1 /**************************************************************************
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
31 * Builds per-tile display lists and executes them on calls to
35 #include "pipe/p_defines.h"
36 #include "util/u_inlines.h"
37 #include "util/u_memory.h"
38 #include "util/u_pack_color.h"
39 #include "util/u_surface.h"
40 #include "lp_context.h"
42 #include "lp_scene_queue.h"
43 #include "lp_texture.h"
47 #include "lp_setup_context.h"
48 #include "lp_screen.h"
50 #include "state_tracker/sw_winsys.h"
52 #include "draw/draw_context.h"
53 #include "draw/draw_vbuf.h"
56 static void set_scene_state( struct lp_setup_context
*, enum setup_state
);
60 lp_setup_get_current_scene(struct lp_setup_context
*setup
)
64 /* wait for a free/empty scene
66 setup
->scene
= lp_scene_dequeue(setup
->empty_scenes
, TRUE
);
68 assert(lp_scene_is_empty(setup
->scene
));
70 lp_scene_begin_binning(setup
->scene
,
78 * Check if the size of the current scene has exceeded the limit.
79 * If so, flush/render it.
82 setup_check_scene_size_and_flush(struct lp_setup_context
*setup
)
85 struct lp_scene
*scene
= lp_setup_get_current_scene(setup
);
86 unsigned size
= lp_scene_get_size(scene
);
88 if (size
> LP_MAX_SCENE_SIZE
) {
89 /*printf("LLVMPIPE: scene size = %u, flushing.\n", size);*/
90 set_scene_state( setup
, SETUP_FLUSHED
);
91 /*assert(lp_scene_get_size(scene) == 0);*/
98 first_triangle( struct lp_setup_context
*setup
,
100 const float (*v1
)[4],
101 const float (*v2
)[4])
103 set_scene_state( setup
, SETUP_ACTIVE
);
104 lp_setup_choose_triangle( setup
);
105 setup
->triangle( setup
, v0
, v1
, v2
);
109 first_line( struct lp_setup_context
*setup
,
110 const float (*v0
)[4],
111 const float (*v1
)[4])
113 set_scene_state( setup
, SETUP_ACTIVE
);
114 lp_setup_choose_line( setup
);
115 setup
->line( setup
, v0
, v1
);
119 first_point( struct lp_setup_context
*setup
,
120 const float (*v0
)[4])
122 set_scene_state( setup
, SETUP_ACTIVE
);
123 lp_setup_choose_point( setup
);
124 setup
->point( setup
, v0
);
127 static void reset_context( struct lp_setup_context
*setup
)
129 LP_DBG(DEBUG_SETUP
, "%s\n", __FUNCTION__
);
131 /* Reset derived state */
132 setup
->constants
.stored_size
= 0;
133 setup
->constants
.stored_data
= NULL
;
134 setup
->fs
.stored
= NULL
;
142 setup
->clear
.flags
= 0;
144 /* Have an explicit "start-binning" call and get rid of this
147 setup
->line
= first_line
;
148 setup
->point
= first_point
;
149 setup
->triangle
= first_triangle
;
153 /** Rasterize all scene's bins */
155 lp_setup_rasterize_scene( struct lp_setup_context
*setup
,
156 boolean write_depth
)
158 struct lp_scene
*scene
= lp_setup_get_current_scene(setup
);
160 lp_scene_rasterize(scene
,
164 reset_context( setup
);
166 LP_DBG(DEBUG_SETUP
, "%s done \n", __FUNCTION__
);
172 begin_binning( struct lp_setup_context
*setup
)
174 struct lp_scene
*scene
= lp_setup_get_current_scene(setup
);
176 LP_DBG(DEBUG_SETUP
, "%s color: %s depth: %s\n", __FUNCTION__
,
177 (setup
->clear
.flags
& PIPE_CLEAR_COLOR
) ? "clear": "load",
178 (setup
->clear
.flags
& PIPE_CLEAR_DEPTHSTENCIL
) ? "clear": "load");
180 if (setup
->fb
.nr_cbufs
) {
181 if (setup
->clear
.flags
& PIPE_CLEAR_COLOR
) {
182 lp_scene_bin_everywhere( scene
,
184 setup
->clear
.color
);
185 scene
->has_color_clear
= TRUE
;
189 if (setup
->fb
.zsbuf
) {
190 if (setup
->clear
.flags
& PIPE_CLEAR_DEPTHSTENCIL
) {
191 lp_scene_bin_everywhere( scene
,
192 lp_rast_clear_zstencil
,
193 setup
->clear
.zstencil
);
194 scene
->has_depth_clear
= TRUE
;
198 LP_DBG(DEBUG_SETUP
, "%s done\n", __FUNCTION__
);
202 /* This basically bins and then flushes any outstanding full-screen
205 * TODO: fast path for fullscreen clears and no triangles.
208 execute_clears( struct lp_setup_context
*setup
)
210 LP_DBG(DEBUG_SETUP
, "%s\n", __FUNCTION__
);
212 begin_binning( setup
);
213 lp_setup_rasterize_scene( setup
, TRUE
);
218 set_scene_state( struct lp_setup_context
*setup
,
219 enum setup_state new_state
)
221 unsigned old_state
= setup
->state
;
223 if (old_state
== new_state
)
226 LP_DBG(DEBUG_SETUP
, "%s old %d new %d\n", __FUNCTION__
, old_state
, new_state
);
230 begin_binning( setup
);
234 if (old_state
== SETUP_ACTIVE
) {
241 if (old_state
== SETUP_CLEARED
)
242 execute_clears( setup
);
244 lp_setup_rasterize_scene( setup
, TRUE
);
248 assert(0 && "invalid setup state mode");
251 setup
->state
= new_state
;
256 * \param flags bitmask of PIPE_FLUSH_x flags
259 lp_setup_flush( struct lp_setup_context
*setup
,
262 LP_DBG(DEBUG_SETUP
, "%s\n", __FUNCTION__
);
265 struct lp_scene
*scene
= lp_setup_get_current_scene(setup
);
266 union lp_rast_cmd_arg dummy
= {0};
268 if (flags
& (PIPE_FLUSH_SWAPBUFFERS
|
270 /* Store colors in the linear color buffer(s).
271 * If we don't do this here, we'll end up converting the tiled
272 * data to linear in the texture_unmap() function, which will
273 * not be a parallel/threaded operation as here.
275 lp_scene_bin_everywhere(scene
, lp_rast_store_color
, dummy
);
279 set_scene_state( setup
, SETUP_FLUSHED
);
284 lp_setup_bind_framebuffer( struct lp_setup_context
*setup
,
285 const struct pipe_framebuffer_state
*fb
)
287 LP_DBG(DEBUG_SETUP
, "%s\n", __FUNCTION__
);
289 /* Flush any old scene.
291 set_scene_state( setup
, SETUP_FLUSHED
);
293 /* Set new state. This will be picked up later when we next need a
296 util_copy_framebuffer_state(&setup
->fb
, fb
);
301 lp_setup_clear( struct lp_setup_context
*setup
,
307 struct lp_scene
*scene
= lp_setup_get_current_scene(setup
);
310 LP_DBG(DEBUG_SETUP
, "%s state %d\n", __FUNCTION__
, setup
->state
);
313 if (flags
& PIPE_CLEAR_COLOR
) {
314 for (i
= 0; i
< 4; ++i
)
315 setup
->clear
.color
.clear_color
[i
] = float_to_ubyte(color
[i
]);
318 if (flags
& PIPE_CLEAR_DEPTHSTENCIL
) {
319 setup
->clear
.zstencil
.clear_zstencil
=
320 util_pack_z_stencil(setup
->fb
.zsbuf
->format
,
325 if (setup
->state
== SETUP_ACTIVE
) {
326 /* Add the clear to existing scene. In the unusual case where
327 * both color and depth-stencil are being cleared when there's
328 * already been some rendering, we could discard the currently
329 * binned scene and start again, but I don't see that as being
332 if (flags
& PIPE_CLEAR_COLOR
) {
333 lp_scene_bin_everywhere( scene
,
335 setup
->clear
.color
);
336 scene
->has_color_clear
= TRUE
;
339 if (setup
->clear
.flags
& PIPE_CLEAR_DEPTHSTENCIL
) {
340 lp_scene_bin_everywhere( scene
,
341 lp_rast_clear_zstencil
,
342 setup
->clear
.zstencil
);
343 scene
->has_depth_clear
= TRUE
;
348 /* Put ourselves into the 'pre-clear' state, specifically to try
349 * and accumulate multiple clears to color and depth_stencil
350 * buffers which the app or state-tracker might issue
353 set_scene_state( setup
, SETUP_CLEARED
);
355 setup
->clear
.flags
|= flags
;
363 struct pipe_fence_handle
*
364 lp_setup_fence( struct lp_setup_context
*setup
)
366 if (setup
->num_threads
== 0) {
370 struct lp_scene
*scene
= lp_setup_get_current_scene(setup
);
371 const unsigned rank
= lp_scene_get_num_bins( scene
); /* xxx */
372 struct lp_fence
*fence
= lp_fence_create(rank
);
374 LP_DBG(DEBUG_SETUP
, "%s rank %u\n", __FUNCTION__
, rank
);
376 set_scene_state( setup
, SETUP_ACTIVE
);
378 /* insert the fence into all command bins */
379 lp_scene_bin_everywhere( scene
,
381 lp_rast_arg_fence(fence
) );
383 return (struct pipe_fence_handle
*) fence
;
389 lp_setup_set_triangle_state( struct lp_setup_context
*setup
,
391 boolean ccw_is_frontface
,
393 boolean gl_rasterization_rules
)
395 LP_DBG(DEBUG_SETUP
, "%s\n", __FUNCTION__
);
397 setup
->ccw_is_frontface
= ccw_is_frontface
;
398 setup
->cullmode
= cull_mode
;
399 setup
->triangle
= first_triangle
;
400 setup
->scissor_test
= scissor
;
401 setup
->pixel_offset
= gl_rasterization_rules
? 0.5f
: 0.0f
;
407 lp_setup_set_fs_inputs( struct lp_setup_context
*setup
,
408 const struct lp_shader_input
*input
,
411 LP_DBG(DEBUG_SETUP
, "%s %p %u\n", __FUNCTION__
, (void *) input
, nr
);
413 memcpy( setup
->fs
.input
, input
, nr
* sizeof input
[0] );
414 setup
->fs
.nr_inputs
= nr
;
418 lp_setup_set_fs_functions( struct lp_setup_context
*setup
,
419 lp_jit_frag_func jit_function0
,
420 lp_jit_frag_func jit_function1
,
423 LP_DBG(DEBUG_SETUP
, "%s %p\n", __FUNCTION__
, (void *) jit_function0
);
424 /* FIXME: reference count */
426 setup
->fs
.current
.jit_function
[0] = jit_function0
;
427 setup
->fs
.current
.jit_function
[1] = jit_function1
;
428 setup
->fs
.current
.opaque
= opaque
;
429 setup
->dirty
|= LP_SETUP_NEW_FS
;
433 lp_setup_set_fs_constants(struct lp_setup_context
*setup
,
434 struct pipe_resource
*buffer
)
436 LP_DBG(DEBUG_SETUP
, "%s %p\n", __FUNCTION__
, (void *) buffer
);
438 pipe_resource_reference(&setup
->constants
.current
, buffer
);
440 setup
->dirty
|= LP_SETUP_NEW_CONSTANTS
;
445 lp_setup_set_alpha_ref_value( struct lp_setup_context
*setup
,
446 float alpha_ref_value
)
448 LP_DBG(DEBUG_SETUP
, "%s %f\n", __FUNCTION__
, alpha_ref_value
);
450 if(setup
->fs
.current
.jit_context
.alpha_ref_value
!= alpha_ref_value
) {
451 setup
->fs
.current
.jit_context
.alpha_ref_value
= alpha_ref_value
;
452 setup
->dirty
|= LP_SETUP_NEW_FS
;
457 lp_setup_set_stencil_ref_values( struct lp_setup_context
*setup
,
458 const ubyte refs
[2] )
460 LP_DBG(DEBUG_SETUP
, "%s %d %d\n", __FUNCTION__
, refs
[0], refs
[1]);
462 if (setup
->fs
.current
.jit_context
.stencil_ref_front
!= refs
[0] ||
463 setup
->fs
.current
.jit_context
.stencil_ref_back
!= refs
[1]) {
464 setup
->fs
.current
.jit_context
.stencil_ref_front
= refs
[0];
465 setup
->fs
.current
.jit_context
.stencil_ref_back
= refs
[1];
466 setup
->dirty
|= LP_SETUP_NEW_FS
;
471 lp_setup_set_blend_color( struct lp_setup_context
*setup
,
472 const struct pipe_blend_color
*blend_color
)
474 LP_DBG(DEBUG_SETUP
, "%s\n", __FUNCTION__
);
478 if(memcmp(&setup
->blend_color
.current
, blend_color
, sizeof *blend_color
) != 0) {
479 memcpy(&setup
->blend_color
.current
, blend_color
, sizeof *blend_color
);
480 setup
->dirty
|= LP_SETUP_NEW_BLEND_COLOR
;
486 lp_setup_set_scissor( struct lp_setup_context
*setup
,
487 const struct pipe_scissor_state
*scissor
)
489 LP_DBG(DEBUG_SETUP
, "%s\n", __FUNCTION__
);
493 if (memcmp(&setup
->scissor
.current
, scissor
, sizeof(*scissor
)) != 0) {
494 setup
->scissor
.current
= *scissor
; /* struct copy */
495 setup
->dirty
|= LP_SETUP_NEW_SCISSOR
;
501 lp_setup_set_flatshade_first( struct lp_setup_context
*setup
,
502 boolean flatshade_first
)
504 setup
->flatshade_first
= flatshade_first
;
509 lp_setup_set_vertex_info( struct lp_setup_context
*setup
,
510 struct vertex_info
*vertex_info
)
512 /* XXX: just silently holding onto the pointer:
514 setup
->vertex_info
= vertex_info
;
519 * Called during state validation when LP_NEW_SAMPLER_VIEW is set.
522 lp_setup_set_fragment_sampler_views(struct lp_setup_context
*setup
,
524 struct pipe_sampler_view
**views
)
528 LP_DBG(DEBUG_SETUP
, "%s\n", __FUNCTION__
);
530 assert(num
<= PIPE_MAX_SAMPLERS
);
532 for (i
= 0; i
< PIPE_MAX_SAMPLERS
; i
++) {
533 struct pipe_sampler_view
*view
= i
< num
? views
[i
] : NULL
;
536 struct pipe_resource
*tex
= view
->texture
;
537 struct llvmpipe_resource
*lp_tex
= llvmpipe_resource(tex
);
538 struct lp_jit_texture
*jit_tex
;
539 jit_tex
= &setup
->fs
.current
.jit_context
.textures
[i
];
540 jit_tex
->width
= tex
->width0
;
541 jit_tex
->height
= tex
->height0
;
542 jit_tex
->depth
= tex
->depth0
;
543 jit_tex
->last_level
= tex
->last_level
;
545 /* We're referencing the texture's internal data, so save a
548 pipe_resource_reference(&setup
->fs
.current_tex
[i
], tex
);
551 /* regular texture - setup array of mipmap level pointers */
553 for (j
= 0; j
<= tex
->last_level
; j
++) {
555 llvmpipe_get_texture_image_all(lp_tex
, j
, LP_TEX_USAGE_READ
,
556 LP_TEX_LAYOUT_LINEAR
);
557 jit_tex
->row_stride
[j
] = lp_tex
->row_stride
[j
];
558 jit_tex
->img_stride
[j
] = lp_tex
->img_stride
[j
];
562 /* display target texture/surface */
564 * XXX: Where should this be unmapped?
567 struct llvmpipe_screen
*screen
= llvmpipe_screen(tex
->screen
);
568 struct sw_winsys
*winsys
= screen
->winsys
;
569 jit_tex
->data
[0] = winsys
->displaytarget_map(winsys
, lp_tex
->dt
,
571 jit_tex
->row_stride
[0] = lp_tex
->row_stride
[0];
572 jit_tex
->img_stride
[0] = lp_tex
->img_stride
[0];
573 assert(jit_tex
->data
[0]);
578 setup
->dirty
|= LP_SETUP_NEW_FS
;
583 * Is the given texture referenced by any scene?
584 * Note: we have to check all scenes including any scenes currently
585 * being rendered and the current scene being built.
588 lp_setup_is_resource_referenced( const struct lp_setup_context
*setup
,
589 const struct pipe_resource
*texture
)
593 /* check the render targets */
594 for (i
= 0; i
< setup
->fb
.nr_cbufs
; i
++) {
595 if (setup
->fb
.cbufs
[i
]->texture
== texture
)
596 return PIPE_REFERENCED_FOR_READ
| PIPE_REFERENCED_FOR_WRITE
;
598 if (setup
->fb
.zsbuf
&& setup
->fb
.zsbuf
->texture
== texture
) {
599 return PIPE_REFERENCED_FOR_READ
| PIPE_REFERENCED_FOR_WRITE
;
602 /* check textures referenced by the scene */
603 for (i
= 0; i
< Elements(setup
->scenes
); i
++) {
604 if (lp_scene_is_resource_referenced(setup
->scenes
[i
], texture
)) {
605 return PIPE_REFERENCED_FOR_READ
;
609 return PIPE_UNREFERENCED
;
614 * Called by vbuf code when we're about to draw something.
617 lp_setup_update_state( struct lp_setup_context
*setup
)
619 struct lp_scene
*scene
;
621 LP_DBG(DEBUG_SETUP
, "%s\n", __FUNCTION__
);
623 setup_check_scene_size_and_flush(setup
);
625 scene
= lp_setup_get_current_scene(setup
);
627 assert(setup
->fs
.current
.jit_function
);
629 /* Some of the 'draw' pipeline stages may have changed some driver state.
630 * Make sure we've processed those state changes before anything else.
632 * XXX this is the only place where llvmpipe_context is used in the
633 * setup code. This may get refactored/changed...
636 struct llvmpipe_context
*lp
= llvmpipe_context(scene
->pipe
);
638 llvmpipe_update_derived(lp
);
640 assert(lp
->dirty
== 0);
643 if(setup
->dirty
& LP_SETUP_NEW_BLEND_COLOR
) {
647 stored
= lp_scene_alloc_aligned(scene
, 4 * 16, 16);
649 /* smear each blend color component across 16 ubyte elements */
650 for (i
= 0; i
< 4; ++i
) {
651 uint8_t c
= float_to_ubyte(setup
->blend_color
.current
.color
[i
]);
652 for (j
= 0; j
< 16; ++j
)
653 stored
[i
*16 + j
] = c
;
656 setup
->blend_color
.stored
= stored
;
658 setup
->fs
.current
.jit_context
.blend_color
= setup
->blend_color
.stored
;
659 setup
->dirty
|= LP_SETUP_NEW_FS
;
662 if (setup
->dirty
& LP_SETUP_NEW_SCISSOR
) {
665 stored
= lp_scene_alloc_aligned(scene
, 4 * sizeof(int32_t), 16);
667 stored
[0] = (float) setup
->scissor
.current
.minx
;
668 stored
[1] = (float) setup
->scissor
.current
.miny
;
669 stored
[2] = (float) setup
->scissor
.current
.maxx
;
670 stored
[3] = (float) setup
->scissor
.current
.maxy
;
672 setup
->scissor
.stored
= stored
;
674 setup
->fs
.current
.jit_context
.scissor_xmin
= stored
[0];
675 setup
->fs
.current
.jit_context
.scissor_ymin
= stored
[1];
676 setup
->fs
.current
.jit_context
.scissor_xmax
= stored
[2];
677 setup
->fs
.current
.jit_context
.scissor_ymax
= stored
[3];
679 setup
->dirty
|= LP_SETUP_NEW_FS
;
682 if(setup
->dirty
& LP_SETUP_NEW_CONSTANTS
) {
683 struct pipe_resource
*buffer
= setup
->constants
.current
;
686 unsigned current_size
= buffer
->width0
;
687 const void *current_data
= llvmpipe_resource_data(buffer
);
689 /* TODO: copy only the actually used constants? */
691 if(setup
->constants
.stored_size
!= current_size
||
692 !setup
->constants
.stored_data
||
693 memcmp(setup
->constants
.stored_data
,
695 current_size
) != 0) {
698 stored
= lp_scene_alloc(scene
, current_size
);
703 setup
->constants
.stored_size
= current_size
;
704 setup
->constants
.stored_data
= stored
;
709 setup
->constants
.stored_size
= 0;
710 setup
->constants
.stored_data
= NULL
;
713 setup
->fs
.current
.jit_context
.constants
= setup
->constants
.stored_data
;
714 setup
->dirty
|= LP_SETUP_NEW_FS
;
718 if(setup
->dirty
& LP_SETUP_NEW_FS
) {
719 if(!setup
->fs
.stored
||
720 memcmp(setup
->fs
.stored
,
722 sizeof setup
->fs
.current
) != 0) {
723 /* The fs state that's been stored in the scene is different from
724 * the new, current state. So allocate a new lp_rast_state object
725 * and append it to the bin's setup data buffer.
728 struct lp_rast_state
*stored
=
729 (struct lp_rast_state
*) lp_scene_alloc(scene
, sizeof *stored
);
733 sizeof setup
->fs
.current
);
734 setup
->fs
.stored
= stored
;
736 /* put the state-set command into all bins */
737 lp_scene_bin_state_command( scene
,
739 lp_rast_arg_state(setup
->fs
.stored
) );
742 /* The scene now references the textures in the rasterization
743 * state record. Note that now.
745 for (i
= 0; i
< Elements(setup
->fs
.current_tex
); i
++) {
746 if (setup
->fs
.current_tex
[i
])
747 lp_scene_add_resource_reference(scene
, setup
->fs
.current_tex
[i
]);
754 assert(setup
->fs
.stored
);
759 /* Only caller is lp_setup_vbuf_destroy()
762 lp_setup_destroy( struct lp_setup_context
*setup
)
766 reset_context( setup
);
768 for (i
= 0; i
< Elements(setup
->fs
.current_tex
); i
++) {
769 pipe_resource_reference(&setup
->fs
.current_tex
[i
], NULL
);
772 pipe_resource_reference(&setup
->constants
.current
, NULL
);
774 /* free the scenes in the 'empty' queue */
776 struct lp_scene
*scene
= lp_scene_dequeue(setup
->empty_scenes
, FALSE
);
779 lp_scene_destroy(scene
);
782 lp_rast_destroy( setup
->rast
);
789 * Create a new primitive tiling engine. Plug it into the backend of
790 * the draw module. Currently also creates a rasterizer to use with
793 struct lp_setup_context
*
794 lp_setup_create( struct pipe_context
*pipe
,
795 struct draw_context
*draw
)
797 struct llvmpipe_screen
*screen
= llvmpipe_screen(pipe
->screen
);
798 struct lp_setup_context
*setup
= CALLOC_STRUCT(lp_setup_context
);
804 lp_setup_init_vbuf(setup
);
806 setup
->empty_scenes
= lp_scene_queue_create();
807 if (!setup
->empty_scenes
)
810 /* XXX: move this to the screen and share between contexts:
812 setup
->num_threads
= screen
->num_threads
;
813 setup
->rast
= lp_rast_create(screen
->num_threads
);
817 setup
->vbuf
= draw_vbuf_stage(draw
, &setup
->base
);
821 draw_set_rasterize_stage(draw
, setup
->vbuf
);
822 draw_set_render(draw
, &setup
->base
);
824 /* create some empty scenes */
825 for (i
= 0; i
< MAX_SCENES
; i
++) {
826 setup
->scenes
[i
] = lp_scene_create( pipe
, setup
->empty_scenes
);
828 lp_scene_enqueue(setup
->empty_scenes
, setup
->scenes
[i
]);
831 setup
->triangle
= first_triangle
;
832 setup
->line
= first_line
;
833 setup
->point
= first_point
;
841 lp_rast_destroy( setup
->rast
);
846 if (setup
->empty_scenes
)
847 lp_scene_queue_destroy(setup
->empty_scenes
);