b08736947325a8e1241b63ba6f5a281cf6616f1d
[mesa.git] / src / gallium / drivers / llvmpipe / lp_setup.c
1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /**
29 * Tiling engine.
30 *
31 * Builds per-tile display lists and executes them on calls to
32 * lp_setup_flush().
33 */
34
35 #include <limits.h>
36
37 #include "pipe/p_defines.h"
38 #include "util/u_framebuffer.h"
39 #include "util/u_inlines.h"
40 #include "util/u_memory.h"
41 #include "util/u_pack_color.h"
42 #include "util/u_viewport.h"
43 #include "draw/draw_pipe.h"
44 #include "util/os_time.h"
45 #include "lp_context.h"
46 #include "lp_memory.h"
47 #include "lp_scene.h"
48 #include "lp_texture.h"
49 #include "lp_debug.h"
50 #include "lp_fence.h"
51 #include "lp_query.h"
52 #include "lp_rast.h"
53 #include "lp_setup_context.h"
54 #include "lp_screen.h"
55 #include "lp_state.h"
56 #include "state_tracker/sw_winsys.h"
57
58 #include "draw/draw_context.h"
59 #include "draw/draw_vbuf.h"
60
61
62 static boolean set_scene_state( struct lp_setup_context *, enum setup_state,
63 const char *reason);
64 static boolean try_update_scene_state( struct lp_setup_context *setup );
65
66
67 static void
68 lp_setup_get_empty_scene(struct lp_setup_context *setup)
69 {
70 assert(setup->scene == NULL);
71
72 setup->scene_idx++;
73 setup->scene_idx %= ARRAY_SIZE(setup->scenes);
74
75 setup->scene = setup->scenes[setup->scene_idx];
76
77 if (setup->scene->fence) {
78 if (LP_DEBUG & DEBUG_SETUP)
79 debug_printf("%s: wait for scene %d\n",
80 __FUNCTION__, setup->scene->fence->id);
81
82 lp_fence_wait(setup->scene->fence);
83 }
84
85 lp_scene_begin_binning(setup->scene, &setup->fb);
86
87 }
88
89
90 static void
91 first_triangle( struct lp_setup_context *setup,
92 const float (*v0)[4],
93 const float (*v1)[4],
94 const float (*v2)[4])
95 {
96 assert(setup->state == SETUP_ACTIVE);
97 lp_setup_choose_triangle( setup );
98 setup->triangle( setup, v0, v1, v2 );
99 }
100
101 static void
102 first_line( struct lp_setup_context *setup,
103 const float (*v0)[4],
104 const float (*v1)[4])
105 {
106 assert(setup->state == SETUP_ACTIVE);
107 lp_setup_choose_line( setup );
108 setup->line( setup, v0, v1 );
109 }
110
111 static void
112 first_point( struct lp_setup_context *setup,
113 const float (*v0)[4])
114 {
115 assert(setup->state == SETUP_ACTIVE);
116 lp_setup_choose_point( setup );
117 setup->point( setup, v0 );
118 }
119
120 void lp_setup_reset( struct lp_setup_context *setup )
121 {
122 unsigned i;
123
124 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
125
126 /* Reset derived state */
127 for (i = 0; i < ARRAY_SIZE(setup->constants); ++i) {
128 setup->constants[i].stored_size = 0;
129 setup->constants[i].stored_data = NULL;
130 }
131 setup->fs.stored = NULL;
132 setup->dirty = ~0;
133
134 /* no current bin */
135 setup->scene = NULL;
136
137 /* Reset some state:
138 */
139 memset(&setup->clear, 0, sizeof setup->clear);
140
141 /* Have an explicit "start-binning" call and get rid of this
142 * pointer twiddling?
143 */
144 setup->line = first_line;
145 setup->point = first_point;
146 setup->triangle = first_triangle;
147 }
148
149
150 /** Rasterize all scene's bins */
151 static void
152 lp_setup_rasterize_scene( struct lp_setup_context *setup )
153 {
154 struct lp_scene *scene = setup->scene;
155 struct llvmpipe_screen *screen = llvmpipe_screen(scene->pipe->screen);
156
157 scene->num_active_queries = setup->active_binned_queries;
158 memcpy(scene->active_queries, setup->active_queries,
159 scene->num_active_queries * sizeof(scene->active_queries[0]));
160
161 lp_scene_end_binning(scene);
162
163 lp_fence_reference(&setup->last_fence, scene->fence);
164
165 if (setup->last_fence)
166 setup->last_fence->issued = TRUE;
167
168 mtx_lock(&screen->rast_mutex);
169
170 /* FIXME: We enqueue the scene then wait on the rasterizer to finish.
171 * This means we never actually run any vertex stuff in parallel to
172 * rasterization (not in the same context at least) which is what the
173 * multiple scenes per setup is about - when we get a new empty scene
174 * any old one is already empty again because we waited here for
175 * raster tasks to be finished. Ideally, we shouldn't need to wait here
176 * and rely on fences elsewhere when waiting is necessary.
177 * Certainly, lp_scene_end_rasterization() would need to be deferred too
178 * and there's probably other bits why this doesn't actually work.
179 */
180 lp_rast_queue_scene(screen->rast, scene);
181 lp_rast_finish(screen->rast);
182 mtx_unlock(&screen->rast_mutex);
183
184 lp_scene_end_rasterization(setup->scene);
185 lp_setup_reset( setup );
186
187 LP_DBG(DEBUG_SETUP, "%s done \n", __FUNCTION__);
188 }
189
190
191
192 static boolean
193 begin_binning( struct lp_setup_context *setup )
194 {
195 struct lp_scene *scene = setup->scene;
196 boolean need_zsload = FALSE;
197 boolean ok;
198
199 assert(scene);
200 assert(scene->fence == NULL);
201
202 /* Always create a fence:
203 */
204 scene->fence = lp_fence_create(MAX2(1, setup->num_threads));
205 if (!scene->fence)
206 return FALSE;
207
208 ok = try_update_scene_state(setup);
209 if (!ok)
210 return FALSE;
211
212 if (setup->fb.zsbuf &&
213 ((setup->clear.flags & PIPE_CLEAR_DEPTHSTENCIL) != PIPE_CLEAR_DEPTHSTENCIL) &&
214 util_format_is_depth_and_stencil(setup->fb.zsbuf->format))
215 need_zsload = TRUE;
216
217 LP_DBG(DEBUG_SETUP, "%s color clear bufs: %x depth: %s\n", __FUNCTION__,
218 setup->clear.flags >> 2,
219 need_zsload ? "clear": "load");
220
221 if (setup->clear.flags & PIPE_CLEAR_COLOR) {
222 unsigned cbuf;
223 for (cbuf = 0; cbuf < setup->fb.nr_cbufs; cbuf++) {
224 assert(PIPE_CLEAR_COLOR0 == 1 << 2);
225 if (setup->clear.flags & (1 << (2 + cbuf))) {
226 union lp_rast_cmd_arg clearrb_arg;
227 struct lp_rast_clear_rb *cc_scene =
228 (struct lp_rast_clear_rb *)
229 lp_scene_alloc(scene, sizeof(struct lp_rast_clear_rb));
230
231 if (!cc_scene) {
232 return FALSE;
233 }
234
235 cc_scene->cbuf = cbuf;
236 cc_scene->color_val = setup->clear.color_val[cbuf];
237 clearrb_arg.clear_rb = cc_scene;
238
239 if (!lp_scene_bin_everywhere(scene,
240 LP_RAST_OP_CLEAR_COLOR,
241 clearrb_arg))
242 return FALSE;
243 }
244 }
245 }
246
247 if (setup->fb.zsbuf) {
248 if (setup->clear.flags & PIPE_CLEAR_DEPTHSTENCIL) {
249 ok = lp_scene_bin_everywhere( scene,
250 LP_RAST_OP_CLEAR_ZSTENCIL,
251 lp_rast_arg_clearzs(
252 setup->clear.zsvalue,
253 setup->clear.zsmask));
254 if (!ok)
255 return FALSE;
256 }
257 }
258
259 setup->clear.flags = 0;
260 setup->clear.zsmask = 0;
261 setup->clear.zsvalue = 0;
262
263 scene->had_queries = !!setup->active_binned_queries;
264
265 LP_DBG(DEBUG_SETUP, "%s done\n", __FUNCTION__);
266 return TRUE;
267 }
268
269
270 /* This basically bins and then flushes any outstanding full-screen
271 * clears.
272 *
273 * TODO: fast path for fullscreen clears and no triangles.
274 */
275 static boolean
276 execute_clears( struct lp_setup_context *setup )
277 {
278 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
279
280 return begin_binning( setup );
281 }
282
283 const char *states[] = {
284 "FLUSHED",
285 "CLEARED",
286 "ACTIVE "
287 };
288
289
290 static boolean
291 set_scene_state( struct lp_setup_context *setup,
292 enum setup_state new_state,
293 const char *reason)
294 {
295 unsigned old_state = setup->state;
296
297 if (old_state == new_state)
298 return TRUE;
299
300 if (LP_DEBUG & DEBUG_SCENE) {
301 debug_printf("%s old %s new %s%s%s\n",
302 __FUNCTION__,
303 states[old_state],
304 states[new_state],
305 (new_state == SETUP_FLUSHED) ? ": " : "",
306 (new_state == SETUP_FLUSHED) ? reason : "");
307
308 if (new_state == SETUP_FLUSHED && setup->scene)
309 lp_debug_draw_bins_by_cmd_length(setup->scene);
310 }
311
312 /* wait for a free/empty scene
313 */
314 if (old_state == SETUP_FLUSHED)
315 lp_setup_get_empty_scene(setup);
316
317 switch (new_state) {
318 case SETUP_CLEARED:
319 break;
320
321 case SETUP_ACTIVE:
322 if (!begin_binning( setup ))
323 goto fail;
324 break;
325
326 case SETUP_FLUSHED:
327 if (old_state == SETUP_CLEARED)
328 if (!execute_clears( setup ))
329 goto fail;
330
331 lp_setup_rasterize_scene( setup );
332 assert(setup->scene == NULL);
333 break;
334
335 default:
336 assert(0 && "invalid setup state mode");
337 goto fail;
338 }
339
340 setup->state = new_state;
341 return TRUE;
342
343 fail:
344 if (setup->scene) {
345 lp_scene_end_rasterization(setup->scene);
346 setup->scene = NULL;
347 }
348
349 setup->state = SETUP_FLUSHED;
350 lp_setup_reset( setup );
351 return FALSE;
352 }
353
354
355 void
356 lp_setup_flush( struct lp_setup_context *setup,
357 struct pipe_fence_handle **fence,
358 const char *reason)
359 {
360 set_scene_state( setup, SETUP_FLUSHED, reason );
361
362 if (fence) {
363 lp_fence_reference((struct lp_fence **)fence, setup->last_fence);
364 }
365 }
366
367
368 void
369 lp_setup_bind_framebuffer( struct lp_setup_context *setup,
370 const struct pipe_framebuffer_state *fb )
371 {
372 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
373
374 /* Flush any old scene.
375 */
376 set_scene_state( setup, SETUP_FLUSHED, __FUNCTION__ );
377
378 /*
379 * Ensure the old scene is not reused.
380 */
381 assert(!setup->scene);
382
383 /* Set new state. This will be picked up later when we next need a
384 * scene.
385 */
386 util_copy_framebuffer_state(&setup->fb, fb);
387 setup->framebuffer.x0 = 0;
388 setup->framebuffer.y0 = 0;
389 setup->framebuffer.x1 = fb->width-1;
390 setup->framebuffer.y1 = fb->height-1;
391 setup->dirty |= LP_SETUP_NEW_SCISSOR;
392 }
393
394
395 /*
396 * Try to clear one color buffer of the attached fb, either by binning a clear
397 * command or queuing up the clear for later (when binning is started).
398 */
399 static boolean
400 lp_setup_try_clear_color_buffer(struct lp_setup_context *setup,
401 const union pipe_color_union *color,
402 unsigned cbuf)
403 {
404 union lp_rast_cmd_arg clearrb_arg;
405 union util_color uc;
406 enum pipe_format format = setup->fb.cbufs[cbuf]->format;
407
408 LP_DBG(DEBUG_SETUP, "%s state %d\n", __FUNCTION__, setup->state);
409
410 if (util_format_is_pure_integer(format)) {
411 /*
412 * We expect int/uint clear values here, though some APIs
413 * might disagree (but in any case util_pack_color()
414 * couldn't handle it)...
415 */
416 if (util_format_is_pure_sint(format)) {
417 util_format_write_4i(format, color->i, 0, &uc, 0, 0, 0, 1, 1);
418 }
419 else {
420 assert(util_format_is_pure_uint(format));
421 util_format_write_4ui(format, color->ui, 0, &uc, 0, 0, 0, 1, 1);
422 }
423 }
424 else {
425 util_pack_color(color->f, format, &uc);
426 }
427
428 if (setup->state == SETUP_ACTIVE) {
429 struct lp_scene *scene = setup->scene;
430
431 /* Add the clear to existing scene. In the unusual case where
432 * both color and depth-stencil are being cleared when there's
433 * already been some rendering, we could discard the currently
434 * binned scene and start again, but I don't see that as being
435 * a common usage.
436 */
437 struct lp_rast_clear_rb *cc_scene =
438 (struct lp_rast_clear_rb *)
439 lp_scene_alloc_aligned(scene, sizeof(struct lp_rast_clear_rb), 8);
440
441 if (!cc_scene) {
442 return FALSE;
443 }
444
445 cc_scene->cbuf = cbuf;
446 cc_scene->color_val = uc;
447 clearrb_arg.clear_rb = cc_scene;
448
449 if (!lp_scene_bin_everywhere(scene,
450 LP_RAST_OP_CLEAR_COLOR,
451 clearrb_arg))
452 return FALSE;
453 }
454 else {
455 /* Put ourselves into the 'pre-clear' state, specifically to try
456 * and accumulate multiple clears to color and depth_stencil
457 * buffers which the app or state-tracker might issue
458 * separately.
459 */
460 set_scene_state( setup, SETUP_CLEARED, __FUNCTION__ );
461
462 assert(PIPE_CLEAR_COLOR0 == (1 << 2));
463 setup->clear.flags |= 1 << (cbuf + 2);
464 setup->clear.color_val[cbuf] = uc;
465 }
466
467 return TRUE;
468 }
469
470 static boolean
471 lp_setup_try_clear_zs(struct lp_setup_context *setup,
472 double depth,
473 unsigned stencil,
474 unsigned flags)
475 {
476 uint64_t zsmask = 0;
477 uint64_t zsvalue = 0;
478 uint32_t zmask32;
479 uint8_t smask8;
480 enum pipe_format format = setup->fb.zsbuf->format;
481
482 LP_DBG(DEBUG_SETUP, "%s state %d\n", __FUNCTION__, setup->state);
483
484 zmask32 = (flags & PIPE_CLEAR_DEPTH) ? ~0 : 0;
485 smask8 = (flags & PIPE_CLEAR_STENCIL) ? ~0 : 0;
486
487 zsvalue = util_pack64_z_stencil(format, depth, stencil);
488
489 zsmask = util_pack64_mask_z_stencil(format, zmask32, smask8);
490
491 zsvalue &= zsmask;
492
493 if (format == PIPE_FORMAT_Z24X8_UNORM ||
494 format == PIPE_FORMAT_X8Z24_UNORM) {
495 /*
496 * Make full mask if there's "X" bits so we can do full
497 * clear (without rmw).
498 */
499 uint32_t zsmask_full = 0;
500 zsmask_full = util_pack_mask_z_stencil(format, ~0, ~0);
501 zsmask |= ~zsmask_full;
502 }
503
504 if (setup->state == SETUP_ACTIVE) {
505 struct lp_scene *scene = setup->scene;
506
507 /* Add the clear to existing scene. In the unusual case where
508 * both color and depth-stencil are being cleared when there's
509 * already been some rendering, we could discard the currently
510 * binned scene and start again, but I don't see that as being
511 * a common usage.
512 */
513 if (!lp_scene_bin_everywhere(scene,
514 LP_RAST_OP_CLEAR_ZSTENCIL,
515 lp_rast_arg_clearzs(zsvalue, zsmask)))
516 return FALSE;
517 }
518 else {
519 /* Put ourselves into the 'pre-clear' state, specifically to try
520 * and accumulate multiple clears to color and depth_stencil
521 * buffers which the app or state-tracker might issue
522 * separately.
523 */
524 set_scene_state( setup, SETUP_CLEARED, __FUNCTION__ );
525
526 setup->clear.flags |= flags;
527
528 setup->clear.zsmask |= zsmask;
529 setup->clear.zsvalue =
530 (setup->clear.zsvalue & ~zsmask) | (zsvalue & zsmask);
531 }
532
533 return TRUE;
534 }
535
536 void
537 lp_setup_clear( struct lp_setup_context *setup,
538 const union pipe_color_union *color,
539 double depth,
540 unsigned stencil,
541 unsigned flags )
542 {
543 unsigned i;
544
545 /*
546 * Note any of these (max 9) clears could fail (but at most there should
547 * be just one failure!). This avoids doing the previous succeeded
548 * clears again (we still clear tiles twice if a clear command succeeded
549 * partially for one buffer).
550 */
551 if (flags & PIPE_CLEAR_DEPTHSTENCIL) {
552 unsigned flagszs = flags & PIPE_CLEAR_DEPTHSTENCIL;
553 if (!lp_setup_try_clear_zs(setup, depth, stencil, flagszs)) {
554 lp_setup_flush(setup, NULL, __FUNCTION__);
555
556 if (!lp_setup_try_clear_zs(setup, depth, stencil, flagszs))
557 assert(0);
558 }
559 }
560
561 if (flags & PIPE_CLEAR_COLOR) {
562 assert(PIPE_CLEAR_COLOR0 == (1 << 2));
563 for (i = 0; i < setup->fb.nr_cbufs; i++) {
564 if ((flags & (1 << (2 + i))) && setup->fb.cbufs[i]) {
565 if (!lp_setup_try_clear_color_buffer(setup, color, i)) {
566 lp_setup_flush(setup, NULL, __FUNCTION__);
567
568 if (!lp_setup_try_clear_color_buffer(setup, color, i))
569 assert(0);
570 }
571 }
572 }
573 }
574 }
575
576
577
578 void
579 lp_setup_set_triangle_state( struct lp_setup_context *setup,
580 unsigned cull_mode,
581 boolean ccw_is_frontface,
582 boolean scissor,
583 boolean half_pixel_center,
584 boolean bottom_edge_rule)
585 {
586 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
587
588 setup->ccw_is_frontface = ccw_is_frontface;
589 setup->cullmode = cull_mode;
590 setup->triangle = first_triangle;
591 setup->pixel_offset = half_pixel_center ? 0.5f : 0.0f;
592 setup->bottom_edge_rule = bottom_edge_rule;
593
594 if (setup->scissor_test != scissor) {
595 setup->dirty |= LP_SETUP_NEW_SCISSOR;
596 setup->scissor_test = scissor;
597 }
598 }
599
600 void
601 lp_setup_set_line_state( struct lp_setup_context *setup,
602 float line_width)
603 {
604 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
605
606 setup->line_width = line_width;
607 }
608
609 void
610 lp_setup_set_point_state( struct lp_setup_context *setup,
611 float point_size,
612 boolean point_size_per_vertex,
613 uint sprite_coord_enable,
614 uint sprite_coord_origin)
615 {
616 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
617
618 setup->point_size = point_size;
619 setup->sprite_coord_enable = sprite_coord_enable;
620 setup->sprite_coord_origin = sprite_coord_origin;
621 setup->point_size_per_vertex = point_size_per_vertex;
622 }
623
624 void
625 lp_setup_set_setup_variant( struct lp_setup_context *setup,
626 const struct lp_setup_variant *variant)
627 {
628 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
629
630 setup->setup.variant = variant;
631 }
632
633 void
634 lp_setup_set_fs_variant( struct lp_setup_context *setup,
635 struct lp_fragment_shader_variant *variant)
636 {
637 LP_DBG(DEBUG_SETUP, "%s %p\n", __FUNCTION__,
638 variant);
639 /* FIXME: reference count */
640
641 setup->fs.current.variant = variant;
642 setup->dirty |= LP_SETUP_NEW_FS;
643 }
644
645 void
646 lp_setup_set_fs_constants(struct lp_setup_context *setup,
647 unsigned num,
648 struct pipe_constant_buffer *buffers)
649 {
650 unsigned i;
651
652 LP_DBG(DEBUG_SETUP, "%s %p\n", __FUNCTION__, (void *) buffers);
653
654 assert(num <= ARRAY_SIZE(setup->constants));
655
656 for (i = 0; i < num; ++i) {
657 util_copy_constant_buffer(&setup->constants[i].current, &buffers[i]);
658 }
659 for (; i < ARRAY_SIZE(setup->constants); i++) {
660 util_copy_constant_buffer(&setup->constants[i].current, NULL);
661 }
662 setup->dirty |= LP_SETUP_NEW_CONSTANTS;
663 }
664
665
666 void
667 lp_setup_set_alpha_ref_value( struct lp_setup_context *setup,
668 float alpha_ref_value )
669 {
670 LP_DBG(DEBUG_SETUP, "%s %f\n", __FUNCTION__, alpha_ref_value);
671
672 if(setup->fs.current.jit_context.alpha_ref_value != alpha_ref_value) {
673 setup->fs.current.jit_context.alpha_ref_value = alpha_ref_value;
674 setup->dirty |= LP_SETUP_NEW_FS;
675 }
676 }
677
678 void
679 lp_setup_set_stencil_ref_values( struct lp_setup_context *setup,
680 const ubyte refs[2] )
681 {
682 LP_DBG(DEBUG_SETUP, "%s %d %d\n", __FUNCTION__, refs[0], refs[1]);
683
684 if (setup->fs.current.jit_context.stencil_ref_front != refs[0] ||
685 setup->fs.current.jit_context.stencil_ref_back != refs[1]) {
686 setup->fs.current.jit_context.stencil_ref_front = refs[0];
687 setup->fs.current.jit_context.stencil_ref_back = refs[1];
688 setup->dirty |= LP_SETUP_NEW_FS;
689 }
690 }
691
692 void
693 lp_setup_set_blend_color( struct lp_setup_context *setup,
694 const struct pipe_blend_color *blend_color )
695 {
696 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
697
698 assert(blend_color);
699
700 if(memcmp(&setup->blend_color.current, blend_color, sizeof *blend_color) != 0) {
701 memcpy(&setup->blend_color.current, blend_color, sizeof *blend_color);
702 setup->dirty |= LP_SETUP_NEW_BLEND_COLOR;
703 }
704 }
705
706
707 void
708 lp_setup_set_scissors( struct lp_setup_context *setup,
709 const struct pipe_scissor_state *scissors )
710 {
711 unsigned i;
712 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
713
714 assert(scissors);
715
716 for (i = 0; i < PIPE_MAX_VIEWPORTS; ++i) {
717 setup->scissors[i].x0 = scissors[i].minx;
718 setup->scissors[i].x1 = scissors[i].maxx-1;
719 setup->scissors[i].y0 = scissors[i].miny;
720 setup->scissors[i].y1 = scissors[i].maxy-1;
721 }
722 setup->dirty |= LP_SETUP_NEW_SCISSOR;
723 }
724
725
726 void
727 lp_setup_set_flatshade_first(struct lp_setup_context *setup,
728 boolean flatshade_first)
729 {
730 setup->flatshade_first = flatshade_first;
731 }
732
733 void
734 lp_setup_set_rasterizer_discard(struct lp_setup_context *setup,
735 boolean rasterizer_discard)
736 {
737 if (setup->rasterizer_discard != rasterizer_discard) {
738 setup->rasterizer_discard = rasterizer_discard;
739 setup->line = first_line;
740 setup->point = first_point;
741 setup->triangle = first_triangle;
742 }
743 }
744
745 void
746 lp_setup_set_vertex_info(struct lp_setup_context *setup,
747 struct vertex_info *vertex_info)
748 {
749 /* XXX: just silently holding onto the pointer:
750 */
751 setup->vertex_info = vertex_info;
752 }
753
754
755 /**
756 * Called during state validation when LP_NEW_VIEWPORT is set.
757 */
758 void
759 lp_setup_set_viewports(struct lp_setup_context *setup,
760 unsigned num_viewports,
761 const struct pipe_viewport_state *viewports)
762 {
763 struct llvmpipe_context *lp = llvmpipe_context(setup->pipe);
764 unsigned i;
765
766 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
767
768 assert(num_viewports <= PIPE_MAX_VIEWPORTS);
769 assert(viewports);
770
771 /*
772 * For use in lp_state_fs.c, propagate the viewport values for all viewports.
773 */
774 for (i = 0; i < num_viewports; i++) {
775 float min_depth;
776 float max_depth;
777 util_viewport_zmin_zmax(&viewports[i], lp->rasterizer->clip_halfz,
778 &min_depth, &max_depth);
779
780 if (setup->viewports[i].min_depth != min_depth ||
781 setup->viewports[i].max_depth != max_depth) {
782 setup->viewports[i].min_depth = min_depth;
783 setup->viewports[i].max_depth = max_depth;
784 setup->dirty |= LP_SETUP_NEW_VIEWPORTS;
785 }
786 }
787 }
788
789
790 /**
791 * Called during state validation when LP_NEW_SAMPLER_VIEW is set.
792 */
793 void
794 lp_setup_set_fragment_sampler_views(struct lp_setup_context *setup,
795 unsigned num,
796 struct pipe_sampler_view **views)
797 {
798 unsigned i, max_tex_num;
799
800 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
801
802 assert(num <= PIPE_MAX_SHADER_SAMPLER_VIEWS);
803
804 max_tex_num = MAX2(num, setup->fs.current_tex_num);
805
806 for (i = 0; i < max_tex_num; i++) {
807 struct pipe_sampler_view *view = i < num ? views[i] : NULL;
808
809 if (view) {
810 struct pipe_resource *res = view->texture;
811 struct llvmpipe_resource *lp_tex = llvmpipe_resource(res);
812 struct lp_jit_texture *jit_tex;
813 jit_tex = &setup->fs.current.jit_context.textures[i];
814
815 /* We're referencing the texture's internal data, so save a
816 * reference to it.
817 */
818 pipe_resource_reference(&setup->fs.current_tex[i], res);
819
820 if (!lp_tex->dt) {
821 /* regular texture - setup array of mipmap level offsets */
822 int j;
823 unsigned first_level = 0;
824 unsigned last_level = 0;
825
826 if (llvmpipe_resource_is_texture(res)) {
827 first_level = view->u.tex.first_level;
828 last_level = view->u.tex.last_level;
829 assert(first_level <= last_level);
830 assert(last_level <= res->last_level);
831 jit_tex->base = lp_tex->tex_data;
832 }
833 else {
834 jit_tex->base = lp_tex->data;
835 }
836
837 if (LP_PERF & PERF_TEX_MEM) {
838 /* use dummy tile memory */
839 jit_tex->base = lp_dummy_tile;
840 jit_tex->width = TILE_SIZE/8;
841 jit_tex->height = TILE_SIZE/8;
842 jit_tex->depth = 1;
843 jit_tex->first_level = 0;
844 jit_tex->last_level = 0;
845 jit_tex->mip_offsets[0] = 0;
846 jit_tex->row_stride[0] = 0;
847 jit_tex->img_stride[0] = 0;
848 }
849 else {
850 jit_tex->width = res->width0;
851 jit_tex->height = res->height0;
852 jit_tex->depth = res->depth0;
853 jit_tex->first_level = first_level;
854 jit_tex->last_level = last_level;
855
856 if (llvmpipe_resource_is_texture(res)) {
857 for (j = first_level; j <= last_level; j++) {
858 jit_tex->mip_offsets[j] = lp_tex->mip_offsets[j];
859 jit_tex->row_stride[j] = lp_tex->row_stride[j];
860 jit_tex->img_stride[j] = lp_tex->img_stride[j];
861 }
862
863 if (res->target == PIPE_TEXTURE_1D_ARRAY ||
864 res->target == PIPE_TEXTURE_2D_ARRAY ||
865 res->target == PIPE_TEXTURE_CUBE ||
866 res->target == PIPE_TEXTURE_CUBE_ARRAY) {
867 /*
868 * For array textures, we don't have first_layer, instead
869 * adjust last_layer (stored as depth) plus the mip level offsets
870 * (as we have mip-first layout can't just adjust base ptr).
871 * XXX For mip levels, could do something similar.
872 */
873 jit_tex->depth = view->u.tex.last_layer - view->u.tex.first_layer + 1;
874 for (j = first_level; j <= last_level; j++) {
875 jit_tex->mip_offsets[j] += view->u.tex.first_layer *
876 lp_tex->img_stride[j];
877 }
878 if (view->target == PIPE_TEXTURE_CUBE ||
879 view->target == PIPE_TEXTURE_CUBE_ARRAY) {
880 assert(jit_tex->depth % 6 == 0);
881 }
882 assert(view->u.tex.first_layer <= view->u.tex.last_layer);
883 assert(view->u.tex.last_layer < res->array_size);
884 }
885 }
886 else {
887 /*
888 * For buffers, we don't have "offset", instead adjust
889 * the size (stored as width) plus the base pointer.
890 */
891 unsigned view_blocksize = util_format_get_blocksize(view->format);
892 /* probably don't really need to fill that out */
893 jit_tex->mip_offsets[0] = 0;
894 jit_tex->row_stride[0] = 0;
895 jit_tex->img_stride[0] = 0;
896
897 /* everything specified in number of elements here. */
898 jit_tex->width = view->u.buf.size / view_blocksize;
899 jit_tex->base = (uint8_t *)jit_tex->base + view->u.buf.offset;
900 /* XXX Unsure if we need to sanitize parameters? */
901 assert(view->u.buf.offset + view->u.buf.size <= res->width0);
902 }
903 }
904 }
905 else {
906 /* display target texture/surface */
907 /*
908 * XXX: Where should this be unmapped?
909 */
910 struct llvmpipe_screen *screen = llvmpipe_screen(res->screen);
911 struct sw_winsys *winsys = screen->winsys;
912 jit_tex->base = winsys->displaytarget_map(winsys, lp_tex->dt,
913 PIPE_TRANSFER_READ);
914 jit_tex->row_stride[0] = lp_tex->row_stride[0];
915 jit_tex->img_stride[0] = lp_tex->img_stride[0];
916 jit_tex->mip_offsets[0] = 0;
917 jit_tex->width = res->width0;
918 jit_tex->height = res->height0;
919 jit_tex->depth = res->depth0;
920 jit_tex->first_level = jit_tex->last_level = 0;
921 assert(jit_tex->base);
922 }
923 }
924 else {
925 pipe_resource_reference(&setup->fs.current_tex[i], NULL);
926 }
927 }
928 setup->fs.current_tex_num = num;
929
930 setup->dirty |= LP_SETUP_NEW_FS;
931 }
932
933
934 /**
935 * Called during state validation when LP_NEW_SAMPLER is set.
936 */
937 void
938 lp_setup_set_fragment_sampler_state(struct lp_setup_context *setup,
939 unsigned num,
940 struct pipe_sampler_state **samplers)
941 {
942 unsigned i;
943
944 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
945
946 assert(num <= PIPE_MAX_SAMPLERS);
947
948 for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
949 const struct pipe_sampler_state *sampler = i < num ? samplers[i] : NULL;
950
951 if (sampler) {
952 struct lp_jit_sampler *jit_sam;
953 jit_sam = &setup->fs.current.jit_context.samplers[i];
954
955 jit_sam->min_lod = sampler->min_lod;
956 jit_sam->max_lod = sampler->max_lod;
957 jit_sam->lod_bias = sampler->lod_bias;
958 COPY_4V(jit_sam->border_color, sampler->border_color.f);
959 }
960 }
961
962 setup->dirty |= LP_SETUP_NEW_FS;
963 }
964
965
966 /**
967 * Is the given texture referenced by any scene?
968 * Note: we have to check all scenes including any scenes currently
969 * being rendered and the current scene being built.
970 */
971 unsigned
972 lp_setup_is_resource_referenced( const struct lp_setup_context *setup,
973 const struct pipe_resource *texture )
974 {
975 unsigned i;
976
977 /* check the render targets */
978 for (i = 0; i < setup->fb.nr_cbufs; i++) {
979 if (setup->fb.cbufs[i] && setup->fb.cbufs[i]->texture == texture)
980 return LP_REFERENCED_FOR_READ | LP_REFERENCED_FOR_WRITE;
981 }
982 if (setup->fb.zsbuf && setup->fb.zsbuf->texture == texture) {
983 return LP_REFERENCED_FOR_READ | LP_REFERENCED_FOR_WRITE;
984 }
985
986 /* check textures referenced by the scene */
987 for (i = 0; i < ARRAY_SIZE(setup->scenes); i++) {
988 if (lp_scene_is_resource_referenced(setup->scenes[i], texture)) {
989 return LP_REFERENCED_FOR_READ;
990 }
991 }
992
993 return LP_UNREFERENCED;
994 }
995
996
997 /**
998 * Called by vbuf code when we're about to draw something.
999 *
1000 * This function stores all dirty state in the current scene's display list
1001 * memory, via lp_scene_alloc(). We can not pass pointers of mutable state to
1002 * the JIT functions, as the JIT functions will be called later on, most likely
1003 * on a different thread.
1004 *
1005 * When processing dirty state it is imperative that we don't refer to any
1006 * pointers previously allocated with lp_scene_alloc() in this function (or any
1007 * function) as they may belong to a scene freed since then.
1008 */
1009 static boolean
1010 try_update_scene_state( struct lp_setup_context *setup )
1011 {
1012 static const float fake_const_buf[4];
1013 boolean new_scene = (setup->fs.stored == NULL);
1014 struct lp_scene *scene = setup->scene;
1015 unsigned i;
1016
1017 assert(scene);
1018
1019 if (setup->dirty & LP_SETUP_NEW_VIEWPORTS) {
1020 /*
1021 * Record new depth range state for changes due to viewport updates.
1022 *
1023 * TODO: Collapse the existing viewport and depth range information
1024 * into one structure, for access by JIT.
1025 */
1026 struct lp_jit_viewport *stored;
1027
1028 stored = (struct lp_jit_viewport *)
1029 lp_scene_alloc(scene, sizeof setup->viewports);
1030
1031 if (!stored) {
1032 assert(!new_scene);
1033 return FALSE;
1034 }
1035
1036 memcpy(stored, setup->viewports, sizeof setup->viewports);
1037
1038 setup->fs.current.jit_context.viewports = stored;
1039 setup->dirty |= LP_SETUP_NEW_FS;
1040 }
1041
1042 if(setup->dirty & LP_SETUP_NEW_BLEND_COLOR) {
1043 uint8_t *stored;
1044 float* fstored;
1045 unsigned i, j;
1046 unsigned size;
1047
1048 /* Alloc u8_blend_color (16 x i8) and f_blend_color (4 or 8 x f32) */
1049 size = 4 * 16 * sizeof(uint8_t);
1050 size += (LP_MAX_VECTOR_LENGTH / 4) * sizeof(float);
1051 stored = lp_scene_alloc_aligned(scene, size, LP_MIN_VECTOR_ALIGN);
1052
1053 if (!stored) {
1054 assert(!new_scene);
1055 return FALSE;
1056 }
1057
1058 /* Store floating point colour */
1059 fstored = (float*)(stored + 4*16);
1060 for (i = 0; i < (LP_MAX_VECTOR_LENGTH / 4); ++i) {
1061 fstored[i] = setup->blend_color.current.color[i % 4];
1062 }
1063
1064 /* smear each blend color component across 16 ubyte elements */
1065 for (i = 0; i < 4; ++i) {
1066 uint8_t c = float_to_ubyte(setup->blend_color.current.color[i]);
1067 for (j = 0; j < 16; ++j)
1068 stored[i*16 + j] = c;
1069 }
1070
1071 setup->blend_color.stored = stored;
1072 setup->fs.current.jit_context.u8_blend_color = stored;
1073 setup->fs.current.jit_context.f_blend_color = fstored;
1074 setup->dirty |= LP_SETUP_NEW_FS;
1075 }
1076
1077 if (setup->dirty & LP_SETUP_NEW_CONSTANTS) {
1078 for (i = 0; i < ARRAY_SIZE(setup->constants); ++i) {
1079 struct pipe_resource *buffer = setup->constants[i].current.buffer;
1080 const unsigned current_size = MIN2(setup->constants[i].current.buffer_size,
1081 LP_MAX_TGSI_CONST_BUFFER_SIZE);
1082 const ubyte *current_data = NULL;
1083 int num_constants;
1084
1085 STATIC_ASSERT(DATA_BLOCK_SIZE >= LP_MAX_TGSI_CONST_BUFFER_SIZE);
1086
1087 if (buffer) {
1088 /* resource buffer */
1089 current_data = (ubyte *) llvmpipe_resource_data(buffer);
1090 }
1091 else if (setup->constants[i].current.user_buffer) {
1092 /* user-space buffer */
1093 current_data = (ubyte *) setup->constants[i].current.user_buffer;
1094 }
1095
1096 if (current_data) {
1097 current_data += setup->constants[i].current.buffer_offset;
1098
1099 /* TODO: copy only the actually used constants? */
1100
1101 if (setup->constants[i].stored_size != current_size ||
1102 !setup->constants[i].stored_data ||
1103 memcmp(setup->constants[i].stored_data,
1104 current_data,
1105 current_size) != 0) {
1106 void *stored;
1107
1108 stored = lp_scene_alloc(scene, current_size);
1109 if (!stored) {
1110 assert(!new_scene);
1111 return FALSE;
1112 }
1113
1114 memcpy(stored,
1115 current_data,
1116 current_size);
1117 setup->constants[i].stored_size = current_size;
1118 setup->constants[i].stored_data = stored;
1119 }
1120 setup->fs.current.jit_context.constants[i] =
1121 setup->constants[i].stored_data;
1122 }
1123 else {
1124 setup->constants[i].stored_size = 0;
1125 setup->constants[i].stored_data = NULL;
1126 setup->fs.current.jit_context.constants[i] = fake_const_buf;
1127 }
1128
1129 num_constants =
1130 setup->constants[i].stored_size / (sizeof(float) * 4);
1131 setup->fs.current.jit_context.num_constants[i] = num_constants;
1132 setup->dirty |= LP_SETUP_NEW_FS;
1133 }
1134 }
1135
1136
1137 if (setup->dirty & LP_SETUP_NEW_FS) {
1138 if (!setup->fs.stored ||
1139 memcmp(setup->fs.stored,
1140 &setup->fs.current,
1141 sizeof setup->fs.current) != 0)
1142 {
1143 struct lp_rast_state *stored;
1144
1145 /* The fs state that's been stored in the scene is different from
1146 * the new, current state. So allocate a new lp_rast_state object
1147 * and append it to the bin's setup data buffer.
1148 */
1149 stored = (struct lp_rast_state *) lp_scene_alloc(scene, sizeof *stored);
1150 if (!stored) {
1151 assert(!new_scene);
1152 return FALSE;
1153 }
1154
1155 memcpy(stored,
1156 &setup->fs.current,
1157 sizeof setup->fs.current);
1158 setup->fs.stored = stored;
1159
1160 /* The scene now references the textures in the rasterization
1161 * state record. Note that now.
1162 */
1163 for (i = 0; i < ARRAY_SIZE(setup->fs.current_tex); i++) {
1164 if (setup->fs.current_tex[i]) {
1165 if (!lp_scene_add_resource_reference(scene,
1166 setup->fs.current_tex[i],
1167 new_scene)) {
1168 assert(!new_scene);
1169 return FALSE;
1170 }
1171 }
1172 }
1173 }
1174 }
1175
1176 if (setup->dirty & LP_SETUP_NEW_SCISSOR) {
1177 unsigned i;
1178 for (i = 0; i < PIPE_MAX_VIEWPORTS; ++i) {
1179 setup->draw_regions[i] = setup->framebuffer;
1180 if (setup->scissor_test) {
1181 u_rect_possible_intersection(&setup->scissors[i],
1182 &setup->draw_regions[i]);
1183 }
1184 }
1185 }
1186
1187 setup->dirty = 0;
1188
1189 assert(setup->fs.stored);
1190 return TRUE;
1191 }
1192
1193 boolean
1194 lp_setup_update_state( struct lp_setup_context *setup,
1195 boolean update_scene )
1196 {
1197 /* Some of the 'draw' pipeline stages may have changed some driver state.
1198 * Make sure we've processed those state changes before anything else.
1199 *
1200 * XXX this is the only place where llvmpipe_context is used in the
1201 * setup code. This may get refactored/changed...
1202 */
1203 {
1204 struct llvmpipe_context *lp = llvmpipe_context(setup->pipe);
1205 if (lp->dirty) {
1206 llvmpipe_update_derived(lp);
1207 }
1208
1209 if (lp->setup->dirty) {
1210 llvmpipe_update_setup(lp);
1211 }
1212
1213 assert(setup->setup.variant);
1214
1215 /* Will probably need to move this somewhere else, just need
1216 * to know about vertex shader point size attribute.
1217 */
1218 setup->psize_slot = lp->psize_slot;
1219 setup->viewport_index_slot = lp->viewport_index_slot;
1220 setup->layer_slot = lp->layer_slot;
1221 setup->face_slot = lp->face_slot;
1222
1223 assert(lp->dirty == 0);
1224
1225 assert(lp->setup_variant.key.size ==
1226 setup->setup.variant->key.size);
1227
1228 assert(memcmp(&lp->setup_variant.key,
1229 &setup->setup.variant->key,
1230 setup->setup.variant->key.size) == 0);
1231 }
1232
1233 if (update_scene && setup->state != SETUP_ACTIVE) {
1234 if (!set_scene_state( setup, SETUP_ACTIVE, __FUNCTION__ ))
1235 return FALSE;
1236 }
1237
1238 /* Only call into update_scene_state() if we already have a
1239 * scene:
1240 */
1241 if (update_scene && setup->scene) {
1242 assert(setup->state == SETUP_ACTIVE);
1243
1244 if (try_update_scene_state(setup))
1245 return TRUE;
1246
1247 /* Update failed, try to restart the scene.
1248 *
1249 * Cannot call lp_setup_flush_and_restart() directly here
1250 * because of potential recursion.
1251 */
1252 if (!set_scene_state(setup, SETUP_FLUSHED, __FUNCTION__))
1253 return FALSE;
1254
1255 if (!set_scene_state(setup, SETUP_ACTIVE, __FUNCTION__))
1256 return FALSE;
1257
1258 if (!setup->scene)
1259 return FALSE;
1260
1261 return try_update_scene_state(setup);
1262 }
1263
1264 return TRUE;
1265 }
1266
1267
1268
1269 /* Only caller is lp_setup_vbuf_destroy()
1270 */
1271 void
1272 lp_setup_destroy( struct lp_setup_context *setup )
1273 {
1274 uint i;
1275
1276 lp_setup_reset( setup );
1277
1278 util_unreference_framebuffer_state(&setup->fb);
1279
1280 for (i = 0; i < ARRAY_SIZE(setup->fs.current_tex); i++) {
1281 pipe_resource_reference(&setup->fs.current_tex[i], NULL);
1282 }
1283
1284 for (i = 0; i < ARRAY_SIZE(setup->constants); i++) {
1285 pipe_resource_reference(&setup->constants[i].current.buffer, NULL);
1286 }
1287
1288 /* free the scenes in the 'empty' queue */
1289 for (i = 0; i < ARRAY_SIZE(setup->scenes); i++) {
1290 struct lp_scene *scene = setup->scenes[i];
1291
1292 if (scene->fence)
1293 lp_fence_wait(scene->fence);
1294
1295 lp_scene_destroy(scene);
1296 }
1297
1298 lp_fence_reference(&setup->last_fence, NULL);
1299
1300 FREE( setup );
1301 }
1302
1303
1304 /**
1305 * Create a new primitive tiling engine. Plug it into the backend of
1306 * the draw module. Currently also creates a rasterizer to use with
1307 * it.
1308 */
1309 struct lp_setup_context *
1310 lp_setup_create( struct pipe_context *pipe,
1311 struct draw_context *draw )
1312 {
1313 struct llvmpipe_screen *screen = llvmpipe_screen(pipe->screen);
1314 struct lp_setup_context *setup;
1315 unsigned i;
1316
1317 setup = CALLOC_STRUCT(lp_setup_context);
1318 if (!setup) {
1319 goto no_setup;
1320 }
1321
1322 lp_setup_init_vbuf(setup);
1323
1324 /* Used only in update_state():
1325 */
1326 setup->pipe = pipe;
1327
1328
1329 setup->num_threads = screen->num_threads;
1330 setup->vbuf = draw_vbuf_stage(draw, &setup->base);
1331 if (!setup->vbuf) {
1332 goto no_vbuf;
1333 }
1334
1335 draw_set_rasterize_stage(draw, setup->vbuf);
1336 draw_set_render(draw, &setup->base);
1337
1338 /* create some empty scenes */
1339 for (i = 0; i < MAX_SCENES; i++) {
1340 setup->scenes[i] = lp_scene_create( pipe );
1341 if (!setup->scenes[i]) {
1342 goto no_scenes;
1343 }
1344 }
1345
1346 setup->triangle = first_triangle;
1347 setup->line = first_line;
1348 setup->point = first_point;
1349
1350 setup->dirty = ~0;
1351
1352 /* Initialize empty default fb correctly, so the rect is empty */
1353 setup->framebuffer.x1 = -1;
1354 setup->framebuffer.y1 = -1;
1355
1356 return setup;
1357
1358 no_scenes:
1359 for (i = 0; i < MAX_SCENES; i++) {
1360 if (setup->scenes[i]) {
1361 lp_scene_destroy(setup->scenes[i]);
1362 }
1363 }
1364
1365 setup->vbuf->destroy(setup->vbuf);
1366 no_vbuf:
1367 FREE(setup);
1368 no_setup:
1369 return NULL;
1370 }
1371
1372
1373 /**
1374 * Put a BeginQuery command into all bins.
1375 */
1376 void
1377 lp_setup_begin_query(struct lp_setup_context *setup,
1378 struct llvmpipe_query *pq)
1379 {
1380
1381 set_scene_state(setup, SETUP_ACTIVE, "begin_query");
1382
1383 if (!(pq->type == PIPE_QUERY_OCCLUSION_COUNTER ||
1384 pq->type == PIPE_QUERY_OCCLUSION_PREDICATE ||
1385 pq->type == PIPE_QUERY_OCCLUSION_PREDICATE_CONSERVATIVE ||
1386 pq->type == PIPE_QUERY_PIPELINE_STATISTICS))
1387 return;
1388
1389 /* init the query to its beginning state */
1390 assert(setup->active_binned_queries < LP_MAX_ACTIVE_BINNED_QUERIES);
1391 /* exceeding list size so just ignore the query */
1392 if (setup->active_binned_queries >= LP_MAX_ACTIVE_BINNED_QUERIES) {
1393 return;
1394 }
1395 assert(setup->active_queries[setup->active_binned_queries] == NULL);
1396 setup->active_queries[setup->active_binned_queries] = pq;
1397 setup->active_binned_queries++;
1398
1399 assert(setup->scene);
1400 if (setup->scene) {
1401 if (!lp_scene_bin_everywhere(setup->scene,
1402 LP_RAST_OP_BEGIN_QUERY,
1403 lp_rast_arg_query(pq))) {
1404
1405 if (!lp_setup_flush_and_restart(setup))
1406 return;
1407
1408 if (!lp_scene_bin_everywhere(setup->scene,
1409 LP_RAST_OP_BEGIN_QUERY,
1410 lp_rast_arg_query(pq))) {
1411 return;
1412 }
1413 }
1414 setup->scene->had_queries |= TRUE;
1415 }
1416 }
1417
1418
1419 /**
1420 * Put an EndQuery command into all bins.
1421 */
1422 void
1423 lp_setup_end_query(struct lp_setup_context *setup, struct llvmpipe_query *pq)
1424 {
1425 set_scene_state(setup, SETUP_ACTIVE, "end_query");
1426
1427 assert(setup->scene);
1428 if (setup->scene) {
1429 /* pq->fence should be the fence of the *last* scene which
1430 * contributed to the query result.
1431 */
1432 lp_fence_reference(&pq->fence, setup->scene->fence);
1433
1434 if (pq->type == PIPE_QUERY_OCCLUSION_COUNTER ||
1435 pq->type == PIPE_QUERY_OCCLUSION_PREDICATE ||
1436 pq->type == PIPE_QUERY_OCCLUSION_PREDICATE_CONSERVATIVE ||
1437 pq->type == PIPE_QUERY_PIPELINE_STATISTICS ||
1438 pq->type == PIPE_QUERY_TIMESTAMP) {
1439 if (pq->type == PIPE_QUERY_TIMESTAMP &&
1440 !(setup->scene->tiles_x | setup->scene->tiles_y)) {
1441 /*
1442 * If there's a zero width/height framebuffer, there's no bins and
1443 * hence no rast task is ever run. So fill in something here instead.
1444 */
1445 pq->end[0] = os_time_get_nano();
1446 }
1447
1448 if (!lp_scene_bin_everywhere(setup->scene,
1449 LP_RAST_OP_END_QUERY,
1450 lp_rast_arg_query(pq))) {
1451 if (!lp_setup_flush_and_restart(setup))
1452 goto fail;
1453
1454 if (!lp_scene_bin_everywhere(setup->scene,
1455 LP_RAST_OP_END_QUERY,
1456 lp_rast_arg_query(pq))) {
1457 goto fail;
1458 }
1459 }
1460 setup->scene->had_queries |= TRUE;
1461 }
1462 }
1463 else {
1464 lp_fence_reference(&pq->fence, setup->last_fence);
1465 }
1466
1467 fail:
1468 /* Need to do this now not earlier since it still needs to be marked as
1469 * active when binning it would cause a flush.
1470 */
1471 if (pq->type == PIPE_QUERY_OCCLUSION_COUNTER ||
1472 pq->type == PIPE_QUERY_OCCLUSION_PREDICATE ||
1473 pq->type == PIPE_QUERY_OCCLUSION_PREDICATE_CONSERVATIVE ||
1474 pq->type == PIPE_QUERY_PIPELINE_STATISTICS) {
1475 unsigned i;
1476
1477 /* remove from active binned query list */
1478 for (i = 0; i < setup->active_binned_queries; i++) {
1479 if (setup->active_queries[i] == pq)
1480 break;
1481 }
1482 assert(i < setup->active_binned_queries);
1483 if (i == setup->active_binned_queries)
1484 return;
1485 setup->active_binned_queries--;
1486 setup->active_queries[i] = setup->active_queries[setup->active_binned_queries];
1487 setup->active_queries[setup->active_binned_queries] = NULL;
1488 }
1489 }
1490
1491
1492 boolean
1493 lp_setup_flush_and_restart(struct lp_setup_context *setup)
1494 {
1495 if (0) debug_printf("%s\n", __FUNCTION__);
1496
1497 assert(setup->state == SETUP_ACTIVE);
1498
1499 if (!set_scene_state(setup, SETUP_FLUSHED, __FUNCTION__))
1500 return FALSE;
1501
1502 if (!lp_setup_update_state(setup, TRUE))
1503 return FALSE;
1504
1505 return TRUE;
1506 }
1507
1508