931 {
932 unsigned i;
933
934 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
935
936 assert(num <= PIPE_MAX_SAMPLERS);
937
938 for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
939 const struct pipe_sampler_state *sampler = i < num ? samplers[i] : NULL;
940
941 if (sampler) {
942 struct lp_jit_sampler *jit_sam;
943 jit_sam = &setup->fs.current.jit_context.samplers[i];
944
945 jit_sam->min_lod = sampler->min_lod;
946 jit_sam->max_lod = sampler->max_lod;
947 jit_sam->lod_bias = sampler->lod_bias;
948 COPY_4V(jit_sam->border_color, sampler->border_color.f);
949 }
950 }
951
952 setup->dirty |= LP_SETUP_NEW_FS;
953 }
954
955
956 /**
957 * Is the given texture referenced by any scene?
958 * Note: we have to check all scenes including any scenes currently
959 * being rendered and the current scene being built.
960 */
961 unsigned
962 lp_setup_is_resource_referenced( const struct lp_setup_context *setup,
963 const struct pipe_resource *texture )
964 {
965 unsigned i;
966
967 /* check the render targets */
968 for (i = 0; i < setup->fb.nr_cbufs; i++) {
969 if (setup->fb.cbufs[i] && setup->fb.cbufs[i]->texture == texture)
970 return LP_REFERENCED_FOR_READ | LP_REFERENCED_FOR_WRITE;
971 }
972 if (setup->fb.zsbuf && setup->fb.zsbuf->texture == texture) {
973 return LP_REFERENCED_FOR_READ | LP_REFERENCED_FOR_WRITE;
974 }
975
976 /* check textures referenced by the scene */
977 for (i = 0; i < Elements(setup->scenes); i++) {
978 if (lp_scene_is_resource_referenced(setup->scenes[i], texture)) {
979 return LP_REFERENCED_FOR_READ;
980 }
981 }
982
983 return LP_UNREFERENCED;
984 }
985
986
987 /**
988 * Called by vbuf code when we're about to draw something.
989 *
990 * This function stores all dirty state in the current scene's display list
991 * memory, via lp_scene_alloc(). We can not pass pointers of mutable state to
992 * the JIT functions, as the JIT functions will be called later on, most likely
993 * on a different thread.
994 *
995 * When processing dirty state it is imperative that we don't refer to any
996 * pointers previously allocated with lp_scene_alloc() in this function (or any
997 * function) as they may belong to a scene freed since then.
998 */
999 static boolean
1000 try_update_scene_state( struct lp_setup_context *setup )
1001 {
1002 boolean new_scene = (setup->fs.stored == NULL);
1003 struct lp_scene *scene = setup->scene;
1004 unsigned i;
1005
1006 assert(scene);
1007
1008 if (setup->dirty & LP_SETUP_NEW_VIEWPORTS) {
1009 /*
1010 * Record new depth range state for changes due to viewport updates.
1011 *
1012 * TODO: Collapse the existing viewport and depth range information
1013 * into one structure, for access by JIT.
1014 */
1015 struct lp_jit_viewport *stored;
1016
1017 stored = (struct lp_jit_viewport *)
1018 lp_scene_alloc(scene, sizeof setup->viewports);
1019
1020 if (!stored) {
1021 assert(!new_scene);
1022 return FALSE;
1023 }
1024
1025 memcpy(stored, setup->viewports, sizeof setup->viewports);
1026
1027 setup->fs.current.jit_context.viewports = stored;
1028 setup->dirty |= LP_SETUP_NEW_FS;
1029 }
1030
1031 if(setup->dirty & LP_SETUP_NEW_BLEND_COLOR) {
1032 uint8_t *stored;
1033 float* fstored;
1034 unsigned i, j;
1035 unsigned size;
1036
1037 /* Alloc u8_blend_color (16 x i8) and f_blend_color (4 or 8 x f32) */
1038 size = 4 * 16 * sizeof(uint8_t);
1039 size += (LP_MAX_VECTOR_LENGTH / 4) * sizeof(float);
1040 stored = lp_scene_alloc_aligned(scene, size, LP_MIN_VECTOR_ALIGN);
1041
1042 if (!stored) {
1043 assert(!new_scene);
1044 return FALSE;
1045 }
1046
1047 /* Store floating point colour */
1048 fstored = (float*)(stored + 4*16);
1049 for (i = 0; i < (LP_MAX_VECTOR_LENGTH / 4); ++i) {
1050 fstored[i] = setup->blend_color.current.color[i % 4];
1051 }
1052
1053 /* smear each blend color component across 16 ubyte elements */
1054 for (i = 0; i < 4; ++i) {
1055 uint8_t c = float_to_ubyte(setup->blend_color.current.color[i]);
1056 for (j = 0; j < 16; ++j)
1057 stored[i*16 + j] = c;
1058 }
1059
1060 setup->blend_color.stored = stored;
1061 setup->fs.current.jit_context.u8_blend_color = stored;
1062 setup->fs.current.jit_context.f_blend_color = fstored;
1063 setup->dirty |= LP_SETUP_NEW_FS;
1064 }
1065
1066 if (setup->dirty & LP_SETUP_NEW_CONSTANTS) {
1067 for (i = 0; i < Elements(setup->constants); ++i) {
1068 struct pipe_resource *buffer = setup->constants[i].current.buffer;
1069 const unsigned current_size = setup->constants[i].current.buffer_size;
1070 const ubyte *current_data = NULL;
1071 int num_constants;
1072
1073 if (buffer) {
1074 /* resource buffer */
1075 current_data = (ubyte *) llvmpipe_resource_data(buffer);
1076 }
1077 else if (setup->constants[i].current.user_buffer) {
1078 /* user-space buffer */
1079 current_data = (ubyte *) setup->constants[i].current.user_buffer;
1080 }
1081
1082 if (current_data) {
1083 current_data += setup->constants[i].current.buffer_offset;
1084
1085 /* TODO: copy only the actually used constants? */
1086
1087 if (setup->constants[i].stored_size != current_size ||
1088 !setup->constants[i].stored_data ||
1089 memcmp(setup->constants[i].stored_data,
1090 current_data,
1091 current_size) != 0) {
1092 void *stored;
1093
1094 stored = lp_scene_alloc(scene, current_size);
1095 if (!stored) {
1096 assert(!new_scene);
1097 return FALSE;
1098 }
1099
1100 memcpy(stored,
1101 current_data,
1102 current_size);
1103 setup->constants[i].stored_size = current_size;
1104 setup->constants[i].stored_data = stored;
1105 }
1106 }
1107 else {
1108 setup->constants[i].stored_size = 0;
1109 setup->constants[i].stored_data = NULL;
1110 }
1111
1112 setup->fs.current.jit_context.constants[i] =
1113 setup->constants[i].stored_data;
1114 num_constants =
1115 setup->constants[i].stored_size / (sizeof(float) * 4);
1116 setup->fs.current.jit_context.num_constants[i] = num_constants;
1117 setup->dirty |= LP_SETUP_NEW_FS;
1118 }
1119 }
1120
1121
1122 if (setup->dirty & LP_SETUP_NEW_FS) {
1123 if (!setup->fs.stored ||
1124 memcmp(setup->fs.stored,
1125 &setup->fs.current,
1126 sizeof setup->fs.current) != 0)
1127 {
1128 struct lp_rast_state *stored;
1129
1130 /* The fs state that's been stored in the scene is different from
1131 * the new, current state. So allocate a new lp_rast_state object
1132 * and append it to the bin's setup data buffer.
1133 */
1134 stored = (struct lp_rast_state *) lp_scene_alloc(scene, sizeof *stored);
1135 if (!stored) {
1136 assert(!new_scene);
1137 return FALSE;
1138 }
1139
1140 memcpy(stored,
1141 &setup->fs.current,
1142 sizeof setup->fs.current);
1143 setup->fs.stored = stored;
1144
1145 /* The scene now references the textures in the rasterization
1146 * state record. Note that now.
1147 */
1148 for (i = 0; i < Elements(setup->fs.current_tex); i++) {
1149 if (setup->fs.current_tex[i]) {
1150 if (!lp_scene_add_resource_reference(scene,
1151 setup->fs.current_tex[i],
1152 new_scene)) {
1153 assert(!new_scene);
1154 return FALSE;
1155 }
1156 }
1157 }
1158 }
1159 }
1160
1161 if (setup->dirty & LP_SETUP_NEW_SCISSOR) {
1162 unsigned i;
1163 for (i = 0; i < PIPE_MAX_VIEWPORTS; ++i) {
1164 setup->draw_regions[i] = setup->framebuffer;
1165 if (setup->scissor_test) {
1166 u_rect_possible_intersection(&setup->scissors[i],
1167 &setup->draw_regions[i]);
1168 }
1169 }
1170 }
1171
1172 setup->dirty = 0;
1173
1174 assert(setup->fs.stored);
1175 return TRUE;
1176 }
1177
1178 boolean
1179 lp_setup_update_state( struct lp_setup_context *setup,
1180 boolean update_scene )
1181 {
1182 /* Some of the 'draw' pipeline stages may have changed some driver state.
1183 * Make sure we've processed those state changes before anything else.
1184 *
1185 * XXX this is the only place where llvmpipe_context is used in the
1186 * setup code. This may get refactored/changed...
1187 */
1188 {
1189 struct llvmpipe_context *lp = llvmpipe_context(setup->pipe);
1190 if (lp->dirty) {
1191 llvmpipe_update_derived(lp);
1192 }
1193
1194 if (lp->setup->dirty) {
1195 llvmpipe_update_setup(lp);
1196 }
1197
1198 assert(setup->setup.variant);
1199
1200 /* Will probably need to move this somewhere else, just need
1201 * to know about vertex shader point size attribute.
1202 */
1203 setup->psize = lp->psize_slot;
1204 setup->viewport_index_slot = lp->viewport_index_slot;
1205 setup->layer_slot = lp->layer_slot;
1206 setup->face_slot = lp->face_slot;
1207
1208 assert(lp->dirty == 0);
1209
1210 assert(lp->setup_variant.key.size ==
1211 setup->setup.variant->key.size);
1212
1213 assert(memcmp(&lp->setup_variant.key,
1214 &setup->setup.variant->key,
1215 setup->setup.variant->key.size) == 0);
1216 }
1217
1218 if (update_scene && setup->state != SETUP_ACTIVE) {
1219 if (!set_scene_state( setup, SETUP_ACTIVE, __FUNCTION__ ))
1220 return FALSE;
1221 }
1222
1223 /* Only call into update_scene_state() if we already have a
1224 * scene:
1225 */
1226 if (update_scene && setup->scene) {
1227 assert(setup->state == SETUP_ACTIVE);
1228
1229 if (try_update_scene_state(setup))
1230 return TRUE;
1231
1232 /* Update failed, try to restart the scene.
1233 *
1234 * Cannot call lp_setup_flush_and_restart() directly here
1235 * because of potential recursion.
1236 */
1237 if (!set_scene_state(setup, SETUP_FLUSHED, __FUNCTION__))
1238 return FALSE;
1239
1240 if (!set_scene_state(setup, SETUP_ACTIVE, __FUNCTION__))
1241 return FALSE;
1242
1243 if (!setup->scene)
1244 return FALSE;
1245
1246 return try_update_scene_state(setup);
1247 }
1248
1249 return TRUE;
1250 }
1251
1252
1253
1254 /* Only caller is lp_setup_vbuf_destroy()
1255 */
1256 void
1257 lp_setup_destroy( struct lp_setup_context *setup )
1258 {
1259 uint i;
1260
1261 lp_setup_reset( setup );
1262
1263 util_unreference_framebuffer_state(&setup->fb);
1264
1265 for (i = 0; i < Elements(setup->fs.current_tex); i++) {
1266 pipe_resource_reference(&setup->fs.current_tex[i], NULL);
1267 }
1268
1269 for (i = 0; i < Elements(setup->constants); i++) {
1270 pipe_resource_reference(&setup->constants[i].current.buffer, NULL);
1271 }
1272
1273 /* free the scenes in the 'empty' queue */
1274 for (i = 0; i < Elements(setup->scenes); i++) {
1275 struct lp_scene *scene = setup->scenes[i];
1276
1277 if (scene->fence)
1278 lp_fence_wait(scene->fence);
1279
1280 lp_scene_destroy(scene);
1281 }
1282
1283 lp_fence_reference(&setup->last_fence, NULL);
1284
1285 FREE( setup );
1286 }
1287
1288
1289 /**
1290 * Create a new primitive tiling engine. Plug it into the backend of
1291 * the draw module. Currently also creates a rasterizer to use with
1292 * it.
1293 */
1294 struct lp_setup_context *
1295 lp_setup_create( struct pipe_context *pipe,
1296 struct draw_context *draw )
1297 {
1298 struct llvmpipe_screen *screen = llvmpipe_screen(pipe->screen);
1299 struct lp_setup_context *setup;
1300 unsigned i;
1301
1302 setup = CALLOC_STRUCT(lp_setup_context);
1303 if (!setup) {
1304 goto no_setup;
1305 }
1306
1307 lp_setup_init_vbuf(setup);
1308
1309 /* Used only in update_state():
1310 */
1311 setup->pipe = pipe;
1312
1313
1314 setup->num_threads = screen->num_threads;
1315 setup->vbuf = draw_vbuf_stage(draw, &setup->base);
1316 if (!setup->vbuf) {
1317 goto no_vbuf;
1318 }
1319
1320 draw_set_rasterize_stage(draw, setup->vbuf);
1321 draw_set_render(draw, &setup->base);
1322
1323 /* create some empty scenes */
1324 for (i = 0; i < MAX_SCENES; i++) {
1325 setup->scenes[i] = lp_scene_create( pipe );
1326 if (!setup->scenes[i]) {
1327 goto no_scenes;
1328 }
1329 }
1330
1331 setup->triangle = first_triangle;
1332 setup->line = first_line;
1333 setup->point = first_point;
1334
1335 setup->dirty = ~0;
1336
1337 return setup;
1338
1339 no_scenes:
1340 for (i = 0; i < MAX_SCENES; i++) {
1341 if (setup->scenes[i]) {
1342 lp_scene_destroy(setup->scenes[i]);
1343 }
1344 }
1345
1346 setup->vbuf->destroy(setup->vbuf);
1347 no_vbuf:
1348 FREE(setup);
1349 no_setup:
1350 return NULL;
1351 }
1352
1353
1354 /**
1355 * Put a BeginQuery command into all bins.
1356 */
1357 void
1358 lp_setup_begin_query(struct lp_setup_context *setup,
1359 struct llvmpipe_query *pq)
1360 {
1361
1362 set_scene_state(setup, SETUP_ACTIVE, "begin_query");
1363
1364 if (!(pq->type == PIPE_QUERY_OCCLUSION_COUNTER ||
1365 pq->type == PIPE_QUERY_OCCLUSION_PREDICATE ||
1366 pq->type == PIPE_QUERY_PIPELINE_STATISTICS))
1367 return;
1368
1369 /* init the query to its beginning state */
1370 assert(setup->active_binned_queries < LP_MAX_ACTIVE_BINNED_QUERIES);
1371 /* exceeding list size so just ignore the query */
1372 if (setup->active_binned_queries >= LP_MAX_ACTIVE_BINNED_QUERIES) {
1373 return;
1374 }
1375 assert(setup->active_queries[setup->active_binned_queries] == NULL);
1376 setup->active_queries[setup->active_binned_queries] = pq;
1377 setup->active_binned_queries++;
1378
1379 assert(setup->scene);
1380 if (setup->scene) {
1381 if (!lp_scene_bin_everywhere(setup->scene,
1382 LP_RAST_OP_BEGIN_QUERY,
1383 lp_rast_arg_query(pq))) {
1384
1385 if (!lp_setup_flush_and_restart(setup))
1386 return;
1387
1388 if (!lp_scene_bin_everywhere(setup->scene,
1389 LP_RAST_OP_BEGIN_QUERY,
1390 lp_rast_arg_query(pq))) {
1391 return;
1392 }
1393 }
1394 setup->scene->had_queries |= TRUE;
1395 }
1396 }
1397
1398
1399 /**
1400 * Put an EndQuery command into all bins.
1401 */
1402 void
1403 lp_setup_end_query(struct lp_setup_context *setup, struct llvmpipe_query *pq)
1404 {
1405 set_scene_state(setup, SETUP_ACTIVE, "end_query");
1406
1407 assert(setup->scene);
1408 if (setup->scene) {
1409 /* pq->fence should be the fence of the *last* scene which
1410 * contributed to the query result.
1411 */
1412 lp_fence_reference(&pq->fence, setup->scene->fence);
1413
1414 if (pq->type == PIPE_QUERY_OCCLUSION_COUNTER ||
1415 pq->type == PIPE_QUERY_OCCLUSION_PREDICATE ||
1416 pq->type == PIPE_QUERY_PIPELINE_STATISTICS ||
1417 pq->type == PIPE_QUERY_TIMESTAMP) {
1418 if (pq->type == PIPE_QUERY_TIMESTAMP &&
1419 !(setup->scene->tiles_x | setup->scene->tiles_y)) {
1420 /*
1421 * If there's a zero width/height framebuffer, there's no bins and
1422 * hence no rast task is ever run. So fill in something here instead.
1423 */
1424 pq->end[0] = os_time_get_nano();
1425 }
1426
1427 if (!lp_scene_bin_everywhere(setup->scene,
1428 LP_RAST_OP_END_QUERY,
1429 lp_rast_arg_query(pq))) {
1430 if (!lp_setup_flush_and_restart(setup))
1431 goto fail;
1432
1433 if (!lp_scene_bin_everywhere(setup->scene,
1434 LP_RAST_OP_END_QUERY,
1435 lp_rast_arg_query(pq))) {
1436 goto fail;
1437 }
1438 }
1439 setup->scene->had_queries |= TRUE;
1440 }
1441 }
1442 else {
1443 lp_fence_reference(&pq->fence, setup->last_fence);
1444 }
1445
1446 fail:
1447 /* Need to do this now not earlier since it still needs to be marked as
1448 * active when binning it would cause a flush.
1449 */
1450 if (pq->type == PIPE_QUERY_OCCLUSION_COUNTER ||
1451 pq->type == PIPE_QUERY_OCCLUSION_PREDICATE ||
1452 pq->type == PIPE_QUERY_PIPELINE_STATISTICS) {
1453 unsigned i;
1454
1455 /* remove from active binned query list */
1456 for (i = 0; i < setup->active_binned_queries; i++) {
1457 if (setup->active_queries[i] == pq)
1458 break;
1459 }
1460 assert(i < setup->active_binned_queries);
1461 if (i == setup->active_binned_queries)
1462 return;
1463 setup->active_binned_queries--;
1464 setup->active_queries[i] = setup->active_queries[setup->active_binned_queries];
1465 setup->active_queries[setup->active_binned_queries] = NULL;
1466 }
1467 }
1468
1469
1470 boolean
1471 lp_setup_flush_and_restart(struct lp_setup_context *setup)
1472 {
1473 if (0) debug_printf("%s\n", __FUNCTION__);
1474
1475 assert(setup->state == SETUP_ACTIVE);
1476
1477 if (!set_scene_state(setup, SETUP_FLUSHED, __FUNCTION__))
1478 return FALSE;
1479
1480 if (!lp_setup_update_state(setup, TRUE))
1481 return FALSE;
1482
1483 return TRUE;
1484 }
1485
1486