gallium: add PIPE_CAP_USER_INDEX_BUFFERS and PIPE_CAP_USER_CONSTANT_BUFFERS
[mesa.git] / src / gallium / drivers / llvmpipe / lp_setup.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /**
29 * Tiling engine.
30 *
31 * Builds per-tile display lists and executes them on calls to
32 * lp_setup_flush().
33 */
34
35 #include <limits.h>
36
37 #include "pipe/p_defines.h"
38 #include "util/u_framebuffer.h"
39 #include "util/u_inlines.h"
40 #include "util/u_memory.h"
41 #include "util/u_pack_color.h"
42 #include "draw/draw_pipe.h"
43 #include "lp_context.h"
44 #include "lp_memory.h"
45 #include "lp_scene.h"
46 #include "lp_texture.h"
47 #include "lp_debug.h"
48 #include "lp_fence.h"
49 #include "lp_query.h"
50 #include "lp_rast.h"
51 #include "lp_setup_context.h"
52 #include "lp_screen.h"
53 #include "lp_state.h"
54 #include "state_tracker/sw_winsys.h"
55
56 #include "draw/draw_context.h"
57 #include "draw/draw_vbuf.h"
58
59
60 static boolean set_scene_state( struct lp_setup_context *, enum setup_state,
61 const char *reason);
62 static boolean try_update_scene_state( struct lp_setup_context *setup );
63
64
65 static void
66 lp_setup_get_empty_scene(struct lp_setup_context *setup)
67 {
68 assert(setup->scene == NULL);
69
70 setup->scene_idx++;
71 setup->scene_idx %= Elements(setup->scenes);
72
73 setup->scene = setup->scenes[setup->scene_idx];
74
75 if (setup->scene->fence) {
76 if (LP_DEBUG & DEBUG_SETUP)
77 debug_printf("%s: wait for scene %d\n",
78 __FUNCTION__, setup->scene->fence->id);
79
80 lp_fence_wait(setup->scene->fence);
81 }
82
83 lp_scene_begin_binning(setup->scene, &setup->fb);
84
85 }
86
87
88 static void
89 first_triangle( struct lp_setup_context *setup,
90 const float (*v0)[4],
91 const float (*v1)[4],
92 const float (*v2)[4])
93 {
94 assert(setup->state == SETUP_ACTIVE);
95 lp_setup_choose_triangle( setup );
96 setup->triangle( setup, v0, v1, v2 );
97 }
98
99 static void
100 first_line( struct lp_setup_context *setup,
101 const float (*v0)[4],
102 const float (*v1)[4])
103 {
104 assert(setup->state == SETUP_ACTIVE);
105 lp_setup_choose_line( setup );
106 setup->line( setup, v0, v1 );
107 }
108
109 static void
110 first_point( struct lp_setup_context *setup,
111 const float (*v0)[4])
112 {
113 assert(setup->state == SETUP_ACTIVE);
114 lp_setup_choose_point( setup );
115 setup->point( setup, v0 );
116 }
117
118 void lp_setup_reset( struct lp_setup_context *setup )
119 {
120 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
121
122 /* Reset derived state */
123 setup->constants.stored_size = 0;
124 setup->constants.stored_data = NULL;
125 setup->fs.stored = NULL;
126 setup->dirty = ~0;
127
128 /* no current bin */
129 setup->scene = NULL;
130
131 /* Reset some state:
132 */
133 memset(&setup->clear, 0, sizeof setup->clear);
134
135 /* Have an explicit "start-binning" call and get rid of this
136 * pointer twiddling?
137 */
138 setup->line = first_line;
139 setup->point = first_point;
140 setup->triangle = first_triangle;
141 }
142
143
144 /** Rasterize all scene's bins */
145 static void
146 lp_setup_rasterize_scene( struct lp_setup_context *setup )
147 {
148 struct lp_scene *scene = setup->scene;
149 struct llvmpipe_screen *screen = llvmpipe_screen(scene->pipe->screen);
150
151 lp_scene_end_binning(scene);
152
153 lp_fence_reference(&setup->last_fence, scene->fence);
154
155 if (setup->last_fence)
156 setup->last_fence->issued = TRUE;
157
158 pipe_mutex_lock(screen->rast_mutex);
159 lp_rast_queue_scene(screen->rast, scene);
160 lp_rast_finish(screen->rast);
161 pipe_mutex_unlock(screen->rast_mutex);
162
163 lp_scene_end_rasterization(setup->scene);
164 lp_setup_reset( setup );
165
166 LP_DBG(DEBUG_SETUP, "%s done \n", __FUNCTION__);
167 }
168
169
170
171 static boolean
172 begin_binning( struct lp_setup_context *setup )
173 {
174 struct lp_scene *scene = setup->scene;
175 boolean need_zsload = FALSE;
176 boolean ok;
177 unsigned i, j;
178
179 assert(scene);
180 assert(scene->fence == NULL);
181
182 /* Always create a fence:
183 */
184 scene->fence = lp_fence_create(MAX2(1, setup->num_threads));
185 if (!scene->fence)
186 return FALSE;
187
188 /* Initialize the bin flags and x/y coords:
189 */
190 for (i = 0; i < scene->tiles_x; i++) {
191 for (j = 0; j < scene->tiles_y; j++) {
192 scene->tile[i][j].x = i;
193 scene->tile[i][j].y = j;
194 }
195 }
196
197 ok = try_update_scene_state(setup);
198 if (!ok)
199 return FALSE;
200
201 if (setup->fb.zsbuf &&
202 ((setup->clear.flags & PIPE_CLEAR_DEPTHSTENCIL) != PIPE_CLEAR_DEPTHSTENCIL) &&
203 util_format_is_depth_and_stencil(setup->fb.zsbuf->format))
204 need_zsload = TRUE;
205
206 LP_DBG(DEBUG_SETUP, "%s color: %s depth: %s\n", __FUNCTION__,
207 (setup->clear.flags & PIPE_CLEAR_COLOR) ? "clear": "load",
208 need_zsload ? "clear": "load");
209
210 if (setup->fb.nr_cbufs) {
211 if (setup->clear.flags & PIPE_CLEAR_COLOR) {
212 ok = lp_scene_bin_everywhere( scene,
213 LP_RAST_OP_CLEAR_COLOR,
214 setup->clear.color );
215 if (!ok)
216 return FALSE;
217 }
218 }
219
220 if (setup->fb.zsbuf) {
221 if (setup->clear.flags & PIPE_CLEAR_DEPTHSTENCIL) {
222 if (!need_zsload)
223 scene->has_depthstencil_clear = TRUE;
224
225 ok = lp_scene_bin_everywhere( scene,
226 LP_RAST_OP_CLEAR_ZSTENCIL,
227 lp_rast_arg_clearzs(
228 setup->clear.zsvalue,
229 setup->clear.zsmask));
230 if (!ok)
231 return FALSE;
232 }
233 }
234
235 if (setup->active_query) {
236 ok = lp_scene_bin_everywhere( scene,
237 LP_RAST_OP_BEGIN_QUERY,
238 lp_rast_arg_query(setup->active_query) );
239 if (!ok)
240 return FALSE;
241 }
242
243 setup->clear.flags = 0;
244 setup->clear.zsmask = 0;
245 setup->clear.zsvalue = 0;
246
247 LP_DBG(DEBUG_SETUP, "%s done\n", __FUNCTION__);
248 return TRUE;
249 }
250
251
252 /* This basically bins and then flushes any outstanding full-screen
253 * clears.
254 *
255 * TODO: fast path for fullscreen clears and no triangles.
256 */
257 static boolean
258 execute_clears( struct lp_setup_context *setup )
259 {
260 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
261
262 return begin_binning( setup );
263 }
264
265 const char *states[] = {
266 "FLUSHED",
267 "CLEARED",
268 "ACTIVE "
269 };
270
271
272 static boolean
273 set_scene_state( struct lp_setup_context *setup,
274 enum setup_state new_state,
275 const char *reason)
276 {
277 unsigned old_state = setup->state;
278
279 if (old_state == new_state)
280 return TRUE;
281
282 if (LP_DEBUG & DEBUG_SCENE) {
283 debug_printf("%s old %s new %s%s%s\n",
284 __FUNCTION__,
285 states[old_state],
286 states[new_state],
287 (new_state == SETUP_FLUSHED) ? ": " : "",
288 (new_state == SETUP_FLUSHED) ? reason : "");
289
290 if (new_state == SETUP_FLUSHED && setup->scene)
291 lp_debug_draw_bins_by_cmd_length(setup->scene);
292 }
293
294 /* wait for a free/empty scene
295 */
296 if (old_state == SETUP_FLUSHED)
297 lp_setup_get_empty_scene(setup);
298
299 switch (new_state) {
300 case SETUP_CLEARED:
301 break;
302
303 case SETUP_ACTIVE:
304 if (!begin_binning( setup ))
305 goto fail;
306 break;
307
308 case SETUP_FLUSHED:
309 if (old_state == SETUP_CLEARED)
310 if (!execute_clears( setup ))
311 goto fail;
312
313 lp_setup_rasterize_scene( setup );
314 assert(setup->scene == NULL);
315 break;
316
317 default:
318 assert(0 && "invalid setup state mode");
319 goto fail;
320 }
321
322 setup->state = new_state;
323 return TRUE;
324
325 fail:
326 if (setup->scene) {
327 lp_scene_end_rasterization(setup->scene);
328 setup->scene = NULL;
329 }
330
331 setup->state = SETUP_FLUSHED;
332 lp_setup_reset( setup );
333 return FALSE;
334 }
335
336
337 void
338 lp_setup_flush( struct lp_setup_context *setup,
339 struct pipe_fence_handle **fence,
340 const char *reason)
341 {
342 set_scene_state( setup, SETUP_FLUSHED, reason );
343
344 if (fence) {
345 lp_fence_reference((struct lp_fence **)fence, setup->last_fence);
346 }
347 }
348
349
350 void
351 lp_setup_bind_framebuffer( struct lp_setup_context *setup,
352 const struct pipe_framebuffer_state *fb )
353 {
354 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
355
356 /* Flush any old scene.
357 */
358 set_scene_state( setup, SETUP_FLUSHED, __FUNCTION__ );
359
360 /*
361 * Ensure the old scene is not reused.
362 */
363 assert(!setup->scene);
364
365 /* Set new state. This will be picked up later when we next need a
366 * scene.
367 */
368 util_copy_framebuffer_state(&setup->fb, fb);
369 setup->framebuffer.x0 = 0;
370 setup->framebuffer.y0 = 0;
371 setup->framebuffer.x1 = fb->width-1;
372 setup->framebuffer.y1 = fb->height-1;
373 setup->dirty |= LP_SETUP_NEW_SCISSOR;
374 }
375
376
377 static boolean
378 lp_setup_try_clear( struct lp_setup_context *setup,
379 const float *color,
380 double depth,
381 unsigned stencil,
382 unsigned flags )
383 {
384 uint32_t zsmask = 0;
385 uint32_t zsvalue = 0;
386 union lp_rast_cmd_arg color_arg;
387 unsigned i;
388
389 LP_DBG(DEBUG_SETUP, "%s state %d\n", __FUNCTION__, setup->state);
390
391 if (flags & PIPE_CLEAR_COLOR) {
392 for (i = 0; i < 4; i++)
393 color_arg.clear_color[i] = float_to_ubyte(color[i]);
394 }
395
396 if (flags & PIPE_CLEAR_DEPTHSTENCIL) {
397 uint32_t zmask = (flags & PIPE_CLEAR_DEPTH) ? ~0 : 0;
398 uint32_t smask = (flags & PIPE_CLEAR_STENCIL) ? ~0 : 0;
399
400 zsvalue = util_pack_z_stencil(setup->fb.zsbuf->format,
401 depth,
402 stencil);
403
404
405 zsmask = util_pack_mask_z_stencil(setup->fb.zsbuf->format,
406 zmask,
407 smask);
408
409 zsvalue &= zsmask;
410 }
411
412 if (setup->state == SETUP_ACTIVE) {
413 struct lp_scene *scene = setup->scene;
414
415 /* Add the clear to existing scene. In the unusual case where
416 * both color and depth-stencil are being cleared when there's
417 * already been some rendering, we could discard the currently
418 * binned scene and start again, but I don't see that as being
419 * a common usage.
420 */
421 if (flags & PIPE_CLEAR_COLOR) {
422 if (!lp_scene_bin_everywhere( scene,
423 LP_RAST_OP_CLEAR_COLOR,
424 color_arg ))
425 return FALSE;
426 }
427
428 if (flags & PIPE_CLEAR_DEPTHSTENCIL) {
429 if (!lp_scene_bin_everywhere( scene,
430 LP_RAST_OP_CLEAR_ZSTENCIL,
431 lp_rast_arg_clearzs(zsvalue, zsmask) ))
432 return FALSE;
433 }
434 }
435 else {
436 /* Put ourselves into the 'pre-clear' state, specifically to try
437 * and accumulate multiple clears to color and depth_stencil
438 * buffers which the app or state-tracker might issue
439 * separately.
440 */
441 set_scene_state( setup, SETUP_CLEARED, __FUNCTION__ );
442
443 setup->clear.flags |= flags;
444
445 if (flags & PIPE_CLEAR_DEPTHSTENCIL) {
446 setup->clear.zsmask |= zsmask;
447 setup->clear.zsvalue =
448 (setup->clear.zsvalue & ~zsmask) | (zsvalue & zsmask);
449 }
450
451 if (flags & PIPE_CLEAR_COLOR) {
452 memcpy(setup->clear.color.clear_color,
453 &color_arg,
454 sizeof setup->clear.color.clear_color);
455 }
456 }
457
458 return TRUE;
459 }
460
461 void
462 lp_setup_clear( struct lp_setup_context *setup,
463 const float *color,
464 double depth,
465 unsigned stencil,
466 unsigned flags )
467 {
468 if (!lp_setup_try_clear( setup, color, depth, stencil, flags )) {
469 lp_setup_flush(setup, NULL, __FUNCTION__);
470
471 if (!lp_setup_try_clear( setup, color, depth, stencil, flags ))
472 assert(0);
473 }
474 }
475
476
477
478
479
480 void
481 lp_setup_set_triangle_state( struct lp_setup_context *setup,
482 unsigned cull_mode,
483 boolean ccw_is_frontface,
484 boolean scissor,
485 boolean gl_rasterization_rules)
486 {
487 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
488
489 setup->ccw_is_frontface = ccw_is_frontface;
490 setup->cullmode = cull_mode;
491 setup->triangle = first_triangle;
492 setup->pixel_offset = gl_rasterization_rules ? 0.5f : 0.0f;
493
494 if (setup->scissor_test != scissor) {
495 setup->dirty |= LP_SETUP_NEW_SCISSOR;
496 setup->scissor_test = scissor;
497 }
498 }
499
500 void
501 lp_setup_set_line_state( struct lp_setup_context *setup,
502 float line_width)
503 {
504 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
505
506 setup->line_width = line_width;
507 }
508
509 void
510 lp_setup_set_point_state( struct lp_setup_context *setup,
511 float point_size,
512 boolean point_size_per_vertex,
513 uint sprite_coord_enable,
514 uint sprite_coord_origin)
515 {
516 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
517
518 setup->point_size = point_size;
519 setup->sprite_coord_enable = sprite_coord_enable;
520 setup->sprite_coord_origin = sprite_coord_origin;
521 setup->point_size_per_vertex = point_size_per_vertex;
522 }
523
524 void
525 lp_setup_set_setup_variant( struct lp_setup_context *setup,
526 const struct lp_setup_variant *variant)
527 {
528 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
529
530 setup->setup.variant = variant;
531 }
532
533 void
534 lp_setup_set_fs_variant( struct lp_setup_context *setup,
535 struct lp_fragment_shader_variant *variant)
536 {
537 LP_DBG(DEBUG_SETUP, "%s %p\n", __FUNCTION__,
538 variant);
539 /* FIXME: reference count */
540
541 setup->fs.current.variant = variant;
542 setup->dirty |= LP_SETUP_NEW_FS;
543 }
544
545 void
546 lp_setup_set_fs_constants(struct lp_setup_context *setup,
547 struct pipe_resource *buffer)
548 {
549 LP_DBG(DEBUG_SETUP, "%s %p\n", __FUNCTION__, (void *) buffer);
550
551 pipe_resource_reference(&setup->constants.current, buffer);
552
553 setup->dirty |= LP_SETUP_NEW_CONSTANTS;
554 }
555
556
557 void
558 lp_setup_set_alpha_ref_value( struct lp_setup_context *setup,
559 float alpha_ref_value )
560 {
561 LP_DBG(DEBUG_SETUP, "%s %f\n", __FUNCTION__, alpha_ref_value);
562
563 if(setup->fs.current.jit_context.alpha_ref_value != alpha_ref_value) {
564 setup->fs.current.jit_context.alpha_ref_value = alpha_ref_value;
565 setup->dirty |= LP_SETUP_NEW_FS;
566 }
567 }
568
569 void
570 lp_setup_set_stencil_ref_values( struct lp_setup_context *setup,
571 const ubyte refs[2] )
572 {
573 LP_DBG(DEBUG_SETUP, "%s %d %d\n", __FUNCTION__, refs[0], refs[1]);
574
575 if (setup->fs.current.jit_context.stencil_ref_front != refs[0] ||
576 setup->fs.current.jit_context.stencil_ref_back != refs[1]) {
577 setup->fs.current.jit_context.stencil_ref_front = refs[0];
578 setup->fs.current.jit_context.stencil_ref_back = refs[1];
579 setup->dirty |= LP_SETUP_NEW_FS;
580 }
581 }
582
583 void
584 lp_setup_set_blend_color( struct lp_setup_context *setup,
585 const struct pipe_blend_color *blend_color )
586 {
587 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
588
589 assert(blend_color);
590
591 if(memcmp(&setup->blend_color.current, blend_color, sizeof *blend_color) != 0) {
592 memcpy(&setup->blend_color.current, blend_color, sizeof *blend_color);
593 setup->dirty |= LP_SETUP_NEW_BLEND_COLOR;
594 }
595 }
596
597
598 void
599 lp_setup_set_scissor( struct lp_setup_context *setup,
600 const struct pipe_scissor_state *scissor )
601 {
602 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
603
604 assert(scissor);
605
606 setup->scissor.x0 = scissor->minx;
607 setup->scissor.x1 = scissor->maxx-1;
608 setup->scissor.y0 = scissor->miny;
609 setup->scissor.y1 = scissor->maxy-1;
610 setup->dirty |= LP_SETUP_NEW_SCISSOR;
611 }
612
613
614 void
615 lp_setup_set_flatshade_first( struct lp_setup_context *setup,
616 boolean flatshade_first )
617 {
618 setup->flatshade_first = flatshade_first;
619 }
620
621
622 void
623 lp_setup_set_vertex_info( struct lp_setup_context *setup,
624 struct vertex_info *vertex_info )
625 {
626 /* XXX: just silently holding onto the pointer:
627 */
628 setup->vertex_info = vertex_info;
629 }
630
631
632 /**
633 * Called during state validation when LP_NEW_SAMPLER_VIEW is set.
634 */
635 void
636 lp_setup_set_fragment_sampler_views(struct lp_setup_context *setup,
637 unsigned num,
638 struct pipe_sampler_view **views)
639 {
640 unsigned i;
641
642 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
643
644 assert(num <= PIPE_MAX_SAMPLERS);
645
646 for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
647 struct pipe_sampler_view *view = i < num ? views[i] : NULL;
648
649 if (view) {
650 struct pipe_resource *tex = view->texture;
651 struct llvmpipe_resource *lp_tex = llvmpipe_resource(tex);
652 struct lp_jit_texture *jit_tex;
653 jit_tex = &setup->fs.current.jit_context.textures[i];
654 jit_tex->width = tex->width0;
655 jit_tex->height = tex->height0;
656 jit_tex->depth = tex->depth0;
657 jit_tex->first_level = view->u.tex.first_level;
658 jit_tex->last_level = tex->last_level;
659
660 /* We're referencing the texture's internal data, so save a
661 * reference to it.
662 */
663 pipe_resource_reference(&setup->fs.current_tex[i], tex);
664
665 if (!lp_tex->dt) {
666 /* regular texture - setup array of mipmap level pointers */
667 int j;
668 for (j = view->u.tex.first_level; j <= tex->last_level; j++) {
669 jit_tex->data[j] =
670 llvmpipe_get_texture_image_all(lp_tex, j, LP_TEX_USAGE_READ,
671 LP_TEX_LAYOUT_LINEAR);
672 jit_tex->row_stride[j] = lp_tex->row_stride[j];
673 jit_tex->img_stride[j] = lp_tex->img_stride[j];
674
675 if ((LP_PERF & PERF_TEX_MEM) ||
676 !jit_tex->data[j]) {
677 /* out of memory - use dummy tile memory */
678 jit_tex->data[j] = lp_dummy_tile;
679 jit_tex->width = TILE_SIZE/8;
680 jit_tex->height = TILE_SIZE/8;
681 jit_tex->depth = 1;
682 jit_tex->first_level = 0;
683 jit_tex->last_level = 0;
684 jit_tex->row_stride[j] = 0;
685 jit_tex->img_stride[j] = 0;
686 }
687 }
688 }
689 else {
690 /* display target texture/surface */
691 /*
692 * XXX: Where should this be unmapped?
693 */
694 struct llvmpipe_screen *screen = llvmpipe_screen(tex->screen);
695 struct sw_winsys *winsys = screen->winsys;
696 jit_tex->data[0] = winsys->displaytarget_map(winsys, lp_tex->dt,
697 PIPE_TRANSFER_READ);
698 jit_tex->row_stride[0] = lp_tex->row_stride[0];
699 jit_tex->img_stride[0] = lp_tex->img_stride[0];
700 assert(jit_tex->data[0]);
701 }
702 }
703 }
704
705 setup->dirty |= LP_SETUP_NEW_FS;
706 }
707
708
709 /**
710 * Called during state validation when LP_NEW_SAMPLER is set.
711 */
712 void
713 lp_setup_set_fragment_sampler_state(struct lp_setup_context *setup,
714 unsigned num,
715 const struct pipe_sampler_state **samplers)
716 {
717 unsigned i;
718
719 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
720
721 assert(num <= PIPE_MAX_SAMPLERS);
722
723 for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
724 const struct pipe_sampler_state *sampler = i < num ? samplers[i] : NULL;
725
726 if (sampler) {
727 struct lp_jit_texture *jit_tex;
728 jit_tex = &setup->fs.current.jit_context.textures[i];
729
730 jit_tex->min_lod = sampler->min_lod;
731 jit_tex->max_lod = sampler->max_lod;
732 jit_tex->lod_bias = sampler->lod_bias;
733 COPY_4V(jit_tex->border_color, sampler->border_color.f);
734 }
735 }
736
737 setup->dirty |= LP_SETUP_NEW_FS;
738 }
739
740
741 /**
742 * Is the given texture referenced by any scene?
743 * Note: we have to check all scenes including any scenes currently
744 * being rendered and the current scene being built.
745 */
746 unsigned
747 lp_setup_is_resource_referenced( const struct lp_setup_context *setup,
748 const struct pipe_resource *texture )
749 {
750 unsigned i;
751
752 /* check the render targets */
753 for (i = 0; i < setup->fb.nr_cbufs; i++) {
754 if (setup->fb.cbufs[i]->texture == texture)
755 return LP_REFERENCED_FOR_READ | LP_REFERENCED_FOR_WRITE;
756 }
757 if (setup->fb.zsbuf && setup->fb.zsbuf->texture == texture) {
758 return LP_REFERENCED_FOR_READ | LP_REFERENCED_FOR_WRITE;
759 }
760
761 /* check textures referenced by the scene */
762 for (i = 0; i < Elements(setup->scenes); i++) {
763 if (lp_scene_is_resource_referenced(setup->scenes[i], texture)) {
764 return LP_REFERENCED_FOR_READ;
765 }
766 }
767
768 return LP_UNREFERENCED;
769 }
770
771
772 /**
773 * Called by vbuf code when we're about to draw something.
774 */
775 static boolean
776 try_update_scene_state( struct lp_setup_context *setup )
777 {
778 boolean new_scene = (setup->fs.stored == NULL);
779 struct lp_scene *scene = setup->scene;
780
781 assert(scene);
782
783 if(setup->dirty & LP_SETUP_NEW_BLEND_COLOR) {
784 uint8_t *stored;
785 unsigned i, j;
786
787 stored = lp_scene_alloc_aligned(scene, 4 * 16, 16);
788 if (!stored) {
789 assert(!new_scene);
790 return FALSE;
791 }
792
793 /* smear each blend color component across 16 ubyte elements */
794 for (i = 0; i < 4; ++i) {
795 uint8_t c = float_to_ubyte(setup->blend_color.current.color[i]);
796 for (j = 0; j < 16; ++j)
797 stored[i*16 + j] = c;
798 }
799
800 setup->blend_color.stored = stored;
801 setup->fs.current.jit_context.blend_color = setup->blend_color.stored;
802 setup->dirty |= LP_SETUP_NEW_FS;
803 }
804
805 if(setup->dirty & LP_SETUP_NEW_CONSTANTS) {
806 struct pipe_resource *buffer = setup->constants.current;
807
808 if(buffer) {
809 unsigned current_size = buffer->width0;
810 const void *current_data = llvmpipe_resource_data(buffer);
811
812 /* TODO: copy only the actually used constants? */
813
814 if(setup->constants.stored_size != current_size ||
815 !setup->constants.stored_data ||
816 memcmp(setup->constants.stored_data,
817 current_data,
818 current_size) != 0) {
819 void *stored;
820
821 stored = lp_scene_alloc(scene, current_size);
822 if (!stored) {
823 assert(!new_scene);
824 return FALSE;
825 }
826
827 memcpy(stored,
828 current_data,
829 current_size);
830 setup->constants.stored_size = current_size;
831 setup->constants.stored_data = stored;
832 }
833 }
834 else {
835 setup->constants.stored_size = 0;
836 setup->constants.stored_data = NULL;
837 }
838
839 setup->fs.current.jit_context.constants = setup->constants.stored_data;
840 setup->dirty |= LP_SETUP_NEW_FS;
841 }
842
843
844 if (setup->dirty & LP_SETUP_NEW_FS) {
845 if (!setup->fs.stored ||
846 memcmp(setup->fs.stored,
847 &setup->fs.current,
848 sizeof setup->fs.current) != 0)
849 {
850 struct lp_rast_state *stored;
851 uint i;
852
853 /* The fs state that's been stored in the scene is different from
854 * the new, current state. So allocate a new lp_rast_state object
855 * and append it to the bin's setup data buffer.
856 */
857 stored = (struct lp_rast_state *) lp_scene_alloc(scene, sizeof *stored);
858 if (!stored) {
859 assert(!new_scene);
860 return FALSE;
861 }
862
863 memcpy(stored,
864 &setup->fs.current,
865 sizeof setup->fs.current);
866 setup->fs.stored = stored;
867
868 /* The scene now references the textures in the rasterization
869 * state record. Note that now.
870 */
871 for (i = 0; i < Elements(setup->fs.current_tex); i++) {
872 if (setup->fs.current_tex[i]) {
873 if (!lp_scene_add_resource_reference(scene,
874 setup->fs.current_tex[i],
875 new_scene)) {
876 assert(!new_scene);
877 return FALSE;
878 }
879 }
880 }
881 }
882 }
883
884 if (setup->dirty & LP_SETUP_NEW_SCISSOR) {
885 setup->draw_region = setup->framebuffer;
886 if (setup->scissor_test) {
887 u_rect_possible_intersection(&setup->scissor,
888 &setup->draw_region);
889 }
890 }
891
892 setup->dirty = 0;
893
894 assert(setup->fs.stored);
895 return TRUE;
896 }
897
898 boolean
899 lp_setup_update_state( struct lp_setup_context *setup,
900 boolean update_scene )
901 {
902 /* Some of the 'draw' pipeline stages may have changed some driver state.
903 * Make sure we've processed those state changes before anything else.
904 *
905 * XXX this is the only place where llvmpipe_context is used in the
906 * setup code. This may get refactored/changed...
907 */
908 {
909 struct llvmpipe_context *lp = llvmpipe_context(setup->pipe);
910 if (lp->dirty) {
911 llvmpipe_update_derived(lp);
912 }
913
914 if (lp->setup->dirty) {
915 llvmpipe_update_setup(lp);
916 }
917
918 assert(setup->setup.variant);
919
920 /* Will probably need to move this somewhere else, just need
921 * to know about vertex shader point size attribute.
922 */
923 setup->psize = lp->psize_slot;
924
925 assert(lp->dirty == 0);
926
927 assert(lp->setup_variant.key.size ==
928 setup->setup.variant->key.size);
929
930 assert(memcmp(&lp->setup_variant.key,
931 &setup->setup.variant->key,
932 setup->setup.variant->key.size) == 0);
933 }
934
935 if (update_scene && setup->state != SETUP_ACTIVE) {
936 if (!set_scene_state( setup, SETUP_ACTIVE, __FUNCTION__ ))
937 return FALSE;
938 }
939
940 /* Only call into update_scene_state() if we already have a
941 * scene:
942 */
943 if (update_scene && setup->scene) {
944 assert(setup->state == SETUP_ACTIVE);
945
946 if (try_update_scene_state(setup))
947 return TRUE;
948
949 /* Update failed, try to restart the scene.
950 *
951 * Cannot call lp_setup_flush_and_restart() directly here
952 * because of potential recursion.
953 */
954 if (!set_scene_state(setup, SETUP_FLUSHED, __FUNCTION__))
955 return FALSE;
956
957 if (!set_scene_state(setup, SETUP_ACTIVE, __FUNCTION__))
958 return FALSE;
959
960 if (!setup->scene)
961 return FALSE;
962
963 return try_update_scene_state(setup);
964 }
965
966 return TRUE;
967 }
968
969
970
971 /* Only caller is lp_setup_vbuf_destroy()
972 */
973 void
974 lp_setup_destroy( struct lp_setup_context *setup )
975 {
976 uint i;
977
978 lp_setup_reset( setup );
979
980 util_unreference_framebuffer_state(&setup->fb);
981
982 for (i = 0; i < Elements(setup->fs.current_tex); i++) {
983 pipe_resource_reference(&setup->fs.current_tex[i], NULL);
984 }
985
986 pipe_resource_reference(&setup->constants.current, NULL);
987
988 /* free the scenes in the 'empty' queue */
989 for (i = 0; i < Elements(setup->scenes); i++) {
990 struct lp_scene *scene = setup->scenes[i];
991
992 if (scene->fence)
993 lp_fence_wait(scene->fence);
994
995 lp_scene_destroy(scene);
996 }
997
998 lp_fence_reference(&setup->last_fence, NULL);
999
1000 FREE( setup );
1001 }
1002
1003
1004 /**
1005 * Create a new primitive tiling engine. Plug it into the backend of
1006 * the draw module. Currently also creates a rasterizer to use with
1007 * it.
1008 */
1009 struct lp_setup_context *
1010 lp_setup_create( struct pipe_context *pipe,
1011 struct draw_context *draw )
1012 {
1013 struct llvmpipe_screen *screen = llvmpipe_screen(pipe->screen);
1014 struct lp_setup_context *setup;
1015 unsigned i;
1016
1017 setup = CALLOC_STRUCT(lp_setup_context);
1018 if (!setup) {
1019 goto no_setup;
1020 }
1021
1022 lp_setup_init_vbuf(setup);
1023
1024 /* Used only in update_state():
1025 */
1026 setup->pipe = pipe;
1027
1028
1029 setup->num_threads = screen->num_threads;
1030 setup->vbuf = draw_vbuf_stage(draw, &setup->base);
1031 if (!setup->vbuf) {
1032 goto no_vbuf;
1033 }
1034
1035 draw_set_rasterize_stage(draw, setup->vbuf);
1036 draw_set_render(draw, &setup->base);
1037
1038 /* create some empty scenes */
1039 for (i = 0; i < MAX_SCENES; i++) {
1040 setup->scenes[i] = lp_scene_create( pipe );
1041 if (!setup->scenes[i]) {
1042 goto no_scenes;
1043 }
1044 }
1045
1046 setup->triangle = first_triangle;
1047 setup->line = first_line;
1048 setup->point = first_point;
1049
1050 setup->dirty = ~0;
1051
1052 return setup;
1053
1054 no_scenes:
1055 for (i = 0; i < MAX_SCENES; i++) {
1056 if (setup->scenes[i]) {
1057 lp_scene_destroy(setup->scenes[i]);
1058 }
1059 }
1060
1061 setup->vbuf->destroy(setup->vbuf);
1062 no_vbuf:
1063 FREE(setup);
1064 no_setup:
1065 return NULL;
1066 }
1067
1068
1069 /**
1070 * Put a BeginQuery command into all bins.
1071 */
1072 void
1073 lp_setup_begin_query(struct lp_setup_context *setup,
1074 struct llvmpipe_query *pq)
1075 {
1076 /* init the query to its beginning state */
1077 assert(setup->active_query == NULL);
1078
1079 set_scene_state(setup, SETUP_ACTIVE, "begin_query");
1080
1081 setup->active_query = pq;
1082
1083 if (setup->scene) {
1084 if (!lp_scene_bin_everywhere(setup->scene,
1085 LP_RAST_OP_BEGIN_QUERY,
1086 lp_rast_arg_query(pq))) {
1087
1088 if (!lp_setup_flush_and_restart(setup))
1089 return;
1090
1091 if (!lp_scene_bin_everywhere(setup->scene,
1092 LP_RAST_OP_BEGIN_QUERY,
1093 lp_rast_arg_query(pq))) {
1094 return;
1095 }
1096 }
1097 }
1098 }
1099
1100
1101 /**
1102 * Put an EndQuery command into all bins.
1103 */
1104 void
1105 lp_setup_end_query(struct lp_setup_context *setup, struct llvmpipe_query *pq)
1106 {
1107 union lp_rast_cmd_arg dummy = { 0 };
1108
1109 set_scene_state(setup, SETUP_ACTIVE, "end_query");
1110
1111 assert(setup->active_query == pq);
1112 setup->active_query = NULL;
1113
1114 /* Setup will automatically re-issue any query which carried over a
1115 * scene boundary, and the rasterizer automatically "ends" queries
1116 * which are active at the end of a scene, so there is no need to
1117 * retry this commands on failure.
1118 */
1119 if (setup->scene) {
1120 /* pq->fence should be the fence of the *last* scene which
1121 * contributed to the query result.
1122 */
1123 lp_fence_reference(&pq->fence, setup->scene->fence);
1124
1125 if (!lp_scene_bin_everywhere(setup->scene,
1126 LP_RAST_OP_END_QUERY,
1127 dummy)) {
1128 lp_setup_flush(setup, NULL, __FUNCTION__);
1129 }
1130 }
1131 else {
1132 lp_fence_reference(&pq->fence, setup->last_fence);
1133 }
1134 }
1135
1136
1137 boolean
1138 lp_setup_flush_and_restart(struct lp_setup_context *setup)
1139 {
1140 if (0) debug_printf("%s\n", __FUNCTION__);
1141
1142 assert(setup->state == SETUP_ACTIVE);
1143
1144 if (!set_scene_state(setup, SETUP_FLUSHED, __FUNCTION__))
1145 return FALSE;
1146
1147 if (!lp_setup_update_state(setup, TRUE))
1148 return FALSE;
1149
1150 return TRUE;
1151 }
1152
1153